• 제목/요약/키워드: Technology Integrated Education

검색결과 501건 처리시간 0.028초

THE REDEFINITION OF SUPPORT SYSTEM FOR LIFELONG EDUCATION FOR THE DEVELOPMENTAL DISABLED BASED ON UNIVERSITY: LEADING THE ESTABLISHMENT OF AN INTEGRATED COMPOSITION SYSTEM BETWEEN COOPERATION WITH LOCAL RELATED ORGANIZATIONS AND FOSTERING QUALIFICATIONS FOR PROFESSIONALS THROUGH CONNECTION WITH CURRICULUM BEYOND THE LEVEL OF USE OF PHYSICAL SPACE

  • Kim, Young-Jun;Kim, Wha-Soo;Rhee, Kun-Yong
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.52-60
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    • 2021
  • This study is conducted with the aim of redefining the university-based lifelong education support system for developmental disabled. The research method consisted of procedures in parallel with literature analysis and expert meetings. As for the contents of the study, a composition system that recognized the problems and solutions of lifelong education for the developmental disabled based on universities was primarily presented. Through this, it was suggested that universities can form an academic foundation for the establishment of a lifelong education support system for the developmental disabled along with the convergence field. In addition, a structural model related to this was presented along with the aspect that universities could develop a curriculum for lifelong education for the developmental disabled according to the school foundation. Also, a composition system was suggested that universities can develop lifelong education curriculum for people with developmental disabilities to lead the cooperation of local related organizations such as welfare centers for the disabled and lifelong education centers for the developmentally disabled. As a result of the study, it was analyzed that leadership in the university-based lifelong education support system for developmental disabled can contribute to fostering professional manpower qualifications and establishing cooperation with local related organizations in an integrated composition system.

블록체인을 활용한 개인 맞춤형교육 통합모델 제안 (A Proposal on the personalized integrated Education Model Using the Blockchain)

  • 유경성;권미란
    • 문화기술의 융합
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    • 제5권1호
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    • pp.451-456
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    • 2019
  • 우리사회는 우리나라 학생들의 학업성적과 삶의 만족도가 반비례 한다는 보고가 나와 충격을 받고 있다. 경제협력개발기구(OECD)가 발표한 국제학업성취도평가(PISA) '2015 학생 삶의 질 만족도 보고서'에 의하면 한국 학생들의 학력수준은 OECD 국가 가운데 최상위층이지만 '삶의 만족도'는 비 OECD국가를 포함한 OECD국가 48개국 중 47위로 최하위권으로 나타났다.[1] 이것은 집단적인 성적위주 평가방식의 일방적인 교육이 그 요인이라고 보고 블록 체인 기술을 활용한 개인맞춤형 통합 모델을 연구하고자 한다. 보안성, 투명성, 분산성이 특징인 블록체인 기술을 활용하여 공급자 일방의 교육 및 일방적인 개인성적 공개위주 시스템에서 선택교육 및 개인승인을 통한 개인맞춤형 교육 및 평가시스템 모델을 연구하였다. 이 연구를 통하여 교육의 본질을 고려하면서 개인별 맞춤교육 및 평가관리시스템이 학생 삶의 질 개선에 기여한 의의를 가지고자 한다.

융합인재교육 이론모형 틀에 기반을 둔 통합의료인문학 교육과정 이론모형의 제안 (The Development of a Theoretical Model of Integrated Medical Humanity Curriculum Using Science, Technology, Engineering, Arts, and Mathematics Model)

  • 김진희;이영환;박원균;박영순;박혜진;천경희
    • 의학교육논단
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    • 제17권1호
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    • pp.39-48
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    • 2015
  • The purpose of this study was to propose a theoretical model for an integrated medical humanities curriculum based on a STEAM (science, technology, engineering, arts, and mathematics) education framework and to provide a guideline for curriculum integration. Three dimensions of integrated curriculum development are competencies, core contents, and elements of integration. Competencies imply the purpose of the medical humanities of a medical school and the exit outcomes of the curriculum. Core contents imply the goals and objectives of the curriculum. We compared the goals and themes of the medical humanities with core attributes of professionalism. Four elements of integration were proposed: units (cases, problem activities, core contents, disciplines/subjects), types (multidisciplinary, interdisciplinary, transdisciplinary), contexts of integration (life cycle of patients, scope of society), and stages of student development (from student to doctor). It is expected that this theoretical model for an integrated medical humanities curriculum can be used as a guideline for curriculum development and an evaluation criterion for instructional designers and subject matter experts.

가상현실 및 증강현실 기술을 기반 한 교육·훈련 체계 개발 방향 설정에 관한 연구 (A Study on the Development Direction of Education and Training System based on AR/VR Technology)

  • 박명환;이상수;전기석;설현주
    • 한국군사과학기술학회지
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    • 제22권4호
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    • pp.545-554
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    • 2019
  • The purpose of this study is to develop a method of applying AR(Augmented Reality)/VR(Virtual Reality) to educational and training systems from a comprehensive perspective, rather than applying AR/VR technology to specific education and training systems. We suggested whether to apply AR or VR technology to education and training system, the level of application of technology when constructing using AR/VR technology, and the criteria of priority among many education and training systems. To do this, we presented the framework of application of AR/VR technology, the evaluation criteria for selecting priority of education and training system applying AR/VR, and the systematic procedure for utilization of developed method. This study is significant in that it has developed a method to determine the direction of systematic AR/VR technology application for all education and training systems operated by the military or organization. This is expected to contribute to the overall efficiency of the organization in terms of economical utilization of the limited budget as well as the various benefits of utilizing basic AR/VR technology.

프로젝트 기반 학습의 STEAM 융합 교육과정 설계 -안드로이드 기반 동력 전달 학습 콘텐츠 개발 및 활용 중심으로- (Design of the STEAM Integrated Curriculum based on Project-based Learning -Focus on Android-based Learning Content Development and Utilization-)

  • 김은길;김종훈
    • 정보교육학회논문지
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    • 제15권4호
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    • pp.551-560
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    • 2011
  • STEAM 교육은 과학 기술 공학 예술 수학 교과의 연계 지도를 통해 학습자의 과학기술에 대한 흥미와 이해를 높이고 융합적 사고와 문제해결능력을 배양할 수 있도록 주제 중심의 학습 내용으로 교육과정을 재구성하여 가르치는 것이다. 따라서 본 논문에서는 초등학교에서 운영할 수 있는 STEAM 교육과정을 프로젝트 기반 학습 형태로 설계하고 운영에 필요한 교수 학습 자료를 제작하였다. 또한 STEAM 교육에서 IT 기술이 모의실험 도구로 활용될 수 있는 방안을 모색하여 프로젝트 기반 학습의 교육 효과를 높이고자 안드로이드 기반에서 애플리케이션을 개발하였다.

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Sense of Social Presence Versus Learning Environment : Centering on Effects of Learning Satisfaction and Achievement in Cyber Education 2.0

  • Yum, Jihwan
    • Journal of Information Technology Applications and Management
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    • 제21권4호
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    • pp.141-156
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    • 2014
  • This study intended to evaluate the viability of cyber education in terms of learning satisfaction and learning achievement. The study integrated two research streams such as social presence model and learning environment model. Where the learning environment model emphasizes the components of learning aids, social presence model considers more deeply the relationships among peers and with instructors. These two research streams have been considered relatively independently. The study integrated these ideas and measured their reliabilities and validities. The results demonstrate that the two constructs are relevantly independent and both of these constructs are very important considerations for the success of cyber education. The study concludes that cyber education 2.0 requires more social presence factors than the learning environment factors such as technological development or new equipments.

PBL 기반 초등 로봇 프로그래밍 교육과정 개발 (Development of PBL based Elementary Robot Programming Curriculum)

  • 허경
    • 정보교육학회논문지
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    • 제15권4호
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    • pp.543-550
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    • 2011
  • 본 논문에서는 초등 ICT 정보교육과정의 "프로그래밍의 이해와 기초 및 문제해결전략과 표현" 영역의 효율적인 지도를 위해 프로그래밍 교육과정을 제안하였다. 이를 위해 로봇프로그래밍 교육목표, 교육내용, 교육방법, 교육평가 부분을 제시하였다. 그리고 제안한 교육 방법을 적용한 PBL 기반 라인트레이서 프로그래밍 세부교수학습과정을 제안하고 이를 적용한 수업 결과를 서로 다른 개수의 광센서가 부착된 각 라인트레이서 문제에 대한 난이도 할당의 적절성 및 학생들의 문제해결력 측면에서 분석하였다.

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연안역통합관리를 위한 GIS 기반 해양정보학 (GIS-based Ocean Informatics for Integrated Coastal Management)

  • 김종규
    • 수산해양교육연구
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    • 제16권2호
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    • pp.227-237
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    • 2004
  • Recently development trends in information technology expand the activity boundaries for human living beyond coastal zones. These rapid changes of paradigm are stimulating scientists and strategists to be encouraged in making adequate model for marine geographic information system (MGIS) and their applications. Coastal zones are places which are affected by many factors, such as water quality, tide, wave, atmosphere, population, industry, etc. Therefore information related to the coast has to be integrated and analyzed for managing it efficiently. GIS-based Ocean Informatics is suited for those purposes and used in the study for establishing and managing coastal geographic and environmental information system. This paper reviews the properties of ocean and coastal spaces, then defines some MGIS related terminologies for clarifying the scope of MGIS boundaries. In this study, coastal geographic information is established by digital geographic information and digital terrain information. Digital coast chart having information on digital chart and map can merge and analyze various coastal information and can be a useful tool for the coastal integrated management.

음성인식과 딥러닝 기반 객체 인식 기술이 접목된 모바일 매니퓰레이터 통합 시스템 (Integrated System of Mobile Manipulator with Speech Recognition and Deep Learning-based Object Detection)

  • 장동열;유승열
    • 로봇학회논문지
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    • 제16권3호
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    • pp.270-275
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    • 2021
  • Most of the initial forms of cooperative robots were intended to repeat simple tasks in a given space. So, they showed no significant difference from industrial robots. However, research for improving worker's productivity and supplementing human's limited working hours is expanding. Also, there have been active attempts to use it as a service robot by applying AI technology. In line with these social changes, we produced a mobile manipulator that can improve the worker's efficiency and completely replace one person. First, we combined cooperative robot with mobile robot. Second, we applied speech recognition technology and deep learning based object detection. Finally, we integrated all the systems by ROS (robot operating system). This system can communicate with workers by voice and drive autonomously and perform the Pick & Place task.