• Title/Summary/Keyword: TCP Reno

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A Study on Performance Parameter of TCP Vegas (TCP Vegas의 성능 파라미터에 관한 연구)

  • Pyo, Ji-Hun;Chung, Yun-Sick;Lim, Seog-Ku
    • Proceedings of the KAIS Fall Conference
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    • 2007.11a
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    • pp.290-292
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    • 2007
  • 인터넷의 안정성에 가장 큰 영향을 미치는 요소는 종단간에 이루어지는 TCP 혼잡제어이다. 현재 TCP Vegas가 효율성과 안정성 측면에서 TCP Reno보다 우수함에도 불구하고, TCP Vegas와 TCP Reno를 혼용하여 사용하는 경우 충분한 성능을 발휘하지 못하는 경우와 또한 RTT가 서로 다른 TCP Vegas간에 존재하는 공정성 문제가 있다. 본 논문에서는 이러한 불공정성 문제에 대해 TCP Vegas의 알고리즘의 주요 파라미터인 $\alpha$, $\beta$, $\gamma$�璲だ� 변화에 따라 TCP Reno와의 공정성 향상과 RTT가 서로 다른 TCP Vegas끼리의 공정성 문제를 분석하였다.

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Performance Analysis of TCP Using ErrorModel (에러 모델을 적용한 TCP의 성능 분석)

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.31-36
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    • 2007
  • TCP (Transmission Control Protocol) is one of the protocols which are widely used from the Internet environments. Through the flow control of TCP, it could be increased efficiency for the loss and a re-transmission of data and the flow control become accomplished through window technique which puts the limit of size. By the flow control, TCP divided in various versions. In this paper, it is analyzed the simulation result which applies the error model in the Newreno which is an improved model of the representative Tahoe, Reno.

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Effects of Retransmission Timeouts on TCP Performance and Mitigations: A Model and Verification (재전송 타임아웃이 TCP 성능에 미치는 영향과 완화 방안들의 모델링을 통한 성능 분석)

  • 김범준;김석규;이재용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.675-684
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    • 2004
  • There have been several efforts to avoid unnecessary retransmission timeouts (RTOs), which is the main cause for TCP throughput degradation. Unnecessary RTOs can be classified into three groups according to their cause. RTOs due to multiple packet losses in the same window for TCP Reno, the most prevalent TCP version, can be avoided by TCP NewReno or using selective acknowledgement (SACK) option. RTOs occurring when a packet is lost in a window that is not large enough to trigger fast retransmit can be avoided by using the Limited Transmit algorithm. In this Paper, we comparatively analyze these schemes to cope with unnecessary RTOs by numerical analysis and simulations. On the basis of the results in this paper, TCP performance can be quantitatively predicted from the aspect of loss recovery probability. Considering that overall performance of TCP is largely dependent upon the loss recovery performance, the results shown in this paper are of great importance.

Performance Analysis of TCP using DSR Routing Protocols in Ad-hoc Mobile Network (DSR 라우팅 프로토콜을 사용한 Ad-hoc 무선망에서의 TCP 성능 분석)

  • Park, Seung-Seob;Yuk, Dong-Cheol
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.647-654
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    • 2002
  • Ad-hoc networks consist of a set of mobile hosts that communicate using wireless links, without the use of other supporting communication facilities (such as base stations, etc.). Therefore, the topology of an Ad-hoc network frequently changes due to the movement of mobile host, which nay lead to sudden packet loss. Recently, the large amount of research has focused on the routing protocols needed in such an environment. In this paper, TCP Reno, Sack, and Tahoe versions are analysed using DSR protocol which is the representative On-Demand routing protocol in Ad-hoc wireless network. As the result of this simulation, we know that TCP Reno relatively has higher throughput than that of Sack and Tahoe, and TCP Reno has more stable performance than that of TCP Tahoe and Sack, regardless of the speed of mobile node and the size of topology.

Modify of TCP Vegas for improvement of fairness (공정성 향상을 위한 TCP Vegas의 개선)

  • 이정재;채현석;최명렬
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.211-213
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    • 2002
  • TCP Vegas는 TCP Reno에 비해 효율성과 안전성 측면에서 보다 나은 성능을 보이고 있으나, 두 버전이 같이 사용되는 경우 충분한 성능을 발휘하지 못하여 공정성에 문제점을 드러내고 있다. 본 논문에서는 TCP Vegas의 알고리즘에서 사용하는 상수 요소인 $\alpha$, $\beta$ 값의 변화에 의해 TCP Reno 버전과의 공정성이 향상되는 사실을 시뮬레이션을 통해 확인하였으며, 이에 따른 향후 연구과제를 제시하였다.

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TCP Congestion Control Based on Timeout Patterns (타임아웃 패턴에 기반한 TCP 혼잡 제어)

  • Lim Gabjoo;Youn Changhwan;Nam Sang-Won;Lee Inhwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.12
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    • pp.813-819
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    • 2004
  • This paper infers two patterns of timeout from the characteristics of TCP Reno and confirms the existence of the patterns by conducting actual experiments. All timeouts can be classified into either of these patterns by using the history of RTT value. Based on the observed patterns, the paper proposes two algorithms to improve the performance of TCP Reno. Experimental results show that, when compared with TCP Reno, the proposed algorithms improve the bandwidth utilization by 3 to 12 percent. The paper provides good examples of how timeout-based and delay-based congestion control can efficiently work together.

Performance Evaluation on SCTP multi-homing Feature (SCTP의 멀티호밍 특성에 대한 성능 평가)

  • Song, Jeong-Hwa;Lee, Mee-Jeong;Koh, Seok-Joo
    • The KIPS Transactions:PartC
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    • v.11C no.2
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    • pp.245-252
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    • 2004
  • Stream Control Transmission Protocol(SCTP) is a new connection-oriented, reliable delivery transport protocol operating on top of an unreliable connectionless packet service such as IP. It inherits many of the functions developed for TCP, including flow control and packet loss recovery functions. In addition, it also supports transport layer multihoming and multistreaming In this paper, we study the impact of multi-homing on the performance of SCTP. We first compare performance of single-homed SCTP. multi-homed SCTP, TCP Reno and TCP SACK. We, then describe potential flaw in the current SCTP retransmission policy, when SCTP host is multihomed. Our Results show that SCTP performs better than TCP Reno and TCP SACK due to several changes from TCP in its congestion control mechanism. In particular. multi-homed SCTP shows the best result among the compared schemes. Through experimentation for multi-homed SCTP, we found that the current SCTP retransmission policy nay deteriorate the perfomance when the retransmission path it worse than the original path. Therefore, the condition of retransmission path is a very important factor In SCTP performance and a proper mechanism would be required to measure the condition of the retransmission path.

TCP CAE : Improving Wireless TCP under Reverse Background Congestion through Comparative ACK-based Estimator (TCP CAE: ACK기반 역방향 네트워크의 혼잡 감지기법)

  • Kim, Jae-Hyun;Choo, Hyun-Seung
    • Journal of Internet Computing and Services
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    • v.9 no.4
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    • pp.21-27
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    • 2008
  • TCP receivers deliver ACK packets to senders for reliable end-to-end transfer. When ACK packets are not transferred properly because of network congestion, the performance of TCP degrades. This paper proposes a reverse congestion warning mechanism and a congestion handling mechanism in heterogeneous networks with heavy background traffic in the backward direction. Help from TCP receivers or hardware such as routers and gateways other than the ACK packets themselves is not necessary. TCP senders compare the arrival intervals of ACK data passed from receivers and the difference in t imestamp values echoed by receivers. According to the simulation results using the NS-2 network simulator, the proposed scheme shows a performance elevation of 20% greater than Reno, 150% greater than New Reno, and 450% greater than Westwood, respectively, under heterogeneous networks and that the error rate of the radio link is 1% when the backward network is congested.

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Performance Analysis of TCP Traffic over AODV Routing Protocol in Ad-Hoc Wireless Network (Ad-Hoc 무선망에서 AODV 라우팅 프로토콜을 이용한 TCP 트래픽의 성능분석)

  • 고영웅;마주영;육동철;박승섭
    • Journal of Internet Computing and Services
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    • v.2 no.3
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    • pp.9-17
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    • 2001
  • Ad-Hoc networks consist of a set of mobile hosts that communicate using wireless links, without the use of other communicate support facilities (such as base stations). The topology of an Ad-Hoc network changes due to the movement of mobile host. which may lead to sudden packet loss. Recently, a large amount of research has focused on the routing protocols needed in such an environment. but researches about Internet traffic performance analysis were unexhausted. Accordingly, we have simulated Ad-Hoc mobile network that using AODV routing protocol and Ad-Hoc mobile network topology size and node speed as simulation estimation-factor to analysis traffic performance. As the result of the simulation, we identify that TCP /Reno was more sensitive than TCP/Sack about node speed and a number of the node.

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TCP AD-Vegas algorithm for Improving Efficiency of Transmission in TCP (TCP 전송 효율 개선을 위한 TCP AD-Vegas 알고리즘)

  • Park, Chang-Yong;Hwang, Su-Jin;Park, Min-Woo;Lee, Jun-Ho;Chung, Tai-Myoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.992-995
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    • 2010
  • 본 논문에서는 TCP Vegas의 혼잡 제어 알고리즘을 개선하여 전송 효율을 높이는 TCP AD-Vegas를 제안한다. 현재 널리 사용되는 Reno 방식은 Additive Increase Multiplicative Decrease(AIMD) 기반의 혼잡제어 방식으로 혼잡이 생길 경우 세션의 전송 크게 줄이는 기법이다. 최근 네트워크 인프라 증가로 큰 대역폭을 사용할 수 있게 되었으나, TCP Reno의 소극적인 혼잡 윈도우 조절로 충분한 전송 효율을 얻지 못하고 있다. 본 논문에서는 RTT를 이용하여 혼잡 정도를 판단하고 혼잡 윈도우를 조절하는 TCP Vegas를 개선하여 TCP의 전송 효율을 높일 수 있는 새로운 알고리즘을 제안한다.