• Title/Summary/Keyword: Three-Dimensional Design

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3-D Behavior and Strut-and-Tie Model Analysis of Diaphragm in PSC Train Bridge (PSC철도교량 격벽부의 3차원 거동 및 스트럿-타이 모델 해석)

  • 송하원;변근주;김형운;김영훈
    • Proceedings of the KSR Conference
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    • 1998.05a
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    • pp.564-571
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    • 1998
  • The function of diaphragms at abutments and piers of prestressed concrete (PSC) box girder train bridge is to transfer forces from the superstructure onto bearings or column and to stiffen the superstructure cross-section against in-plane deformation. Due to large stress disturbance at diaphragm, the design for the diaphragm using conventional design method is relatively irrational than designs for other structual members. And, due to contribution to boundary condition of deck slab by the diaphragm, the behavior of deck slab near the diaphragm is different from behavior of the deck slab obtained from two dimensional analysis of the bridge, which is basis far the design of deck slab. In this paper, three dimensional behavior of deck slab near diaphragm of PSC box girder train bridge constructed by the precast span method are analyzed by using three dimensional finite element modeling. Then, strut-and-tie model is applied to design the diaphragm of PSC box girder train bridge. The modeling techniques in this paper can be applied effectively to examine the causes of cracks at deck slab near diaphragm and to design diaphragm rationally.

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A Study on Presentation Methods for Formation Ideas of Interior Spaces (실내 공간 형상화를 위한 아이디어 표현 방법에 관한 연구)

  • Lee, Jong-Ran
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.17-23
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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A Study on the Generation and Application of Photometric Data for Lighting Simulation (조명 시뮬레이션을 위한 측광데이터의 생성과 적용)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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Makeup Design and the Application of 3D Facial Avatar Makeup Simulation

  • Barng, Keejung
    • Journal of Fashion Business
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    • v.18 no.6
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    • pp.57-66
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    • 2014
  • The purpose of this study is to design appropriate digital tools for the production of makeup designs. In this study, we used a three-dimensional facial avatar simulation program developed by the Electronics and Telecommunications Research. This study is based on the creation of three-dimensional CG digital art of facial avatar makeup, produced by using simulation technology. First, the actual application and the tools for digital-optimization and media features were created, leading to the research and cleanup. Second, the theoretical background was applied to the formative elements of oriental colors in the designing process. Makeup design elements include point, line, surface, color, and texture. In this study, effective makeup design was interpreted to be based on the representation of particular elements, notably the design principles of balance, proportion, rhythm, repetition, emphasis, contrast, harmony, and unity. In Asia, design is based on the visibility of red, blue, black, yellow, and white-the colors of the five elements-and the use of points, lines, and shapes. This study was recently under scrutiny in relations to digital simulation and various three-dimensional designs, in terms of how to take advantage of a wide range of applications, and how to apply the findings through media and the dissemination of basic research. This study applies the characteristics of the limited existing stereoscopic three-dimensional and digital simulation programs in order to take advantage of the empirical research, providing a basis to implement this research in a meaningful way. A follow-up study is needed to extend these findings and theoretical foundation through continuous observation and in-depth technical development and research.

Development of fashion design applying to costume and Huangping batik of the Chinese minority Miao (중국 소수민족 묘족(苗族) 복식과 황평 납염 특성을 활용한 패션디자인)

  • Long, Lulu;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.29 no.4
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    • pp.585-602
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    • 2021
  • The purpose of this study is twofold: First, to develop new sustainable design methods (aligned with ethnic elements and traditional culture) combined with three-dimensional digital clothing technology throughout the design process, which can be presented as guideline materials for various fashion designs to be developed in contemporary sensibilities. Second, it is the intention to produce creative fashion designs by incorporating the characteristics and methods of Miao's Huangping batik dyeing technique and to present various possibilities in the fashion design field. The overall design characteristics sought by Miao minority are in line with the complex terrain and the ecological and climatic conditions. Miaoist batik dyeing (registered as part of Chinese national intangible cultural heritage) features unique production methods and patterns. The study results are as follows. First, this attempt has enabled understanding of the national costume culture as Chinese Miao's traditional cultural heritage to be promoted, while the direction of contemporary design development using traditional elements has been presented. Second, the study demonstrated new and innovative expressions and styles relying on three-dimensional digital contouring technology and identified the possibility of developing various designs. Third, it was confirmed that the dyed batik pattern design created by the three-dimensional digital contouring technology could be recombined or expanded as digital printing to express the traditional ethnic designs in a practical manner utilizing digital printing techniques based on traditional characteristics.

A Study on the Plasticity and Aesthetic Characteristics in the Philip Treacy's Hat Design (필립트레이시(Philip Treacy) 작품에 나타난 모자의 조형성과 미적 특성에 관한 연구)

  • 김은실;배수정
    • Journal of the Korean Society of Costume
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    • v.53 no.3
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    • pp.107-119
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    • 2003
  • The purpose of this study is to explore ways toward the hat design development by looking into the formative and aesthetic characteristics of the works of Philip Treacy, the designer who raised hats to one of the important fashion accessories. This study concretely investigates the formative characteristics of Treacy's hats in terms of shapes, materials, colours and decorations. According to this study, the shape of his hats shows the natural and specific objects in three dimensions, not in basic shape of hats. He uses combination of a variety of materials, adding unique materials to existing ones, so that they not only create a specific atmosphere but also extend the limitation which used to be thought as materials for hats. In the field of colour, he mainly used black and white until 1999, but since 2000 he has been using vivid and splendid colors. And he uses feathers or nets for decorations of the hats. As the result of the comprehensive analysis of Treacy's works, this study characterizes his works by surrealistic, three-dimensional, rhythmic and future-oriented. Therefore, Philip Treacy's hat design can be defined three dimensional considering the formative beauty, and can be characterized by use of unique materials, vivid & bold colours, moderate decorations, f variety of lines, and asymmetrical structures. These characteristics show surrealistic, three-dimensional and futuristic message which rhythm can be felt. He presents unlimited capability in hat designs as a representative of human being's basic will for creating new ones beyond this real world. It is considered that this study can help broaden the limitation of the hat design which used to repeat simple forms in the Past and help explore ways for developmental direction of hat design in the future.

Three-dimensional structural design based on cellular automata simulation

  • Kita, E.;Saito, H.;Tamaki, T.;Shimizu, H.;Xie, Y.M.
    • Structural Engineering and Mechanics
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    • v.23 no.1
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    • pp.29-42
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    • 2006
  • This paper describes the design scheme of the three-dimensional structures based on the concept of the cellular automata simulation. The cellular automata simulation is performed according to the local rule. In this paper, the local rule is derived in the mathematical formulation from the optimization problem. The cell density is taken as the design variable. Two objective functions are defined for reducing the total weight of the structure and obtaining the fully stressed structure. The constraint condition is defined for defining the local rule. The penalty function is defined from the objective functions and the constraint condition. Minimization of the penalty function with respect to the design parameter leads to the local rule. The derived rule is applied to the design of the three-dimensional structure first. The final structure can be obtained successfully. However, the computational cost is expensive. So, in order to reduce the computational cost, the material parameters $c_1$ and $c_2$ and the value of the cell rejection criterion (CRC) are changed. The results show that the computational cost depends on the parameters and the CRC value.

A Fuzzy Control of a 3-dimensional Inverted Pendulum Using a 3-axis Cartesian Robot

  • Shin, Ho-sun;chu, Jun-Uk;Lee, Yun-Jung
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.176.1-176
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    • 2001
  • Conventional researches almost have been focused on the one dimensional inverted pendulum. Recently, Sprenger et al[2] have researched a two dimensional inverted pendulum Observing human's action to control an inverted pendulum, one can recognize that human uses a three dimensional metier including the up and down motion. In this paper, we propose a fuzzy logic controller(FLC) of a new three dimensional inverted pendulum system. We derive a dynamic equation of the mechanism including a 3-axis cartesian robot and a inverted pendulum. We propose a design method of a fuzzy controller of the yaw and pitch angles of a inverted pendulum. In the design, the redundant degree-of-freedom(DOF) of the robot ...

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The 3-Dimensional Tunnel Analysis Considering Stress Concentration . Load Distribution Ratio (응력집중을 고려한 터널의 3차원 거동에 관한 연구 -하중분담률 중심으로)

  • 이인모;최항석
    • Geotechnical Engineering
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    • v.12 no.1
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    • pp.87-110
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    • 1996
  • To simulate the three4imensional effect occurring near the tunnel face in a two -dimensional model, empirical load -dirtribution ratio concept is frequently used in tunnel design. In this paper, three -dimensional analysis is performed and its results are compared with those of two dimensional analysis'to investigate the applicability of the loadiistribution ratio concept. Especially, stress concentration near the tunnel face is investigated in depth. A parametric study is performed to investigate the effect of each factor on the load distribution ratio. The factors considered here include unsupported span length, initial stress, rock quality, tunnel size and the depth of tunnel location Moreover, the load -distribution ratios for the typical tunnel sections in Seoul Subway to be used in the tunnel design are suggested.

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Human performance evaluation of the three-dimensional input devices in virtual environment system (가상현실 시스템에서의 3차원 입력장치의 인간성능 평가)

  • Park, Jae-Hui;Park, Gyeong-Su
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.49-61
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    • 2000
  • An experiment was designed to evaluate Fitts' law for the three-dimensional virtual pointing task and to compare the three input devices; Spaceball, Spacemouse, and 3D-Mouse. The result showed that Fitts law fitted poorly for the three-dimensional pointing tasks with relatively low coefficients of determinant. Three reasons, high degree-of-freedom, dynamic egocentric viewpoint change, and clutching problem were discussed to explain the poor fitness of Fitts' law. In terms of device comparison, the 3D-Mouse was superior to the other input devices. Also, the stereoscopic display significantly increased the performance. The results of this study can be used for the design of virtual control tasks and the selection of suitable input devices.

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