• Title/Summary/Keyword: Texture window

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Application of Texture Feature Analysis Algorithm used the Statistical Characteristics in the Computed Tomography (CT): A base on the Hepatocellular Carcinoma (HCC) (전산화단층촬영 영상에서 통계적 특징을 이용한 질감특징분석 알고리즘의 적용: 간세포암 중심으로)

  • Yoo, Jueun;Jun, Taesung;Kwon, Jina;Jeong, Juyoung;Im, Inchul;Lee, Jaeseung;Park, Hyonghu;Kwak, Byungjoon;Yu, Yunsik
    • Journal of the Korean Society of Radiology
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    • v.7 no.1
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    • pp.9-15
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    • 2013
  • In this study, texture feature analysis (TFA) algorithm to automatic recognition of liver disease suggests by utilizing computed tomography (CT), by applying the algorithm computer-aided diagnosis (CAD) of hepatocellular carcinoma (HCC) design. Proposed the performance of each algorithm was to comparison and evaluation. In the HCC image, set up region of analysis (ROA, window size was $40{\times}40$ pixels) and by calculating the figures for TFA algorithm of the six parameters (average gray level, average contrast, measure of smoothness, skewness, measure of uniformity, entropy) HCC recognition rate were calculated. As a result, TFA was found to be significant as a measure of HCC recognition rate. Measure of uniformity was the most recognition. Average contrast, measure of smoothness, and skewness were relatively high, and average gray level, entropy showed a relatively low recognition rate of the parameters. In this regard, showed high recognition algorithms (a maximum of 97.14%, a minimum of 82.86%) use the determining HCC imaging lesions and assist early diagnosis of clinic. If this use to therapy, the diagnostic efficiency of clinical early diagnosis better than before. Later, after add the effective and quantitative analysis, criteria research for generalized of disease recognition is needed to be considered.

A 2D / 3D Map Modeling of Indoor Environment (실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법)

  • Jo, Sang-Woo;Park, Jin-Woo;Kwon, Yong-Moo;Ahn, Sang-Chul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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An Improved Remote Sensing Image Fusion Algorithm Based on IHS Transformation

  • Deng, Chao;Wang, Zhi-heng;Li, Xing-wang;Li, Hui-na;Cavalcante, Charles Casimiro
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.3
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    • pp.1633-1649
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    • 2017
  • In remote sensing image processing, the traditional fusion algorithm is based on the Intensity-Hue-Saturation (IHS) transformation. This method does not take into account the texture or spectrum information, spatial resolution and statistical information of the photos adequately, which leads to spectrum distortion of the image. Although traditional solutions in such application combine manifold methods, the fusion procedure is rather complicated and not suitable for practical operation. In this paper, an improved IHS transformation fusion algorithm based on the local variance weighting scheme is proposed for remote sensing images. In our proposal, firstly, the local variance of the SPOT (which comes from French "Systeme Probatoire d'Observation dela Tarre" and means "earth observing system") image is calculated by using different sliding windows. The optimal window size is then selected with the images being normalized with the optimal window local variance. Secondly, the power exponent is chosen as the mapping function, and the local variance is used to obtain the weight of the I component and match SPOT images. Then we obtain the I' component with the weight, the I component and the matched SPOT images. Finally, the final fusion image is obtained by the inverse Intensity-Hue-Saturation transformation of the I', H and S components. The proposed algorithm has been tested and compared with some other image fusion methods well known in the literature. Simulation result indicates that the proposed algorithm could obtain a superior fused image based on quantitative fusion evaluation indices.

A Study on the composition factors for making-up Urban image -with special reference to the facade and sign (도시환경 이미지 조성을 위한 구성요소에 관한 연구 -Facade와 Sign(옥외광고물)을 중심으로-)

  • 우영희
    • Archives of design research
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    • v.13 no.2
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    • pp.133-143
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    • 2000
  • Recently there are increasing demands for establishing its peculiar city image in Korea. In establishing a urban image, streetscapes of various functional regions in city have very important roles. And many streetscape were designed and are under design for that purpose. There are many factors involved in the image-generation of streetscape, and the facade is one of the most important factors. In this study, we surveyed many factors in the city-regions of various functions to find out desirable characteristics of facade for each region. And we are going to use there findings as a basic data in the future streetscape design. We selected traditional region(Insadong, Chongro-gu, Seoul), apartment-type residential region (Apkujung-dong, Kangnam-gu, Seoul), and newly developed-downtown (Dunsan-dong, Seo-gu, Daejun) as streetscapes of various functions for facade study. Texture, color, form, size, structure and location of the following facade components were surveyed and analyzed. The surveyed components were window, entrance, equipment, signboard, show window.

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Content-based image retrieval using region-based image querying (영역 기반의 영상 질의를 이용한 내용 기반 영상 검색)

  • Kim, Nac-Woo;Song, Ho-Young;Kim, Bong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10C
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    • pp.990-999
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    • 2007
  • In this paper, we propose the region-based image retrieval method using JSEG which is a method for unsupervised segmentation of color-texture regions. JSEG is an algorithm that discretizes an image by color classification, makes the J-image by applying a region to window mask, and then segments the image by using a region growing and merging. The segmented image from JSEG is given to a user as the query image, and a user can select a few segmented regions as the query region. After finding the MBR of regions selected by user query and generating the multiple window masks based on the center point of MBR, we extract the feature vectors from selected regions. We use the accumulated histogram as the global descriptor for performance comparison of extracted feature vectors in each method. Our approach fast and accurately supplies the relevant images for the given query, as the feature vectors extracted from specific regions and global regions are simultaneously applied to image retrieval. Experimental evidence suggests that our algorithm outperforms the recent image-based methods for image indexing and retrieval.

Real-time Disparity Acquisition Algorithm from Stereoscopic Image and its Hardware Implementation (스테레오 영상으로부터의 실시간 변이정보 획득 알고리듬 및 하드웨어 구현)

  • Shin, Wan-Soo;Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11C
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    • pp.1029-1039
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    • 2009
  • In this paper, the existing disparity aquisition algorithms were analyzed, on the bases of which a disparity generation technique that is superior in accuracy to the generation time was proposed. Basically it uses a pixel-by-pixel motion estimation technique. It has a merit of possibility of a high-speed operation. But the motion estimation technique has a disadvantage of lower accuracy because it depends on the similarity of the matching window regardless of the distribution characteristics of the texture in an image. Therefore, an enhanced technique to increase the accuracy of the disparity is required. This paper introduced a variable-sized window matching technique for this requirement. By the proposed technique, high accuracies could be obtained at the homogeneous regions and the object edges. A hardware to generate disparity image was designed, which was optimized to the processing speed so that a high throughput is possible. The hardware was designed by Verilog-HDL and synthesized using Hynix $0.35{\mu}m$ CMOS cell library. The designed hardware was operated stably at 120MHz using Cadence NC-VerilogTM and could process 15 frames per second at this clock frequency.

The Plan Method for Residents in Townhouse Focused on the Communicational Viewpoint with Nature (자연과의 소통적 관점에서 본 타운하우스에서 거주자 치유를 위한 계획방법)

  • Park, In-Ji;Seo, Ji-Eun
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.13-23
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    • 2017
  • The purpose of this study is to analyze the expression method according to the planning of townhouse and the healing method that affects residents for communicating with natural environment, in order to propose resident-focused communication with nature for healing. The results are as follows. First, the expression of nature elements can be divided into 'direct' and 'indirect' and healing effects through nature can be divided into 'body' and 'psychology'. The healing method of residents through nature was classified into physical and psychological healing through openness, familiarity, comfort, and stability. Second, as an expression method according to townhouse planning, the arrangement plan induced active communication with nature through the arrangement according to topography and a common garden. In terms of construction plan, a bigger window or door than that of other residential spaces was installed on a wall, ceiling or opening to directly bring the nature of outside visually for more communication. Third, with regard to healing methods of townhouse, 'openness' which reduces depression and increases self-esteem, expands the view of residents. 'Familiarity', the healing method that can relieve the fatigue of eyes and bring psychological warmth and comfort, makes us feel familiar through the pattern and texture of woods and stones that are natural materials. 'Comfort' which heals residents by creating an outside space and bringing the nature elements through a huge window can provide psychological healing such as eased tension in daily life as well as physical healing such as vitamin D synthesis and the recovery of physiological function. Also, 'Stability' gives a comfortable feeling by applying the colors of finishing materials inside or seeing the colors of surrounding nature as it is through big windows. Finally, in order to support the results of this study more objectively, a follow-up study conducting a survey on the residents of townhouse is needed.

$Y_2O_3$ single buffer layer deposition using DC reactive sputtering for the superconducting coated conductor (DC reactive sputtering 증착법을 이용한 초전도테이프의 $Y_2O_3$ 단일완충층 증착)

  • Kim, Ho-Sup;Ko, Rock-Kil;Oh, Sang-Soo;Kim, Tae-Hyung;Song, Kyu-Jeong;Ha, Hong-Soo;Yang, Ju-Saeng;Park, Yu-Mi
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2005.07a
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    • pp.52-53
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    • 2005
  • $Y_2O_3$ film was directly deposited on Ni-3at%W substrate using DC reactive sputtering technique. Metallic yttrium was used for DC sputtering target and water vapor was used for oxidizing the deposited metallic Yttrium atoms on the substrate. The window of the water vapor turned out to be broad. The minimum partial pressure of water vapor was determined by sufficient oxidation of the $Y_2O_3$ film, and the maximum partial pressure of water vapor was determined by the non-oxidation of the target surface. As the sputtering power was increased, The deposition rate increased without narrowing the window. The fabricated $Y_2O_3$ films showed good texture qualities and surface morphologies. The YBCO film deposited directly on the $Y_2O_3$ buffered Ni-3at%W substrate showed $T_c$, $I_c$ (77 K, self field), and $J_c$ (77 K, self field) of 89 K, 64 A/cm and 1.l $MA/cm^2$, respectively.

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Plants Disease Phenotyping using Quinary Patterns as Texture Descriptor

  • Ahmad, Wakeel;Shah, S.M. Adnan;Irtaza, Aun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.8
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    • pp.3312-3327
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    • 2020
  • Plant diseases are a significant yield and quality constraint for farmers around the world due to their severe impact on agricultural productivity. Such losses can have a substantial impact on the economy which causes a reduction in farmer's income and higher prices for consumers. Further, it may also result in a severe shortage of food ensuing violent hunger and starvation, especially, in less-developed countries where access to disease prevention methods is limited. This research presents an investigation of Directional Local Quinary Patterns (DLQP) as a feature descriptor for plants leaf disease detection and Support Vector Machine (SVM) as a classifier. The DLQP as a feature descriptor is specifically the first time being used for disease detection in horticulture. DLQP provides directional edge information attending the reference pixel with its neighboring pixel value by involving computation of their grey-level difference based on quinary value (-2, -1, 0, 1, 2) in 0°, 45°, 90°, and 135° directions of selected window of plant leaf image. To assess the robustness of DLQP as a texture descriptor we used a research-oriented Plant Village dataset of Tomato plant (3,900 leaf images) comprising of 6 diseased classes, Potato plant (1,526 leaf images) and Apple plant (2,600 leaf images) comprising of 3 diseased classes. The accuracies of 95.6%, 96.2% and 97.8% for the above-mentioned crops, respectively, were achieved which are higher in comparison with classification on the same dataset using other standard feature descriptors like Local Binary Pattern (LBP) and Local Ternary Patterns (LTP). Further, the effectiveness of the proposed method is proven by comparing it with existing algorithms for plant disease phenotyping.

Implementing a set of Direct3D Functions on OpenGL (OpenGL을 이용한 Direct3D 기능의 구현)

  • Do, Joo-Young;Baek, Nak-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.19-27
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    • 2011
  • In this paper, we present an emulation library for the essential features and their API function calls provided by Direct3D, the most actively used API for computer game-related application programs on the MS-Windows-based desktop's, with OpenGL library in the Linux environment. In typical Linux-based systems, only the X window system and OpenGL graphics library are available. There are lots of needs for this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these systems. Through carefully selecting the essential API functions from the DirectX version 9.0, we obtained the prototype implementation of that emulation library, to finally get the final full-scale DirectX implementation. Our implementation currently covers 3D coordinate transformations, light and material processing, texture mapping, simple animation features and more. We showed its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character animation on our implementation.