• Title/Summary/Keyword: Traditional design elements

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Discovering child' and the Bauhaus: Cult of Innocence in the Modernism (어린이의 발견'과 바우하우스: 모더니즘에 나타난 '순수함'의 숭배)

  • Kim, Jin-Kyong
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.237-246
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    • 2005
  • This study was intended to enlighten two-faced desires of the Bauhaus, revealing that it is closely related with the child education rooted in Frobel. The Bauhaus declared to disconnect with the traditional education standing for Academies and asked students to go bad to such 'innocence' as children had. The faculty of Bauhaus tried to understand of the essence of the world through primary geometrical forms as 'purity' without any inessential things as $Fr{\ddot{o}}bel$ did. Their attempts not to admit any nonessential things, however, and dinging to purity was rather a sort of neurosis. The modernism is not different from the child art hiding sadistic and dictatorial elements behind the myth of 'innocence'. Considering the child education was born and grown with nutrition from the bourgeois development, it was not compatible with democratic ideals of the Bauhaus. While the new types of schools for children provided an excellent preparation for the Bauhaus to initiate a new design education, people of the Bauhaus were going toward a different direction from aspiration of the bourgeois, strong supporters of the new schools.

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Issey Miyake fashion's fold characteristics through fold architecture (Fold 건축 특성 분석에 따른 Issey Miyake 패션의 Fold 특성)

  • Seo, Meehee;Yoon, Jung-A;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.23 no.5
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    • pp.861-875
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    • 2015
  • This study examines the formative characteristics of Fold architecture and how its properties are shown in the fashion of the modern work of Issey Miyake through analysis. In this research, the Fold classification criteria for analysis features that appeared in Issey Miyake fashion features were established through research literature on Fold architecture and leading research. Empirical data collection was conducted for Issey Miyake's work and collection by collecting photo materials, and design concepts and the results are analyzed in terms of features. Study ranges of Issey Miyake's creative design development are Pleats Please, A-POC, 132.5 project, and collections from 2000 to 2014. The conclusion is as follows. First, design concepts presented in the Issey Miyake fashion features of Fold are Hybrid, topology, and uncertainty. Hybrid look for the meaning of fashion, which is the interaction between the wearer and garments. The concept of topology designs clothing, focusing on interrelationship of the body and clothing, and pays no attention to absolute size or the form of the clothing. The concept of uncertainty is an uncertain form that is infinitely expandable because all the elements have openness and uncertainty due to the determined incomplete state by the creator. Second, in the results presented in the Issey Miyake fashion features is the destruction of the boundary and diagram form. The destruction of the boundary is free from traditional clothing. The diagram form is a geometric form which does not create a Dart or Princess line.

Study on Competitive Fighting Game SSF4 Han Ju-Ri's Fashion (대전격투게임 SSF4의 한주리 (Han Ju-Ri, 韓蛛俐) 의상에 대한 연구)

  • Yoon, Kyoung Hee;Cho, Woo Hyun
    • Journal of the Korean Society of Costume
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    • v.63 no.7
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    • pp.121-133
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    • 2013
  • The globalization of the world, fueled by the Internet, made possible for individuals to access the cultures around the world, other than their own, easier than ever before. But among those rapidly sought out sub-cultures, the video gaming industry, once a niche market mostly for nerds and geeks, now has become one of the biggest entertainment businesses in the world. In a video game, one of the critical elements that could determine its success or failure is the characters featured in the game. And as the countless number of animated characters from many different video games from the past few years have become incredibly popular among the audiences around the world, the expectations from the fans also grow higher every time a new game comes out. Ultimately this has forced the video game developers to come up with more unique and interesting characters for their video games. And at this point, where a video game character is more than just fictional fantasy but a brand to be recognized, it is worth paying proper attention to the video game characters that represent Korea. Hence in this study, we will take a look at Han Ju-Ri, a Korean character featured in Super Street Fighter IV, a competitive fighting game developed by Capcom, one of the world's most recognized video game companies that started its life as an arcade video game, developer but eventually ventured its business into the online world. The study will propose a complete overhaul of the character by incorporating Korea's own traditional looks.

A Study on the Application of Computers to the Development of Humor Image Fashion Design (컴퓨터를 활용한 유머 이미지 패션디자인 개발에 관한 연구)

  • 우세희;최현숙
    • Journal of the Korean Society of Costume
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    • v.53 no.5
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    • pp.65-77
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    • 2003
  • Due to the rapid changes occurring in many aspects of contemporary society, the need for a means to actively combat widespread feelings of emptiness and alienation among the public, while satisfying its visual pleasure, is increasing. Thus the need for humorous elements which bring freedom to the human psyche is urgently requested. Of course, the field of fashion cannot be left out in this trend, and humor image design is a good example of this. Humor image in fashion endeavors to release the tension accumulated in the modern world, while trying to find a way to recover the original pureness of mankind. Another aspect currently important is computers. The creation of images in modern visual art relies a lot upon computers. Traditional visual processes such as painting, photography and video are now merged within digital technology. and are now quite symbiotic to each other. With the development of computers came computer art. which uses all applicable functions of a computer to create art. Any artistic action which uses a computer in any stage of its creation can be called computer art. The common factor in humor and computer art in modern fashion can be classified as follows : repetition, deformation and distortion. exaggeration and abridgement. juxtaposition. and Tromp l'oeil. This study has placed its objective on the fusion of humor image fashion and computer art, by manufacturing a work with humor and computers, two important aspects of modern culture. Expanding the field of fashion design while promoting creativity In fashion by finding a verging point between art and science is also necessary. I have designed and made five costumes using the above cited techniques in computer humor images, on a theoretical basis.

A Study on the Synesthesia according to place and materials - Focused on the Peter Zumthor's works - (장소성과 물성에 의한 공감각 연구 - 피터 줌터의 작품을 중심으로 -)

  • Koo, Man-Jae;Lee, Jung-Wook
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.11-21
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    • 2013
  • The development of modern industry and the production of new materials of architecture have recognized as an important aspect. This study intended to discuss about the meaning of main elements of the architecture materials, its implications for properties, and, highlighted meaning of the properties of modern interior design. The purpose of this study is to analyze the case studies of Place and Physical materials of synaesthesia of modern architecture as well as modern architecture is not only concentrated in the visual aspect but also the larger ramifications of sensory. Synesthesia in architectural space can be called experiential existence that built in the space of human perception and based on the human emotion that targeted by physical architectural space. Accordingly, these case studies are to consider about how the materials being passed by any effect in a modern interior space presented, In order to find the essential meaning in modern interior space, this studies focused on Swiss architect Peter Zumthor's cases. Following analyze of Peter Zumthor's place of architectural space and materials, this study structured by the six kinds of synesthesia characters. First, time and remember to infer changes, Second, traditional and regional ingredients involve the substitution of one empirical space, Third, non-materiality through the neutralization, Fourth, auditory memory through the embodiment of everydayness, Fifth, trail through the sense of smell for the presence, Sixth, the relationship of natural and industrial products. Peter Zumthor's characteristics of these works are result of factors on the synesthetic relationship with the human response to architecture, the five senses, memories, experiences, and temperature. Also it is a synesthetic result of all human emotion to clarify of the architecture materials and non-material mediums by which light by a compound.

A Study on Architectural Continuity of the Memorial to the Murdered Jews of Europe (유럽의 학살된 유대인을 위한 기념비 건축의 연속성에 관한 연구)

  • Kim, Myungshig
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.12
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    • pp.83-92
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    • 2019
  • The purpose of this study is to analyze the continuous forms of time and space that work as architectural design principles of the Memorial to the Murdered Jews of Europe (Jewish Memorial). Continuity is divided into two, physical and non-physical attributes. The former extends from small installations to furnitures, finishes, spatial composition, and even spatial networks that complete architecture, and the latter is tied to time, from traditional to historical, developmental, commemorative or memorial elements. They are inherent in architecture as continuous forms. The Jewish Memorial is analyzed by the analysing framework of these two items. The analysis of the two layers can be summarized as follows; physical continuity is found in the space networks of the Memorial's inside and outside, the undulating spaces, the finishes, the small furnitures and installations, the entrances of staircases, the expanded underground of the ground order, and non-physical continuity manifests in the topological variation of spatiality, the morphological development of memorial architecture, the connection of semantic sense of space, and the superposition of historicity and modernity. These forms of continuity do not aestheticize the German enormity history, but make the meaning of the Memorial into non-superficial, in-depth architecture as a monument. Thus, the results of this study show that physical and non-physical continuity should be considered as the important design principles of architecture that makes the Memorial architecture possible.

The value and utilization of Pyojihwajomoonkeum (silk fabric with lingering flowers and bird patterns) - Focusing on Baekje cultural area storyteller clothing - (표지화조문금(縹地花鳥紋錦)의 가치와 활용 - 백제문화권 스토리텔러복을 중심으로 -)

  • Ra, Sun-Jung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.23 no.2
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    • pp.147-153
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    • 2021
  • Baekje patterned Pyojihwajomoonkeum is a fabric that expresses Baekje's unique culture possessed by Shosoin(正倉院) in Japan. Reflecting the close exchange relationship with the Chinese Southern Dynasties, these patterns are suitable as good examples to grasp the forms and atmosphere that prevailed during that era. Through the analysis of many pieces, it has been identified that the patterns were unique to Baekje. With an aim to ascertain and restore the original form of Pyojihwajomoonkeum, designs were proposed utilizing Pyojihwajomoonkeum as a form of storyteller clothing that fits the modern sense. Fabric was designed by continuously repeating the colors and patterns of Pyojihwajomoonkeum upward, downward, leftward, and rightward and woven with a Jacquard loom. The fabric woven was dried, processed, and used to make a total of four pieces of storyteller clothing consisting of men's wear, comprising a jeogori and pants, and women's wear comprising a jeogori and skirt. The top jacket was long enough that the hip is covered. It has wide sleeves and linear decorations were attached to the collar, lower edge of sleeve, and bottom hem. The pants are wide legged, the top is wide, and the bottom hem had linear decorations attached. What is the most important when using the original form of a traditional culture is processing the raw materials following cultural traditions to create value. Costumes of an era are the combination of individual elements and represent the culture of that era. Therefore, a consideration of the origin and prevailing ideas of the era must be considered. It is anticipated that this paper will serve as a basis for leading such a process, followed by studies on the utilization of the original form of Baekje culture.

Comparison of innerwear color preference among the Korea, China and Hong Kong (한국, 중국과 홍콩 성인여성의 속옷 선호색상 비교 연구)

  • Cha, Sujoung
    • Journal of Fashion Business
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    • v.16 no.5
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    • pp.106-113
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    • 2012
  • This study intend to research color preferences about innerwear(specially brassiere) and draw a comparison of color preference's differences among the Korea, China and Hong Kong. The subjects of study are female students of universities in Korea, China and Hong Kong. The data analysis was done with the statistical treatment in SPSS 14.0, and the results are as follows. Female students of universities in Korea, China and Hong Kong are distinguished from wearing color and preference color of innerwear. Korea and China female students prefer skin color to the other color but most of Hong Kong female students prefer black color. In case of red color, Korea female students don't select a red color as a preference color but even if some students select a red color, China and Hong Kong females prefer a red color. The traditional color opinions of Korea, China and Hong Kong are the same as a Yin-Yang School. But these days they have different color opinions because of cultural, political and ideological elements. Korea females like skin and white colors because these colors don't appear on the outwear surface. Korean have an inclination toward conservatism and use the color according to ideological and deceptive orders of the Confucianism. Hong Kong have a different color preference from China because they have chances of receiving the other cultures for example United Kingdom, Japan and so on.

Development and Evaluation of Gasket for Polymer Electrolyte Membrane Fuel Cell Stacks (고분자 전해질 연료전지 가스켓 설계 및 성능 평가)

  • Seo, Hakyu;Han, In-Su;Jung, Jeehoon;Kim, Minsung;Shin, Hyungil;Hur, Taeuk;Cho, Sungbaek
    • 한국신재생에너지학회:학술대회논문집
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    • 2010.11a
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    • pp.90.1-90.1
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    • 2010
  • The design and fabrication of a metallic bipolar plate-gasket assembly for polymer electrolyte fuel cells (PEMFCs) is defined. This bipolar plate-gasket assembly was prepared by inserting a previously prepared bipolar plate in the specially designed gasket mold. For this aim, a proprietary fluoro-silicone based rubber was injected directly into the bipolar plate borders. Gaskets obtained like this showed the chemically / physically stable and the good sealibilty in typically operating PEM fuel cell conditions. And also, this bipolar plate-gasket assembly shows lots of advantages with respect to traditional PEMFCs stack assembling systems: useful application to automative stacking due to easy handling, reduced fabrication time, possibility of quality control and failed elements substitution. This bipolar plate-gasket assembly was evaluated in the short fuel cell stack and met the leakage requirement for normal operation both in short-term and in long-term operation. Especially, it was confirmed that this gasket could be applied successfully even in the high pressure FEM fuel cell systems(over 2.0 bar in absolute pressure).

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The Types and Aesthetic Characteristics in the Sportism Expressed in Modern Fashion (현대(現代)패션에 나타난 스포티즘의 유형(類型)과 미적(美的) 특성(特性))

  • Choi, Kyung-Hee
    • Journal of Fashion Business
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    • v.8 no.1
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    • pp.91-106
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    • 2004
  • This study focuses on the sportism expressed in the modern fashion. Many factors attribute to the advent of sportism such as rapid development and cultural changes toward sports, increase in leisure time, new fashion materials resulting from new technologies, youth culture and postmodernism. Designers gazing into the future are inspired by the details and functionality of clothing for snow boarding, skiing, rock-climbing and fitness. While the sportswear is the term whith stemmed from the need for functionally in sports, the Sportism is the style inspired by the formative elements, that is, the details, the silhouette, and the colors of the sportswear. New technologies for sports, the powerful influence of youthful culture, and the celebritizations of the sports stars made the sports look more popular. It can be categorized into three aesthetic values, i.e., the functional sportism, the street sportism, and the futuristic sportism. The functional sportism is expressed with the details of function, simplicity, and no useless ornament, the street sportism with fun, androgynous and unisex mode and the image of hip-hop look and traditional look, the futuristic sportism with new high tech fabrics and cyber style. The characters of these are a sence of unisex, sensualness, ostentation, renovation.