• Title/Summary/Keyword: Theme design

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도심형 테마파크 계획에서 가상현실공간 연출에 관한 연구 (A Study on Expression of Virtual Reality Space in Planning Urban Theme Park)

  • 최성은;윤재은
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2002년도 춘계학술발표대회 논문집
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    • pp.125-129
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    • 2002
  • Economic growth and complex urbanization due to modern rapid industrialization prompt us necessarily to require rests and civic entertainments. Various leisure activities appear to be the type of theme park which has compound natures, and now these are being developed to leisure cultures with new conception. Here, this study presents a desirable direction of new entertainment through virtual reality in the theme park type of the 21st century's alternative entertaining space that citizens are easily accessible, maximizes experiences and meets the entertainment instinct.

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저드파트너쉽 쇼핑센터의 표현 특성에 관한 연구 - 테마파크형 공간구성을 중심으로 - (An study on the Expressive Characteristics of Jerde Partnership's shopping center - Focused on Space Composition of Theme Park-style -)

  • 하성주;하미경
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
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    • pp.103-106
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    • 2007
  • The idea of shopping is changed from a purchase of merchandise to an experience of pleasure. This study is a space composition analysis for the introduction of theme in multi-plex shopping center design to reflect variable consumer trend and company marketing strategy. The study progressed through theoretical consideration and substance analysis about the shopping centers which had been designed by Jerd Partnership from 2000 in Japan. The following is result. The path is a sole main street that is made of curve form, parallel and vertical circulating rout and movement of human being. It leads continuity. The node and landmarks have a circular court with typifier as powerful center, character of transition space and event for experience. It makes locational quality. The districts are composed of retail shops, restaurants and culture facilities and the edge is represented by closed vertical wall and parapet. It induces a domain. The characteristic of Jerde shopping center is an experience of theme environment through the path as betweenness space with a story based on a main theme.

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부산지역 역사ㆍ문화 테마파크 조성을 위한 내ㆍ외래 관광객의 수요추정 기초조사연구 (The study on the number of customer to be estimated when cultural theme park is constructed in Busan)

  • 최승복;오세두
    • 디자인학연구
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    • 제17권2호
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    • pp.33-42
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    • 2004
  • 부산은 다양한 역사 문화자원을 보유하고 있으나 체계적으로 정비되고 집적화 된 시설이 없어 다양한 역사ㆍ문화수요에 대한 대처가 어려운 실정이다. 부산의 전통문화 계승ㆍ발전을 통해 부산의 뿌리를 재조명하고, 부산다운 매력의 역사 문화관광 인프라를 구축하기 위한 테마파크의 시설도입을 통해 세계적인 관광도시로 성장할 수 있는 매력 있고 경쟁력 있는 체류형 관광단지 조성이 필요하다. 부산의 역사ㆍ문화관광 인프라 구축의 필요성 인식으로 선사시대에서 근대에 이르는 부산의 역사, 문화, 건축, 생활상 등을 복원 재현하기 위한 관련 테마파크의 도입을 목적으로, 본 연구는 부산을 방문하는 내ㆍ외국인을 대상으로 그들의 기초성향을 고려하여 역사ㆍ문화 관련 테마파크 조성 시 예상고객의 수요를 추정하기 위한 기초연구를 하고자 한다.

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부산지역 역사ㆍ문화테마파크 조성을 위한 예상고객성향 기초조사연구 (Specialty of customer to be expected when cultural theme park is constructed in Pusan)

  • 최승복
    • 디자인학연구
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    • 제16권4호
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    • pp.463-470
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    • 2003
  • 부산은 다양한 역사$.$문화자원을 보유하고 있으나 체계적으로 정비되고 집적화된 시설이 없어 다양한 역사ㆍ문화수요에 대한 대처가 어려운 실정이다. 부산의 전통문화 계승ㆍ발전을 통해 부산의 뿌리를 재조명하고, 부산다운 매력의 역사 문화관광 인프라를 구축하기 위한 테마파크의 시설도입을 통해 세계적인 관광도시로 성장할 수 있는 매력 있고 경쟁력 있는 체류형 관광단지 조성이 필요하다. 본 연구는 부산을 방문하는 내, 외국인을 대상으로 역사ㆍ문화 관련 테마파크 조성시 예상고객의 성향 파악을 위한 기초 연구로서, 부산의 내, 외국인 방문객 및 시민의 일반적인 여가성향과 기존 유사시설의 이용성향, 부산의 역사 문화 관련 테마파크의 유형 및 방문의향으로 세분화하여 부산 역사ㆍ문화 관련 테마파크의 효율적이고 현실적인 도입 구상을 위한 기초자료를 제시하고자 한다.

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관광환경 변화에 따른 테마형 문화공간(TCS) 연구 - 콘텐츠 E5(교육, 위락, 체험, 감성, 산업)를 적용한 일본과 한국사례를 중심으로 - (Study of Theme-based Cultural Space According to the Changing Tourism Environment - Focus on examples of Japan and Korea to which Contents E5(Education, Entertainment, Experience, Emotion and Economy) were applied -)

  • 오상민;정용섭;한영호
    • 한국실내디자인학회논문집
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    • 제21권6호
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    • pp.46-53
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    • 2012
  • The purpose of present study is that according to the changing tourism environment, detailed cultural environment will be utilized in the active way as systematized theme-based cultural space, and the increase of small theme-based cultural space will contribute to active participation of customers and local development with various programs. TCS was classified to theme-based cultural space contents E5(Education, Entertainment, Experience, Emotion and Economy) in focus of contents in which software is regarded more importantly than hardware, and was analyzed as contents of ten key tourism trend of the future. The present study indicate that experience centered tourism environment stood out in theme-based cultural space, and new era of cultural tourism to which storytelling in focus of emotion is applied will be coming.

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연극 무대 공간디자인에 대한 수사학적 연구 - 세익스피어 작 "리어왕"의 무대 공간디자인 사례연구를 중심으로 - (A Study on the Rhetorical Expression of Scene Design in Theatre - Focused on the Case Study of the Scene Design of King Lear -)

  • 안주영
    • 한국실내디자인학회논문집
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    • 제16권3호
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    • pp.21-29
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    • 2007
  • The communication in a play has a dual structure, which is composed of the communications within a play and in a theatre space. This research focuses on the scene design that creates the background or the theme of a play and communicates theme of a play to the audience. A scene design of a theatre has meta-linguistic aspects, which is the image or mood as the theme of a play. The scene design is composed of various design elements of space and objects as the properties of a play. Design elements and the objects are the design languages in various form; plane, three-dimensional, multi-dimensional form. These design languages have the significant meanings as signs like human language. The play works chooses the rhetorical expression to arouse the audience's sympathy. The scene design is completed with rhetorical expression for communication in theatre too. This research defines the category of meanings that design elements of scene design can create and the rhetorical expression of the scene design language. King Lear directed by Robert G. Anderson was analyzed with the category of design elements as a sign and the pattern of the rhetorical expression. The scene design for a play is completed effectively by the rhetorical expression of design elements as the design language for the communication with the audience in theatre.

테마파크 공간에 따른 에버랜드 캐스트 의상 분석 (The Analysis of Everland Cast Costume in Accordance with Its Space)

  • 장지선;하지수
    • 한국의류학회지
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    • 제40권6호
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    • pp.1085-1099
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    • 2016
  • This article is designed to establish fundamental design criterion for theme park cast costumes in accordance with play type and space. There is an understanding that theme parks act as a play space that is designed to meet diverse playing desires. To analyze cast costumes, the theme park - 'Everland' in South Korea as an example, area was divided into attraction space and non-attraction space. Attraction space is mainly for full-scale play content areas and the non-attraction space is to enforce the attraction space experience. Roger Caillois's play theory states that there are 4 play types; Illinx, Mimicry, $Ag{\hat{o}}n$, and Alea. All 4 play types were shown through attraction and Mimicry at non-attraction. Each cast costume was analyzed in terms of apparel design elements - silhouette, textile, color, detail, and props - related to play type facility and cast role. Criteria for theme park cast costume designs were suggested based on the results. Illinx cast members who fulfill a safety-checking role wear high chroma warm color costumes with the accent on details in bodice cutting lines, collar edges, pockets, buttons and decorative ornaments. A complementary contrast is also used. The guidance cast in Illinx may wear a suit in bright/vivid color. Mimicry guidance cast costumes show meticulous perfection in imitation with the figure in its space. From head to toe, color, textile, and silhouette - every detail and even props should match the character. $Ag{\hat{o}}n$ cast costumes are strictly limited in detail and decorative ornament usage as well as in color, since they are in charge of the management and operation of a competition. Alea cast's role is a self-demonstrator. Alea cast members should be a real tarot card reader. However, a manual should control their costumes. A total of 10 cast roles at a non-attraction space should be designed to show job patterns clearly in accordance with the whole theme at the park.

Effects of Theme-Based Garden Book Making in Capstone Design on Self-Determination and Social Skills of College Students with Developmental Disabilities

  • Kim, Soo Yeon
    • 인간식물환경학회지
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    • 제24권1호
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    • pp.75-84
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    • 2021
  • Background and objective: This study was conducted to examine the effects of the theme-based garden book (photo book) making integration program on social skills and self-determination of college students with developmental disabilities. Methods: We analyzed the changes in social skills and self-determination of college students with developmental disabilities. The first step was defining the theme-based garden book (photo book) making integration program, which was done by focus group interviews (FGI) comprised of specialists in the industry and academia. The second step was carrying out 8 sessions of the program. The third step was examining the effects of the program on social skills and self-determination of college students with developmental disabilities. The participants of this study were 36 college students with developmental disabilities attending N University, and 17 students were in the experiment group and the other 19 in the control group. Results: The control group showed no statistically significant changes in the three sub-domains of social skills, while the experimental group showed statistically significant differences across all three sub-domains, such as cooperation(P < .05), assertion(P < .05), and self-control(P < .05). The experimental group, that participated in the program showed statistically significant differences across all four sub-domains of self-determination skills, such as behavior (P < .05), cognition(P < .05), school support(P < .05) and home support(P < .05). This proved that the theme-based garden book (photo book) making program contributed to bringing positive effects to self-determination and social skills. Conclusion: These results suggest that the theme-based garden book (photo book) making integration program could improve self-determination and social skills of college students with developmental disabilities. These positive changes are related to the high level of interest in theme-based garden design programs among college students with developmental disabilities, and thus these programs can be used effectively to improve social adjustment.

테마파크의 라이드 어트랙션 디자인 (The Ride Attraction Design of Theme Park)

  • 이호숭
    • 디자인학연구
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    • 제15권3호
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    • pp.5-14
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    • 2002
  • 본 고는 종합 엔터테인먼트로 상징되는 테마파크의 다양한 부대시설 가운데 대표적 유희시설로 주목받는 라이드 어트랙션을 중심 소재로 고찰한 것이다. 특히, 최근에 많은 인기와 주목을 받는 라이드를 선별, 물리적 운동 특성과 점차 강한 자극체험을 갈구하는 현대인들의 현상, 그리고 어뮤즈먼트 디자인의 미래 향방 등을 모색, 종합적으로 전개한 것이다. 연구동기 및 주요 내용은 점차 고조되어 가는 현대인의 여가선용에 대한 다양한 욕구와 여가활동의 필연성을 인식하여, 그에 대한 문헌조사를 바탕으로 라이드 어트랙션으로 나타나는 놀이 방법과 라이더 즉, 사용자가 느끼는 신체적 반응 등을 논한 것이다 현재 테마파크에 있어서 라이드는 성인용 라이드(major ride)를 중심으로 점차 스릴 강도를 높이는 추세로 진행되고 있다. 흔히 접할 수 있는 탑승놀이기구들은 시간에 따른 속도 변화율, 즉 가속도의 변화가 다양하기 때문에 일상생활에서 느끼는 교통기관과는 다른 전율(thrill)을 체험하게 되는 것이다. 라이드 어트랙션을 비롯한 모든 유희시설은 새로운 기술을 접목한 첨단성향으로 나타나고 있으나 그 내면의 소프트가 되는 테마나 발상의 빈곤은 어트랙션으로서의 기능을 수행하기 어려울 뿐만 아니라 테마파크의 존립자체도 위협하는 결과를 초래한다. 따라서 테마파크의 어트랙션 디자인에는 테마 그 자체를 표현하는 줄거리(story), 방법(method), 환경(environment) 등의 3가지 요소가 충실하게 반영되면서 그와 함께 문화산업적인 보편성을 고려할 때 엔터테인먼트의 종합 결정체로서 존재할 수 있다. 또한 서비스 제공자로서의 공원 측은 어트랙션 기획 및 운영에 있어서도 호스피탈리티 산업(hospitality industry)이라는 기본 개념에 충실할 때, 고객만족 관리가 재방문으로 연결되는 부분이라 할 수 있다.

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기업광고 표현의 주제설정에 관한 연구 (A Study on the Theme Setting for Corporate Advertising Creativity)

  • 정창준
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 1999년도 춘계 학술발표대회 논문집
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    • pp.88-89
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    • 1999
  • 기업광고의 궁극적 목적은 마케팅 커뮤니케이션을 지원하여 제품이나 서비스의 판매에 도움을 얻고자 하는 것이며, 장기적이고 누적적이며 일관된 Massage의 형태로 이루어져야만 상품. 서비스 광고와 연계한 Synergy효과를 이를 수 있다. (중략)

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