• 제목/요약/키워드: Tactile sense

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신경 회로망을 이용한 가상물체의 질감학습 (Realization of Tactile Sense of Virtual Objects Using Neural-Networks)

  • 김수호;장태정
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 학술회의 논문집 정보 및 제어부문 A
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    • pp.263-266
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    • 2003
  • In this paper, we have proposed a realization method of tactile sense of virtual objects using multi-layer Neural Networks(NN). Inputs of the NN are position data of non-rigid objects and outputs of the NN are forces at that time and point. First, the position and forte data are measured from non-rigid objects (a sponge and a balloon) using two PHANToMS, one as a master and the other as a slave manipulator, then the data are used to train a multi-layer Neural Networks whose inputs and outputs are designed to represent tactile information. The trained Neural Networks is used to regenerate the tactile sense on the virtual objects graphically made by a computer, and one can feel a quite similar sense of touch by using the system while touching the virtual objects.

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웹사이트에서의 직관적 유희성 증대에 관한 연구 -촉각적 사용자 경험을 활용한 인터넷 쇼핑몰 디자인을 중심으로- (A Study on the Increase of Intuitive Play in Web Site - Especially on the Internet Shopping Mall Design using Tactile User Experience)

  • 황선영;서종환
    • 디자인학연구
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    • 제16권3호
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    • pp.23-32
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    • 2003
  • 웹사이트는 이제 단순한 정보전달의 차원을 넘어서 사용자들의 유희성 증대를 위한 다양한 방법으로의 접근을 필요로 한다. 이에 촉각의 자극은 타 분야에서의 활발한 연구를 통해 그 중요성이 입증되고 있으며 이러한 촉각을 웹사이트에도 적용을 한다면 큰 효과가 있을 것으로 기대된다. 본 연구는 웹사이트에서의 직관적 유희성 증대를 위해 직관을 위한 경험과 유희성 증대에 대하여 분석하고 촉각의 중요성에 대해서 살펴보았다. 이러한 촉각을 통한 사용자 경험은 디자이너와 사용자 사이의 보다 풍부한 커뮤니케이션과 사용자의 직관적 유희성 증대를 가져온다. 따라서 웹사이트에서의 촉각적 사용자 경험요소의 분석과 그의 활용에 대해 고찰해 보고 이러한 요소들을 인터넷 쇼핑몰에 적용해 보았다. 그 후 실험을 실시하여 촉각적 사용자 경험요소가 적용된 인터넷 쇼핑몰 사이트에서의 사용자 반응분석을 조사하였다.

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연마지를 이용한 촉각적 시각에 관한 연구 (A Study on Tactile Visuality Using Sandpapers)

  • 이은숙;김지선;오한별;백진영;전재훈
    • 전기학회논문지
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    • 제66권9호
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    • pp.1424-1430
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    • 2017
  • Human senses have been studied widely. Many studied are being actively conducted to analyze correlations between two or more different senses. Among them, research on tactile visuality where a subject can indirectly experience visual sensation through tactile elements is also progressing in various fields. In this study, we analyzed color information by having subjects perceive sandpapers with different roughness through tactile sense, then having them choose a color that is reminiscent of the tactile sensation. Unlike existing tactile-visuality studies allowing the perception of indirect visual sense by using tactile sense, this study shows that it is possible to analyze with quantitative value by representing visual image perceived by tactile sense as a color. This study will contribute to emotional evaluation research that combines two or more of the senses felt by humans, and especially is considered to be useful as basic data when conducting research about tactile visuality or auditory tactile sense.

A Study on Optimal Quality Fabrication for the Tactile Sensation of Low Visibility Using 3D Printing

  • Han, Hyeonsu;Ko, Junghyuk
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1237-1245
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    • 2019
  • Most of the blind are low vision blinds due to injury or disease. As their vision decreases, they are experiencing inconvenience in their normal life and forgetting their memories with their family. The purpose of this study is to use Lithophane printing technology to help their normal life and to remember their family. Also, the manufactured 3D plates are to study the conditions that can be optimal understood through the tactile sense of low vision blind. When the low vision blind person understood the 3D plates, they chose three parameters that affect their tactile sense. And by comparing their tactile sense, the optimal condition results were found. This paper was concluded with (1) the round form that perceived as 3D objects, (2) the thin thickness similar to Braille, and (3) the high resolution that can be expressed in detail.

Development of a haptic communication system for fashion image experience in a virtual environment

  • Kim, Jongsun;Choi, Dongsoo;Kim, Sangyoun;Ha, Jisoo
    • 복식문화연구
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    • 제28권5호
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    • pp.705-718
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    • 2020
  • The goal of this study was to develop a haptic communication system that can convey the tactile sensation of fashion materials in a virtual environment. In addition, the effectiveness and how realistically the virtual fabric image of this system delivers the tactile sensation of actual fabric was verified. First, a literature review was conducted through which the tactile attributes of fashion materials were defined that would be implemented in the haptic communication system. Then, a questionnaire for evaluating the tactile attributes of fashion materials was developed. Next, a haptic communication system was designed to convey fashion image experiences in a virtual environment, from which a haptic rendering model was suggested. The effectiveness of the haptic communication system was evaluated by verifying user experiences with questions developed through a user evaluation experiment. The validity of the evaluation questions pertaining to the tactile attributes and the effects of the haptic communication system were verified. Factor analysis was conducted to verify the evaluation of the tactile sense attributes of the fashion material, which identified density, thickness, and elasticity of the material as key factors. As a result of comparisons between the tactile sense through haptic characteristics and through touching, it was observed that regarding density and thickness, tactile sense experience led to greater perceived reality, while this was not the case for elasticity.

경직형 뇌성마비 아동의 신체기능과 하지 촉각의 상관관계 연구 (The Correlation between Physical Function and Lower Limb Tactile Sense in Children with Spastic Cerebral Palsy)

  • 윤혜령;예나연;이은주
    • PNF and Movement
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    • 제21권2호
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    • pp.265-272
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    • 2023
  • Purpose: The purpose of this study was to investigate tactile sense perception of the lower extremities according to physical function in children with spastic cerebral palsy. Methods: This study was conducted on 15 children diagnosed with spastic cerebral palsy. Physical function measurement items included dynamic balance ability, gross motor function level, and lower extremity ankle spasticity. The lower extremity tactile sensation uses a monofilament to measure the sole of the first metatarsal head, the sole of the fifth metatarsal head, the heel, the anterior part of the shin midway between the patella and the ankle joint, the kneecap, the upper anterior iliac spine, and the knee. A total of six measurements were taken in the mid-femoral region of the bone. Spearman correlation analysis was performed to determine the degree of body function and lower extremity tactile perception. Results: As the physical function of children with spastic cerebral palsy deteriorated, there was a decrease in tactile sensation in the thigh area corresponding to the proximal lower extremity. (p <.05). Conclusion: Children with spastic cerebral palsy and poor physical function have sensory loss not only in the distal part but also in the proximal part, so a treatment approach that recognizes and improves it is necessary.

Active Tactual Motion of Fingertips in FUUAI Evaluation Of Textile Fabrics

  • Lee, Su-Min;Kamijo, Masayoshi;Nishimatsu, Toyonori;Shimizu, Yoshio
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 춘계학술대회 논문집
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    • pp.190-194
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    • 2002
  • Human uses sight, tactile sense to evaluate Total Hand Value(FUUAI) of textile fabrics. Tactile sense is important factor which decided the Total Hand Value of a textile fabric. When human feels the FUUAI, physical and physiological phenomena are occurred in finger. We first found out physical variable that is happened in fingertip when human is feeling the FUUAI. Such physical variable means characteristic of action tactual motion of finger such as moving range, tactile time, moved distance, speed of finger and applied force by finger. We study the relationship between action tactual motion and the ability in which the human distinguishes the textile fabric. As a result, we could know the characteristics of the tactual motion of fingertip to get high distinguishable ability. The characteristics were different in men and women respectively. In the case of man, touched time and moving range influenced to distinguish, and moving range, and the moving speed of finger influenced, in woman's case.

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센스메신져 : 움직임 패턴 기반 햅틱 재생 장치 (SenseMessenger : The Haptic Sense Generator based on Motion Recording)

  • 임수현;조현상;장선연;한민수
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.954-960
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    • 2009
  • SenseMessenger(이하 센스메신져)는 3축 가속센서를 이용해 모션을 저장하는 컵과 2개의 모터 조합으로 만들어진 햅틱 재생 장치를 통해 저장된 모션 패턴을 사용자에게 전달하는 컵으로 이루어진 새로운 인터렉션 기법을 제안하기 위한 도구이다. 사용자의 움직임을 디지털 데이터 형식으로 패턴화하여 편심을 이용한 재생 장치를 통해 재생하였을 때, 입력(모션)과 출력(햅틱 자극) 간의 감성적인 상관관계를 입증하고, 이를 이용한 디지털 미디어 컨텐츠를 제안하였다.

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알파파 음악과 미술 감상이 손 기능에 미치는 영향 (The Effects of $\alpha$-Wave Music and Art Appreciation on Hand Function)

  • 심제명;김중선;구봉오
    • The Journal of Korean Physical Therapy
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    • 제20권1호
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    • pp.75-79
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    • 2008
  • Purpose: The purpose of this study was to investigate the effect of $\alpha$-wave music and art appreciation on hand function. Methods: A total of 22 university students participated in this study (10 males and 12 females). Twelve subjects received $\alpha$-wave music and art appreciation. The other subjects received neither. All subjects were assessed for hand function (manual dexterity, power grip, pinch, lateral pinch, tactile sense) using a Purdue pegboard, dynamometer, pinch gauge, and Semmes-Weinstein monofilament wire. The data were analyzed using paired and independent t-tests. Results: The results were as follows: 1. In the experimental group, manual dexterity and tactile sense were significantly increased between pre- and post-intervention (p<0.05). Within the control group, manual dexterity and power grip were significantly increased between pre- and post-test (p<0.05). 2. With regard to dexterity and tactile sense, the experimental group experienced a significant post-intervention increase compared to the control group (p<0.05). There was no significant difference in power grip, pinch, or lateral pinch changes between the two groups (p>0.05). Conclusion: The results of this study show that $\alpha$-wave music and art appreciation affect hand function with regard to manual dexterity and tactile sense.

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