• Title/Summary/Keyword: Synchronization protocol

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Energy Efficient Cooperative LEACH Protocol for Wireless Sensor Networks

  • Asaduzzaman, Asaduzzaman;Kong, Hyung-Yun
    • Journal of Communications and Networks
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    • v.12 no.4
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    • pp.358-365
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    • 2010
  • We develop a low complexity cooperative diversity protocol for low energy adaptive clustering hierarchy (LEACH) based wireless sensor networks. A cross layer approach is used to obtain spatial diversity in the physical layer. In this paper, a simple modification in clustering algorithm of the LEACH protocol is proposed to exploit virtual multiple-input multiple-output (MIMO) based user cooperation. In lieu of selecting a single cluster-head at network layer, we proposed M cluster-heads in each cluster to obtain a diversity order of M in long distance communication. Due to the broadcast nature of wireless transmission, cluster-heads are able to receive data from sensor nodes at the same time. This fact ensures the synchronization required to implement a virtual MIMO based space time block code (STBC) in cluster-head to sink node transmission. An analytical method to evaluate the energy consumption based on BER curve is presented. Analysis and simulation results show that proposed cooperative LEACH protocol can save a huge amount of energy over LEACH protocol with same data rate, bit error rate, delay and bandwidth requirements. Moreover, this proposal can achieve higher order diversity with improved spectral efficiency compared to other virtual MIMO based protocols.

Design and Implementation of Data Protocol for Environmental Information Monitoring in Wired and Wireless Networks (유무선 통신망에서 운용 가능한 환경정보 모니터링 데이터 프로토콜 설계 및 구현)

  • Ye, Seoung-Bin;Ceong, Hee-Taek;Han, Soon-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.312-320
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    • 2010
  • Most online monitoring systems of running currently based on the wired network and local area wireless network generate an increase of administrative costs such as synchronization of data protocol conversion, flexible operation of measurement devices and maintenance. To solve this problem, this paper proposes the SMS data transmission protocol which allows multiple data collecting device to manage effectively including implementation method of cdma-based environmental information monitoring system. Also this paper shows operational safety of the proposed protocol and analyzes efficiency of data transfer and operating using SMS.

A UMTS Key Agreement Protocol Providing Privacy and Perfect Forward Secrecy (프라이버시와 완전한 전방향 안전성을 제공하는 UMTS 키 동의 프로토콜)

  • Kim, Dae-Young;Cui, Yong-Gang;Kim, Sana-Jin;Oh, Hee-Kuck
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.17 no.3
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    • pp.81-90
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    • 2007
  • In the UMTS (Universal Mobile Telecommunication System), which is one of 3G mobile communication standards, the protocol called UMTS AKA (Authentication and Key Agreement) is used to authenticate mobile stations. However, the UMTS AKA protocol has some weakness, including network bandwidth consumption between a SN (Serving Network) and a HN (Home Network) and SQN (SeQuence Number) synchronization. In this paper, we propose a new improved protocol for UMTS that overcomes UMTS AKA weakness. Our protocol solves the privacy problem caused by IMSI (International Mobile Subscriber Identity)'s disclosure and provides perfect forward secrecy using ECDH (Elliptic Curve Diffie Hellman).

A Method of the Grandmaster Selection and the Time Synchronization Using Single TimeSync Frame for Audio/Video Bridging (동기식 이더넷에서 단일 타임싱크 프레임을 이용한 그랜드마스터 결정 및 시간 동기 방법)

  • Kang, Sung-Hwan;Lee, Jung-Won;Kim, Min-Jun;Eom, Jong-Hoon;Kwon, Yong-Sik;Kim, Sung-Ho
    • Journal of KIISE:Information Networking
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    • v.35 no.2
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    • pp.112-119
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    • 2008
  • Today, A matter of concern of home network technology increase. The standard of communication between home network devices are required. IEEE 802.1 AVB(Audio/Video Bridging) specifies transmission method for time-sensitive data between these devices using Ethernet in bridged local area networks. IEEE 802.1 AVB and IEEE 1588 PTP(Precision Time Protocol) have various message type for grandmaster selection and synchronize the devices. These messages bring on complexity protocol. We propose a method that uses Single TimeSync frame in order to the problem. Our proposal is appropriate process complexity and low transmission delay for home network by using the TimeSync frame. Furthermore, after all devices are adjusted to the single TimeSync frame, a resource reservation, a forwarding and queueing rule are needed for a time-sensitive application.

Development of Embedded Board for Construction of Smart Factory (스마트 팩토리 구축을 위한 임베디드 보드 개발)

  • Lee, Yong-Min;Lee, Won-Bog;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.1092-1095
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    • 2019
  • In this paper, we propose the development of an embedded board for construction of smart factory. The proposed embedded board for construction of smart factory consists of main module, ADC module, I/O module. Main module is a main calculating device which includes communication pard that allows interface with external device with using industrial protocol and is ported operating system makes board operating into. ADC module takes part in transferring digital signal has converted from electrical signal to the main module from the external sensor which is installed on the field. I/O module is an input and output module which transfers to the main module about a status, alarm, command signal of field device and it has a function that blocks external noises from field device with isolation circuit into it. In order to evaluate the performance of the proposed embedded board for construction of smart factory, it has been tested by an authorized testing institute. As a result, quantity of interacting protocol was 5, speed of hardware clock synchronization was under 10us and operating time of battery without source power was over 8 hours. It produced the same result as the world's highest level.

Improved AKA Protocol for Efficient Management of Authentication Data in 3GPP Network (3GPP 네트워크에서 효율적인 인증 데이터 관리를 위한 개선된 AKA 프로토콜)

  • Kim, Doo-Hwan;Jung, Sou-Hwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.19 no.2
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    • pp.93-103
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    • 2009
  • In this paper, we propose a USIM-based Authentication Scheme for 3GPP Network Access. The proposed scheme improves the problems of existing authentication protocol in 3GPP Network such as sequence number synchronization problem, the storage overhead of authentication data, and bandwidth consumption between Serving Network and Home Network. Our proposal is based on the USIM-based Authentication and Key Agreement Protocol that is defined in 3GPP Specification. In our scheme, mobile nodes share a SK with Serving Network and use a time stamp when mobile nodes are performing an authentication procedure with Serving Network. By using time stamp, there is no reason for using sequence number to match the authentication vector between mobile nodes and networks. So, synchronization problem can be solved in our scheme. As well as our scheme uses an authentication vector, the storage overhead of authentication data in Serving Network and bandwidth consumption between networks can be improved.

Game Platform and System that Synchronize Actual Humanoid Robot with Virtual 3D Character Robot (가상의 3D와 실제 로봇이 동기화하는 시스템 및 플랫폼)

  • Park, Chang-Hyun;Lee, Chang-Jo
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.283-297
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    • 2014
  • The future of human life is expected to be innovative by increasing social, economic, political and personal, including all areas of life across the multi-disciplinary skills. Particularly, in the field of robotics and next-generation games with robots, by multidisciplinary contributions and interaction, convergence between technology is expected to accelerate more and more. The purpose of this study is that by new interface model beyond the technical limitations of the "human-robot interface technology," until now and time and spatial constraints and through fusion of various modalities which existing human-robot interface technologies can't have, the research of more reliable and easy free "human-robot interface technology". This is the research of robot game system which develop and utilizing real time synchronization engine linking between biped humanoid robot and the behavior of the position value of mobile device screen's 3D content (contents), robot (virtual robots), the wireless protocol for sending and receiving (Protocol) mutual information and development of a teaching program of "Direct Teaching & Play" by the study for effective teaching.

Motion and Image Matching Algorithms and Implementation for Motion Synchronization in a Vehicle Driving Simulator (차량 운전 시뮬레이터에서 모션과 영상의 동기화를 위한 알고리즘 및 구현 방안)

  • Kim, Hun-Se;Kim, Dae-Seop;Kim, Dong Hwan
    • The Journal of Korea Robotics Society
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    • v.12 no.2
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    • pp.184-193
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    • 2017
  • This work shows how to create an algorithm and implementation for motion and image matching between a vehicle simulator and Unity 3D based virtual object. The motion information of the virtual vehicle is transmitted to the real simulator via a RS232 communication protocol, and the motion is controlled based on the inverse kinematics solution of the platform adopting rotary-type six actuators driving system. Wash-out filters to implement the effective motion of the motion platform are adopted, and thereby reduce the dizziness and increase the realistic sense of motion. Furthermore, the simulator system is successfully designed aiming to reducing size and cost with adaptation of rotary-type six actuators, real driving environment via VR (Virtual Reality), and control schemes which employ a synchronization between 6 motors and 3rd order motion profiles. By providing relatively big sense of motion particularly in impact and straight motions mainly causing simulator sickness, dizziness is remarkably reduced, thereby enhancing the sense of realistic motion.

An Efficient Processor Synchronization Scheme on Shared Memory Multiprocessor (공유메모리 다중처리기에서 효율적인 프로세서 동기화 기법)

  • 윤석한;원철호;김덕진
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.5
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    • pp.683-692
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    • 1995
  • Many kinds of large scale multiprocessing and parallel-processing systems have recently been developed. The contention on the shared data caused by multiple processors may degrade system performance. So, processor synchronization has become one of the important issues in these systems. To solve the synchornization issues, a lot of software and hardware schemes based on spin lock have been proposed. Although software schemes are easy to implement, hardware schemes are preferred in many systems to gain optimized performance. This paper proposes an efficient processor synchronization scheme, called QCX,and describes its design considerations, hardware, algorithm, protocol. Also, in this paper, the performance of QCX has been evaluated with QOLB[5] and LBP[7] using a simulation. The simulation, with varying the number of processor and the contention on shared variables, measured the average execution times of a workload. The simulation results show that the performances of QCX is best when practicability is considered. QCX is more efficient than QOLB and LBP in two aspects. First, the hardware of QCX is more simple and cost-effective because the cache structure need not be changed. Secondly, QCX is more general because it uses a generic atomic instruction.

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A Design and Implementation of a Two-Way Synchronization System of Spatio-Temporal Data Supporting Field Update in Mobile Environment (모바일 환경에서 필드 업데이트를 지원하는 시공간 데이터의 양방향 동기화 시스템의 설계 및 구현)

  • Kim, Hong-Ki;Kim, Dong-Hyun;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.909-916
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    • 2010
  • In ubiquitous GIS services is possible to use the spatio-temporal data using a mobile device at anytime. Also, client is transmitted latest spatio-temporal data from server. But traditional systems have a problem that the time of transmitting latest information from server to client takes long time because of collecting data periodically. In this paper, we proposed Two-way Synchronization system supporting field update to solve the existing problem. This system uses mobile device for collecting changed data in the real world and sending collected data to server.