• Title/Summary/Keyword: Tag Detection

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Supplementation of the Indoor Location Tracking Techniques Based-on Load-Cells Mechanism (로드셀 기반의 실내 위치추적 보완 기법)

  • YI, Nam-Su;Moon, Seung-Jin
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.1-8
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    • 2016
  • Current indoor intrusion detection and location tracking methods have the weakness in seamless operations in tracking the objective because the object must possess a communicating device and the limitation of the single cell size (approximate $100cm{\times}100cm$) exits. Also, the utilization of CCTV technologies show the shortcomings in tracking when the object disappear the area where the CCTV is not installed or illumination is not enough for capturing the scene (e.g. where the context-awarded system is not installed or low illumination presents). Therefore, in this paper we present an improved in-door tracking system based on sensor networks. Such system is built on a simulated scenario and enables us to detect and extend the area of surveillance as well as actively responding the emergency situation. Through simulated studies, we have demonstrated that the proposed system is capable of supplementing the shortcomings of signal cutting, and of estimating the location of the moving object. We expect the study will improve the better analysis of the intruder behavior, the more effective prevention and flexible response to various emergency situations.

Detecting Errors in POS-Tagged Corpus on XGBoost and Cross Validation (XGBoost와 교차검증을 이용한 품사부착말뭉치에서의 오류 탐지)

  • Choi, Min-Seok;Kim, Chang-Hyun;Park, Ho-Min;Cheon, Min-Ah;Yoon, Ho;Namgoong, Young;Kim, Jae-Kyun;Kim, Jae-Hoon
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.7
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    • pp.221-228
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    • 2020
  • Part-of-Speech (POS) tagged corpus is a collection of electronic text in which each word is annotated with a tag as the corresponding POS and is widely used for various training data for natural language processing. The training data generally assumes that there are no errors, but in reality they include various types of errors, which cause performance degradation of systems trained using the data. To alleviate this problem, we propose a novel method for detecting errors in the existing POS tagged corpus using the classifier of XGBoost and cross-validation as evaluation techniques. We first train a classifier of a POS tagger using the POS-tagged corpus with some errors and then detect errors from the POS-tagged corpus using cross-validation, but the classifier cannot detect errors because there is no training data for detecting POS tagged errors. We thus detect errors by comparing the outputs (probabilities of POS) of the classifier, adjusting hyperparameters. The hyperparameters is estimated by a small scale error-tagged corpus, in which text is sampled from a POS-tagged corpus and which is marked up POS errors by experts. In this paper, we use recall and precision as evaluation metrics which are widely used in information retrieval. We have shown that the proposed method is valid by comparing two distributions of the sample (the error-tagged corpus) and the population (the POS-tagged corpus) because all detected errors cannot be checked. In the near future, we will apply the proposed method to a dependency tree-tagged corpus and a semantic role tagged corpus.

Pathogenesis of Human Norovirus Genogroup II Genotype 4 in Post-Weaning Gnotobiotic Pigs

  • Park, Byung-Joo;Jung, Soon-Tag;Choi, ChangSun;Myoung, Jinjong;Ahn, Hee-Seop;Han, Sang-Hoon;Kim, Yong-Hyun;Go, Hyeon-Jeong;Lee, Joong-Bok;Park, Seung-Yong;Song, Chang-Seon;Lee, Sang-Won;Choi, In-Soo
    • Journal of Microbiology and Biotechnology
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    • v.28 no.12
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    • pp.2133-2140
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    • 2018
  • Norovirus is the most common cause of acute gastroenteritis. Its pathogenesis is poorly understood owing to the difficulty of establishing viral infection in animal models. Here, post-weaning gnotobiotic pigs were infected with human norovirus genogroup II genotype 4 (HuNoV GII.4) to investigate the pathogenesis and replication of the virus. Three groups of four pigs were infected with $1{\times}10^5$, $1{\times}10^6$, or $1{\times}10^7$ genomic equivalent (GE) copies of HuNoV GII.4. Four pigs were used as negative controls. Blood and rectal swab samples were collected after viral infection, and gross legions were examined after necropsy. Diarrhea was induced in 25% and 75% of pigs infected with $1{\times}10^6$ and $1{\times}10^7$ GE copies, respectively. Viral shedding was detected in 50%, 75%, and 50% of pigs infected with $1{\times}10^5$, $1{\times}10^6$, and $1{\times}10^7$ GE copies, respectively. Viremia was detected in 25% of pigs infected with either $1{\times}10^6$ or $1{\times}10^7$ GE copies. When gross lesions of gastroenteritis were investigated, the ileum walls of the infected pigs were thinner than those of the controls. Villi atrophy and inflammatory cell infiltration were identified in the ileum of each infected pig. Viral capsid was identified in the jejunum, ileum, colon, spleen, and mesenteric lymph node. Virus replication was newly verified in the spleen and mesenteric lymph nodes by detection of negative-sense viral RNA. In conclusion, HuNoV GII.4 could induce acute gastroenteritis and replicate in the extra-intestinal lymphoid tissues in post-weaning gnotobiotic pigs. Therefore, such pigs would be a suitable animal model for studying the pathogenesis and replication of HuNoV.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • Fiber Technology and Industry
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    • v.2 no.4
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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