• Title/Summary/Keyword: Ticket Power

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Effect of Dubbing on the Ticket Power of Animation Movies (더빙의 여부가 애니메이션 영화 흥행에 미치는 영향)

  • Park, Ju-Yeoun;Shin, Hyung-Deok;Kwon, Kyoung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.10
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    • pp.5988-5994
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    • 2014
  • This study examined the effects of dubbing on the ticket sales of foreign animation movies put on the screen in Korea in the context of 'Skopos Theory'. The ticket power of animation increased when dubbing was chosen as the translation strategy. Moreover, the effects were greater when the animation was in the peak seasons, classified as non-restricted, and made in non-US countries. The ticket power was also found to be greater when celebrities joined in the dubbing. This finding was consistent with the 'Skopos Theory', which implied that dubbing is superior to captioning for audience understanding and audience attraction. This study confirmed empirically the positive effects of dubbing on the performance of foreign animation movies, which is the contribution to the literature that has been limited on case studies. These results also suggest that a dubbing strategy should be consistent with its target audience.

Design of RE Passive Smart Card for the Subway Ticket

  • Yang, Kyeong-Rok;Jin, In-Su;Ryu, Hyoung-sun;Kim, Yang-mo
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.583-586
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    • 2000
  • A passive RF smart card incorporating a non volatile memory element is powered by inductive coupling to a proximately located RF reader. Therefore, the power consumption in the smart card should be low. In this study, we designed the low power passive RF smart card that is operated at 125kHz to apply to the subway ticket system.

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An Energy Efficient Clustering Algorithm in Mobile Adhoc Network Using Ticket Id Based Clustering Manager

  • Venkatasubramanian, S.;Suhasini, A.;Vennila, C.
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.341-349
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    • 2021
  • Many emerging mobile ad-hoc network application communications are group-oriented. Multicast supports group-oriented applications efficiently, particularly in a mobile environment that has a limited bandwidth and limited power. Energy effectiveness along with safety are 2 key problem in MANET design. Within this paper, MANET is presented with a stable, energy-efficient clustering technique. In this proposed work advanced clustering in the networks with ticket ID cluster manager (TID-CMGR) has formed in MANET. The proposed routing scheme makes secure networking the shortest route possible. In this article, we propose a Cluster manager approach based on TICKET-ID to address energy consumption issues and reduce CH workload. TID-CMGR includes two mechanism including ticket ID controller, ticketing pool, route planning and other components. The CA (cluster agent) shall control and supervise the functions of nodes and inform to TID-CMGR. The CH conducts and transfers packets to the network nodes. As the CH energy level is depleted, CA elects the corresponding node with elevated energy values, and all new and old operations are simultaneously stored by CA at this time. A simulation trial for 20 to 100 nodes was performed to show the proposed scheme performance. The suggested approach is used to do experimental work using the NS- simulator. TIDCMGR is compared with TID BRM and PSO to calculate the utility of the work proposed. The assessment shows that the proposed TICKET-ID scheme achieves 90 percent more than other current systems.

Who Wants Checks and Balances? Endogeneity of the Balancing Perspective

  • Yu, Eric Chen-Hua;Huang, Chi;Hsiao, Yi-Ching
    • Asian Journal for Public Opinion Research
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    • v.2 no.3
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    • pp.196-227
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    • 2015
  • The premise of the intentional model of split-ticket voting is that some voters split their tickets simply because they prefer divided government and believe in constant "checks and balances." This article examines whether this premise stands firm in an emerging democracy like Taiwan. That is, by using survey data in Taiwan, we explore whether one's attitude toward divided or unified government is "real." We hypothesize that a citizen's attitude toward "checks and balances" is subject to change, and conditional on whether her preferred party is in power. Specifically, we speculate that a citizen would tend to hold the balancing perspective or favor divided government, if her preferred party is in opposition. However, if her preferred party becomes the ruling party, she would be more likely to oppose (hold) the balancing (non-balancing) perspective or favor unified government. We then utilize panel survey data embedded in Taiwan's Election and Democratization Studies (TEDS) to verify our hypothesis.

Authenticated Mobile IPv6 Binding Update Protocol for Micro/Pico Cell Environments (마이크로 및 피코 셀 환경에 적합한 인증된 모바일 IPv6 바인딩 갱신 프로토콜)

  • Lee, Gi-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.6
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    • pp.1519-1523
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    • 2007
  • In this paper, we propose the fast and secure binding update protocol as handoff or handover in the micro and pico environment based on mobile IPv6. The nodes or routers on participating in this protocol generate their addresses from cryptographically generated addresses (CGAs) method unlike previous address generation method. The mobile node (MN) includes in home network or home link has limited power and computational abilities. So the home agent (HA) of the MN executes key agreement protocol with the correspondent node (CN) on behalf of the MN. The CN then creates a ticket on including session key, lifetime of ticket. and so on. It then transmits it to the MN via the HA of the MN. The ticket is used to communicate directly between the MN and its CN. In performance analysis, we analyze security of proposed binding update protocol under various attack scenarios and efficiency by comparing proposed protocol with prior binding update protocols. Finally we make a conclusion of this paper and present future works.

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Development of the Actors Evaluation Model Applying Inter-disciplinary Research (학제간 융합 연구기법을 적용한 배우 평가모델 개발)

  • Kim, Jeong-Seob
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.18-25
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    • 2015
  • After the Korean Wave with the industrialization of acting arts, scientific actors management has been demanded for the purpose of investment stabilization in related areas. This study was undertaken to develop a new convergence actors evaluation model applying inter-disciplinary research. The assessment factors were selected through literature reviews and the consensus of experts has been derived through Delphi Method. In conclusion, the evaluation criteria for the actors were drawn by 10 different factors. They are composed of qualitative factors such as the ability of acting and communication, degree of understanding of works and production system, actor philosophy and stability of the actors' self-management, physical condition and image, passion and enthusiasm for acting and works, and performance factors such as the stardom, fandom, philmography, audience share and ticket power, and network size and quality.

A Study on the Critical Success Factors of Social Commerce through the Analysis of the Perception Gap between the Service Providers and the Users: Focused on Ticket Monster in Korea (서비스제공자와 사용자의 인식차이 분석을 통한 소셜커머스 핵심성공요인에 대한 연구: 한국의 티켓몬스터 중심으로)

  • Kim, Il Jung;Lee, Dae Chul;Lim, Gyoo Gun
    • Asia pacific journal of information systems
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    • v.24 no.2
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    • pp.211-232
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    • 2014
  • Recently, there is a growing interest toward social commerce using SNS(Social Networking Service), and the size of its market is also expanding due to popularization of smart phones, tablet PCs and other smart devices. Accordingly, various studies have been attempted but it is shown that most of the previous studies have been conducted from perspectives of the users. The purpose of this study is to derive user-centered CSF(Critical Success Factor) of social commerce from the previous studies and analyze the CSF perception gap between social commerce service providers and users. The CSF perception gap between two groups shows that there is a difference between ideal images the service providers hope for and the actual image the service users have on social commerce companies. This study provides effective improvement directions for social commerce companies by presenting current business problems and its solution plans. For this, This study selected Korea's representative social commerce business Ticket Monster, which is dominant in sales and staff size together with its excellent funding power through M&A by stock exchange with the US social commerce business Living Social with Amazon.com as a shareholder in August, 2011, as a target group of social commerce service provider. we have gathered questionnaires from both service providers and the users from October 22, 2012 until October 31, 2012 to conduct an empirical analysis. We surveyed 160 service providers of Ticket Monster We also surveyed 160 social commerce users who have experienced in using Ticket Monster service. Out of 320 surveys, 20 questionaries which were unfit or undependable were discarded. Consequently the remaining 300(service provider 150, user 150)were used for this empirical study. The statistics were analyzed using SPSS 12.0. Implications of the empirical analysis result of this study are as follows: First of all, There are order differences in the importance of social commerce CSF between two groups. While service providers regard Price Economic as the most important CSF influencing purchasing intention, the users regard 'Trust' as the most important CSF influencing purchasing intention. This means that the service providers have to utilize the unique strong point of social commerce which make the customers be trusted rathe than just focusing on selling product at a discounted price. It means that service Providers need to enhance effective communication skills by using SNS and play a vital role as a trusted adviser who provides curation services and explains the value of products through information filtering. Also, they need to pay attention to preventing consumer damages from deceptive and false advertising. service providers have to create the detailed reward system in case of a consumer damages caused by above problems. It can make strong ties with customers. Second, both service providers and users tend to consider that social commerce CSF influencing purchasing intention are Price Economic, Utility, Trust, and Word of Mouth Effect. Accordingly, it can be learned that users are expecting the benefit from the aspect of prices and economy when using social commerce, and service providers should be able to suggest the individualized discount benefit through diverse methods using social network service. Looking into it from the aspect of usefulness, service providers are required to get users to be cognizant of time-saving, efficiency, and convenience when they are using social commerce. Therefore, it is necessary to increase the usefulness of social commerce through the introduction of a new management strategy, such as intensification of search engine of the Website, facilitation in payment through shopping basket, and package distribution. Trust, as mentioned before, is the most important variable in consumers' mind, so it should definitely be managed for sustainable management. If the trust in social commerce should fall due to consumers' damage case due to false and puffery advertising forgeries, it could have a negative influence on the image of the social commerce industry in general. Instead of advertising with famous celebrities and using a bombastic amount of money on marketing expenses, the social commerce industry should be able to use the word of mouth effect between users by making use of the social network service, the major marketing method of initial social commerce. The word of mouth effect occurring from consumers' spontaneous self-marketer's duty performance can bring not only reduction effect in advertising cost to a service provider but it can also prepare the basis of discounted price suggestion to consumers; in this context, the word of mouth effect should be managed as the CSF of social commerce. Third, Trade safety was not derived as one of the CSF. Recently, with e-commerce like social commerce and Internet shopping increasing in a variety of methods, the importance of trade safety on the Internet also increases, but in this study result, trade safety wasn't evaluated as CSF of social commerce by both groups. This study judges that it's because both service provider groups and user group are perceiving that there is a reliable PG(Payment Gateway) which acts for e-payment of Internet transaction. Accordingly, it is understood that both two groups feel that social commerce can have a corporate identity by website and differentiation in products and services in sales, but don't feel a big difference by business in case of e-payment system. In other words, trade safety should be perceived as natural, basic universal service. Fourth, it's necessary that service providers should intensify the communication with users by making use of social network service which is the major marketing method of social commerce and should be able to use the word of mouth effect between users. The word of mouth effect occurring from consumers' spontaneous self- marketer's duty performance can bring not only reduction effect in advertising cost to a service provider but it can also prepare the basis of discounted price suggestion to consumers. in this context, it is judged that the word of mouth effect should be managed as CSF of social commerce. In this paper, the characteristics of social commerce are limited as five independent variables, however, if an additional study is proceeded with more various independent variables, more in-depth study results will be derived. In addition, this research targets social commerce service providers and the users, however, in the consideration of the fact that social commerce is a two-sided market, drawing CSF through an analysis of perception gap between social commerce service providers and its advertisement clients would be worth to be dealt with in a follow-up study.

The Study of Similarity Measure on O-Line Game Software (온라인 게임 소프트웨어 복제도 산출기법에 관한 연구)

  • Kim, Jin-Yong;Kim, Jin-Uk
    • Journal of Korea Game Society
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    • v.4 no.1
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    • pp.50-57
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    • 2004
  • The copyright against the game which is successful to a performance, is increasing rapidly. The compute r game is sensitive to a popularity. Game from the hazard which it develops short time, the expense which is cheap, about lower the dispute with a copyright, a reproduction and the ticket paragraph increases with the insufficient back of technical power. It analyzes the quality of the tools comparison it will be able to analyze the source codes from the dissertation which it sees. It analyzed the game source code and against the method which produces the original program and the reproduction degree of reproduction program for it researched. The method which produces a reproduction degree game feature following function shares a module especially. After from each module separating a file in file structure, source pro gram and data structure form, it calculates a similarity measure. It followed in important degree of each function and weight it let and the fixed quantity reproduction degree of full game program it produced.

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