• Title/Summary/Keyword: Three Dimensional

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Evaluation of the marginal and internal gaps of three different dental prostheses: comparison of the silicone replica technique and three-dimensional superimposition analysis

  • Park, Jin-Young;Bae, So-Yeon;Lee, Jae-Jun;Kim, Ji-Hwan;Kim, Hae-Young;Kim, Woong-Chul
    • The Journal of Advanced Prosthodontics
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    • v.9 no.3
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    • pp.159-169
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    • 2017
  • PURPOSE. The purposes of this study were to evaluate the marginal and internal gaps, and the potential clinical applications of three different methods of dental prostheses fabrication, and to compare the prostheses prepared using the silicone replica technique (SRT) and those prepared using the three-dimensional superimposition analysis (3DSA). MATERIALS AND METHODS. Five Pekkton, lithium disilicate, and zirconia crowns were each manufactured and tested using both the SRT and the two-dimensional section of the 3DSA. The data were analyzed with the nonparametric version of a two-way analysis of variance using rank-transformed values and the Tukey's post-hoc test (${\alpha}=.05$). RESULTS. Significant differences were observed between the fabrication methods in the marginal gap (P < .010), deep chamfer (P < .001), axial wall (P < .001), and occlusal area (P < .001). A significant difference in the occlusal area was found between the two measurement methods (P < .030), whereas no significant differences were found in the marginal gap (P > .350), deep chamfer (P > .719), and axial wall (P > .150). As the 3DSA method is three-dimensional, it allows for the measurement of arbitrary points. CONCLUSION. All of the three fabrication methods are valid for measuring clinical objectives because they produced prostheses within the clinically acceptable range. Furthermore, a three-dimensional superimposition analysis verification method such as the silicone replica technique is also applicable in clinical settings.

3-D Kinematic comparison of One Hand Backhand Stroke and Two Hand Backhand Stroke in Tennis (테니스 한손 백핸드 스트로크와 양손 백핸드 스트로크 동작의 3차원 운동학적 비교 분석)

  • Choi, Ji-Young;Shin, Je-Min
    • Korean Journal of Applied Biomechanics
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    • v.15 no.4
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    • pp.85-95
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    • 2005
  • The purpose of this study was to investigate the relations between the segments of the body, the three dimensional anatomical angle during One Hand Backhand Stroke and Two Hand Backhand in tennis. For the movement analysis three dimensional cinematographical method(APAS) was used and for the calculation of the kinematic variables a self developed program was used with the LabVIEW 6.1 graphical programming(Johnson, 1999) program. By using Eular's equations the three dimensional anatomical Cardan angles of the joint and racket head direction were defined. 1. In three dimensional maximum linear velocity of racket head the X axis and Y axis(horizontal direction) showed $-11.04{\pm}2.69m/sec$, $-9.31{\pm}0.49m/sec$ before impact, the z axis(vertical direction) maximum linear velocity of racket head did not show at impact but after impact this will resulted influence upon hitting ball. It could be suggest that Y axis velocity of racket head influence on ball direction and z axis velocity influence on ball spin after impact. The stance distance between right foot and left foot was mean $75.4{\pm}5.86cm$ during one hand backhand stroke and $72.6{\pm}4.67cm$ during two hand backhand stroke. 2. The three dimensional anatomical angular displacement of trunk in interna rotation-external rotation showed most important role in backhand stroke. and is follwed by flexion-extension. the three dimensional anatomical angular displacement of trunk did not show significant difference between one hand backhand stroke and two hand backhand stroke but the three dimensional anatomical angular displacement of trunk was bigger than one hand backhand stroke. 3. while backhand stroke, the flexion-extension and adduction-abduction of right shoulder joint showed significant different between one hand backhand stroke and two hand backhand stroke. the three dimensional anatomical angular displacement of right shoulder joint showed more flex and abduct in one hand backhand stroke. 4. The three dimensional anatomical angular displacement of left shoulder showed flexion, adduction, and external rotation at impact. after impact, The angular displacement as adduction-abduction of left shoulder changed motion direction as abduction. angular displacement of left shoulder as flexion-extension showed bigger than the right shoulder.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Three Dimensional Reconstruction of Structural Defect of Thin Film Transistor Device by using Dual-Beam Focused Ion Beam and Scanning Electron Microscopy (집속이온빔장치와 주사전자현미경을 이용한 박막 트랜지스터 구조불량의 3차원 해석)

  • Kim, Ji-Soo;Lee, Seok-Ryoul;Lee, Lim-Soo;Kim, Jae-Yeal
    • Applied Microscopy
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    • v.39 no.4
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    • pp.349-354
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    • 2009
  • In this paper we have constructed three dimensional images and examined structural failure on thin film transistor (TFT) liquid crystal display (LCD) by using dual-beam focused ion beam (FIB) and IMOD software. Specimen was sectioned with dual-beam focused ion beam. Series of two dimensional images were obtained by scanning electron microscopy. Three dimensional reconstruction was constructed from them by using IMOD software. The short defect between Gate layer and Data layer was found from the result of three dimensional reconstruction. That phenomena made the function of the gate lost and data signal supplied to the electrode though the Drain continuously. That signal made continuous line defect. The result of the three dimensional reconstruction, serial section, SEM imaging by using the FIB will be the foundation of the next advanced study.

Design of Three-dimensional Face Recognition System Using Optimized PRBFNNs and PCA : Comparative Analysis of Evolutionary Algorithms (최적화된 PRBFNNs 패턴분류기와 PCA알고리즘을 이용한 3차원 얼굴인식 알고리즘 설계 : 진화 알고리즘의 비교 해석)

  • Oh, Sung-Kwun;Oh, Seung-Hun;Kim, Hyun-Ki
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.539-544
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    • 2013
  • In this paper, we was designed three-dimensional face recognition algorithm using polynomial based RBFNNs and proposed method to calculate the recognition performance. In case of two-dimensional face recognition, the recognition performance is reduced by the external environment like facial pose and lighting. In order to compensate for these shortcomings, we perform face recognition by obtaining three-dimensional images. obtain face image using three-dimension scanner before the face recognition and obtain the front facial form using pose-compensation. And the depth value of the face is extracting using Point Signature method. The extracted data as high-dimensional data may cause problems in accompany the training and recognition. so use dimension reduction data using PCA algorithm. accompany parameter optimization using optimization algorithm for effective training. Each recognition performance confirm using PSO, DE, GA algorithm.

Real-Time Color Gamut Mapping Method Based on the Three-Dimensional Difference Look-Up Table (3차원 차분 룩업 테이블을 이용한 실시간 색역 사상 기법)

  • Han, Dong-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.111-120
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    • 2005
  • A cost effective three-dimensional color gamut mapping architecture is described. The conventional three-dimensional reduced resolution look-up table is considered and the concept of three-dimensional reduced resolution difference look-up table is introduced for cost effective and real-time color gamut mapping. The overall architecture uses one-dimensional memory decomposition of three-dimensional gamut mapping look-up table, three-dimensional interpolation and simple addition operation for generating the final gamut mapped colors. The required computational cost is greatly reduced by look-up table resolution adjustment and further reduced by the gamut mapping rule modification. The proposed architecture greatly reduces the required memory size and hardware complexity compared to the conventional method and it is suitable for real-time applications. The proposed hardware is suitable for FPGA and ASIC implementation and could be applied to the real-time display quality enhancement purposes.

The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

A Three-dimensional Magnetic Field Mapping System for Deflection Yoke of Cathode-Ray Tube

  • Park, K.H.;Yoon, M.;Kim, D.E.;Lee, S.M.;Joo, H.D.;Lee, S.D.;Yang, W.Y.
    • Journal of Information Display
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    • v.3 no.4
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    • pp.19-22
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    • 2002
  • In this paper, we introduce an efficient three-dimensional magnetic field mapping system for a Deflection Yoke (DY) in Cathode-Ray Tube (CRT). A three-axis Hall probe mounted in a small cylindrical bar and three-stepping motors placed in a non-magnetic frame were utilized for the mapping. Prior to the mapping starts, the inner contour of DY was measured by a laser sensor to make a look-up table for inner shape of DY. Three-axis magnetic fields are then digitized by a three-dimensional Hall probe. The results of the mapping can be transformed into various output formats such as multi pole harmonics of magnetic fields. Field shape in one, two and three- dimensional spaces can also be displayed. In this paper, we present the features of this mapping device and some analysis results.

Three-dimensional groundwater water flow in an upland area-groundwater flow analysis by steady state three-dimensional model (홍적지대에 있어서의 지하수의 3차원적 유동-3차원 정상류모델에 의한 지하수 유동해석)

  • 배상근
    • Proceedings of the Korea Water Resources Association Conference
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    • 1987.07a
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    • pp.113-122
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    • 1987
  • A numerical simulation technique of three-dimensional finite difference model is developed to study the groundwater flow system in Dcjima, an upland area which faces Kasumigaura Lake. For general perspectives of the groundwater flow system, a steady state three-dimentional model is simulated. For the sedimentary mud formations which are found in the representative formation, three situations of hydraulic conductivity are considered, representing an isotropic condition and situations where the horizontal permeability is equal to 10 times and 100times of the vertical one. The finite difference grid used in the simulation has 60x50x30=90,000 nodes. A converged solution with a tolerance of 0.001 meter of hydraulic head is set. Having determined the flow net by using a steady state three-dimensional model. the results for the three cases of hydraulic conductivity are compared with the results of tracer methods (Bae and Kayane 1987) With the aid of four representative vertical cross-sections, groundwater flow systems in the study area are assumed. Water balances for the three cases indicate very good agreement between total recharge and discharge in each case Analyses of groundwater flow system based on the tritium concentrations and water quality measurements (Bae and Kayane 1987) are confirmed by the numerical simulation and the results obtained by these two methods appeared to be in close agreement.

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Shape Optimization of Cut-Off in a Multi-blade Fan/Scroll System Using Response Surface Method (반응표면법을 이용한 다익 홴/스크롤 시스템의 설부에 대한 형상 최적화)

  • 한석영;맹주성;황영민
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.1
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    • pp.225-231
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    • 2003
  • In order to improve efficiency of a system with three-dimensional flow characteristics, this paper presents a new method that overcomes three-dimensional effects by using two-dimensional CFD and response surface method. The method was applied to shape optimization of cut-off in a multi-blade fan/scroll system. As the entrance conditions of two-dimensional CFD, the experimental values at the positions out of the inactive zone were used. In order to examine the validity of the two-dimensional CFD the distributions of velocity and pressure obtained by two-dimensional CFD were compared with those of three-dimensional CFD and experimental results. It was found that the distributions of velocity and pressure show qualitatively similarity. The results of two-dimensional CFD were used for constructing the objective function with design variables using response surface method. The optimal angle and radius of cut-off were determined as $72.4^{\circ}$ and 0.092 times the outer diameter of impeller, respectively. It is quantified the previous report that the optimal angle and radius of cut-off are approximately $72^{\circ}$ and 0.08 times the outer diameter of impeller, respectively.