• 제목/요약/키워드: Target Motion Simulator

검색결과 28건 처리시간 0.028초

Hardware-In-the-Loop Simulation for Development of Fin Stabilizer

  • Yoon, Hyeon Kyu;Lee, Gyeong Joong
    • International Journal of Ocean System Engineering
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    • 제3권1호
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    • pp.10-15
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    • 2013
  • A ship cruising in the ocean oscillates continuously due to wave action. In order to reduce the ship's roll, we developed a fin stabilizer as an anti-rolling device for a 500-ton-class high-speed marine vessel. During the development phase, it was necessary to set up control gains for the motion and hydraulic systems and assess the effectiveness of the anti-rolling performance on the ground. For this reason, a Target Simulator, which simulated the ship's motion, was given operator inputs such as the engine telegraph and waterjet deflection angle, and generated roll using a one-degree-of-freedom motion base. Hardware-In-the-Loop Simulation (HILS) was performed using the Target Simulator in order to confirm the various logics of the developed fin stabilizer, select initial control gains, and estimate the anti-rolling performance. In conclusion, it was confirmed that HILS was very helpful to develop the fin stabilizer because it could reduce the number of sea trial tests that were needed and could find many malfunctions in the factory a priori.

A Study on Construction of Collision Reproducing Simulator and Application to Analysis of Marine Casualty

  • Sohn, Kyoung-ho;Bae, Jun-young
    • 한국항해항만학회지
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    • 제28권2호
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    • pp.113-119
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    • 2004
  • Ships' collision accident has often occurred in congested waterways or in harbour areas. To examine the cause of collision accident may be necessary to prevention against another similar one. We discuss the construction of ship-manoeuvring-simulator system used for reproducing ships' collision phenomenon The system consists of one simulator bridge for own ship and two control consoles for own ship and target ship. Own ship and target ship are linked each other, and are simultaneously manoeuvred in simulator bridge or at control console respectively. And a simulator experiment for reproducing ships' collision phenomenon and for examining the cause of accident is carried out. Through the present case study, we find out that the constructed simulator system is very useful for reproducing ships' collision phenomenon and for examining the cause of accident.

다족형 생체모방 수중 로봇(CALEB10)의 Pitch 유영 제어 (Pitch Directional Swimming Control of Multi-Legged Biomimetic Underwater Robot (CALEB10))

  • 이한솔;이지홍
    • 로봇학회논문지
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    • 제12권2호
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    • pp.228-238
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    • 2017
  • The CALEB10 is a multi-legged biomimetic underwater robot. In the last research, we developed a swimming pattern named ESPG (Extended Swimming Pattern Generator) by observing diving beetle's swimming actions and experimented with a positive buoyancy state in which CALEB10 floats on the water. In this paper, however, we have experimented with CALEB10 in a neutral buoyancy state where it is completely immersed in water for pitch motion control experiment. And we found that CALEB10 was unstably swimming in the pitch direction in the neutral buoyancy state and analyzed that the reason was due to the weight proportion of the legs. In this paper, we propose a pitch motion control method to mimic the pitch motion of diving beetles and to solve the problem of CALEB10 unstably swimming in the pitch direction. To control the pitch motion, we use the method of controlling additional joints while swimming with the ESPG. The method of obtaining propulsive force by the motion of the leg has a problem of giving propulsive force in the reverse direction when swimming in the surge direction, but this new control method has an advantage that a propulsive moment generated by a swimming action only on a target pitch value. To demonstrate validity this new control method, we designed a dynamics-based simulator environment. And the control performance to the target pitch value was verified through simulation and underwater experiments.

적응 제어 기반 Portable 용접 로봇 시뮬레이터 개발 (Development of a Motion Simulator for Portable Type Welding Robot Based on Adaptive Control)

  • 구남국;하솔;노명일
    • 대한조선학회논문집
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    • 제49권5호
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    • pp.400-409
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    • 2012
  • It is not easy to know the accurate mass and mass moment of inertia of robot. Because of this uncertainty, error may exist when we control the robot based on the inaccurate mass information. Moreover the properties of the portable robot can change during its operation. Therefore we developed the motion simulator based on the adaptive control. First, the computed torque control was carried out in order to minimize an error between target angles and real angles. The computed torque control is based on the equation of robot motion, which is derived from the Lagrange-Euler equation. To minimize the error between the real model and the approximated model, the adaptive control was carried out. During this simulation, the interference check was also carried out. The interference check verifies that the robot can move successfully without any collision.

선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화 (Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator)

  • 여동진;차무현;문두환
    • 한국CDE학회논문집
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    • 제16권3호
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    • pp.227-235
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    • 2011
  • Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.

위험제어 시나리오 기반의 무인잠수정 소나 센서 배열 선정을 위한 시뮬레이터 개발 (A Simulator Development for Determining the Sonar Sensor Configuration of Unmanned Underwater Vehicles Based on a Hold-at-Risk Scenario)

  • 신명인;이진호;홍우영;김우식;배호석;조현진
    • 한국시뮬레이션학회논문지
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    • 제29권2호
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    • pp.21-33
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    • 2020
  • 본 연구에서는 무인잠수정의 효과적인 대잠전 수행을 위해, 시나리오 기반의 무인잠수정 소나 센서 배열 선정을 위한 시뮬레이터를 개발하였다. 먼저, 대잠전 분야에서 무인잠수정의 임무 및 운용개념을 분석하고, 가장 주요한 임무 중 하나인 위험제어(Hold at Risk)를 시뮬레이션 시나리오로 선정하였다. 다음으로, 시뮬레이터 구성요소 모델을 위하여, 플랫폼별(무인잠수정, 표적 잠수함) 운동모델, 음향모델 및 환경모델을 제시하였다. 특히 음향모델에서는 센서 배열에 따른 빔패턴을 기반으로 수동 소나방정식을 이용하여 탐지여부를 판단하였다. 또한, 표적의 방위 및 고각 추정을 위하여 진폭기반 방위 추정법과 위상 모노펄스 추정기법을 각각 적용하였다. 개발된 시뮬레이터를 통해 센서 배열 변화에 따른 결과의 경향성이 기본적인 빔패턴 이론과 일치하는 것을 보여주며, 다양한 시나리오에 대한 적용 가능성을 시사한다.

퍼텐션 필드법을 이용한 모바일 로봇의 경로디자인 (Trajectory Design for Mobile Robot Using Potential Field Method)

  • ;손민한;추현승
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 춘계학술발표대회
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    • pp.248-249
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    • 2013
  • This study presents a potential field method for path planning to goal with a mobile robot in unknown environment. The proposed algorithm allows mobile robot to navigate through static obstacles, and find the path in order to reach the target without collision. This algorithm provides the robot with the possibility to move from the initial position to the final position (target). Stage and Player simulator is used to perform the robot motion and implement the potential field algorithm in C/C++ for performance evaluation. Two-dimensional terrain model is used to simulate the ability of robot in motion planning without any collision.

그래픽 시뮬레이터와 물리엔진을 이용한 효과적인 4족 보행로봇의 모션티칭 방법 (The Efficient Motion Teaching Method of Quadruped Robot Using Graphic Simulator and Physics Engine)

  • 류지형;김지홍;이창구;이수영
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2009년도 정보 및 제어 심포지움 논문집
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    • pp.156-158
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    • 2009
  • A graphic simulator is efficient to see what will happen to the target robot. But it is not exactly same as the real world. Because there are so many physical laws to be concerned. In this paper, we propose a simulator with physics engine to create motions for quadruped robot. It is not only to show more real simulations but also to be more efficient for teaching motions to quadruped robot. To solve the quadruped robot's dynamics or inverse kinematics, It takes much times and hard effort. Using physics engine make it easy to setup motions without calculating inverse kinematics or dynamics.

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종양의 움직임과 호흡주기에 따른 체적 변화에 대한 연구: 팬텀 Study (How to Determine the Moving Target Exactly Considering Target Size and Respiratory Motion: A Phantom Study)

  • 김민수;백금문;김대섭;강태영;홍동기;권경태
    • 대한방사선치료학회지
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    • 제22권2호
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    • pp.145-153
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    • 2010
  • 목 적: 움직이는 종양의 방사선치료에서 종양의 크기와 호흡에 따른 움직임을 고려한 ITV를 정확하게 결정하기 위하여 나선형 전산화 단층촬영(helical CT)과 호흡동기 전산화 단층촬영(4D CT)으로부터 획득한 영상에 나타난 표적의 용적을 정량적으로 분석하였다. 대상 및 방법: 지름이 1.5 cm, 3 cm, 6 cm인 아크릴 구를 상 하위로 움직이는 팬텀에 위치하고 LightSpeed $RT^{16}$ CT simulator를 이용하여 영상을 획득하였다. 종양의 움직임에 따른 표적의 정확한 묘사에 대한 영향을 평가하기 위하여 1~4 cm로 종양이 움직이고, 그 호흡주기가 3∼6초인 경우로 설정하여 MIP 영상을 얻어 표적 용적을 비율로써 분석하였다. 결 과: 1.5 cm, 3 cm, 6 cm 표적의 Ratio$_{helical}$은 각각 $32{\pm}14%$, $45{\pm}14%$, $58{\pm}13%$로 나타났고 4D CT로 얻은 Ratio$_{MIP}$는 각각 $98{\pm}8%$, $97{\pm}5%$, $95{\pm}1%$였다. 결 론: 4D CT의 MIP 영상에 묘사된 표적의 체적은 helical CT에서 얻은 체적과 비교할 때 그 궤적을 잘 반영해 주었다. 비록 작고 움직임이 큰 표적은, 예를 들어 1.5 cm 지름의 표적이 4 cm의 거리를 움직일 때, 예상되는 체적의 86%를 나타내어 실제보다 체적이 적게 평가될 수 있었으며, 다른 조건에서는 표적의 크기나 호흡에 의한 움직임에 대하여 체적의 $97.1{\pm}4.4%$를 반영했다. 특히 크기가 작아 신중한 주의를 요하는 초기 병기의 종양에 대하여, 호흡에 의한 움직임이 크고 호흡이 불안정한 경우에 MIP 영상을 이용하여 표적의 체적을 나타내는 것이 적절하다고 사료된다.

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AUTONOMOUS TRACTOR-LIKE ROBOT TRAVELING ALONG THE CONTOUR LINE ON THE SLOPE TERRAIN

  • Torisu, R.;Takeda, J.;Shen, H.
    • 한국농업기계학회:학술대회논문집
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    • 한국농업기계학회 2000년도 THE THIRD INTERNATIONAL CONFERENCE ON AGRICULTURAL MACHINERY ENGINEERING. V.III
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    • pp.690-697
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    • 2000
  • The objective of this study is to develop a method that is able to realize autonomous traveling for tractor-like robot on the slope terrain. A neural network (NN) and genetic algorithms (GAs) have been used for resolving nonlinear problems in this system. The NN is applied to create a vehicle simulator that is capable to describe the motion of the tractor robot on the slope, while it is impossible by the common dynamics way. Using this vehicle simulator, a control law optimized by GAs was established and installed in the computer to control the steering wheel of tractor robot. The autonomous traveling carried out on a 14-degree slope had initial successful results.

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