• 제목/요약/키워드: Technology addiction

검색결과 156건 처리시간 0.027초

기초정신건강증진센터의 부문구성 및 이용특성에 관한 연구 - 서울시 기초정신건강증진센터를 중심으로 (A Study on the Sectoral Configuration and Use Characteristics of Mental Health Center - Focused on Standard Mental Health Center in Seoul)

  • 임은정;채철균
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
    • /
    • 제19권4호
    • /
    • pp.37-45
    • /
    • 2013
  • Purpose: With the rapid development of technology and individual life styles, Korea faces ever-increasing mental diseases caused by divorce, suicide, alcohol, drug addiction, and internet addiction. To reflect this, the quantitative expansion of mental health centers that make up is time. The purpose of this study is to understand the current situation of standard mental health centers by analysing Seoul's cases of mental health. First, this study presents the direction of mental health policy through specific examples about the function of public and private sectors. Second, advantages and disadvantages of the facilities will be delineated through in-depth comparisons and analyses, ultimately providing architectural quidelines for establishing future standard mental health center. Methods: Data were collected through literature research, field surveys, and expert interviews to standard mental health centers in Seoul. In the field investigation, we collected various data(architectural plan, dimension, photos) by visiting standard mental health centers. Data were analysed by content analysis. Results: The result of this study can be summarized into three points. The first one is that Mental health environment changing role of the mental health center is derived the spatial variations. The second one is that Standard Mental Health Center is divided into four sectors. Implications: It is necessary to give and architectural suggestion of mental health center in response to the proposal of the system.

Improving Work Functioning and Mental Health of Health Care Employees Using an E-Mental Health Approach to Workers' Health Surveillance: Pretest-Posttest Study

  • Ketelaar, Sarah M.;Nieuwenhuijsen, Karen;Bolier, Linda;Smeets, Odile;Sluiter, Judith K.
    • Safety and Health at Work
    • /
    • 제5권4호
    • /
    • pp.216-221
    • /
    • 2014
  • Background: Mental health complaints are quite common in health care employees and can have adverse effects on work functioning. The aim of this study was to evaluate an e-mental health (EMH) approach to workers' health surveillance (WHS) for nurses and allied health professionals. Using the waiting-list group of a previous randomized controlled trial with high dropout and low compliance to the intervention, we studied the pre- and posteffects of the EMH approach in a larger group of participants. Methods: We applied a pretest-posttest study design. The WHS consisted of online screening on impaired work functioning and mental health followed by online automatically generated personalized feedback, online tailored advice, and access to self-help EMH interventions. The effects on work functioning, stress, and work-related fatigue after 3 months were analyzed using paired t tests and effect sizes. Results: One hundred and twenty-eight nurses and allied health professionals participated at pretest as well as posttest. Significant improvements were found on work functioning (p = 0.01) and work-related fatigue (p < 0.01). Work functioning had relevantly improved in 30% of participants. A small meaningful effect on stress was found (Cohen d = .23) in the participants who had logged onto an EMH intervention (20%, n = 26). Conclusion: The EMH approach to WHS improves the work functioning and mental health of nurses and allied health professionals. However, because we found small effects and participation in the offered EMH interventions was low, there is ample room for improvement.

남자 대학생의 도박 경험에 관한 질적 연구 - 스포츠토토를 중심으로 - (Qualitative Research on Gambling Experience of Male College Students -Focused on Sports Toto-)

  • 최정현;양영미;김성의
    • 융합정보논문지
    • /
    • 제9권3호
    • /
    • pp.44-55
    • /
    • 2019
  • 본 연구의 목적은 남자 대학생들의 스포츠토토 도박을 통해 겪게 되는 경험과 그들이 당면하고 있는 문제를 파악하여 남자 대학생 도박중독의 예방 및 회복 프로그램에 기초자료를 제공하고자 시도하였다. 본연구의 참여자들은 8명의 남자 대학생으로 심층 인터뷰 한 자료를 Colaizzi의 현상학적 연구방법에 따라 분석하였다. 연구결과 경험의 범주는 4개로 바다로 달려가는 바람처럼, 회한으로 흐르는 눈물, 수면 아래로 잠긴 삶, 꿈을 꾸는 날엔 으로 도출되었다. 본 연구를 통해 스포츠토토는 접근성이 용이하고 흥미 유발적인 요소가 많지만, 일반 도박자들과 마찬가지로 자기 통제력을 상실한 채 중독에 빠질 위험이 크다는 것이 드러났다. 그렇지만 도박 기간이 짧은 대학생이 경제적 자금 조달의 한계점으로 현실을 자각할 경우 도박중독 위험으로부터 비교적 빠르게 격리될 수 있다고 본다. 따라서 스포츠를 좋아하는 대학생들을 위한 도박 예방교육과 상담이 필요할 것으로 생각된다.

Augmented Reality in Children's Literature

  • Kim, Ilgu
    • 영미문화
    • /
    • 제14권2호
    • /
    • pp.77-96
    • /
    • 2014
  • As the cyberspace several decades ago created a cyber fiction fever, the augmented reality as the future of imagination can generate another kind of literary genre and new social ambiance where books tend to come to life more realistically. This newly created "smart fiction," "smart movies," and "smart environment" will be full of fun, hopes and conveniences. But addiction to smart kinds will create unwanted dangerous plethora like ghost-like avatars, wild animals and Farid due to the limitations of human control over hi-technology. If so, the adventures we plan to take will turn fantasy into horror in no time. Instead of loving new scientific things blindly, the emphasis hereafter must be put rather on the potentially negative aftermaths of the new innovative technology. Some viewers after watching the film Avatar are still suffering from the syndrome called "avatar blues," a homesick for Pandora. After their experiencing of the experimental 3D effects in books and media, audience and readers are required to actively deal with the increased lack of the darker cave which the comparatively unsatisfactory present can never fill with fixity and limit. Like the prevention against the addictive online game or the manual of 3D television or 3D printer, the extreme off-limits and safety zone for this virtually and expendably subverting technology must be seriously reviewed by community before using and adopting it. Also, these technologically expanded and augmented environments must be prudently criticized by the in-depth study of literature just as cyber space begun by Gibson's cyber fiction and its criticism.

공작기계용 고출격 리니어모터 개발 II (Development of High Thrust Linear Motor for Machine Tool II)

  • 정재한;박재한;정시욱
    • 한국공작기계학회:학술대회논문집
    • /
    • 한국공작기계학회 2004년도 춘계학술대회 논문집
    • /
    • pp.347-353
    • /
    • 2004
  • Due to various advantages over the conventional linear motion device such as ball-screw, linear motors have been used in wide variety of industrial applications for years. Driven by increased demand for precision machine tools, the importance of high positioning accuracy, high stiffness and high thrust are greatly increasing. The merits of linear motor are high speed high acceleration and good positioning accuracy. In addiction, Linear motor for high qualify machine tool call for high thrust, high stiffness. In this paper, thrust ripple, detent force and thermal behavior are considered for the development of high performance linear motor whose thrust is up to 1,900N. This paper presents a comprehensive study for an iron core type linear motor characteristics that include the influence of PM position on thrust ripple by detent force and motor dynamics as well.

  • PDF

Risk Situation Analysis with usage Patterns of Mobile Devices

  • Kim, Jeong-Seok
    • 한국컴퓨터정보학회논문지
    • /
    • 제23권7호
    • /
    • pp.39-47
    • /
    • 2018
  • This paper confirms the risk of using smartphone through the analysis of collected usage pattern and proposes the smartphone intervention system in risk situations. In order to check the risk of smartphone usage, we made information collecting application and collected smartphone usage pattern from 11 experiment participants for two months. By analyzing smartphone usage pattern, we confirmed that about 12% of smartphone usage is being used in driving, walking, and on the street. In addition, we analyzed the response rate of smartphone notification in risk situations and confirmed that user responds the smartphone notifications in real-time even in risk situations. Therefore, it is required to present a system that intervenes the use of smartphone in order to protect smartphone users in risk situations. In this paper, we classify risk situations of using smartphone. Also, the proposed smartphone intervention system is designed to periodically detect risk situations. In risk situations, smartphone function can be restricted according to user setting of smartphone. And smartphone can be used normally when safe situation is restored.

Neuropeptidomics: Mass Spectrometry-Based Identification and Quantitation of Neuropeptides

  • Lee, Ji Eun
    • Genomics & Informatics
    • /
    • 제14권1호
    • /
    • pp.12-19
    • /
    • 2016
  • Neuropeptides produced from prohormones by selective action of endopeptidases are vital signaling molecules, playing a critical role in a variety of physiological processes, such as addiction, depression, pain, and circadian rhythms. Neuropeptides bind to post-synaptic receptors and elicit cellular effects like classical neurotransmitters. While each neuropeptide could have its own biological function, mass spectrometry (MS) allows for the identification of the precise molecular forms of each peptide without a priori knowledge of the peptide identity and for the quantitation of neuropeptides in different conditions of the samples. MS-based neuropeptidomics approaches have been applied to various animal models and conditions to characterize and quantify novel neuropeptides, as well as known neuropeptides, advancing our understanding of nervous system function over the past decade. Here, we will present an overview of neuropeptides and MS-based neuropeptidomic strategies for the identification and quantitation of neuropeptides.

연삭력을 이용한 공작물의 형상오차 예측 (Geometric Error Prediction of Ground Surface by Using Grinding Force)

  • 하만경;지용주;곽재섭
    • 한국공작기계학회논문집
    • /
    • 제13권2호
    • /
    • pp.9-16
    • /
    • 2004
  • Because a generated heat during grinding operation makes a serious deformation on a ground surface as a convex form, a real depth of cut in deformed zone has larger than an ideal depth of cut. Consequently, the ground surface has a geometric error as a concave form after cooling the workpiece. In this study, the force and the geometric error of surface grinding were examined. From evaluating magnitude and mode of the geometric error according to grinding conditions, an optimal grinding condition was proposed to minimize the geometric error. In addiction the relationship between the geometric error and the grinding force was found out. Due to least square regression it was able to predict the geometric error by using the grinding force.

디지털 콘텐츠에 대한 비판적 접근 - 멀티미디어에 의해 형성되는 환경을 중심으로 - (A Negative Understanding about Digital Contents in the Multimedia Circumstance)

  • 김경일
    • 디지털콘텐츠학회 논문지
    • /
    • 제7권3호
    • /
    • pp.133-137
    • /
    • 2006
  • 컴퓨터의 대중화와 테크놀로지의 발전에 따른 멀티미디어의 대두는 새로운 미디어 패러다임을 촉진하였다. 컴퓨터는 인간의 문화를 시뮬레이션의 문화로 변화시켰으며 현실세계와 또 다른 세계인 가상세계를 연계해 주는 도구로 발전하였다. 그 결과 이를 이용하는 사람들은 몰입이나 중독과 같은 문제에 봉착하기도 하였다. 이러한 새로운 경험공간에서 이를 이용하고 적용할 수 있는 능력이 요구되는 시점에 이르렀으므로 이를 위한 대비가 필요하다고 할 수 있다.

  • PDF

The Use of Virtual Reality in Psychiatry: A Review

  • Kim, Suji;Kim, Eunjoo
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
    • /
    • 제31권1호
    • /
    • pp.26-32
    • /
    • 2020
  • With the advancement in modern information technology, virtual reality (VR) is being increasingly used for the diagnosis, assessment, and treatment of mental disorders. Recently, a VR-based cognitive behavioral therapy for social phobia has been recognized as a new medical technology in South Korea. This might lead to an increase in the use of VR in the field of psychiatry. The present review provides an overview of the status of VR therapies in various psychiatric conditions such as anxiety disorder, post-traumatic stress disorder, psychosis, addiction, and eating disorder. Besides, it summarizes the role of VR therapy in the management of disorders associated with child and adolescence psychiatry as well as various other clinical applications. Additionally, we discuss the merits and limitations of VR therapy, which might serve as a useful reference for researchers. In the current environment wherein novel medical models consisting of a combination of digital devices and medicine are being developed; understanding new technologies such as VR could open new doors to mental health treatments.