• Title/Summary/Keyword: Technology Integrated Education

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A Study of Developing the Practical work Integrated the Course of Study in Upper Grades

  • Tsukamoto, K.;Ohbuchi, Y.;Sakamoto, H.
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.48-53
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    • 2014
  • Recently, the tendency for young people losing interest in science has accelerated. This tendency is remarkable for not only Japan but also some countries of Asia. It is thought that this tendency was brought from the decrease of the chance to watch the actual manufacturing activities, and the decrease of the real experience which children makes something in their childhood. In order to bring up the capable engineers on such a social background, making a product practice which promotes the understanding of the application of theory for manufacturing products is important in addition to study by the text book. In this study, some practical work materials for the lower grades in the college were developed. Integration of the developed materials and the course of study becomes an effective teaching method of the of subjects on a special field. Arranging this practical work on the learning process makes a high effect of the integrated practical work on the curriculum.

A Novel Cross-Layer Dynamic Integrated Priority-Computing Scheme for 3G+ Systems

  • Wang, Weidong;Wang, Zongwen;Zhao, Xinlei;Zhang, Yinghai;Zhou, Yao
    • Journal of Communications and Networks
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    • v.14 no.1
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    • pp.15-20
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    • 2012
  • As Internet protocol and wireless communications have developed, the number of different types of mobile services has increased gradually. Existing priority-computing schemes cannot satisfy the dynamic requirements of supporting multiple services in future wireless communication systems, because the currently used factors, mainly user priority, are relatively simple and lack relevancy. To solve this problem and provide the desired complexity, dynamic behavior, and fairness features of 3G and beyond 3G mobile communication systems, this paper proposes a novel cross-layer dynamic integrated priority-computing scheme that computes the priority based on a variety of factors, including quality of service requirements, subscriber call types, waiting time, movement mode, and traffic load from the corresponding layers. It is observed from simulation results that the proposed dynamic integrated priority scheme provides enhanced performance.

THE REDEFINITION OF SUPPORT SYSTEM FOR LIFELONG EDUCATION FOR THE DEVELOPMENTAL DISABLED BASED ON UNIVERSITY: LEADING THE ESTABLISHMENT OF AN INTEGRATED COMPOSITION SYSTEM BETWEEN COOPERATION WITH LOCAL RELATED ORGANIZATIONS AND FOSTERING QUALIFICATIONS FOR PROFESSIONALS THROUGH CONNECTION WITH CURRICULUM BEYOND THE LEVEL OF USE OF PHYSICAL SPACE

  • Kim, Young-Jun;Kim, Wha-Soo;Rhee, Kun-Yong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.52-60
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    • 2021
  • This study is conducted with the aim of redefining the university-based lifelong education support system for developmental disabled. The research method consisted of procedures in parallel with literature analysis and expert meetings. As for the contents of the study, a composition system that recognized the problems and solutions of lifelong education for the developmental disabled based on universities was primarily presented. Through this, it was suggested that universities can form an academic foundation for the establishment of a lifelong education support system for the developmental disabled along with the convergence field. In addition, a structural model related to this was presented along with the aspect that universities could develop a curriculum for lifelong education for the developmental disabled according to the school foundation. Also, a composition system was suggested that universities can develop lifelong education curriculum for people with developmental disabilities to lead the cooperation of local related organizations such as welfare centers for the disabled and lifelong education centers for the developmentally disabled. As a result of the study, it was analyzed that leadership in the university-based lifelong education support system for developmental disabled can contribute to fostering professional manpower qualifications and establishing cooperation with local related organizations in an integrated composition system.

A Proposal on the personalized integrated Education Model Using the Blockchain (블록체인을 활용한 개인 맞춤형교육 통합모델 제안)

  • Yu, Kyoung-sung;Kwon, Mee-Rhan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.451-456
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    • 2019
  • Our students are shocked by the results that there is an inverse proportion between academic achievement and life satisfaction. Recently, the Organization for Economic Cooperation and Development (OECD) published the PISA 2015 Student Well-Being Report. According to the report, Korean students' education is the highest among OECD countries, but their life satisfaction is the 47th ranked among the 48 OECD and non-OECD countries.[1] This is the cause of the unilateral education using collective achievement in evaluation methods. Therefore, I propose a personalized integrated model utilizing block chain technology. I suggest a personalized education and evaluation system model using selective education and personal approval rather than from teachers' unilateral education. This will no longer open the student's achievement grade system to the public. This change will be accomplished utilizing block chain technology. This technology is characterized by security, transparency and dispersion. The result of this work can be used to improve students' quality of living through a management system of personalized education and evaluation, based on the nature of education.

The Development of a Theoretical Model of Integrated Medical Humanity Curriculum Using Science, Technology, Engineering, Arts, and Mathematics Model (융합인재교육 이론모형 틀에 기반을 둔 통합의료인문학 교육과정 이론모형의 제안)

  • Kim, Jin Hee;Lee, Young Hwan;Park, Won Kyun;Park, Young Soon;Park, Hae Jin;Chun, Kyung Hee
    • Korean Medical Education Review
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    • v.17 no.1
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    • pp.39-48
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    • 2015
  • The purpose of this study was to propose a theoretical model for an integrated medical humanities curriculum based on a STEAM (science, technology, engineering, arts, and mathematics) education framework and to provide a guideline for curriculum integration. Three dimensions of integrated curriculum development are competencies, core contents, and elements of integration. Competencies imply the purpose of the medical humanities of a medical school and the exit outcomes of the curriculum. Core contents imply the goals and objectives of the curriculum. We compared the goals and themes of the medical humanities with core attributes of professionalism. Four elements of integration were proposed: units (cases, problem activities, core contents, disciplines/subjects), types (multidisciplinary, interdisciplinary, transdisciplinary), contexts of integration (life cycle of patients, scope of society), and stages of student development (from student to doctor). It is expected that this theoretical model for an integrated medical humanities curriculum can be used as a guideline for curriculum development and an evaluation criterion for instructional designers and subject matter experts.

A Study on the Development Direction of Education and Training System based on AR/VR Technology (가상현실 및 증강현실 기술을 기반 한 교육·훈련 체계 개발 방향 설정에 관한 연구)

  • Park, Myunghwan;Lee, Sangsoo;Jeon, Ki Seok;Seol, Hyeonju
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.4
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    • pp.545-554
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    • 2019
  • The purpose of this study is to develop a method of applying AR(Augmented Reality)/VR(Virtual Reality) to educational and training systems from a comprehensive perspective, rather than applying AR/VR technology to specific education and training systems. We suggested whether to apply AR or VR technology to education and training system, the level of application of technology when constructing using AR/VR technology, and the criteria of priority among many education and training systems. To do this, we presented the framework of application of AR/VR technology, the evaluation criteria for selecting priority of education and training system applying AR/VR, and the systematic procedure for utilization of developed method. This study is significant in that it has developed a method to determine the direction of systematic AR/VR technology application for all education and training systems operated by the military or organization. This is expected to contribute to the overall efficiency of the organization in terms of economical utilization of the limited budget as well as the various benefits of utilizing basic AR/VR technology.

Design of the STEAM Integrated Curriculum based on Project-based Learning -Focus on Android-based Learning Content Development and Utilization- (프로젝트 기반 학습의 STEAM 융합 교육과정 설계 -안드로이드 기반 동력 전달 학습 콘텐츠 개발 및 활용 중심으로-)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.551-560
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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Sense of Social Presence Versus Learning Environment : Centering on Effects of Learning Satisfaction and Achievement in Cyber Education 2.0

  • Yum, Jihwan
    • Journal of Information Technology Applications and Management
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    • v.21 no.4
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    • pp.141-156
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    • 2014
  • This study intended to evaluate the viability of cyber education in terms of learning satisfaction and learning achievement. The study integrated two research streams such as social presence model and learning environment model. Where the learning environment model emphasizes the components of learning aids, social presence model considers more deeply the relationships among peers and with instructors. These two research streams have been considered relatively independently. The study integrated these ideas and measured their reliabilities and validities. The results demonstrate that the two constructs are relevantly independent and both of these constructs are very important considerations for the success of cyber education. The study concludes that cyber education 2.0 requires more social presence factors than the learning environment factors such as technological development or new equipments.

Development of PBL based Elementary Robot Programming Curriculum (PBL 기반 초등 로봇 프로그래밍 교육과정 개발)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.543-550
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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GIS-based Ocean Informatics for Integrated Coastal Management (연안역통합관리를 위한 GIS 기반 해양정보학)

  • Kim, Jong-Kyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.16 no.2
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    • pp.227-237
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    • 2004
  • Recently development trends in information technology expand the activity boundaries for human living beyond coastal zones. These rapid changes of paradigm are stimulating scientists and strategists to be encouraged in making adequate model for marine geographic information system (MGIS) and their applications. Coastal zones are places which are affected by many factors, such as water quality, tide, wave, atmosphere, population, industry, etc. Therefore information related to the coast has to be integrated and analyzed for managing it efficiently. GIS-based Ocean Informatics is suited for those purposes and used in the study for establishing and managing coastal geographic and environmental information system. This paper reviews the properties of ocean and coastal spaces, then defines some MGIS related terminologies for clarifying the scope of MGIS boundaries. In this study, coastal geographic information is established by digital geographic information and digital terrain information. Digital coast chart having information on digital chart and map can merge and analyze various coastal information and can be a useful tool for the coastal integrated management.