• Title/Summary/Keyword: Title Design

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A Study on the Systematic Housing Plan Presentation Using Visual Perception Theories -Focused on the Composition of Presentation Panel- (시지각이론을 이용한 주택설계 프리젠테이션 체계화에 관한 연구 -프리젠테이션 판넬 구성을 중심으로-)

  • 이화숙
    • Journal of the Korean housing association
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    • v.12 no.2
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    • pp.77-85
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    • 2001
  • Along with the development of creative design ideas, how to effectively present design concepts is also an important consideration on housing plan process. This could consequently make it possible to automate presentations. In spite of such needs of presentations any significant efforts for the systematic design presentation have not been made yet. The research goals established in order to solve these problems are to develop structures of presentation and analyze the cases of it. This paper explains structures of housing plan presentations in two ways: the compositional elements of panel presentations and the relationships among the elements. The elements include a project title, a synopsis, design concepts, building layouts, floor plan1 and 2, longitudinal and latitudinal elevations, sections, projection and perspective views, and model photographs. Among various relationships among panel compositional elements this study uses relationships based on the Gestalt theory, the balance theory by Rudolf Arnheim and the optical array theory by Gibson. The relationships investigated on the basis of the visual perception theories include the relationships between compositional elements and background space, visual weight balance, horizontal and vertical balances, grouping, and visual layout patterns.

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Research for The cognitive Properties of Zombie Game Character (게임상의 Zombie Character 인지속성에 관한 연구)

  • LI, JinJun;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.717-726
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    • 2021
  • The zombies in AVG games are not divided into different game occupations. To address this issue, this paper starts by selecting those popular zombie games as the research object. Then, a number of samples will be collected from the roles of zombie and these different roles of zombie will be classified by profession depending on the characteristics of these roles. On this basis, the roles will be given a new title to describe their profession. Then, semantic analysis will be conducted to search for the words that can be used to describe the roles of zombie. Besides, there will be 10 experts in design and 10 professional zombie game players invited to choose from the collected adjectives. The most selected words will be used in this study to conduct cognition assessment, before the making of questionnaire. Then, the questionnaire data will be collected and converted into a statistical model form for indicating the value of ability by group and profession.

A study on Television program in medium caption: its focus on the style of design and the characteristics (텔레비전 영상자막의 특성과 사례에 관한 연구)

  • Hahm, Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2007.11a
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    • pp.417-419
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    • 2007
  • 본 논문은 방송 프로그램 제작에 있어서 영상자막 제작 기법에 따른 다양한 현상들을 살펴보고자 한다. 기존의 방송 프로그램 제작에 있어서 자막의 기능(sub-title)은 간략한 정보를 전달하는 기능으로 사용되었다. 그러나 최근 다양한 방송 프로그램에서 활용되고 있는 영상 자막의 기능과 효과는 단순한 정보를 제공하는 기능에서 새로운 패러다임을 통한 유행적 패턴으로 발전되고 있는 형식을 살펴볼 수 있다.

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Document Classification Model Using Web Documents for Balancing Training Corpus Size per Category

  • Park, So-Young;Chang, Juno;Kihl, Taesuk
    • Journal of information and communication convergence engineering
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    • v.11 no.4
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    • pp.268-273
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    • 2013
  • In this paper, we propose a document classification model using Web documents as a part of the training corpus in order to resolve the imbalance of the training corpus size per category. For the purpose of retrieving the Web documents closely related to each category, the proposed document classification model calculates the matching score between word features and each category, and generates a Web search query by combining the higher-ranked word features and the category title. Then, the proposed document classification model sends each combined query to the open application programming interface of the Web search engine, and receives the snippet results retrieved from the Web search engine. Finally, the proposed document classification model adds these snippet results as Web documents to the training corpus. Experimental results show that the method that considers the balance of the training corpus size per category exhibits better performance in some categories with small training sets.

Design of a Video Metadata Schema and Implementation of an Authoring Tool for User Edited Contents Creation (User Edited Contents 생성을 위한 동영상 메타데이터 스키마 설계 및 저작 도구 구현)

  • Song, Insun;Nang, Jongho
    • Journal of KIISE
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    • v.42 no.3
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    • pp.413-418
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    • 2015
  • In this paper, we design new video metadata schema for searching video segments to create UEC (User Edited Contents). The proposed video metadata schema employs hierarchically structured units of 'Title-Event-Place(Scene)-Shot', and defines the fields of the semantic information as structured form in each segment unit. Since this video metadata schema is defined by analyzing the structure of existing UECs and by experimenting the tagging and searching the video segment units for creating the UECs, it helps the users to search useful video segments for UEC easily than MPEG-7 MDS (Multimedia Description Scheme) which is a general purpose international standard for video metadata schema.

Design of the Curation Platform for User-participated Book Recommendation System of Selecting on Alternative Material for the Disabled (대체자료 선정을 위한 이용자 참여형 도서 추천 큐레이션 플랫폼 설계)

  • Cho, Hyun-Yang
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.3
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    • pp.41-69
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    • 2020
  • The purpose of this study is to design and develop a alternative material recommendation system using automatic classification, based on user preference. Details of usage data by users from DREAM was analysed in order to develop the way of a method on selecting proper alternative material, and then the data by user preference were allocated under each category of 10 KDC categories. The keyword, selected from the title of users' usage data from a certain period of time, were divided into 10 subject categories and ranked by the order of frequency of appearance. Books including high frequency of the keyword in title can be selected as a preferred target for producing alternative materials. Lastly, a dynamic linkage for sharing usage data among National Library for the Disabled and other libraries is proposed to produce more proper alternative materials, based on user preference.

Exploring Research Trends in Curriculum through Keyword Network Analysis (키워드 네트워크 분석을 통한 교육과정 연구 동향 탐색)

  • Jang, Bong Seok
    • Journal of Industrial Convergence
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    • v.18 no.2
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    • pp.45-50
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    • 2020
  • The purpose of this study is to analyze relationships among essential keywords in curriculum. The number of 1,935 keyword was collected from 644 manuscripts published between 2002 and 2019. For data analysis, this study selected softwares of KrKwic and KrTitle to compose a 1-mode network matrix and UCINET 6 and NetDraw to implement network analysis and visualization. Results are as follows. First, the frequency of keyword was curriculum, curriculum development, national curriculum, competency-based curriculum, 2015 revised national curriculum, curriculum implementation, understanding by design, competency, teacher education, school curriculum, and IBDP from highest to lowest. Second, degree centrality was curriculum development, curriculum, competency-based curriculum, national curriculum, 2015 revised national curriculum, understanding by design, competency, key competency, high school curriculum, textbook, curriculum implementation, teacher education, and IBDP from highest to lowest.

A Study of the C-band Ground-based Radio Navigation System for UAM Cooperative Navigation (UAM 복합 항법을 위한 C 밴드 지상기반 전파 항법 시스템 연구)

  • Kyung-Soon Lee;Yong-Un Cho;Min-Jung Kim;Kyung Heon, Koo
    • Journal of Advanced Navigation Technology
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    • v.27 no.4
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    • pp.374-381
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    • 2023
  • This study focuses on the implementation of C-band radio navigation in the 5.03 ~ 5.15 GHz terrestrial band to cooperate with GNSS navigation mainly used in existing UAMs. This is one of the navigation technologies that can fully satisfy the requirements of Title 14 of CFR-135.165. According to the FAA, the use of two or more independent navigation sources for aircraft is proposed for aircraft. This study proceeded with the link budget derivation through radio wave propagation path loss analysis, and antenna shape design for miniaturized Doppler VOR, and DME design with enhanced positional distance resolution compared to conventional aircraft. The ground navigation system which is the result of this study, consists of a VOR/DME ground station and a terminal that can be mounted on UAM. Significant performance was confirmed through the production and testing of each prototype.

A Study on Textile Design Applied a Korean Traditiomal Jogakbo and a Tosi and Development Digital Printed Fabrics (한국 전통조각보 및 토시를 응용한 텍스타일 디자인 제안 및 디지털 프린트 직물 개발에 관한 연구)

  • Lee, Youn-Soon;Choi, Hyo-Sun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.3
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    • pp.165-175
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    • 2011
  • In this study, document research on Jogakbo and Tosi were carried out and textile designs were developed by applying Jogakbo and Tosi together for motives. The purposes of this study were to develop a unique textile design, and then to enhance the competitiveness of Korean textile industry in the world market and pass down a Korean traditional fiber art cultural legacy. The results are as follows; First, the title of textile design was decided to "innocence of childhood" and the concepts are "sim ple heart ed, pure heart, sweet", in order to develop textile design for the young generation Second, Motives were chosen Jogakbo and Tosi to reflect Korean traditionality and identity and textile designs were expressed on ground fashion trends for modernity. Third, developed textile designs were printed with digital printing method for eco-friendly and productivity, and various articles clothing, nectie, shoes, bag, bedings were producted with developed fabrics for multipurpose. Forth, the developed textile designs were evaluated highly in point of Korean traditionality and identity, felling of simplehearted, pure hear and sweet, modernity and fashion trend, and preference by a sensory test of developed test design.

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A Simple Interactive 3D Interior Design Application for Living Room - Cost Management

  • Winnie, Chin;Hui, Saw Seow;Gee, Yap Seok
    • Journal of Multimedia Information System
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    • v.4 no.3
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    • pp.157-162
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    • 2017
  • The title of this project is "A Simple Interactive 3D Interior Design Application for Living Room - Cost Management", focusing on developing an application that enables costing and designing to be executed concurrently in interior design phases. This is because any changes made at costing phase after design phase is completed, it will potentially lead to unnecessary increase in cost and time. Therefore, the objective of this project is aimed to devise a cost management module to be included in the proposed application, allowing interior designer to make cost-based decision at the designing phase itself. This can be achieved through its proposed functions which include total cost update, budget management, cost estimator calculator and material list generation. The methodology being proposed in this project is Prototyping Development, categorized under Rapid Application Development (RAD), by starting off with planning, analysis, design and implementation phases are performed concurrently and repeatedly in a cycle to produce a prototype until the application is completed. In the end of this project, the developed prototype is expected to contribute a better solution towards cost management in interior design.