• Title/Summary/Keyword: Thinking Patterns

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Students Approaches in Constructing Convincing Arguments in Geometry Using Technology: A Case Study

  • Rahim, Medhat H.;Siddo, Radcliffe A.
    • Research in Mathematical Education
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    • v.14 no.3
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    • pp.219-231
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    • 2010
  • Mathematically, a proof is to create a convincing argument through logical reasoning towards a given proposition or a given statement. Mathematics educators have been working diligently to create environments that will assist students to perform proofs. One of such environments is the use of dynamic-geometry-software in the classroom. This paper reports on a case study and intends to probe into students' own thinking, patterns they used in completing certain tasks, and the extent to which they have utilized technology. Their tasks were to explore the shape-to-shape, shape-to-part, and part-to-part interrelationships of geometric objects when dealing with certain geometric problem-solving situations utilizing dissection-motion-operation (DMO).

Effects of Cognitive Styles and Navigation in HyperSpace Learning Environment (하이퍼스페이스 학습 환경에서의 인지 형태와 네비게이션의 교육 효과에 관한 연구)

  • Ahn, Mi-Lee
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3023-3032
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    • 1997
  • This study examined individual differences in navigating in hyperspace learning environment where a minimum structure is provided. Using a hypercard stack called "Pearl Harbor", Field Dependent people used guidance more often than those in Field Indepedent; FI achieved scored higher at the end of the study; and FI people had some type of pattern showing from them audit trail when FD people did not show any trail of patterns. Also people with higher visual thinking scores achieved higher scores in hyperspace environment.

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Genetic Algorithm Application to Machine Learning

  • Han, Myung-mook;Lee, Yill-byung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.7
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    • pp.633-640
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    • 2001
  • In this paper we examine the machine learning issues raised by the domain of the Intrusion Detection Systems(IDS), which have difficulty successfully classifying intruders. There systems also require a significant amount of computational overhead making it difficult to create robust real-time IDS. Machine learning techniques can reduce the human effort required to build these systems and can improve their performance. Genetic algorithms are used to improve the performance of search problems, while data mining has been used for data analysis. Data Mining is the exploration and analysis of large quantities of data to discover meaningful patterns and rules. Among the tasks for data mining, we concentrate the classification task. Since classification is the basic element of human way of thinking, it is a well-studied problem in a wide variety of application. In this paper, we propose a classifier system based on genetic algorithm, and the proposed system is evaluated by applying it to IDS problem related to classification task in data mining. We report our experiments in using these method on KDD audit data.

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The Historical Trend and New Paradigm of Youth Development Sector in USA (미국 청소년 개발사업의 역사적인 변천 과정 및 새로운 패러다임)

  • Oh, Hae Sub
    • Journal of Agricultural Extension & Community Development
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    • v.8 no.1
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    • pp.85-92
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    • 2001
  • As the technology, global economy, and social structures and patterns have rapidly been changing since the 20th century, the forward-thinking leaders in the world begin to realize that they must embrace a new paradigm in management and organizational theories. The new idea of management is focused on equality rather than hierarchical structure, and more responsive to the external environment, more flexible, and better prepared to give customers what they want. From this new paradigm revolution, the nonprofit organizations like youth development organization are trying to approach and implement the new theories and models. This study attempted to introduce the historical trend and a new paradigm of youth development organizational structures and programs in the USA that may help Korea to improve youth organizations and programs. The youth development sector should create healthy, thriving organizations and structures that cultivate staff, programs, partnership between youth and adults, and community.

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A Study on Residential Evaluation & Remodeling Preference Characteristics with the Personality Type( I ) (성격 유형과 주거평가 및 리모델링 선호특성에 관한 연구( I ))

  • Kim Nam-Hyo;Lee Sang-Ho
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.208-215
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    • 2005
  • The purpose of this study is to analyze the relationship between the personality type and the residential evaluation & remodeling preference. The subjects of this investigation were collected through questionnaire from two hundred and twelve adult residents who live in Seoul, Korea. The collected cases are analyzed by using statistics software spss-win. The personality is classified eight types; E(extraversion), I(introversion), S(sensing), N(intuition), T(thinking), F(feeling), J(judging) and P(perceiving) in MBTI (Myers Briggs Type Indicator). By using the rotated component matrix of varimax method, the satisfaction of the actual residential conditions is classified into seven grouping factors. The preference of interior image is classified into thirteen factors. The important living patterns - activity, interest, and opinion - are classified into ten factors. And the important needs of residential remodeling are classified into twelve factors. By using the one way anova method, between these forty two grouping factors and personality type MBTI, there are analyzed several significances that will be useful in residential design and remodeling design & planning

Research for Changes in Food Consumption Patterns of Urban Resides and Future Perspective of Dietary Life (도시 주부의 식품 소비 구조 변화와 미래의 식생활 향상을 위한 연구)

  • 손경희
    • Journal of the Korean Home Economics Association
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    • v.26 no.4
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    • pp.53-65
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    • 1988
  • In the study, the dietary survey was conducted in Seoul, Dae-jeon, Gwangju, Pusan, from march to April in 1988. A Questionnaire was prepared and distributed to 1583 house wives in order to find out their attitude of meal management and their way of thinking in dietary life. The results were summarized as follows: 1) 34.4% of the subjects prepared daily menu. In planning menu, the major consideration shifted from husband to all family members and the most emphasizes meal changed from breakfast to supper. 2) Most of the subjects were making use of substitute food. They were satisfied with the convenience and taste of the convenience foods. Improvements in nutrition, sanitation and price of convenience food made increase of its consumption. 3) The survey has shown that the main purpose of eating is to satisfy nutrition. and in the choice of food, most subjects regarded its taste as the most important factor.

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An Exploratory Study on Consumer Behaviors and Media Use in Age of Digital Convergence: Qualitative Approach by Focus Group Interview for Future Consumers (디지털융합 시대의 소비자 행동과 매체 활용에 관한 탐색적 연구 : 미래소비자 대상 표적집단면접법에 의한 정성적 접근)

  • Park, Ki-Ho;Kim, Yeon-Jeong
    • Journal of Information Technology Services
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    • v.9 no.4
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    • pp.135-150
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    • 2010
  • In the age of digital convergence, it is expected that quality of life of human beings can be improved by converged devices and services. Researches concerning change of buying patterns and consumer behaviors in these contexts have to be progressed actively. To investigate future trend of consumer behaviors, we used focus group interview for Qualitative approach in the first step and then conducted questionnaire survey for experts in order to get validity and feasibility of research results. As result of research we suggested eight propositions by FGI for 20s target consumers. Additionally, on the basis of qualitative research, by questionnaire survey for 22 experts two perspectives of positive and negative views In future trends were proposed. Results can give lots of Implications and research motivations to academia, practices and workers in public policies who have interests in change of consumer behaviors, thinking styles, and life style under digital convergent environment.

Pre-service elementary school teachers' metaphors on mathematics textbooks (예비초등교사의 수학교과서에 대한 은유 분석)

  • Kim, Jin Ho;Kim, Sang Mee
    • The Mathematical Education
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    • v.53 no.1
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    • pp.147-162
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    • 2014
  • The purpose of this study was to investigate the nature of pre-service elementary teachers' metaphors on mathematics textbooks. Their metaphors describe individual and collective patterns of thinking and action on mathematics teaching and learning. To analyze their metaphors, qualitative analysis method based on Lakoff and Johnson's theory of metaphor (1980) was adopted. Metaphors on mathematics textbooks were elicited from 161 pre-service elementary school teachers through writing prompts. The writing prompt responses revealed three types and thirteen categories: As Type I, there were (1) 'Principles', (2) 'Summary', (3) 'Manual', (4) 'Encyclopedia', (5) 'Code', (6) 'Guidelines', and (7) 'Example'. As TypeII, there were (9) 'Assistant', (10) 'Friend', (11) 'Scale', and (12) 'Ongoing'. As TypeIII, there was (13) 'Trap'. Among these categories, 'Guidelines', 'Assistant', and 'Ongoing' were the most frequently revealed. These results indicate that the relations of mathematics curriculum, textbooks, and classrooms are not a unilateral way but should communicate with each other.

An Analysis of Collaborative Visualization Processing of Text Information for Developing e-Learning Contents

  • SUNG, Eunmo
    • Educational Technology International
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    • v.10 no.1
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    • pp.25-40
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    • 2009
  • The purpose of this study was to explore procedures and modalities on collaborative visualization processing of text information for developing e-Learning contents. In order to investigate, two research questions were explored: 1) what are procedures on collaborative visualization processing of text information, 2) what kinds of patterns and modalities can be found in each procedure of collaborative visualization of text information. This research method was employed a qualitative research approaches by means of grounded theory. As a result of this research, collaborative visualization processing of text information were emerged six steps: identifying text, analyzing text, exploring visual clues, creating visuals, discussing visuals, elaborating visuals, and creating visuals. Collaborative visualization processing of text information came out the characteristic of systemic and systematic system like spiral sequencing. Also, another result of this study, modalities in collaborative visualization processing of text information was divided two dimensions: individual processing by internal representation, social processing by external representation. This case study suggested that collaborative visualization strategy has full possibility of providing ideal methods for sharing cognitive system or thinking system as using human visual intelligence.

The Study on Creative Tutoring Service Design to Improve Self-presentation and Learning Abilities for Kids Focusing on Visual Association and Storytelling

  • Lee, Dong-Min;Park, Hye-Jung;Cho, Sung-Bae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.117-124
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    • 2012
  • Objective: The goal of this study is to design a creative tutoring service, which helps children gain confidence and creativity through learning activities. Background: Nowadays most kids are growing up in a very competitive environment under their parents' zeal for education. A stressful environment can deter a child from the confident undertaking of challenges, leading to depression, anxiety, and feelings of inadequacy. Art therapy helps children work through these issues, however the process led by instructors or parents, and kids still feel anxious studying adults' face to read their thought. Method: To help children address challenges, a creative tutoring service application can provide images with certain tasks instead of asking them to fill in blank areas. The tasks asked by the service system are 1) to visualize children's own experience utilizing visually associated images from given images and 2) to create an illustrated story modifying and re-composing given images. Another task is to learn basic math and words with numbers and alphabets in customized colors. By completing each task children collect awards, which allow them graduate to higher levels of challenges. The outcomes from the tasks are sent to the main server system and reviewed by analysts. Those results are sent to children's parents as a text message on smart phone. Results: Visual implication using images inspires children to make creative stories based on their own experience. Also, children can find their own patterns of reaching answers by using synaesthetic imagery through repetitive practices of creative thinking tasks. Conclusion: Understanding how they feel about doing tasks in certain environments and assessing them in varied situations should be carefully considered when designers approach service design for kids. By focusing on how to tutor children in creative ways, as opposed to focusing on the expected outcome, creative service applications can be designed to reduce children's stress and encourage self expression. Children are predicted to gain confidence through using the service without the concern of comparison by others. Application: The creative tutoring service needs to be developed and tested by varying types of children.