• Title/Summary/Keyword: Theme Space

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A Study on the Application of Landscape Elements in Interior Space design - A Design of P Resort Inner Theme Garden - (랜드스케이프 요소의 실내공간디자인 적용에 관한 연구 - P리조트 실내 테마정원 계획안 -)

  • Kwak, Koung-Suk
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.216-219
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    • 2007
  • New paradigm of modern society today - environmentally sound and sustainable development - led to the attempt on the introduction of natural elements in various spaces by people's interest in the quality of life. As one of the distinguished space marketing in designing the outer space of resort, this plan attempts to limit artificial boundary within open scenery, thus creating nature within nature - interior theme garden. In addition, this plan is aimed to obtain location property of inner garden through limited boundary, to promote the identity of resort by endowing it with new values in space and to form emotion care garden and culture garden for users. The plan has proceeded under the following concepts. 1) Differentiation from outer space has been made by creating a theme garden with unique theme garden - landscape elements and an attempt have been made to increase the values of interior garden through the introduction of new species of plants and the state-of-the-art facilities. 2) Emotion care garden - The garden has been created to get emotion purified systematically within nature and let people take a rest and enjoy their spare time. 3) Culture garden - The garden has been planned where culture could be created through various experience activities as a space with education and entertainment by providing a variety of interesting elements.

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A Study on the Trend of Show window Display - Focused on department of kangnam area - (쇼윈도우 디스플레이 경향에 관한 연구 - 강남지역 백화점을 중심으로-)

  • 권양숙
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.233-240
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    • 2003
  • The purpose of this study was to find the coordination trend of the Image of the color and object from the department show-window display locating in the kangnam area. The result of this study were summarized as following: 1) Show window display determinating the first image of department-store marketing service, playing the role of visual marketing provides the valuable impressions with shoppers in the times of sensibility, 2) In contemporary recognition of "Design is namely culture", show window display proceeds on the direction of concrete and practical presentation of merchandise as many customers are pursuing the high graded luxury brands while their life styles change. 3) Main concept is represented by the coordinated fashion goods on the mannequin or the body and the main theme is displayed variously in the circumferential area or on the articles with the abstract and concrete objects of diverse forms of dominant color and accent color conveying the seasonal theme precisely. 4) The compositive element of color Is the decisive factor of the visual sense of space In the coordination-trends of show window display specially representing the seasonal theme or the intentional messages and conduces to the psychological and mental desire in human and the circumstances, 5) Following the color, the compositive element of object presents the concrete image of theme or the abstract and geometrical sense of space besides the visual sense of space and shows the proportionality and the activity in displaying the show window space.dow space.

A Study on Expression of Virtual Reality Space in Planning Urban Theme Park (도심형 테마파크 계획에서 가상현실공간 연출에 관한 연구)

  • 최성은;윤재은
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2002.04a
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    • pp.125-129
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    • 2002
  • Economic growth and complex urbanization due to modern rapid industrialization prompt us necessarily to require rests and civic entertainments. Various leisure activities appear to be the type of theme park which has compound natures, and now these are being developed to leisure cultures with new conception. Here, this study presents a desirable direction of new entertainment through virtual reality in the theme park type of the 21st century's alternative entertaining space that citizens are easily accessible, maximizes experiences and meets the entertainment instinct.

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A Study on the Method of Design Application by Analyzing the Characteristics of the Introductory Area of the Theme Prak (테마파크 도입부의 특성과 디자인 적용 방법에 관한 연구 -에버랜드 Global Fair 사례를 중심으로-)

  • 이미경;한영호
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.69-75
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    • 1999
  • In a modern mass society, a theme park satisfies a consumer's desire of being meaningful in such an imaginary space, which is far beyond the real life. The introductory area of the theme park is a boundary between th real and the imaginary spaces and a fundamental spac of realizing the introductory imaginary space. The objective of this study is to suggest an appropriate method of design application by analyzing the characteristics of the theme park with an example, a theoretical background is first presented by examining the characteristics of the introductory are of the theme park. Than, as an example that reflects well its characteristics, 'Global fair' of the Everland is selected and analyzed based on the developed theoretical background.

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A Study on the Exhibition Space Composition and the Exhibition Method of the Theme Museum in Jeju (제주지역 테마박물관의 전시공간구성과 전시방식에 관한 연구)

  • Hong, Ji-Ho;Park, Chul-Min
    • Korean Institute of Interior Design Journal
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    • v.17 no.5
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    • pp.115-122
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    • 2008
  • There are many ways to know the social and cultural level of each country. Among them, a museum are not only the best place to understand the history, the life style and the culture level. The most important constituent, which museum architecture has, are visitors, exhibition and communication between visitors. Exhibition space composition is the one of important things in museum architecture, and it's essential to show an intent of exhibition to visitors. This thesis has the purpose to provide the basic material through analyzing exhibition space composition and exhibition method of the theme museum and understanding the relativity of them so that the new theme museums can be designed in the Tight direction. So I chose the independence museum that opened within recent 10 years, finally middle & small size's theme museum were selected. The results from the case study are as follow. Firstly, the exhibition space unit of basic type and center-hall enter type had a one-way for gateway and used the exhibition of three or four faces. The exhibition space unit of around tile center-hall type and guidance type had the separated gateway and used the exhibition of one or two faces. Secondly, the exhibition method of selected museums was divided into the wall face type and the island type. The exhibition method of two faces mainly used in guidance type caused complicated visitor circulation. In that case, it seemed to be good that two walls were used alternately. Thirdly, there were visual type, audio-visual type, handling type and experiential type in the method of exhibition. The former two types were used mostly, and the latter two types were rarely used. Fourthly, the wall face type was inefficient for exhibition because given walls were supposed to be used. Therefore, it was more effective to use the wall face type and the island type together.

Landscape Design for Theme Park Using Local Speciality-A Case of GyangCheon's Pickled Shrimps- (지역특산물을 이용한 테마파크 설계-광천새우젓을 사례로-)

  • Lee, Shi-Young
    • The Journal of Natural Sciences
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    • v.14 no.1
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    • pp.151-163
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    • 2004
  • The landscape design was presented to a design for the theme park in Honseong. The site is located in Janchuk-li Unha-meon Hongseong-gun, Chungcheongnam-do and an area of about $1,594,001m^2$. This landscape design set the several main criteria as follows: an identity of GayanCheon's Picked Shrimps theme park, a cultural and tourist place for people, efficiency of landuse, and an environment friendly design. This GyanCheon's Picked Shrimps theme park is a multiple place for enjoying, resting, learning, and playing. An identity of this park was expressed by introducing the ocean scenery into park area which was devided 5 sub-spaces: a Place of the ocean King, an Entrance space for a Theme park, a Clock tower plaza, a Shrimp village, and a Distribution complex. Each space has the Theme about "shrimp" and is carefully connected with each other in terms of spatial sequence. By introducing diverse gathering and symbolical spaces for many kinds of events, the site could function as a cultural and tourist place of the Hongsung-gun.

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A Study on the Geometrical Space Composition, Dynamic Visual Perception and Questions of Existence found in the Works of James Turrell - Focusing on 'Wedgework', 'Space Division', 'Skyspace' Projects - (제임스 터렐의 작품에 나타난 기하학적 공간구성, 시지각적 역동성 그리고 존재론적 의미에 관한 연구 - '웨지워크', '스페이스 디비전', '스카이스페이스' 프로젝트를 중심으로 -)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.145-152
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    • 2012
  • Since 1966 when James Turrell completed his studies on Art, he has been working on the consistent theme of Art. For the 46 years of time, site contexts, scales, methods of light have been changed and they made Turrell's unique 'project series'. Each series has different spatial, visual-perceptual forms and characteristics from other series. The differences were caused by the given situations, but also Turrell intentionally pursued it. However, there are essential theme of art that has not changed in most of Turrell's projects. Target of this paper is to study the unchanged theme as well as the differences. The study starts with three questions: first, what is the geometrical space composition?, second, what is the visual-perceptual phenomenon?, third, what is the hidden consistent theme? This research focuses on three case projects: Wedgework, Space Division Constructions, Skyspaces. These project series are in between the early small object-like installations and the late mega-scale outdoor projects. The study found that geometrical space composition has important role to give visual-perceptual dynamism to the viewer. The phenomenological perception is connected to the questions of relationship between human and space, ultimately human and the world. Although the Merleau-Ponty's philosophy has been related to the work of Turrell in various previous studies, Cartesian 3-dimensional geometry has also crucial role to experiment a viewer's perceptual boundaries. Image of infinity is another aspect of three cases, especially Space Division Constructions and Skyspaces. Through these structure, Turrell's work lead to an ultimate question of meaning for human existence in infinite space. It is hoped that this paper is helpful for Architecture and Interior design field in which light and space are essential.

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A Study on Characteristics of Mural in The Restaurant and Its Correlation with Interior Space (음식점에 적용된 벽화의 특성 및 실내공간과의 상관성에 관한 연구)

  • Oh, Hye-Kyung;Hong, Mi-Sun
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.229-237
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    • 2006
  • The purpose of this study was to find out the characteristics of murals in the restaurant and its correlation with interior space. A field survey has been done by visiting 9 Western food restaurants and 9 Oriental food restaurants. Detail recording of mural content has been made and photographs of wall painting have been taken. The survey results are as follows; Firstly, majority of murals were painting technique on the wall directly with paint. Secondly, main theme of mural in the Western food restaurant are flower and plant whereas that of Oriental food restaurant are customs of each country and letter characters. Thirdly, the theme of mural has correlation with food served in the restaurant and the theme represents major character of the restaurant. Fourthly, there were analogy among the interior space elements such as finishing materials and colors. Only exception was murals in the Western food restaurant which shows contrast in its form with interior space. Fifthly, the physical and visual weight of mural was significant in most of cases. Even if the painting is not physically large and is not visually noticeable, it plays an important role in image formation.

Landscape Design for Masan Robot Land (마산로봇랜드 조경설계)

  • Yoon, Sung-Yung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.3
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    • pp.115-125
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    • 2010
  • A theme park is not just a recreational space for leisure activities, but also a place of storytelling as collected around abstract boundaries called themes. These stories are 'a space that tells the meaning' that the visitor is looking for and the Robot Land space offers robots, humans, and nature. This study is a description of the design strategy and content of the work which was elected as a subject of the subsequent rank negotiation of the Masan Robot Land design contest for the selection of a private contractor. The focus of the plan is, first, the organizational power of each space and the delivery power of a theme for the history of revisits, which might be considered depending on whether or not the theme park has been successful in the visitor's mind. Second, it is to actively use the potential of Masan, which is not only the key hub of the mechanical industry but also has beautiful coastal resources. First, they created a space that can flexibly react depending on the user's desire and the change of form, minimizing environmental damage by using a linear metabolism that can provide an amalgam of the elemental characteristics of robots, humans, and nature as motifs. They introduced a planting plan for the admissions square, an existing forest, slope, vacation spot, the inside of a complex, and Eco Island, etc. by utilizing symbolic meaning and adjusting to the spatial characteristics of each space. In addition, they sought a detailed space by setting up zones tailored to the use and character of the subject area, having exhibitions and education about robots, vacation facilities for lodgers, various recreational and commercial facilities, and space for utopian gardens as themes. They planned Masan Robot Land to be a true cultural space that creates mental richness on the basis of not only the economical effects but also local emotion.

An Analysis on theme interior design in shopping malls in Seoul - Focused on the analysis of Lotte World, Coex Mall, Central City - (서울시 쇼핑몰의 테마디자인 적용에 관한 분석연구 - 롯데월드, 코엑스몰, 센트럴시티의 사례분석을 중심으로 -)

  • 문은미
    • Korean Institute of Interior Design Journal
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    • no.31
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    • pp.3-11
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    • 2002
  • Shopping malls in Seoul become important urban public space where teens and youths as well as the elderly come easily and enjoy thorned environment. This study examines design motifs, structures and effects of theme design of three shopping malls-Lotte World, Coex Mall, and Central City-in Seoul, Korea. The study quotes Lynch`s five image elements-paths, nodes, landmarks, districts, and edges in the shopping malls in order to analyze internal structure of the shopping malls and theme design elements. The theme design of the shopping malls was often used the images of "city parks", "future city", "foreign tourist places", "carnival and festival", and "old towns" to evoke nostalgia of the past and fantasy of the future. The study finds that theme design was emphasized at the area of corridors-path, plazas-nodes and special districts such as movie theater and food courts. The study concludes that theme design in the three shopping malls should consider local(Korean) motifs in design properly and consider educative effects of the design on teens and youths. Thus, theme design of the shopping malls should meet multi-functional roles of the spaces aesthetically and socially, The data and analysis of this study can contribute to improve theme design of shopping malls in Seoul, Korea.ve theme design of shopping malls in Seoul, Korea.