• 제목/요약/키워드: Time information

검색결과 43,931건 처리시간 0.062초

Time-Matching Poisson Multi-Bernoulli Mixture Filter For Multi-Target Tracking In Sensor Scanning Mode

  • Xingchen Lu;Dahai Jing;Defu Jiang;Ming Liu;Yiyue Gao;Chenyong Tian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권6호
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    • pp.1635-1656
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    • 2023
  • In Bayesian multi-target tracking, the Poisson multi-Bernoulli mixture (PMBM) filter is a state-of-the-art filter based on the methodology of random finite set which is a conjugate prior composed of Poisson point process (PPP) and multi-Bernoulli mixture (MBM). In order to improve the random finite set-based filter utilized in multi-target tracking of sensor scanning, this paper introduces the Poisson multi-Bernoulli mixture filter into time-matching Bayesian filtering framework and derive a tractable and principled method, namely: the time-matching Poisson multi-Bernoulli mixture (TM-PMBM) filter. We also provide the Gaussian mixture implementation of the TM-PMBM filter for linear-Gaussian dynamic and measurement models. Subsequently, we compare the performance of the TM-PMBM filter with other RFS filters based on time-matching method with different birth models under directional continuous scanning and out-of-order discontinuous scanning. The results of simulation demonstrate that the proposed filter not only can effectively reduce the influence of sampling time diversity, but also improve the estimated accuracy of target state along with cardinality.

관광지 주유행동과 정보이용행동조사에 관한 연구 (A Study on the Survey of the Sightseeing Excursion and Information Usage Behavior in the Tourists Area)

  • 김현;권영인;정병두
    • 대한토목학회논문집
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    • 제26권6D호
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    • pp.909-916
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    • 2006
  • 본 연구는 후지5호 관광객의 주유행동과 정보이용패턴에 관한 조사에 해당된다. 또한 관광객의 주유행동과 정보이용과의 관계에 초점을 두고 있고, 이러한 관계분석은 군집분석과 수량화 모형을 이용하여 분석하였다. 이 결과 (1) 90%이상의 관광객이 후지5호 관광을 위해 1회 이상 정보를 이용하고 있으며, 여행전, 여행중, 여행전후의 정보이용이 각각 80%, 70%, 60%로 나타났다. (2) 후지5호지역의 정보이용 패턴은 3개 패턴으로 구분되었고, (3) 시 공간적 주유행동 지표(주유행동개시 및 종료시각, 체재시간, 관광지점수 등)는 각 정보이용패턴에 따른 차이가 확인 되었고, (4) 수량화 모형에서는 관광객의 주유행동지표(관광지점수, 체재시간)에 대한 의사결정이 정보이용에 의존하고 있다는 것이 확인되었다.

정보기기들을 위한 리눅스 기반 연성 실시간 커널의 설계 및 평가 방법 (Design and Evaluation Method of Linux Based Soft Real-Time Kernel for Information Devices)

  • 정영준;임동혁;임채덕;최훈
    • 대한임베디드공학회논문지
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    • 제6권6호
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    • pp.393-400
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    • 2011
  • Recently, demands of information devices are increasing as we can find so many information devices around us such as smartphone, MID(Mobile Internet Device), Tablet. These characteristics of information devices services should support soft real-time based time guaranteed multimedia services and control internet appliances. In this situation, soft real-time supported system should be developed to consider as a total aspect of hardware, kernel, middleware, application. But this paper will describe soft real-time supporting and evaluation methods for information device as an aspect of only kernel.

T-TIME: A Password Scheme Based on Touch Signal Generation Time Difference

  • Yang, Gi-Chul
    • 한국정보기술학회 영문논문지
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    • 제8권2호
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    • pp.41-46
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    • 2018
  • As evidenced through rapidly growing digital devices and information, digital authentication is becoming ever more critical, especially considering the complex and prevalent digital accounts we are using every day. Also, digital authentication is apt to consistent digital security application. In this sense, digital security quality and usability can be enhanced by developing a mechanism for efficient digital authentication. In this paper, a mechanism of efficient digital authentication called T-TIME is introduced in order to alleviate issues dealing with secure and user friendly authentication across ever- growing digital devices and information. Touch Signal generation time difference is utilized for T-TIME as a mediation mechanism that enhances the security quality by confusing others unlike other graphical password mechanisms which are using spatial information. Hence, digital authentication by using T-TIME can be a good way of enhancing security quality and usability.

단기기억작업에서 정보부하와 유지시간의 영향에 관한 연구 (A study on influence of information stress and retention time in short-term memory task)

  • 정광태;박경수
    • 대한인간공학회지
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    • 제9권1호
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    • pp.15-20
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    • 1990
  • In order to design man-machine system, communication system and other tasks that require information, we need to understand the characteristics of hyman short-term memory (STM). Thus, the purpose of this thesis is to investigate the influences of information stress and retention time on human performances and their relation- ships for STM of visual invormation. Eight subjects performed the computer monitering with STM task. The results showed that performance on serial recall from STM get wores and response time (and completion time) on information transmission by recall from STM increase as information stress and retention time increase. Also, there existed inverse proportional relationship between recall performance and response time (and completion time).

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Real-time Estimation and Analysis of Time-based Accessibility and Usability for Ubiquitous Mobile-Web Services

  • Kim, Yung-Bok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권5호
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    • pp.938-958
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    • 2011
  • Ubiquitous web services have been expanding in various business areas with the evolution of wireless Internet technologies, accessible and usable with a variety of mobile Internet devices such as smart phones. Ubiquitous mobile-web information services can be evaluated for accessibility and usability with the mobile Internet devices interacting with mobile-web information servers. In human mobile-web activity, a web server could be a unified center for mobile-web interaction services as well as for real-time estimation and analysis of mobile-web interaction sessions. We present a real-time estimation and analysis scheme for time-based accessibility and usability in ubiquitous mobile-web services. With real-time estimation/analysis of sessions in a mobile-web server, we estimated the time-based accessibility and usability for comparison between different web services as well as for applications in mobile cloud computing services. We present empirical results based on the implementation of the real-time estimation/analysis scheme.

Parallel task scheduling under multi-Clouds

  • Hao, Yongsheng;Xia, Mandan;Wen, Na;Hou, Rongtao;Deng, Hua;Wang, Lina;Wang, Qin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권1호
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    • pp.39-60
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    • 2017
  • In the Cloud, for the scheduling of parallel jobs, there are many tasks in a job and those tasks are executed concurrently on different VMs (Visual machines), where each task of the job will be executed synchronously. The goal of scheduling is to reduce the execution time and to keep the fairness between jobs to prevent some jobs from waiting more time than others. We propose a Cloud model which has multiple Clouds, and under this model, jobs are in different lists according to the waiting time of the jobs and every job has different parallelism. At the same time, a new method-ZOMT (the scheduling parallel tasks based on ZERO-ONE scheduling with multiple targets) is proposed to solve the problem of scheduling parallel jobs in the Cloud. Simulations of ZOMT, AFCFS (Adapted First Come First Served), LJFS (Largest Job First Served) and Fair are executed to test the performance of those methods. Metrics about the waiting time, and response time are used to test the performance of ZOMT. The simulation results have shown that ZOMT not only reduces waiting time and response time, but also provides fairness to jobs.

이산 시각 대기 행렬 모형의 정보 신선도 (Age of Information for Discrete Time Queueing Model)

  • Yutae, Lee
    • 한국정보통신학회논문지
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    • 제27권1호
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    • pp.131-134
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    • 2023
  • The age of information (AoI) was proposed to quantify the freshness of information about the status of a remote source system, which is defined as the amount of time that has elapsed since a packet was created at its source. This paper analyzes the age of information of a discrete time Geo/D/1/1 status update system. For this purpose, the system is modeled as a discrete-time two-state Markov chain. The stationary probability distributions for peak AoI and AoI are obtained. The average peak AoI, the average AoI, and the freshness ratio of information are also derived. Some numerical results of the analysis are presented.

A Study on Development of Video Navigation System with real-time GPS Information

  • Jang, Jin-Wook
    • 한국컴퓨터정보학회논문지
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    • 제23권8호
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    • pp.95-99
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    • 2018
  • This research is related to GPS(global positioning system) enabled device navigation service and consists of two parts. The first is the logic that records the route guidance video and records GPS information in time, and the second is the logic that outputs the created video data based on real time GPS. The recording logic first determines the origin and destination, records the video from the origin to the destination and it adjusts the speed of the image in a specific area so that the user can see it easily. And insert ancillary information and advertisements that can help guide the route. In the output logic, we provide navigation services using the video and GPS data tables we created, and it receives user's GPS information in real time and corrects it based on the recent user location to reduce errors. This provides local guidance services to people who lack language skills like foreigners.

cGANs 기반 3D 포인트 클라우드 데이터의 실시간 전송 기법 (Real-time transmission of 3G point cloud data based on cGANs)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • 한국정보통신학회논문지
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    • 제23권11호
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    • pp.1482-1484
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    • 2019
  • We present a method for transmitting 3D object information in real time in a telepresence system. Three-dimensional object information consists of a large amount of point cloud data, which requires high performance computing power and ultra-wideband network transmission environment to process and transmit such a large amount of data in real time. In this paper, multiple users can transmit object motion and facial expression information in real time even in small network bands by using GANs (Generative Adversarial Networks), a non-supervised learning machine learning algorithm, for real-time transmission of 3D point cloud data. In particular, we propose the creation of an object similar to the original using only the feature information of 3D objects using conditional GANs.