• Title/Summary/Keyword: Three-dimensional user interface

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Refactoring the Code for Visualizing Protein Database Information in a 3D Viewer for Software Reusability

  • Chun, Yoo-Jin;Ham, Seong-Il;Yang, San-Duk;Rhie, Arang;Park, Hyun-Seok
    • Genomics & Informatics
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    • v.6 no.1
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    • pp.50-53
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    • 2008
  • We have released five Java Application Programming Interface (API) packages for viewing three-dimensional structures of proteins from the Protein Data Bank. To this end, the user interface of an earlier version has been refactored in an object-oriented fashion, in which refactoring is the process of changing a software system to improve its internal structure, without altering the external behavior. Various GUI design and features have been provided conveniently thanks to the Model-View-Control (MVC) model, which is an architectural pattern used in software engineering. Availability: The source code and API specification can be downloaded from https://sourceforge.net/projects/j3dpsv/.

Experiencing the 3D Color Environment: Understanding User Interaction with a Virtual Reality Interface (3차원 가상 색채 환경 상에서 사용자의 감성적 인터랙션에 관한 연구)

  • Oprean, Danielle;Yoon, So-Yeon
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.789-796
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    • 2010
  • The purpose of this study was to test a large screen and rear-projected virtual reality (VR) interface in color choice for environmental design. The study piloted a single three-dimensional model of a bedroom including furniture in different color combinations. Using a mouse with an $8'{\times}6'$ rear-projector screen, participants could move 360 degree motion in each room. The study used 34 college students who viewed and interacted with virtual rooms projected on a large screen, then filled out a survey. This study aimed to understand the interaction between the users and the VR interface through measurable dimensions of the interaction: interest and user perceptions of presence and emotion. Specifically, the study focused on spatial presence, topic involvement, and enjoyment. Findings should inform design researchers how empirical evidence involving environmental effects can be obtained using a VR interface and how users experience the interaction with the interface.

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A User Interface Model for B2B Negotiation (B2B 협상을 위한 사용자 인터페이스 모델)

  • Im, Gi-Yeong;Go, Seong-Beom;Won, Il-Yong;Lee, Chang-Hun
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.163-172
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    • 2002
  • One of the characteristics the agent-based negotiation model has is that we have to input the related parameters together. Considering such properties as vagueness, incompleteness and dynamism B2B domain inherently has this may be an unreasonable request. In this paper we suggested a user interface model for B2B negotiation which mainly focussed on this problem. The suggested model supports such functions as a two dimensional negotiation space, diverse negotiation modes and emotion-based control mechanism. In this paper, we tried to show how these three functions can be used for improving the usefulness of the existing agent-based negotiation model.

Design and Implementation of Intelligent Agent System for Pattern Classification

  • Kim, Dae-su;Park, Ji-hoon;Chang, Jae-khun;Na, Guen-sik
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.7
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    • pp.598-602
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    • 2001
  • Recently, due to the widely use of personal computers and internet, many computer users requested intelligent system that can cope with various types of requirements and user-friendly interfaces. Based on this background, researches on the intelligent agent are now activating in various fields. In this paper, we modeled, designed and implemented an intelligent agent system for pattern classification by adopting intelligent agent concepts. We also investigated the pattern classification method by utilizing some pattern classification algorithms for the common data. As a result, we identified that 300 3-dimensional data are applied to three pattern classification algorithms and returned correct results. Our system showed a distinguished user-friendly interface feature by adopting various agents including graphic agent.

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Real-Time Flood Forecasting System For the Keum River Estuary Dam(I) -System Development- (금강하구둑 홍수예경보 시스템 개발(I) -시스템의 구성-)

  • 정하우;이남호;김현영;김성준
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.36 no.2
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    • pp.79-87
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    • 1994
  • A real-time flood forecasting system(FLOFS) was developed for the real-time and predictive determination of flood discharges and stages, and to aid in flood management decisions in the Keum River Estuary Dam. The system consists of three subsystems : data subsystem, model subsystem, and user subsystem. The data subsystem controls and manages data transmitted from telemetering systems and simulated by models. The model subsystem combines various techniques for rainfall-runoff modeling, tidal-level forecasting modeling, one-dimensional unsteady flood routing, Kalman filtering, and autoregressivemovingaverage(ARMA) modeling. The user subsystem in a menu-driven and man-machine interface system.

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Characterization of three-dimensional ultrasonic anemometer using phase measurement (위상측정방식을 이용한 3차원 초음파 풍향풍속계의 특성분석)

  • Park, Do-Hyun;Yeh, Yun-Hae
    • Journal of Sensor Science and Technology
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    • v.15 no.6
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    • pp.442-448
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    • 2006
  • Ultrasonic anemometers using pulse envelope detection-based method are standard instruments in most meteorological studies. In this paper, a new phase measurement method is tried to achieve the enhanced resolution without changing dimensions. The measurement sensitivity, dynamic range, and measurement speed of the new instrument are 0.2 mm/s, 13.3 m/s, and 13 measurements/sec, respectively. A graphic user interface is added to show the velocity and direction of the wind with the speed of sound and temperature of the wind in the 3 dimensional space. The new anemometer could be useful for the measurement of the air speed, the flow of fluids, and even air flow inside the downtown buildings.

Three Dimensional Indoor Location Tracking Viewer

  • Yang, Chi-Shian;Jung, Sang-Joong;Chung, Wan-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.1
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    • pp.108-118
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    • 2009
  • In this paper we develop an indoor location tracking system and its 3D tracking monitoring viewer, viz., 3D Navigation Viewer (3DNV). We focus on the integration of an indoor location tracking system with the Virtual Reality Modeling Language (VRML), to facilitate a representation of the user's spatial information in virtual indoor environments that is synchronized with the physical location environment. The developed indoor location tracking system employs beacons as active transmitters, and a listener as a passive receiver. The distance information calculated from the difference speeds of RF and Ultrasonic signals is exploited, to determine the user's physical location. This is essential in supporting third parties like doctors and caregivers in identifying the activities and status of a particular individual via 3DNV. 3DNV serves as a unified user interface for an indoor location tracking system, showing the viewpoint and position of the target in virtual indoor environments. It was implemented using VRML, to provide an actual real time visualization of the target's spatial information.

Introducing Depth Camera for Spatial Interaction in Augmented Reality (증강현실 기반의 공간 상호작용을 위한 깊이 카메라 적용)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.62-67
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    • 2009
  • Many interaction methods for augmented reality has attempted to reduce difficulties in tracking of interaction subjects by either allowing a limited set of three dimensional input or relying on auxiliary devices such as data gloves and paddles with fiducial markers. We propose Spatial Interaction (SPINT), a noncontact passive method that observes an occupancy state of the spaces around target virtual objects for interpreting user input. A depth-sensing camera is introduced for constructing the virtual space sensors, and then manipulating the augmented space for interaction. The proposed method does not require any wearable device for tracking user input, and allow versatile interaction types. The depth perception anomaly caused by an incorrect occlusion between real and virtual objects is also minimized for more precise interaction. The exhibits of dynamic contents such as Miniature AR System (MINARS) could benefit from this fluid 3D user interface.

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Sketch-based Solid Prototype Modeling System with Dual Data Structure of Point-set Surfaces and Voxels

  • Takeuchi, Ryota;Watanabe, Taichi;Yamakawa, Soji
    • International Journal of CAD/CAM
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    • v.11 no.1
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    • pp.18-26
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    • 2011
  • This paper proposes a new solid-shape modeling system based on a lusterware-image illustration. The proposed method reconstructs a three dimensional solid shape from a set of rough sketches that are typically drawn in the early stages of the design process. The sketches do not have to be strictly accurate, and this tolerance to the roughness of the input sketches is one of the major advantages of the proposed method. The proposed system creates an initial shape based on the silhouette of the input lusterware-images. Then the user can edit the initial shape with intuitive cutting and dishing-up operations, which are based on sketching user interface. To achieve the goal, the system retains the geometric model with two representations: a point-set data and a volume data. This dual data structure allows the program to create an initial shape from the input images with little computational cost, and the user can apply cutting and dishing-up operations without substantially increasing computational and memory requirements. In this research, we have tested the proposed system by reconstructing solid models of some mechanical parts from rough sketches. The experimental results indicate that the proposed method is useful for the prototyping of a solid shape.

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DEVELOPMENT OF OPENFOAM GRID GENERATION PROGRAM FOR TWO-DIMENSIONAL FLOW ANALYSIS (2차원 유동 해석을 위한 OpenFOAM용 격자 생성 프로그램 개발)

  • Kim, W.H.;Kim, B.S.
    • Journal of computational fluids engineering
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    • v.21 no.2
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    • pp.25-31
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    • 2016
  • In this paper, a study on the development of OpenFOAM grid generation program for two-dimensional flow analysis is described. By using the pre-processor(eMEGA) of EDISON_CFD system, grids for OpenFOAM flow calculation were obtained. Resultant two-dimensional grids were used to calculate flow fields by applying simpleFoam, one of the OpenFOAM's popular solvers, and the obtained flow results were compared with theoretical and experimental data available. Also grids generated by present program were compared with grids by a commercial pre-processor Pointwise for the purpose of verification. Verification work includes three cases(single block, O-type single block, and multi block grid), and all results show reasonable matches. According to the current achievement, it can be concluded that OpenFOAM grid can be constructed conveniently by using eMEGA with GUI.