• 제목/요약/키워드: System-Level Simulation

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DEVS-HLA: 이 기종 분산 시뮬레이션 틀 (DEVS-HLA: Distributed Heterogeneous Simulation Framework)

  • 김용재;김탁곤
    • 한국시뮬레이션학회논문지
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    • 제8권4호
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    • pp.9-24
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    • 1999
  • We describe a heterogeneous simulation framework, so called DEVS-HLA, in which conventional simulation models and the DEVS (Discrete Event System Specification) models are interoperable. DEVS-HLA conceptually consists of three layers: model layer, DEVS BUS layer, and HLA (High Level Architecture) layer. The model layer has a collection of heterogeneous simulation models, such as DEVS, CSIM, SLAM, and so on, to represent various aspects of a complex system. The DEVS BUS layer provides a virtual software bus, DEVS BUS, so that such simulation models can communicate with each other. Finally, the HLA layer is employed as a communication infrastructure, which supports several good features for distributed simulation. The DEVS BUS has been implemented on the HLA/RTI (Run-Time Infrastructure) and a simple example of a flexible manufacturing system has been developed to validate the DEVS-HLA.

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범용 동역학 모듈과 가시화 모듈을 이용한 조선 블록 탑재 시뮬레이션 (Block Erection Simulation in Shipbuilding Using the Open Dynamics Module and Graphics Module)

  • 차주환;노명일;이규열
    • 한국CDE학회논문집
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    • 제14권2호
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    • pp.69-76
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    • 2009
  • The development of a simulation system requires many sub modules such as a dynamic module, a visualization module, etc. If a different freeware is used for each sub modules, it is hard to develop the simulation system by incorporating them because they use their own data structures. To solve this problem, a high-level data structure, called Dynamics Scene Graph Data structure (DSGD) is proposed, by wrapping data structures of two freeware; an Open Dynamics Engine (ODE) for the dynamic module and an Open Scene Graph (OSG) for the visualization module. Finally, to evaluate the applicability of the proposed data structure, it is applied to the block erection simulation in shipbuilding. The result shows that it can be used for developing the simulation system.

Implementation of the submarine diving simulation in a distributed environment

  • Ha, Sol;Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제4권3호
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    • pp.211-227
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    • 2012
  • To implement a combined discrete event and discrete time simulation such as submarine diving simulation in a distributed environment, e.g., in the High Level Architecture (HLA)/Run-Time Infrastructure (RTI), a HLA interface, which can easily connect combined models with the HLA/RTI, was developed in this study. To verify the function and performance of the HLA interface, it was applied to the submarine dive scenario in a distributed environment, and the distributed simulation shows the same results as the stand-alone simulation. Finally, by adding a visualization model to the simulation and by editing this model, we can confirm that the HLA interface can provide user-friendly functions such as adding new model and editing a model.

항공기 시스템 레벨 열관리 기술개발 동향 (The Trend of System Level Thermal Management Technology Development for Aero-Vehicles)

  • 김영진;손창민
    • 한국군사과학기술학회지
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    • 제19권1호
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    • pp.35-42
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    • 2016
  • Modern aircraft is facing the increase of power demands and thermal challenges. In accordance with the application of more electric technology and advanced mission requirement, aircraft system requires increase of power generation and it cause increase of internal heat generation. Simultaneously, restrictions have significantly been imposed to the thermal management system. Modern aircraft must maintain low radar observability and infra-red signature. In addition, new composite aircraft skins have reduced the amount of heat that can be rejected to the environment. The combination of these characteristics has increased the challenges faced by thermal management. In order to mitigate the thermal challenges, the concept of system level thermal management should be applied and new modeling and simulation tools need to be developed. To develop and utilize system level thermal management technology, three key points are considered. Firstly, the performance changes of subsystems and components must be assessed at an integrated thermal system. It is because that each subsystem and component interacts with other subsystems or components and it can directly effects on overall system performance. Secondly, system level thermal management requirements and solutions must be evaluated early in conceptual design process as vehicle and propulsion system configuration decisions are being made. Finally, new component level thermal management technologies must focus on reducing heat generation and increasing the availability of heat sinks.

An Optimal Design Method on system of Flexible Manufacturing Cells(FMCs) using Simulation Technology

  • Lee, Seung-Hyun;Yoo, Wang-Jin;Yoon, Hee-Jung;Lim, Ik-Sung
    • 산업경영시스템학회지
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    • 제22권53호
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    • pp.89-97
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    • 1999
  • We are concerned with the optimal design of flexible manufacturing cells in this study, thus try to suggest the detail information for each resource on the optimal conditions. Object oriented simulation technology is used to write models more easily and to execute simulation running time more rapidly, and the optimal level of relevant decision variables is probed by response surface methodology(RSM), which is well known for the optimization technology based on experiment design and regression equation. We investigate the optimal level for the number of pallets and the speed of AGVs of FMC systems, carry out the performance analysis of this system. Consequently we suggest systematic procedures for the optimization of FMCs in detail design stage.

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백홀 시스템에서 시스템 레벨 시뮬레이션 기반 하이브리드 수신기 설계 및 성능 분석 (Design and Performance Analysis of Hybrid Receiver based on System Level Simulation in Backhaul System)

  • 문상미;최훈;추명훈;김한종;황인태
    • 전자공학회논문지
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    • 제52권5호
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    • pp.23-32
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    • 2015
  • 폭발적으로 증가하고 있는 모바일 데이터 트래픽을 수용하기 위하여 셀 간 간섭을 제어할 수 있는 향상된 수신기에 대한 연구가 필요하다. 이를 위해 3GPP(3rd Generation Partnership Project) 에서는 인접 셀의 간섭 신호를 억제 및 제거하여 수신기의 SINR(Signal-to-Noise-plus-Interference Ratio)을 향상시켜 수신 성능을 올리는 NAICS(Network Assisted Interference Cancellation and Suppression)가 표준에서 논의되고 있다. 본 논문에서는 인접 셀로부터 간섭의 영향을 줄이기 위하여 새로운 하이브리드 수신기 FSC(Full Suppression Cancellation)를 제안한다. 제안한 수신기는 IRC(Interference Rejection Combining)와 SIC(Successive Interference Cancellation)를 결합하여 간섭을 억제 및 제거 할 수 있다. 시스템 레벨 시뮬레이션은 3GPP LTE-Advanced 시스템의 20MHz 대역을 기반으로 이루어 졌으며, 시뮬레이션 결과 제안한 수신기를 통해 기존 수신기보다 SINR, 전송률 및 스펙트럼 효율 측면에서 성능 향상을 가져다주는 것을 확인하였다.

에너지플러스 시뮬레이션을 통한 하천수 열원 히트펌프 시스템의 적용 가능성 분석 (An Applicability Analysis of River Water Source Heat Pump System using EnergyPlus Simulation)

  • 손병후
    • 한국지열·수열에너지학회논문집
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    • 제18권2호
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    • pp.10-21
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    • 2022
  • A water source heat pump (WSHP) system is regarded as an energy-efficiency heating and cooling supply system for buildings due to its high energy efficiency and low greenhouse gas emissions. Recently, water sources such as river water, lake water, and raw water are attracting attention as heat sources for a heat pump system in Korea. This paper analyzed the applicability of a river water source heat pump system (RSHP). The river water temperature level was compared with the outdoor air and ground temperature levels to present applicability. In addition, the cooling and heating performance were compared through a simulation approach for the RSHP and a ground source heat pump (GSHP) applied to a large-scale office building. To compare the temperature level, the actual data were applied to the river water and the outdoor air, while the simulation results were applied to the ground circulation water. The results showed that the change in river water temperature throughout the year was similar to the change in outdoor air temperature. However, unlike the outdoor air temperature, the difference between the hourly and daily average river water temperatures was not large. The temperature level of river water was lower during the heating season and somewhat higher during the cooling season than that of the ground circulation water. Finally, the performance of the RSHP system was 13.4% lower than that of the GSHP system on an annual-based.

다중작업 운영체제하에서 화이트-박스 시뮬레이션 게임의 구현 (White-Box Simulation-Based in a Multi-Tasking Operating System)

  • 김동환
    • 한국시뮬레이션학회논문지
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    • 제3권2호
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    • pp.69-76
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    • 1994
  • Traditionally, simulation-based learning games which are known as flight-simulators have been constructed as a black-box game. Within a black-box game, game-players can view and modify only a part of model parameters. Game-players cannot change the structure of a simulation model. In a black-box game, game-players cannot understand and learn the system structure which is responsible for the system behavior. In this paper, the multi-tasking at the level of operating systems is exploited to enhance the transparency of simulation-based learning game. The white-box game or transparent-box game allows game-players ot view and modify the model structure. The multi-tasking solution for white-box learning game is implemented with Smalltalk language on MS-/windows operating system.

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가상환경 기반의 컨베이어 시스템 검증을 위한 제어 시뮬레이션 연구 (A Study of PLC Simulation for Transport System in Virtual Environment)

  • 고민석;박상철
    • 한국CDE학회논문집
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    • 제17권4호
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    • pp.274-281
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    • 2012
  • This paper proposed a control simulation method for design and verification of the transport system in an automobile assembly line based on digital manufacturing system. The design of the transport system involves two major activities: mechanical design (device specification) and electrical design (device behavior and system control). Conventionally, the simulation and emulation system of the transport system focuses on the abstract level, which mainly deals with design verification, alternative comparison, and system diagnosis. Although it can provide overall system visibility in monitoring how well it works in the process and view, its simulation models are not sufficiently realistic to be used for a detailed design or for implementation purposes. In this paper, a digital simulation model for a transport system in an automotive assembly line is constructed by adapting a digital manufacturing methodology. We use the concept of the "Virtual Probe", which transport a carrier instead of the belt of the conveyor. In conclusion, the proposed method is valuable in the process of test run in the shop floor. This method would reduce the time and effort for validating the manufacturing system and improve the productivity and integrity of the control program.

광대역 통신망 시뮬레이션을 위한 객체지향 모델링 (Object-oriented Modeling for Broadband Network Simulation)

  • 이영옥
    • 한국시뮬레이션학회논문지
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    • 제3권1호
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    • pp.151-165
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    • 1994
  • Broadband network based on the Asynchronous Transfer Mode(ATM) concept are becoming the target technology for the emerging Broadband Integrated Services Digital Network(B-ISDN). Since B-ISDN is very complex and requites a great amount of investment, optimum design and performance analysis of such systems are very important. Simulation can be widely used to analyze and examine the broadband network behavior. However, for the complicated system like broadband networks it is extremely difficult and time-consuming to develop a complete model for simulation. In this paper, an object-oriented modeling approach for the broadband network simulation is presented for the effective and efficient modeling. Object-oriented approaches can provide a good structuring capability for complicated simulation models and facilitate the development of reusable and extensible simulation models. We have developed an object-oriented model which consists of object model and behavior model. In the object mode., the components of the broadband network and both constant bit rate(CBR) and variable bit rate(VBR) traffic types of call level, burst level, and cell level are modeled as object classes. In the behavior model, the dynamic features for each object class are represented using the state transition diagram. It has been shown by illustration that objectoriented modeling is an effective tool for modeling the complicated B-ISDN.

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