• Title/Summary/Keyword: Three Dimensional Graphics

Search Result 152, Processing Time 0.033 seconds

APPLICATION OF GIS FOR THREE DIMENSIONAL ANALYSIS OF INTRA URBAN STRUCTURE

  • Iwasaki, Kazutaka;Hashimoto, Yuichi
    • Proceedings of the KSRS Conference
    • /
    • 1998.09a
    • /
    • pp.169-173
    • /
    • 1998
  • Three dimensional database of building use in Central Obihiro City was created and displayed using three dimensional graphics and quicktime movies. Then intra structure of Central Obihiro City was analyzed based on this database using GIS and the results were also displayed using three dimensional graphics and quicklime movies.

  • PDF

Virtual Holography - A Novel Three-dimensional Image Representation (가상 홀로그램 - 3차원 이미지의 새로운 표현 방법)

  • Kim, Myoung-Jun;Wang, Chi-Kuo-Gregory;Woo, Tony-C.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1997.11a
    • /
    • pp.79-85
    • /
    • 1997
  • Virtual holography is a methodology of synthesizing apparent three-dimensional images from two-dimensional photographs. Since the input is photographic images of real objects, the degree of realism exceeds that offered by any computer-aided design software. The three-dimensional appearance is given in real-time by images from arbitrary viewing directions. If infinitely many photographs were taken and pasted together, virtual holography would have been trivial. But, the (infinite) storage requirement would prohibit such an attempt.

  • PDF

Computer-Aided Design of Plow Working Surfaces (플라우 작업 곡면의 컴퓨터 원용 설계)

  • Chung, C.J.;Park, J.S.;Woo, S.H.
    • Journal of Biosystems Engineering
    • /
    • v.17 no.1
    • /
    • pp.37-44
    • /
    • 1992
  • This study was intended to develop the design program of the working surface of moldboard-plow by use of the computer-aided design. The mathematical model of the working surfaces of moldboard-plows by use of computer graphics was developed and plotted in two dimension on three major planes. The surfaces of moldboard-plows were represented with "B-spline surface fitting" by selecting the twenty-five three-dimensional data that could well describe the working surface of moldboard-plow. The shape of moldboard-plow on three major planes was drawn for varied design parameters. The representation of the mathematical model for the working surfaces of various types of moldboard-plows was manipulated by translation, rotation and scaling about arbitrary axes in space. By using three-dimensional graphics techique to describe moldboard-plows, it was capable of plotting the three-dimensional shape of moldboard-plow easily and quickly in comparison with the existing design methods that were difficult to grasp the shape of moldboard-plow as a whole. The design theories of moldboard plow and three-dimensional computer graphic technique were applied to find out the improved reversible Jaenggi bottom. It was resulted in the newly developed shape of Jaenggi which may be used for improving the performance compared to existing ones.

  • PDF

The Advanced Digital Special Images and Technology

  • Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1996.06b
    • /
    • pp.50-55
    • /
    • 1996
  • Multimedia boom has happened worldwide these days. In multimedia, we use several kinds of media such as character, figure, voice, music, still images, moving picture etc.. Then I think image including moving picture is the most effective and important media for human being. Creating digital images using a computer has the following two main approaches, depending on how the computer is used. 1. CG Technology. Created images, produced through computer graphics. 2. Digital Image Processing. Images processed through digital image processing technologies. Approach (1) is very popular as Computer Graphics. Two-dimensional and three-dimensional computer graphics techniques are used over wide applications today. On the other hand, Approach (2), which uses digital image processing technology, has been attracting attention lately, in the filed of movies and television. In this report, I will introduce these approaches of CG and digital image processing, and show some application fields such as current movies.

  • PDF

Development of contents based on virtual environment of basic physics education (기초 물리 교육목적의 가상환경 기반 콘텐츠 개발 및 활용)

  • Jaeyoon Lee;Tackhee Lee
    • Journal of the Korea Computer Graphics Society
    • /
    • v.29 no.3
    • /
    • pp.149-158
    • /
    • 2023
  • HMD, which is applied with the latest technology, minimizes motion sickness with high-resolution displays and fast motion recognition, and can accurately track location and motion. This can provide an environment where you can immerse yourself in a virtual three-dimensional space, and virtual reality contents such as disaster simulators and high-risk equipment learning spaces are developing using these characteristics. These advantages are also applicable in the field of basic science education. In particular, expanding the concepts of electric and magnetic fields in physics described by existing two-dimensional data into three-dimensional spaces and visualizing them in real time can greatly help improve learning understanding. In this paper, realistic physical education environments and contents based on three-dimensional virtual reality are developed and the developed learning contents are experienced by actual learning subjects to prove their effectiveness. A total of 46 middle school and college students were taught and experienced in real time the electric and magnetic fields expressed in three dimensions in a virtual reality environment. As a result of the survey, more than 85% of positive responses were obtained, and positive results were obtained that three-dimensional virtual space-based physical learning could be effectively applied.

Effective Ray-tracing based Rendering Methods for Point Cloud Data in Mobile Environments (모바일 환경에서 점 구름 데이터에 대한 효과적인 광선 추적 기반 렌더링 기법)

  • Woong Seo;Youngwook Kim;Kiseo Park;Yerin Kim;Insung Ihm
    • Journal of the Korea Computer Graphics Society
    • /
    • v.29 no.3
    • /
    • pp.93-103
    • /
    • 2023
  • The problem of reconstructing three-dimensional models of people and objects from color and depth images captured by low-cost RGB-D cameras has long been an active research area in computer graphics. Color and depth images captured by low-cost RGB-D cameras are represented as point clouds in three-dimensional space, which correspond to discrete values in a continuous three-dimensional space and require additional surface reconstruction compared to rendering using polygonal models. In this paper, we propose an effective ray-tracing based technique for visualizing point clouds rather than polygonal models. In particular, our method shows the possibility of an effective rendering method even in mobile environment which has limited performance due to processor heat and lack of battery.

Visualization of Unsteady Fluid Flows by Using Large Eddy Simulation

  • Kobayashi, Toshio;Taniguchi, Nobuyuki
    • Journal of Mechanical Science and Technology
    • /
    • v.15 no.12
    • /
    • pp.1750-1756
    • /
    • 2001
  • Three-dimensional and unsteady flow analysis is a practical target of high performance computation. As recently advances of computers, a numerical prediction by the large eddy simulation (LES) are introduced and evaluated for various engineering problems. Its advanced methods for the complex turbulent flows are discussed by several examples applied for aerodynamic designs, analysis of fluid flow mechanisms and their interaction to complex phenomena. These results of time-dependent and three-dimensional phenomena are visualized by interactive graphics and animations.

  • PDF

A Study on The OLP Development and Controller Design for off-line Control of SCARA Robot (스카라 로봇의 오프라인 제어를 위한 OLP 개발 및 제어기설계에 관한 연구)

  • 서운학
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 1999.10a
    • /
    • pp.432-439
    • /
    • 1999
  • In this paper, an off-line programming(OLP) system is presented as the three dimensional graphic simulator and one of the human-robot interface systems for industrial robots. The OLP system has been especially developed to testify robot programs visually using three dimensional geometric modeling and graphics technologies in personal computes. A special feature is its capability of collision detection and of comparing performance of control algorithms. This paper places the focus on the structure and major characteristic of OLP system.

  • PDF

Implementation of a 3D Graphics Simulator for GP-GPU (GP-GPU 개발을 위한 3차원 그래픽 시뮬레이터 구현)

  • Yeo, Dong-young;Kim, Woo-young;Jung, Hyung-Ki;Lee, Kwang-Yeob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.337-340
    • /
    • 2009
  • Since a hardware accelerator for 3D graphics processing GPU(Graphics Processing Unit)'s performance has been improving constantly. This is the efficient way was introduced for complex graphics application, but it is rarely used to utilize 100% resources on GPU. GP-GPU(general-purpose GPU), including operations on the GPU and supporting common operations can be handled by the processor, is noted by depending on the distribution of resources that can be effectively controlled. In this paper, the simulator was implemented that supports virtual environment of GP-GPU and available for program design and debugging. Through this, the co-design development environment support simultaneous design fast and reliable verification that are available to build the interface of three-dimensional graphics display.

  • PDF