• 제목/요약/키워드: The Designed World

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가상세계와 현실세계 사이의 정보전달자에 관한 연구 (Study on a Connector between Virtual World and Real World)

  • Hyungjun Seo;Park, Jae-Hee;Heedong Ko
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2003년도 춘계학술대회 논문집
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    • pp.65-69
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    • 2003
  • The concept of connector is introduced as mediator between virtual environment and real environment. A connector has interest on usefulness in real world while previous interfaces of virtual reality system have focus on virtual world. A functional connector among connectors gives solution if disorientation problem in virtual environment and helps user to take out the knowledge experienced through virtual reality system in real environment. An example of a functional connector is designed and developed. Evaluation of designed and developed. Evaluation of connector will be executed later.

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작업장이 제한된 블럭세계에 대한 계획자 (A Planner for the Limited Table-Capacity Blocks World)

  • 심동희;황종선
    • 전자공학회논문지B
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    • 제31B권8호
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    • pp.192-200
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    • 1994
  • Gupta defined deadlocks in the blocks world and proved that decision making problem in the blocks world is NP-Complete. The types of deadlocks are classified and the properties of deadlocks are analyzed in this paper. The heuristic planner algorithm for the limited table-capacity blocks world using both the inverse position of the block and properties of deadlocks is designed and its performance is also evaluated.

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Satellite Ground Track Display on a Digitized World Map for the KOMPSAT-2 Mission Operations

  • Lee, Byoung-Sun;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.246-249
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    • 2005
  • Satellite ground track display computer program is designed and implemented for the KOMPSAT-2 mission operations. Digitized world map and detailed Korean map is realized with zoom and pan capability. The program supports real-time ground trace and off-line satellite image planning on the world map. Satellite mission timeline is also displayed with the satellite ground track for the visualized mission operations. In this paper, the satellite ground track display is described in the aspect of the functional requirements, design, and implementation.

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서울월드컵경기장 구조설계 (Structural Desingn of the Seoul World Cup Stadium)

  • 이문곤
    • 기술사
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    • 제34권5호
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    • pp.25-28
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    • 2001
  • The Seoul World-Cup Stadium is a representative stadium of Korea that 2002 Korea-Japan World-Cup will be held in. It is designed for structural safety, economical efficiency during the construction, easy maintenance, and the utilization after the festival. Also, it is considered that this stadium has sufficient safety against the earthquake, wind, and snow through 3-dimensional dynamic analysis. In addition, We hope that 2002 Korea-Japan World-Cup gets great success.

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3차원 아바타가 소비자 신뢰 및 구매의도에 미치는 영향에 관한 실증연구 : 세컨드라이프를 중심으로 (An Empirical Study Approach to Investigating Impact of 3D Avatars on Customer Trust and Purchase Intention : Second Life Environment)

  • 이건창;이근영;채성욱;서영욱
    • 지식경영연구
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    • 제9권4호
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    • pp.91-112
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    • 2008
  • Recently, the virtual world where avatars are playing crucial roles in connecting users with each other receives much attention from practioners as well as academicians. Especially, Second Life is one of the most prevailing website where 3-D avatars can be easily designed in line with for users' personal tastes. However, there are no studies showing how the selling agents designed in 3-D avatars can affect customer trust and purchase intention in the context of virtual world. This study is concerned with suggesting the empirical results to fill in the research void like this. Results reveal that the proposed hypotheses are proven with statistical significance.

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서울월드컵경기장 지붕구조물 설계와 시공 (The Roof Canopy for Seoul World Cup Stadium)

  • 문석용;;김형영
    • 기술사
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    • 제34권5호
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    • pp.29-33
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    • 2001
  • This paper summarizes the design and construction of the roof canopy structure for the SEOUL 2002 World Cup Main Stadium with a design inspired by Korean traditional beauty emphasizing images of the Pangpae kite. The stadium has also been designed for maximization of its post-World Cup utility to be used on as every basis by the citizens. The stadium canopy is a unique spatial network of truss members with a tensile membrane roof suspended from 16 masts. The canopy covers 40,950 ㎡. which is clad with a pre-stressed tensile membrane of PTFE coated fiberglass fabric and the glass.

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가상세계에서 3차원 아바타 판매원이 소비자 온라인 구매 행위에 미치는 영향에 관한 실증연구 : 신뢰전이를 중심으로 (Empirical Analysis of the Effect of 3D Avatars on Consumer's Online Purchasing Behavior in Virtual World : Emphasis on Trust Transference)

  • 채성욱;이건창;이근영
    • 지식경영연구
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    • 제10권3호
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    • pp.153-173
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    • 2009
  • Virtual world typically characterized by Second Life (www.secondlife.com) has been successfully drawing a great deal of potential users all around the world. Attention towards 3D avartars has been increasing exponentially especially in the electronic commerce world. 3D avatars have firm position in the virtual world. This study is launched to explore this research void in which trust transference from 3D-avatars-sales representative to customers purchase intention will be especially analyzed on. To perform experiments, a research model was built in a form of path analysis. Two types of 3D avatars were designed and implemented-at-tractive type and professional type. Questionnaire survey was adopted, and empirical analysis results were obtained from the research model. Results reveal that the proposed hypotheses are proven with statistical significance.

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