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A Study on the Expression of Numerical Data by the KAS Multimedia Tool (멀티미디어 저작도구 카스에 의한 수치데이터 표현에 관한 연구)

  • 김상호;이영욱
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.3
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    • pp.1-7
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    • 1999
  • This study is to design and implement the synthetic courseware that covers repeating learning, individual teaching, and effective teaching-learning games by using multimedia authoring tool KAS for numerical data of computer science which is especially a little boring and difficult to understand through blackboard-based lesson for senior high school students. It also overcomes the drawbacks of the existing CAI focused on text and image by combining various kinds of media like image, animation and sound effects. Animation of numerical data in the fields of radix conversion makes it possible for learners to check the individual learning process and visual interest. So it comes to increase the effectiveness of learning. Whenever each chapter is finished. learners' understanding can be evaluated by formative test. Applicability test of the developed CAI in Eumsung Senior High School. is statistically evaluated as more effective than that of the blackboard-based lesson.

A Study on the configuration of Hangul Concrete Poetry in the typographic point of view (타이포그래피적 관점에서 본 한글구체시의 조형성에 관한 연구 -고원의 한글구체시를 중심으로-)

  • 이민영
    • Archives of design research
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    • v.15 no.3
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    • pp.259-270
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    • 2002
  • In 1995, When people read a poem, the image that a poet intends to convey to readers shows in various colors according to the status of their emotion. Poetry is a bridge as well as a text, which connects this world and the poet's world. In such relationship, the communication through Types occurs. The realm of application of modern typography is widening due to the development of the Internet and mass media, and the ways of expression of which are changing with the help of lots of softwares. So, the modern typography is re-born as an organic language which is alive, breathing. Therefore, Types has the structural character similar to that of Typography, which is a language of image, creating today's movement, time, and space. The already existing poetry contains meanings but has a descriptive structures. On contrary, compared with the former, the type appeared in Hangul Concrete Poetry., itself is a poem in another realm due to the formality native to Hangul, and which appears in non-linear structure. So, in this thesis, I will analyze the formality and non-linear structure of Hangul Typography in order to widen the realm of research on typography, which is a very meaningful trial to visualize the literature.

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VR Journalism's Image Text Analysis - Based on The New York Times' (VR(Virtual Reality) 저널리즘의 영상텍스트 분석 - 뉴욕타임즈의 <난민(THE DISPLACED)>을 중심으로)

  • Park, Man Su;Han, Dong Sub
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.173-183
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    • 2017
  • In this research, analysis based on VR journalism outlet the New York Times' was carried out. The image analysis of was done through the frames of angle, shot (size, length, movement), and limited user-directed interaction (point, sound). The result of this is as follows. Firstly, the direction was done using a basis of normal and low angles. Secondly, it was able to be confirmed that the shooting was done in order by medium, full, and long shot. Thirdly, with regard to the length of the shot, most direction was done through long takes. Fourthly, most images came to consist of fixed shots. Lastly, this is limited user-directed interaction. This may be separated into 2 aspects: sound, and movement of the independent free agent. Through these, interaction was guided through free point of view concerning realistic situations to point of view guidance and users. This research may be referred to as foundational research for the further advancement of in-depth discussion pertaining to VR journalism.

The Geometric Layout Analysis of the Document Image Using Connected Components Method and Median Filter (연결요소 방법과 메디안 필터를 이용한 문서영상 기하학적 구조분석)

  • Jang, Dae-Geun;Hwang, Chan-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.8A
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    • pp.805-813
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    • 2002
  • Document image should be classified into detailed regions as text, picture, table and etc through the geometric layout analysis if paper documents can be converted automatically into electronic documents. However, complexity of the document layout and variety of the size and density of a picture are the reason to make it difficult to analyze the geometric layout of the document images. In this paper, we propose the method which have a better performance of the region segmentation and classifications, and the line extraction in the table region than the commercial softwares and previous methods. The proposed method can segment the document into detailed regions by using connected components method even if its layout is complex. This method also classifies texts and pictures by using separable median filter even. Though their size and density are diverse, In addition, this method extracts the lines from the table adapting one dimensional median filter to the each horizontal and vertical direction, even though lines are deformed or texts attached to them.

A Study on the Storytelling of 'Amore Pacific' Brand Site -Through Applying 'Minimum Narrative' Theory and Script Theory ('아모레퍼시픽' 브랜드 사이트의 스토리텔링 연구 - '최소 서사'론과 스크립트 이론의 적용을 통해)

  • Ahn, Soong Beum
    • Cross-Cultural Studies
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    • v.23
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    • pp.191-214
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    • 2011
  • Today the company's brand sites are in tendency locating as a handy method to administrate company vision, value and image. So this study tried to examine the aspects of storytelling around Amore Pacific's brand site. To secure the discussion's centrality and concreteness, two issues are considered to be aimed in methodology. First, the menus of relevant site were examined to see if they are securing minimal narrative. This was an attempt to discuss the minimum narrativity that target text is supposed to possess, to objectify little more the term 'storytelling.' After considering the menus of relevant site through narratological ideas of Gerald Prince, the menus that satisfy the level of minimum narrative were hardly seen. Even 'OUR STORY', showing the intention of unraveling the vision and values within the company brand by stories, is not seemed to be reaching universal, objective storytelling. Second, pragmatic, reception theory were applied as another standard to judge storytelling possibilities of Amore Pacific's brand site. Roger C. Schank's script theory, being considered in the field of cognitive linguistics and cognitive psychology, became a handy tool for examining the interactions and its meaning between brand sites and its visitors. As a result, the relevant site could be seen as attempting storytelling following time sequence, through narrator kindly explaining 'visual image-event.' And it was conjecturable that, because of such function of narrator, visitors finishes storytelling in a personal shape by operating internal story based script. This study examined the level and methods of storytelling limited in online environment called as company brand site. But more studies are needed to be in progress, such as about the ways for company websites or brand sites to have an effective, continuous influence on potential consumers, narrator set-up ways suitable for character of subordinate menus, organizations of minimum narrative and so on.

Development a Meal Support System for the Visually Impaired Using YOLO Algorithm (YOLO알고리즘을 활용한 시각장애인용 식사보조 시스템 개발)

  • Lee, Gun-Ho;Moon, Mi-Kyeong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.1001-1010
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    • 2021
  • Normal people are not deeply aware of their dependence on sight when eating. However, since the visually impaired do not know what kind of food is on the table, the assistant next to them holds the blind spoon and explains the position of the food in a clockwise direction, front and rear, left and right, etc. In this paper, we describe the development of a meal assistance system that recognizes each food image and announces the name of the food by voice when a visually impaired person looks at their table using a smartphone camera. This system extracts the food on which the spoon is placed through the YOLO model that has learned the image of food and tableware (spoon), recognizes what the food is, and notifies it by voice. Through this system, it is expected that the visually impaired will be able to eat without the help of a meal assistant, thereby increasing their self-reliance and satisfaction.

The Analysis for 'Shrek' Based on Greimas Method (그래마스 방법론 기반 슈렉 분석)

  • Xia, Yang Xiao;Song, Seungkeun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.185-186
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    • 2016
  • Animations are filled with emotional expressions of childlike innocence and fun, their dramatic plots and boundless imaginations have made them the focal points in a global context featuring industrialization and marketization, and people around the world like watching these animations. Animated adaptations are very common artistic phenomenons and cultural practices, and they have been one of central topics of theoretical discussions since the creation of animation films. Currently, the research on animated adaptations is mainly about case analysis, but from the perspective of methodology, there lacks a theoretical and systematic study on the adaptation and recreation of narrative text. This paper takes western narratology as the theoretical tool to do a systematic research analysis on the narrative adaptation of animation films, and it will involve the method and values of animated adaptation. This paper used to the method of 'Greimas' and to study the procedure of adaption from an origin to an animation. The paper found the success factors in animation through it.

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Resolution Estimation Technique in Gaze Tracking System for HCI (HCI를 위한 시선추적 시스템에서 분해능의 추정기법)

  • Kim, Ki-Bong;Choi, Hyun-Ho
    • Journal of Convergence for Information Technology
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    • v.11 no.1
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    • pp.20-27
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    • 2021
  • Eye tracking is one of the NUI technologies, and it finds out where the user is gazing. This technology allows users to input text or control GUI, and further analyzes the user's gaze so that it can be applied to commercial advertisements. In the eye tracking system, the allowable range varies depending on the quality of the image and the degree of freedom of movement of the user. Therefore, there is a need for a method of estimating the accuracy of eye tracking in advance. The accuracy of eye tracking is greatly affected by how the eye tracking algorithm is implemented in addition to hardware variables. Accordingly, in this paper, we propose a method to estimate how many degrees of gaze changes when the pupil center moves by one pixel by estimating the maximum possible movement distance of the pupil center in the image.

A Robust Real-Time License Plate Recognition System Using Anchor-Free Method and Convolutional Neural Network

  • Kim, Dae-Hoon;Kim, Do-Hyeon;Lee, Dong-Hoon;Kim, Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.4
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    • pp.19-26
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    • 2022
  • With the recent development of intelligent transportation systems, car license plate recognition systems are being used in various fields. Such systems need to guarantee real-time performance to recognize the license plate of a driving car. Also, they should keep a high recognition rate even in problematic situations such as small license plates in low-resolution and unclear image due to distortion. In this paper, we propose a real-time car license plate recognition system that improved processing speed using object detection algorithm based on anchor-free method and text recognition algorithm based on Convolutional Neural Network(CNN). In addition, we used Spatial Transformer Network to increase the recognition rate on the low resolution or distorted images. We confirm that the proposed system is faster than previously existing car license plate recognition systems and maintains a high recognition rate in a variety of environment and quality images because the proposed system's recognition rate is 93.769% and the processing speed per image is about 0.006 seconds.

Development of Dog Name Recommendation System for the Image Abstraction (이미지 추상화 기법을 이용한 반려견 이름 추천 시스템 개발)

  • Jae-Heon Lee;Ye-Rin Jeong;Mi-Kyeong Moon;Seung-Min Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.2
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    • pp.313-320
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    • 2023
  • The cumulative registration status of dogs is from 1.07 million in 2016 to 2.32 million in 2020. Animal registration is increasing by more than 10% every year, and accordingly, a name must be decided when registering a dog. We want to give a name that fits the characteristics of a dog's appearance, but there are many difficulties in naming it. This paper explains the development of a system for recognizing dog images and recommends dog names based on similar objects or food. This system extracts similarities with dogs' images through models that learn images of various objects and foods, and recommends dog names based on similarities. In addition, by recommending additional related words based on the image data of the result value, it was possible to provide users with various options, increase convenience, and increase interest and fun. Through this system, it is expected that users will be able to solve their concerns about naming their dogs, check names that suit their dogs comfortably, and give them various options through various recommended names to increase satisfaction.