• Title/Summary/Keyword: Toy

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A Theoretical Review on the Experience Curve toy Energy Technology (에너지기술의 학습 효과에 대한 이론적 고찰)

  • Chang, Han-Soo;Choi, Ki-Ryun
    • Journal of Energy Engineering
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    • v.15 no.4 s.48
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    • pp.209-228
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    • 2006
  • The learning effect is one of the theoretical frameworks that examine the mechanisms of the deployment of energy technologies. The objective of this paper is to provide a theoretical overview and a critical analysis of the literature on the experience curve for energy technology. For these objectives, we review a couple of theoretical aspects and applications and investigate the sources of learning and cost reductions to grasp the mechanisms of teaming effect. Finally we conclude some insights from our theoretical reviews.

The surface property change of the heat treated dental porcelain alloy (열처리에 따른 치과도재용합금의 표면특성변화에 관한 연구)

  • Nam, S.Y.;Cho, H.S.;Moon, D.S.;Kwon, I.K.;Kim, Y.K.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.05
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    • pp.126-129
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    • 1996
  • Morphological changes of the heat treated dental procelain at toy have been investigated with SIM and TDX. The surface indium concentration of specimens increased as the heat treatment temperature and the oxygen partial pressure increased.

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Development of Portable Conversation-Type English Leaner (대화식 휴대용 영어학습기 개발)

  • Yoo, Jae-Tack;Yoon, Tae-Seob
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.147-149
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    • 2004
  • Although most of the people have studied English for a long time, their English conversation capability is low. When we provide them portable conversational-type English learners by the application of computer and information process technology, such portable learners can be used to enhance their English conversation capability by their conventional conversation exercises. The core technology to develop such learner is the development of a voice recognition and synthesis module under an embedded environment. This paper deals with voice recognition and synthesis, prototype of the learner module using a DSP(Digital Signal Processing) chip for voice processing, voice playback function, flash memory file system, PC download function using USB ports, English conversation text function by the use of SMC(Smart Media Card) flash memory, LCD display function, MP3 music listening function, etc. Application areas of the prototype equipped with such various functions are vast, i.e. portable language learners, amusement devices, kids toy, control by voice, security by the use of voice, etc.

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A Study for the development of a propulsion and control system about Korean High Speed Train (한국형 고속전철의 추진 및 제어 시스템 개발에 관한 연구)

  • 임성근;전성현;김현철;박광복
    • Proceedings of the KSR Conference
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    • 1998.11a
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    • pp.476-488
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    • 1998
  • The study was carried out about the development of the propulsion and the control systems toy Korean High Speed Train. The propulsion system was studied to run the maximum operating speed of 350km/h. The capacity of the main equipments is decided for the train to run the maximum operating speed of 350km/h with one Ike of 2 power cars, 4 motorized trailers and 14 intermediate trailers. The control system was studied to two parts the supply and the control of high and low voltages used at train. The performance study of control system would be continued for interface with other systems.

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Research on emotional interaction between an interactive animal toy and a child (인터렉티브 동물 장난감과 아동의 정서적 상호작용에 대한 연구)

  • Jeong, Hyunsook;Lee, Seungyeon;Yu, Hyun-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.31-32
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    • 2019
  • 최근 한 자녀 가정이 늘어나면서 아동의 정서적 안정을 위해 반려동물을 키우는 가정이 늘고 있다. 그러나 맞벌이, 알레르기 등 기타 요인으로 실제 동물을 키우기 힘든 환경의 가정이 많다. 본 연구에서는 인터렉티브 동물 장난감이 반려동물의 대안이 될 수 있는지 조사해 보고 그의 필요성과 발전 방향을 모색한다. 만 4세~9세 자녀를 둔 10개 가구를 대상으로 Ethnography 연구조사를 통해 다각도로 관찰하여 결론을 제시한다. 인터렉티브 동물 장난감의 외형 및 목적에 따라 두 개의 그룹으로 나누어 부모를 통한 근접 관찰 및 아동과 부모의 사전/사후 설문 등을 통해 현재 인터렉티브 동물 장난감이 아동에게 줄 수 있는 영향을 분석해 보고, 아동과 정서적 상호작용을 하는 목적으로 발전하기 위한 방향성을 제시한다.

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Design and Implementation of a Web-Based Toy Trading System (웹 기반 장난감 거래 시스템 설계 및 구현)

  • Lim, Yunsoo;Bok, Kyoungsoo;Yoo, Jaesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.441-442
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    • 2019
  • 현재 우리나라에서는 성인들이 어릴적 감성으로 돌아가 온라인에서 여러 가지 문화들을 접하게 되면서 몇 년 전부터 일명 키덜트 세대가 등장해 현재 장난감 수집 취미를 가지고 있는 사람들이 많이 존재하고 있다. 하지만 현재 온라인상에서 개인 간의 장난감 거래를 위한 정형화된 시스템이 존재하지 않아 이를 개선하고자 본 연구를 진행하게 되었다. 현재 상용화되고 있는 다양한 거래 및 중계 시스템들의 장단점을 분석하여 장난감 수집을 취미를 가지고 있는 많은 이용자들에게 전문적인 장난감 지식과 정보 교류의 기회를 제공하고 개인 간의 안전하고 편리한 거래 환경을 통하여 장난감 시장 활성화에 큰 도움이 될 것이다.

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Body Food: Touch Mat for Emotional and Physical Development of Children

  • Jo, HanGyeol;Kang, EunJeong;Yoon, Youngjun;Choi, Yongsoon
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.162-173
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    • 2019
  • This study proposed 'Body Food,' an interactive tactile mat that provides interactive visual responses and induces physical activity in young children at the time of developing tactile and five senses, along with the touch of various stimuli. The product combines fiber materials and digital content to achieve a variety of visual and auditory responses in real time when children touch the fabric. User tests were conducted for 4-year-olds and the result was positive in terms of physical exercise and artistic experience, but quantitative testing is required to generalize it. In the future, we will complement physical and digital contents to realize more complete product.

Reconstruction of temporal hollowing deformities using silicone implants made using a toy-clay model: a report of three cases

  • Kim, Min Wook;Kim, Seung Hyun;Nam, Su Bong;Lee, Jae Woo;Jeong, Dae Kyun;Kim, Young Ha
    • Archives of Craniofacial Surgery
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    • v.23 no.1
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    • pp.34-38
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    • 2022
  • Severe temporal hollowing deformities can occur in patients who undergo craniectomy after intracranial hemorrhage. Reconstruction surgery for cosmetic purposes using silicone implants in patients with temporal hollowing deformities after craniectomy is advantageous because the procedure is simple and rapid, with a short recovery time, resulting in lower overall treatment costs. Of paramount importance, this option yields highly satisfactory results for patients. The authors present three cases of simple and fast surgery using silicone implants where highly satisfactory outcomes were obtained.

INFLUENCE OF LEADER ON ORGANIZATIONAL LEARNING IN CONSTRUCTION TEAMS

  • Chieh-Chi Cheng;Jiin-Song Tsai
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.338-344
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    • 2009
  • Organizational learning of construction team has been long addressed in the literatures, but the mechanism of learning and the influence of leader in the team still remain vague. This paper presents a computational model (OLT) depicting the mechanism and the influence of leader in a systemic way. The OLT model is a multi-agent system based on some eloquent propositions proposed in previous researches. The proposed model is preliminarily validated by some toy-problem simulations. In the OLT model, the leader is assigned as a project manager. The results show that a proper leader can effectively improve the learning process and the result-in performance, in which the team learning is mainly affected by both the leader and the majority in a team. Based on our findings, two propositions are concluded accordingly: (1) Learning of a team would be enhanced if a proper leader is assigned; (2) The effectiveness of learning would increase in a team, in which the members retain explorative attitudes.

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Implementation of Autonomous Ride-On Toy Car Algorithm Based on Arduino (아두이노 기반의 자율주행 유아용전동차 알고리즘 구현)

  • Jiye Choi;Minseo Lee;Nari Hong;Hyeyeon Lee;Il Yong Chun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1153-1154
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    • 2023
  • 본 논문에서는 아두이노를 이용하여 유아용전동차가 실제 도로와 유사한 환경의 트랙을 자율주행할 수 있는 방법을 찾고자 한다. 라이다와 카메라를 이용하여 차선을 따라 주행하고, 장애물을 회피하고 신호등의 지시에 따라 정지하고 출발하며, 후진 주차를 완수하는 알고리즘을 완성하였다.