• Title/Summary/Keyword: Technology addiction

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Techno-Sociological Analysis on Internet Game Addiction Controversy (인터넷게임 중독논쟁의 기술사회적 함의)

  • Kim, Ji-Yeon
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.81-92
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    • 2014
  • It was introduced article 26 (Restriction on Hours Provided for Internet Games in Late Night Time) of Juvenile Protection Act, so called "Shut-down Rule", in 2011. Game Industry submitted the legal petition and claimed that the rule is against the Constitution, because that rule based on the assertion that the game is poisonous such as drugs without apparent scientific evidence. It's in controversy in terms of science/medical care up to now; for all that it became to receive in social level. We can find a kind of technology-hatred that come out state-driven radical technological reception. It is required critical-discourse frame on new technology, not pathological frame.

Facebook: Hate it or Love it, But Can You Ignore it? A Comparative Study of US and India

  • Arora, Shivani;Okunbor, Daniel
    • Journal of Information Science Theory and Practice
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    • v.4 no.1
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    • pp.65-73
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    • 2016
  • Facebook has been a part of our lives for the last decade. For a company started in 2004 to have penetrated the lives of people across the globe is commendable. The perpetuation of Facebook has led to a phenomena called Facebook Addiction Disorder. Companies are using Facebook to promote their business and people are using it to promote themselves, in addition to staying connected. In this paper, an effort is made to study respondents from India and the United States of America in order to gauge their dependence on Facebook, and a comparative view of it is presented.

Emergence of the Metaverse and Psychiatric Concerns in Children and Adolescents

  • Soyeon Kim;Eunjoo Kim
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.34 no.4
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    • pp.215-221
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    • 2023
  • Advancements in digital technology have led to increased usage of digital devices among teenagers. The coronavirus disease 2019 pandemic and the subsequent implementation of social distancing policies have further accelerated this change. Consequently, a new concept called the metaverse has emerged. The metaverse is a combination of a virtual reality universe that allows individuals to meet, socialize, work, play, entertain, and create. This review provides an overview of the concept and main features of the metaverse and examples of its utilization in the real world. It also explains the unique developmental characteristics of childhood and adolescence, as well as the possible negative influences of the metaverse on them, including addiction, antisocial behavior, cyberbullying, and identity confusion. This review summarizes several suggestions for future research because the metaverse is a relatively new concept.

Design of Internet Addiction Prevention System based on User Task Inference (사용자 작업 추론에 기반한 인터넷 중독 방지 시스템 설계)

  • Lee, Sang-Hoon;Kim, Su-Yeon;Kim, Jong-Wan
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.282-283
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    • 2012
  • 본 연구에서는 지능적으로 인터넷 중독을 방지하는 시스템 설계 방법을 제안한다. 구체적인 연구내용은 인터넷 사용시간 제한 및 유해정보 차단 분야에서 사용자 본인이 등록한 인터넷 이용 범위와 목적과의 연관성을 추론하여 사용자의 작업과 무관한 인터넷의 과도한 사용을 방지하는 사용자 작업 추론을 통한 효과적인 인터넷 중독 방지 시스템을 설계하고, 관련 특허 중심으로 비교한다.

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Comparison of K-scale and KS-A scale for Adult Internet Addiction Diagnosis (성인 인터넷 중독진단을 위한 K-척도와 KS-A 척도 비교)

  • Kim, Hee-Jae;Kim, Jong-Wan;Hwang, Byung-Kon
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.224-225
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    • 2012
  • 본 연구에서는 기존의 한국정보화진흥원의 인터넷 중독진단 척도인 K-척도와 2012년 새롭게 발표된 성인 인터넷 중독 자가진단 간략형 척도인 KS-A를 비교함으로써 성인 인터넷 중독진단의 현황과 문제점을 확인한다.

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Find Maze Functional Devices using Wireless Communication (무선 통신을 활용한 기능성 미로 찾기 장치)

  • Kim, Ho-Joon
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.6
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    • pp.478-482
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    • 2015
  • With the analysis result about previous curative effect researchs, It has been reported that game play therapy is effective for enhancing social intelligence of handicappted children who have ADHD, tic disorder, communication disorder, or autism. This study was designed to develop a digilog game play therapy contents that was combined analog and digital. We infer that this contents is effective game play therapy not only for ordinary people but also for dementia old man, or intellectual disorder man. Also We are going to develop a new digilog play game system for preventing children's smartphone addiction.

Factors Affecting the Psychology of Pediatric Patients (소아치과 내원 환아의 심리에 영향을 미치는 요소)

  • Yoo, Seunghoon
    • Journal of the korean academy of Pediatric Dentistry
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    • v.44 no.3
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    • pp.384-389
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    • 2017
  • The resistance to dentistry is as old as the history of dentistry. Historically, dental treatment techniques have continued to evolve to minimize pain with effective treatment, but the negative perception of dentistry has not been reduced as much as the development of technology. Particularly, children have a lack of resistance to external stimuli, mental development and patience, and the degree of cooperation with dental care is reduced due to changes in parenting methods including parental influence, so can experience DFA(dental fear and anxiety) and DBMP(dental behavior management problem). Among the various stimuli experienced by the child in the dentist, psychological factors affecting the dentist, dental clinic, and social factors affect the formation of the relationship with the dentist. Especially in recent years, the addiction related to smartphone is emerging as a social problem, and the effects of smartphone addiction on the oral cavity and the effects on dental behavior are examined.

The OAuth 2.0 Web Authorization Protocol for the Internet Addiction Bioinformatics (IABio) Database

  • Choi, Jeongseok;Kim, Jaekwon;Lee, Dong Kyun;Jang, Kwang Soo;Kim, Dai-Jin;Choi, In Young
    • Genomics & Informatics
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    • v.14 no.1
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    • pp.20-28
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    • 2016
  • Internet addiction (IA) has become a widespread and problematic phenomenon as smart devices pervade society. Moreover, internet gaming disorder leads to increases in social expenditures for both individuals and nations alike. Although the prevention and treatment of IA are getting more important, the diagnosis of IA remains problematic. Understanding the neurobiological mechanism of behavioral addictions is essential for the development of specific and effective treatments. Although there are many databases related to other addictions, a database for IA has not been developed yet. In addition, bioinformatics databases, especially genetic databases, require a high level of security and should be designed based on medical information standards. In this respect, our study proposes the OAuth standard protocol for database access authorization. The proposed IA Bioinformatics (IABio) database system is based on internet user authentication, which is a guideline for medical information standards, and uses OAuth 2.0 for access control technology. This study designed and developed the system requirements and configuration. The OAuth 2.0 protocol is expected to establish the security of personal medical information and be applied to genomic research on IA.

The Research on the Lived Experiences of Gambling Addicts who stay near the Casino (카지노 인근에 머무는 도박중독자가 체험한 공간성)

  • Song, Jin-Ah;Kim, Sun-Min;Kim, Yong-Geun;Shin, Heang-Ho
    • Korean Journal of Social Welfare Studies
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    • v.44 no.1
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    • pp.193-216
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    • 2013
  • The aim of this study is to reveal the lived experience of gambling addicts who have chosen to move near to a casino area to live. Thus, the researchers interviewed four gambling addicts (who live in the vicinity of the casino)and analyzed what spatiality they experienced and what it meant by using the van Mannen's hermeneutics phenomenological approach. The result revealed that what affected and constituted their lived experiences essentially was not where they came from or where there are now but the phenomenon itself which they stayed close to the casino. Even though they escaped their own living space for themselves and flowed into the casino vicinity, they seemed to live only for today, however they lived to make up the past loss or dream for better future through beating the odds of gambling. Therefore they did not make an ontological living. Thus, they were experiencing an existential anxiety as a 'Sandwich Being' between the outside world and somewhere else in the world.

Structural Relationships Between Fear of Missing Out, SNS-addictive Tendencies, and Depression in Colleges (대학생의 소외에 대한 두려움, SNS 중독경향성과 우울의 구조적 관계에 관한 조사연구)

  • Jnag, Cheul;Kim, In-Seob
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.3
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    • pp.151-159
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    • 2022
  • Purpose : The purpose of this study was to investigate the structural relationships between fear of missing out, addictive tendencies toward social network services (SNSs), and depression in colleges. Methods : The target subjects were students in colleges across gyeongnam & busan, to whom the purpose of the study was explained and who spontaneously agreed to participate. A survey was conducted with 302 participants over 31 days from March 7, 2022, and data from 299 responses was analyzed. Results : 1. Women felt a higher fear of missing out than men. 2. Women showed greater inability to control their use of SNSs, more SNS-related disorders in daily life, and greater immersion in and tolerance of SNSs when compared to men. 3. Women were more depressed than men. 4. Positive correlations were observed between the fear of missing out and SNS-addictive tendencies, between the fear of missing out and depression, and between SNS-addictive tendencies and depression. Conclusion : A comprehensive review of these findings suggests that women had overall higher levels of isolation fear, SNS-addictive tendencies, and depression than men. Based on this, universities should provide gender-specific educational programs around these issues; this student cohort will ultimately work in healthcare, and this kind of awareness will be essential for treating patients. Considering that the current situation poses unusual challenges due to the COVID-19 pandemic, the study's results can serve as basic data for planning educational programs in the future. Over the coming years, comprehensive and continuous education and counselling relating to the fear of missing out, SNS addiction, and depression will be urgently required.