• Title/Summary/Keyword: Touch feedback

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A Study for the Accessibility of Camera-Based Mobile Applications on Touch Screen Devices for Blind People (스마트기기에서 시각장애인을 위한 카메라기반 인식 소프트웨어 인터페이스의 접근성 연구)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.49-56
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    • 2012
  • The camera-based mobile applications such as color, pattern and object reading can improve the living quality of blind people. However currently available camera-based applications are uncomfortable for the blind, since these applications do not reflect accessibility requirements of the blind especially on touch screen. We investigated accessibility requirements about rapidly growing camera-based mobile applications on touch screen devices for the blind. In order to identify accessibility requirements, we conducted a usability testing for color reading applications with three different types of interfaces on Android OS. The results of the usability testing were as follows: (1) users preferred short depth of menu hierarchy, (2) the initial audio help was more useful than just-in-time help, (3) users needed both manual and automatic camera shooting modes although they preferred manual to automatic mode, (4) users wanted the OS supported screen reader function to be turned off during the color reading application was running, and (5) users required tactile feedback to identify touch screen boundary. We designed a new user interface for blind people by applying the identified accessibility requirements. From a usability testing of the new user interface with 10 blind people, we showed that the identified accessibility requirements were very useful accessibility guidelines for camera-based mobile applications.

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Inflatable Mouse: Volume-adjustable Mouse with Air-pressure-sensitive Input and Haptic Feedback (부풀어지는 마우스: 기압센서를 이용한 입력과 햅틱 피드백을 갖는 부피가 변하는 마우스)

  • Kim, Seok-Tae;Lee, Bo-Ram;Kim, Hyun-Jung;Nam, Tek-Jin;Lee, Woo-Hun
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.323-328
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    • 2008
  • Inflatable Mouse is a volume-adjustable user interface. It can be inflated up to the volume of a familiar mouse, but be deflated and stored flat in a PC card slot of a laptop computer when not in use. Inflatable Mouse functions just like a typical mouse; moreover, it provides new interaction techniques by sensing the air pressure in the balloon of the mouse. It also addresses some issues associated with pressure-sensing interactions such as the lack of bi-directional control and the lack of effective feedback. Moreover, it can be used as both a control tool and a display tool. In this paper, the design of an Inflatable Mouse prototype is described and potential application scenarios such as zooming in/out and fast scrolling using pressure control are explained. We also discuss the potential use of Inflatable Mouse as an emotional communication tool.

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Interactive Spatial Augmented Reality Book on Cultural Heritage of Myanmar

  • Hta, Aye Chan Zay;Lee, Yunli
    • Journal of information and communication convergence engineering
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    • v.18 no.2
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    • pp.69-74
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    • 2020
  • Myanmar, also known as Burma, has a rich cultural heritage, and its historical tourist attractions well known around the world. Therefore, we designed and developed an interactive spatial augmented reality (iSAR) book on the cultural heritage of Myanmar. This iSAR book has total of 18 pages with rich media content including videos, animations, audio, and images featuring the cultural heritage of Myanmar in a digital format. In addition to virtual content, navigational features such as virtual buttons and touch-based hand gestures were implemented using Leap Motion and VVVV. Therefore, the developed iSAR book allows virtual content and navigational features to merge seamlessly into a physical book. Five participants were recruited to evaluate the prototype iSAR book, and interviews were conducted to gather their feedback based on its immersive qualities. Thus, the developed iSAR book on Myanmar effectively shares the cultural heritage of Myanmar, and ultimately allows users to explore and gain more insight into the country.

A Customization of Web Contents : The Case of Kookmin Interned Banking eCRM (고객 맞춤 웹 컨텐츠 : 국민은행 인터넷뱅킹의 eCRM 사례)

  • 함유근;윤태주
    • The Journal of Information Technology and Database
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    • v.8 no.2
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    • pp.1-15
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    • 2001
  • In trying to bring about online CRM(customer relationship management), companies have paid much attention to eCRM. The key of eCRM is a recommendation system, which is being used by E-commerce sites to find products to purchase. To maintain a constant flow of marketing information and feedback it is important to staying in touch with customers. In this respect, eCRM becomes a serious business tool for sales activities. In this article we present tee case of Kookmin Internet banking eCRM welch is one of the first examples of implementing eCRM in commercial web site in Korea. We examine how Kookmin Internet banking develops eCRM and how it provides customized services to customers. We also explore the role of eCRM in Internet banking and the level of personalization technology used in Kookmin eCRM case.

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Design of A Force-Reflecting 3DOF Interface using Phase-Difference Control of Ultrasonic Motors (초음파 모터의 위상차 제어를 이용한 3자유도 힘반영 촉각장치 설계)

  • 오금곤;조진섭;김동옥;김영동;김재민
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.84-87
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    • 1999
  • This paper proposes an interfaces control system to drive a ultrasonic motors(USMs). To touch surfaces and objects created within a virtua environment, the 3 DOF force-reflecting interfaces provides force feedback to users, so to feel touching real things. To effectively display the mechanical impedance of the human hand we need a device with specific characteristics, such as low inertia almost zero friction and very high stiffness. As an actuator for direct drive method, the USMs have many good advantages satisfied these conditions over conventional servo motors. To estimate capability of this interface, we did an experiment. The device works very well, as user are able to detect the edge of the wall and the stiffness of the button.

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Four degrees of freedom robot gripper for assembly robots (SCARA robot를 위한 4자유도 end-effector 개발)

  • ;Besant, C.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.511-516
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    • 1991
  • A new end-effector has been devised and the problems resulted from using it with SCARA robots are discussed. The end effector has two modules: one composed of two ultrasonic motors and two encoders for controlling each finger, and the other module composed of two ultrasonic motors and two encoders for controlling the wrist. The wrist module adds two degrees of freedom to the SCARA type robot, which generally has four degrees of freedom. With independent finger actuation and touch sensors, the gripper under computer control can feedback information about part size and part presence. Ultrasonic motors with high torque and slow motion characteristics are used. The principle of ultrasonic motors is explained and the servo characteristics of ultrasonic motors are studied. They are controlled by the general motion controller (Hewlett Packard HCTL-1000) which is linked to an IBM-PC AT.

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Flexible tactile sensor for minimally invasive surgery (최소 침습 수술을 위한 유연한 촉각 센서)

  • Lee, Junwoo;Yoo, Yong Kyoung;Han, Sung Il;Kim, Cheon Jing;Lee, Jeong Hoon
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.1229-1230
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    • 2015
  • Monitoring of mechanical properties of tissues as well as direction/quantities of forces is considered as an essential way for disease diagnosis and haptic feedback systems. There are extensively increasing interests for measuring normal/shear force and touch feelings, especially for surgery systems. Highly sensitive and flexible tactile sensor is needed in palpation for detecting cancer cyst as well as real time pressure monitoring in minimally invasive surgery (MIS). Importantly, MEMS technique with miniaturized fabrication technique is essential for the on-chip integration with biopsy and biomedical grasper. Here, we propose the flexible tactile sensor with high sensitivity based on piezoresistive effect. We analyzed the sensitivity according to the pressure and directions and showed the ability of discrimination of the different materials surfaces, illustrating the feasibility of the flexible tactile sensor for biomedical grasper by mimicking human skin.

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Haptic Device for Realizing the Stiffness of Virtual Swatch (가상 스와치를 위한 신축성 구현 햅틱 장치)

  • Lee, Sooyong
    • The Journal of Korea Robotics Society
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    • v.17 no.2
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    • pp.230-237
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    • 2022
  • A technology that allows users to feel the elasticity of fabric through force feedback in the fashion and textile fields is very helpful to related manufacturing and sales areas. Currently bundle of fabrics, so called Swatch, is the only available way for the designer, manufacturer and the end-user to feel the fabrics. Images and video clips provide only visual characteristics, hence touch and stiffness are also very important characteristics to check beforehand. A study is conducted on a haptic device, which estimates the amount of change in the length of the virtual fabric and generates resistive force so that the user could feel the fabric stiffness. Since cables that can only transmit the tensile force are used, a force realization method is proposed, and it is verified numerically and experimentally.

A Framework For Non-Touch Multi-Pointing Supporting Haptic Feedback (촉각 피드백 기반의 비접촉식 멀티-포인팅 프레임워크)

  • Kim, Hyun-Gon;Park, Jun-Seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.489-492
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    • 2011
  • 최근 멀티-터치 디바이스에 대한 관심이 증가함에 따라서 멀티-터치 디바이스를 처리하는 시스템 프레임 워크도 같이 연구, 개발되고 있다. 본 논문에서는 기존의 멀티-터치 시스템 프레임워크와는 다른 촉각 피드백을 지원하는 비접촉식 멀티-포인팅 프레임워크에 대해서 소개할 것이다. 이 멀티 포인팅 프레임워크의 목적은 다수의 사용자가 다수의 디바이스를 이용하여, 시스템을 제어하고, 사용자의 입력에 따라서, 시스템으로부터 촉각 피드백을 받을 수 있는 소프트웨어적인 기본 환경을 제공하는 것이다. 이러한 멀티 포인팅 프레임워크를 구성하고 있는 각 파트에 대해서 살펴보고, 실제로 적용된 사례에 대해서 살펴보도록 한다.

A Case Study on the Nonverbal Immediacy of the Robot (로봇의 비언어적 즉시성에 대한 사례연구)

  • Jeong, Seongmi;Shin, Dong-Hee;Gu, Jihyang
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.181-192
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    • 2015
  • Nonverbal immediacy plays a key role in interpersonal communication, inducing closeness and another interaction. This case study investigates the nonverbal behaviors in Human-Robot Interaction(HRI) focusing on immediacy, and how they affect perception of a robot. The results show that nonverbal immediacy, such as nodding and leaning forward, affect perceived interactivity. Nonverbal immediacy can be interpreted their meaning clearly when verbal feedback or other communication channel reinforcing them. Also, touch is found to affect come up with similar ones to the robot, because it is associated with concrete and discrete context. People tend to apply social rules to the robot, but they are more open to the unfamiliar robot compared to strangers. The findings in this study provide future HRI studies with heuristic implications by showing a direction and clarifying principles for composition of verbal and nonverbal expression.