• 제목/요약/키워드: Theme Park

검색결과 515건 처리시간 0.026초

주제공원 이용자의 시장세분화를 위한 충성도의 사용가능성 검토 (An Exploratory Study on the Introduction of Loyalty to Segmentation of Theme Park Users)

    • 한국조경학회지
    • /
    • 제26권1호
    • /
    • pp.1-11
    • /
    • 1998
  • The purpose of this paper is twofold : to identify loyalty applicable to segmentation of theme park users and to find characteristics of the segments. Thetheme park was regarded as a product and Lotte World was regarded as a brand. One hundred thirty five college students were selected by nonprobability sampling for two waves thirty of data collection. Both behavioral and attitudinal dimension of loyalty were measured in the first wave by the proportion of visit of the Lotte World to 3 major theme parks for one year, including the Lotte World, and by calculating the mean score of selected 7 attitudinal items, respectively. After 14 weeks, the same respondents were asked the number of actual visits of the Lotte World. Medians of two dimensions and cluster analyses were utilized to classify the respondents into 4 categories : high, spurious, latent, and low loyalty. Then ANOVA and $$\chi$^2$ test of independence were conducted to find the difference in intention to visit the Lotte World and actual visitation of it among groups. Only intention was significantly different by the group and the mean score of intention was highest in the high loyalty group. Although no statistical difference was found in actual visitation among groups, the theory of planned behavior provided a theoretical support to conclude that the loyalty is a useful variable for segmentation of theme park users because intention is an antecedent variable to the behavior. Discriminant analyses showed that characteristics of each loyalty group can be differentiated by motivations and constraints. When median was a group classification criterion, 73.2 percent of high loyalty group was correctly classified. A few comments were suggested on data collection, and inclusion of new discriminant variables was discussed for the future research.

  • PDF

주제공원 이용자들의 선택행동 연구 -Constraints-Induced Conjoint Choice Model의 적용- (A Study on the Theme Park Users' Choice behavior -Application of Constraints-Induced Conjoint Choice Model-)

  • 홍성권;이용훈
    • 한국조경학회지
    • /
    • 제28권2호
    • /
    • pp.18-27
    • /
    • 2000
  • The importance of constraints has been one of major issues in recreation for prediction of choice behavior; however, traditional conjoint choice model did not consider the effects of these variables or fail to integrate them into choice model adequately. The purposes of this research are (a) to estimate the effects of constraints in theme park choice behavior by the constraints-induced conjoint choice model, and (b) to test additional explanatory power of the additional constraints in this suggested model against the more parsimonious traditional model. A leading polling agency was employed to select respondents. Both alternative generating and choice set generating fractional factorial design were conducted to meet the necessary and sufficient conditions for calibration of the constraints-induced conjoint choice model. Th alternative-specific model was calibrated. The log-likelihood ratio test revealed that suggested model was accepted in the favor of the traditional model, and the goodness-of-fit($\rho$$^2$) of suggested and traditional model was 0.48427 and 0.47950, respectively. There was no difference between traditional and suggested model in estimates of attribute levels of car and shuttle bus because alternatives were created to estimate the effects of constraints independently from mode related variables. Most parameters values of constraints had the expected sign and magnitude: the results reflected the characteristics of the theme parks, such as abundance of natural attractions and poor accessibility in Everland, location of major fun rides indoor in Lotte World, city park like characteristics of Dream Land, and traffic jams in Seoul. Instead of the multinomial logit model, the nested logit model is recommended for future researches because this model more reasonably reflects the real decision-making process in park choice. Development of new methodology too integrate this hierarchical decision-making into choice model is anticipated.

  • PDF

테마파크 에버랜드의 혁신시스템 (Innovation System of a Theme Park: A Case Study of Everland in Yongin, Korea)

  • 최정수
    • 한국경제지리학회지
    • /
    • 제5권2호
    • /
    • pp.277-291
    • /
    • 2002
  • 본 연구는 우리나라의 대표적 테마파크인 에버랜드의 혁신시스템의 실태 및 혁신장애를 분석하여 앞으로의 발전방향을 제시하였다. 에버랜드의 혁신 네트워크는 기업내 그리고 고객, 공급자 네트워크는 비교적 강하나, 경쟁자 및 대학과의 네트워크는 약하다. 기업내에는 혁신정보 네트워크가 구축되어 있으나, 그 상호학습 수준은 낮아 정보교환의 부족, 매개기관의 네트워크 부족, 연구와 실제 운영간의 갭 등의 혁신장애가 발생한다. 이의 극복을 위해서는 협력과 신뢰 등의 사회자본을 축적시켜 에버랜드는 기업내 혁신원천들과의 네트워크를 강화시키고, 이를 외부로 확산시켜 지역혁신시스템으로 확대 구축하여야 한다. 나아가 이를 통하여 기업내와 지역내의 혁신주체들간의 집단적 상호학습과 혁신창출의 과정을 통해 지역과 에버랜드 양자가 하나의 학습지역화가 되어야 한다.

  • PDF

테마파크에서의 체험요소가 방문객 몰입과 행동의도에 미치는 영향 (The Impact of Customer Experience on Customer Commitment and Behavioral Intention in Theme Park)

  • 이신전;펑펑
    • 한국콘텐츠학회논문지
    • /
    • 제15권6호
    • /
    • pp.499-508
    • /
    • 2015
  • 본 연구는 Pine and Gilmore가 제안한 엔터테인먼트 체험, 현실도피 체험, 미적 체험, 교육체험인 4가지 체험영역을 바탕으로 테마파크 방문객의 몰입에 어떤 영향을 미치는지, 그리고 몰입경험이 테마파크 재방문 및 구전의도에 어떠한 영향을 미치는지 살펴보고자 한다. 실증분석을 위해 테마파크를 방문한 고객을 대상으로 설문조사를 실시하였다. 연구가설을 검증하기 위해 SPSS 18.0과 AMOS 18.0 프로그램을 활용하여 통계분석을 실시하였다. 연구결과를 요약하면 다음과 같다. 첫째, 테마파크 내 미적 체험요소, 교육 체험요소, 엔터테인먼트 체험요소, 현실도피체험요소는 방문객의 몰입에 영향을 미치고 있었다. 둘째, 체험에 대한 방문객의 몰입경험이 증가할수록 재방문/구전의도에 긍정적 영향을 미치는 것으로 나타났다. 셋째, 체험요소는 몰입을 통해 재방문/구전의도에 간접적인 영향을 미치고 있었다. 이런 연구결과를 바탕으로 테마파크가 일회성 방문이 아닌 재방문객을 꾸준히 유치하기 위해서는 테마파크에서의 체험의 극대화를 통한 방문객의 몰입도 제고에 더욱 신경 써야 함을 알 수 있다.

예산군 농업.농촌 테마공원 계획 (A Planning for Agricultural.Rural Communities Theme Park in Yesan County)

  • 이경진;송병화
    • 농촌계획
    • /
    • 제15권1호
    • /
    • pp.89-99
    • /
    • 2009
  • I wish to establish Kwang-shi Han-woo agriculture theme park furtherance plan that take advantage of unique area resource of homebred cattle meat sale restaurant of the Chungchong-namdo Yesan County Kwang-Shi Ran-woo village. Improve regional income that develops Kwang-shi Ran-woo area that is made up a rest and experience space that escapes in sightseeing of Ran-woo meat putting first that is food, and contribute in economy activation by promotes City-Farm exchange, and is behind present, and is expected that contributes in farm village area activation that is stagnated Ran-woo specialization area of whole country scale. Kwang-shi Han-woo agriculture-farm village theme park plan is thought that active participation of thorough environmental protection and local resident is necessary condition as plan that take advantage of peculiar latency resource of area. In plan process, reflected various opinion of local resident representatives to space but there is a little insufficient page, and sees that also thorough environment analysis should be preceded. Hereafter, see that correction' repletion need a little through thorough grasping of latency resource that put together thorough natural environment investigation. in Yesan County with analysis at final design step. But, see that plan of theme park that take advantage of characteristic resource in farm village, especially situation of Ran-woo farmhouses that is suffering now difficulty as plan that do appropriateness of city in area activation and economical income guarantee side of farmhouse inhabitants.

테마관광농원의 합리적인 경영모형설정 연구 (A Study of Establishing the Rationable Theme Park Farm Model of Rural Tourism)

  • 이상영
    • 한국지역사회생활과학회지
    • /
    • 제17권3호
    • /
    • pp.133-142
    • /
    • 2006
  • As theme park farms, which attract noticeably low interest from the government have gained their own managerial skills for a long time, we can now and many successful cases, This study showed there were four types of tourism villages; those that were experienced in the harvesting and sale of agricultural products, farm sleeping, recreational and leisure, and food. 1 also suggested the successful management model according to each type. The results show the recreational and leisure type had the highest annual income out of all four groups. The total income of recreational and leisure type villages were 260,000 thousand won which is more when compared to 110,000 thousand won for sleeping, 60,000 thousand won (or food, and 40,000 thousand won for harvesting agricultural products. The ratios of capital productivity (net income/invest) were 12.4 for recreation and leisure, 7.7 for food, 6.9 for farm stay, and 2.89 for harvesting. 1 suggest that farm managers should be satisfied with farm management and the priority of improving farm management should focus on the development of specific products within each farm.

  • PDF

분장 체험을 활용한 테마파크 만족도, 충성도, 재방문의도에 관한 연구 - 에버랜드 중심으로 - (The satisfaction of the theme park using the makeup experience - In the center of Everland -)

  • 조예원;이영주
    • 한국의상디자인학회지
    • /
    • 제21권3호
    • /
    • pp.55-66
    • /
    • 2019
  • The makeup experience service in a theme park was analyzed for the study on the makeup service using experiential marketing based on recent consumer experience. The results of the study showed that the utilization, marketing effect, and lifestyle in makeup service at the Experiential marketing are analyzed. In other words, according to the variables, the purpose of this study is to the effect on the satisfaction, loyalty, and Intent to revisit. In this study, in order to achieve this, literature research and Empirical study on the same time. In literature review, Theories and previous studies were considered which are about experience marketing, lifestyle, makeup service, loyalty, satisfaction, and the intent to revisit. Then, a research model and a hypothesis were established. In empirical study, Based on this, it was applied to the makeup service in a theme park and verified through analysis methods such as frequency analysis, reliability verification, factor analysis, and structural equation modeling. The results showed that experience marketing and lifestyle had a significant influence on satisfaction, loyalty, and return visit intention. Based on this research, the makeup service using experience marketing would be hopefully more practical as a typical culture content marketing.