• Title/Summary/Keyword: The five senses

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Development of a Virtual Reality Glove Improvement Algorithm for Immersive Virtual Reality contents (몰입형 가상현실 콘텐츠를 위한 가상현실 글러브 개선 알고리즘 개발)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.6
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    • pp.807-812
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    • 2021
  • In order to be able to interact with the user to experience it as if it were real in virtual reality contents, input/output devices that make them feel the five senses of humans are required . In virtual reality (VR), devices that stimulate sight and hearing are the most representative. For a more realistic experience, suits and gloves that stimulate the sense of touch have recently been released, but there are not many cases applied to actual contents due to the limitation of device . In this paper, we analyze a virtual reality glove that can detect hand movement and touch in a virtual world. Based on the analysis, we propose an algorithm that can sense the intensity of collision with a VR object by tactile sense by improving the UI/UX using the vibration of the feedback method used in the existing virtual reality glove. In addition, the system implemented by the algorithm is applied to an actual case.

Analysis on Preferred Element on Constructing Creative Play Space Design (창의적 놀이 공간 구축을 위한 디자인 선호 요소 분석)

  • Han, Hyun-Suk
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.389-396
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    • 2020
  • The purpose of this study is to investigate the various perspectives that children can provide by utilizing specific physical spaces for play, and to study how to effectively apply them to surrounding spaces and environments. AHP was used to analyze the preferred elements for effectively designing a play area. The main keywords were derived through case studies of various domestic and foreign play space designs, and each keyword was grouped and a keyword of a higher concept was derived. The results of the comparison of 14 keywords that were finally drawn using AHP for each element were used to derive the priority for the preferred elements. As a result, preference was derived in the order of "Openness", "Safety", and "Diversity" in the morphological properties of the play space, and "Adventure", "Five senses elements", "Visual elements" and "Interactivity" in the content properties of the play space.

A Study on Emotional Characteristics expressed in Toyo Ito's Design Works (이토 도요 공간 디자인에 나타난 감성적 표현 특성에 관한 연구)

  • Park, Su-Jeong;Suh, Swoo-Kyung;Oh, Young-Keun
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.69-74
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    • 2005
  • Despite the advancement of knowledge and techniques, architectural design has been developed by similar method and science as the logical tool since the development of Le Corbusier's 'module'. However, in the new millenium emotional design has become a key issue and today is the turning point regarding new method for designing human space. While architecture discipline of the West focused on logic, Japan based its origin in eastern discipline has developed a unique design concept called 'metabolism' and advanced it very effectively. Since its development of the unique concept, Toyo Ito has become one of the most Influential architect in and out of Japan who devoted his design career in developing new space concept. This study is specifically focused on Ito's project by finding characteristics of his projects and analyze emotional design factors by using 5 analytical tool - experiencing the space, five senses, landmark, sequence, and scale. Ito's work between 2000-2004, such as Sendai Mediatheque, showed more visible sign of emotional design characteristics compared to the works done in 1990's. Because of the analytical studies researching those emotional design characteristics and methods, the future advancement in new space design will be possible with great success. The result proves that continuing proper analysis and research in design method will assist in approaching new space design method into more advanced realm in very efficient time period with more definite design elements to accomodate and fulfill human needs in given space.

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The Effects of Forest Experience Activities on Promoting Children's Community Spirit (숲 체험 활동이 유아의 공동체 의식함양에 미치는 효과)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.494-501
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    • 2020
  • This study is aimed at exploring the effects of forest experience activities on promoting children's community spirit. To achieve this, a pre-post survey was empirically carried out with 40 children at Kindergarten A in the city of Chungnam. The comprehensive findings showed a significant difference between the experimental group, which had forest experience activities, and the control group, which had outdoor activities based on the existing Nuri curriculum. Based on a pre-test for intimacy, emotion, mutual public awareness, and participation consciousness as sub-factors of community spirit, which adopted all the research hypotheses, the results suggest that the forest kindergarten will become an educational place for children. Consequently, personality education using nature in forest kindergartens can become an excellent goal, helping to boost the development of children's sensitivity and emotional stability through awakening the five senses; building up self-awareness, self-reliance, and trust; learning consideration and respect for others; and developing positive attitudes, sociality, potential, imagination, and creativity through forest activities with their peers.

Influence of Police Officer's Networking on Humint Application (경찰관의 인적네트워크수준이 휴민트를 이용한 경찰활동에 미치는 영향)

  • Shin, Jae-Hun;Kim, Sang-Woon
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.606-613
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    • 2018
  • The purpose of this study is to investigate on Humint, one of the intelligence activity conducted by police officer to prevent the possibility of crime in advance and to handle crime in short time. Also, this study aims to identify how interpersonal relationship of police influences Humint acquisition in order to find out the influence of Humint on actual policy activity. For completion, this study conducted survey on current police officer and developed the study based on these data. Humint refers to information acquired by contact between people and to information acquired by intangible contact. Humint, the intangible information, is delivered fast and identifies the other's hidden intention. Humint also approaches inaccessible information and has strength of acquiring information based on five senses instead of using machine. Humint plays vital role in human relations. The investigation on the influence of level, trust, and range of human relations on Humint application demonstrated that people with wide human relations applied Humint effectively on identifying trend. Also, people with wide range of human relations used Humint effectively when utilizing information to handle the crime.

A study on the Yeon-Am's observation of natural objects and writing: Centered on Yeon-Am's "Yorha Ilgi" travels (연암의 자연 사물 관찰과 글쓰기 양상 분석 연구: 연암 박지원의 "열하일기" 여행기를 중심으로)

  • Kim, Da Won
    • Journal of the Korean Geographical Society
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    • v.49 no.5
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    • pp.716-727
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    • 2014
  • Yeon-Am's observation of natural objects will be able to contribute to the cultivation of the observation skills. In this study, I analysed Yeon-Am's observation skills in the book "Yorha Ilgi". Yeon-Am's observation skills are as follows. First, Yeon-Am observed a specific and detailed. Second, Yeon-Am was examined by utilizing the five senses and presented its risks and limitations. Third, Yeon-Am observed with the equality between man and nature and looked at the same level of human and nature. Fourth, Yeon-Am expressed those observed by utilizing the shaping techniques vividly. Fifth, Yeon-Am found a variety of features by a variety of perspectives. The orgin of Yeon-Am's writing is based on specific and detailed observations of the natural objects, joining nature, shaping techniques and diversity in perspective.

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A case study of digital intermediate space designed - The focus on the consumer community - (디지털 매개공간 유형에 관한 사례 연구 - 수용자 커뮤니티를 중심으로 -)

  • 서동진;임종훈
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.281-288
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    • 2001
  • It shows 21st century as a networking society that is moving up the concept of global town and being industrialized with regional and personal connections. Individual's original idea and variety of 21th century may be respected by such environmental change, and age (Literary, human axis, technology axis, nature axis, kaining farming axis are central keyword) of culture that cultural capacity of individual becomes important fetters that create added value is forecasted to become. The moaning for space that is unemployment enemy by change of conceptional environment about cultural life and agreeable quality of life by development of Information-Communication technology may be required newly. As it does interaction along with development of science technique and Information-Communication technology, the future environment of various that complex! Is predicted to form network environment (existence space, cyberspace) newly. Human central interest is risen in technology balance hereupon, and these characteristic escaped in physical system that do with functional special quality and require human central and sensitive interaction. First, if examine about phenomenon by Digitize and chance aspect that is risen in 21th century, Digitize is time that action occurs fusion Tuesday that is various and Blur phenomenon of city·space, and the period to collapse the border between several individual. Second, importance more than man-centered and sensitive aspect of functional physical system is risen by digital age with development of technology medium, and as the five digital senses showed up, it suggests a sensual of the times and therefore the interest and direction get set up for the sensual sides of consumers. Third, special quality is, medium enemy by that digital space connotes meaning disk floret, variability, transparency, space red of extensity etc.. to burn and is digitalised, can be risen by symbolic, original individualities and emotional communication's the importance is required sensitivity enemy who is sympathy horn by fusion anger of individual. Technology of new media may open direction of new communication through interface that did not enjoy so far is going to supply new means that can express own to human

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A Multi-tier Based Lying Posture Discrimination Algorithm Using Lattice Type Pressure Sensors Allocation (격자형 압력 센서 배치 구조를 이용한 다층 기반 누운 자세 판별 알고리즘)

  • Cho, Min Jae;Hong, Youn-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.6
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    • pp.402-409
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    • 2019
  • Patients with dementia or elderly patients who can not move at all by themselves are at a high risk of falls and bedsore due to lack of caregivers. In this paper, to solve this problem, we propose an algorithm to determine the patient's lying postures by discriminating the main body parts such as head, shoulders, and hips based on the pressure intensity sensed at regular intervals. A smart mat with a lattice structure in which a pressure sensor is arranged so that the body part can be discriminated irrespective of the physical characteristics has been implemented. It consists of two modules of $7{\times}7$ array size. Each module consists of 49 FSR-406 sensors and independently senses pressure. For each module, the body part corresponding to the upper body or the lower body is sequentially discriminated by using a pressure distribution such as a cumulative pressure sum using a filter. The proposed algorithm can identify five lying positions by examining the inclusion relationship between body parts belonging to layer-1 such as head, shoulder, and hip area.

Convergence of Art and Technology: Based on E.A.T.'s Periodic Background and Characteristics of Works (예술과 기술의 융합: E.A.T.의 시대적 배경과 작품 특성을 중심으로)

  • Zhang, Cheng;Um, Myoung-Yong
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.477-489
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    • 2019
  • Recently, interdisciplinary studies have been receiving attention. Interdisciplinary research, especially in arts and technology, is a very interesting issue. E.A.T. was founded in New York in 1966 by artists and engineers. Based on the E.A.T. case, this study analyzed the period background in which art and technology could be converged, and the characteristics of E.A.T. works. The analysis results of the period background revealed that five factors influenced the organization and development of E.A.T.. Economic factors, artistic factors, technical factors, educational factors, and sponsored cultural factors influenced the convergence of art and technology. E.A.T. works collaborated by artists and engineers generally had three characteristics. Convergence across various fields, multi-sensitivity utilizing different senses, and interaction between the environment and humans appeared in E.A.T. works. This study provides meaningful implications for both artists and engineers who wish to overcome the limitations of artistic expression and develop new technology.

A Study on Interactive Talking Companion Doll Robot System Using Big Data for the Elderly Living Alone (빅데이터를 이용한 독거노인 돌봄 AI 대화형 말동무 아가야(AGAYA) 로봇 시스템에 관한 연구)

  • Song, Moon-Sun
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.305-318
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    • 2022
  • We focused on the care effectiveness of the interactive AI robots. developed an AI toy robot called 'Agaya' to contribute to personalization with more human-centered care. First, by applying P-TTS technology, you can maximize intimacy by autonomously selecting the voice of the person you want to hear. Second, it is possible to heal in your own way with good memory storage and bring back memory function. Third, by having five senses of the role of eyes, nose, mouth, ears, and hands, seeking better personalised services. Fourth, it attempted to develop technologies such as warm temperature maintenance, aroma, sterilization and fine dust removal, convenient charging method. These skills will expand the effective use of interactive robots by elderly people and contribute to building a positive image of the elderly who can plan the remaining old age productively and independently