• Title/Summary/Keyword: Switching Rule

Search Result 54, Processing Time 0.02 seconds

A Study on the Characteristic Analysis of NUDFET by FEM (FEM에 의한 NUDFET의 특성해석에 관한 연구)

  • Kim, Jong-Ryeul;Jung, Jong-Chuck;Kim, Young-Cig;Sung, Man-Young;Cho, Ho-Yeol
    • Proceedings of the KIEE Conference
    • /
    • 1993.07b
    • /
    • pp.1247-1249
    • /
    • 1993
  • In this paper, NUDFET(NonUniformly Doped Field Effect Transistor) is presented as an alternative which offers the possibility of reducing the power necessary to operate switching circuits without a substantial loss in speed. The purpose of this NUDFET is to modify the electric field profile in order to cause carrier velocity saturation to occur at a lower voltage than it would occur in the uniformly doped device of the same channel length. The more MESFET and NUDFET circuits are realized, the more accurate model ins the performance of these devices become required. Analytic model ins was replaced by numerical analysis because of the complexity of device configuration. In this paper, FEM is selected because of simpler local mesh refinement and smaller computer memory than FDM. For accurate analysis, this paper has applied the Scharfetter-Gummel(S-G) Scheme and seven-point Gaussian Quadrature rule to assembly of the finite-element stiffness matrices and right-hand side vector of the semiconductor equations.

  • PDF

Blocking Intelligent Dos Attack with SDN (SDN과 허니팟 기반 동적 파라미터 조절을 통한 지능적 서비스 거부 공격 차단)

  • Yun, Junhyeok;Mun, Sungsik;Kim, Mihui
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.11 no.1
    • /
    • pp.23-34
    • /
    • 2022
  • With the development of network technology, the application area has also been diversified, and protocols for various purposes have been developed and the amount of traffic has exploded. Therefore, it is difficult for the network administrator to meet the stability and security standards of the network with the existing traditional switching and routing methods. Software Defined Networking (SDN) is a new networking paradigm proposed to solve this problem. SDN enables efficient network management by programming network operations. This has the advantage that network administrators can flexibly respond to various types of attacks. In this paper, we design a threat level management module, an attack detection module, a packet statistics module, and a flow rule generator that collects attack information through the controller and switch, which are components of SDN, and detects attacks based on these attributes of SDN. It proposes a method to block denial of service attacks (DoS) of advanced attackers by programming and applying honeypot. In the proposed system, the attack packet can be quickly delivered to the honeypot according to the modifiable flow rule, and the honeypot that received the attack packets analyzed the intelligent attack pattern based on this. According to the analysis results, the attack detection module and the threat level management module are adjusted to respond to intelligent attacks. The performance and feasibility of the proposed system was shown by actually implementing the proposed system, performing intelligent attacks with various attack patterns and attack levels, and checking the attack detection rate compared to the existing system.

Cambodia's 2018 General Elections: The Dissolution of Cambodian National Rescue Party and Regressive Electoral Authoritarianism (캄보디아의 2018년 총선: 캄보디아구국당 해산과 퇴행적 선거권위주의)

  • JEONG, Yeonsik
    • The Southeast Asian review
    • /
    • v.28 no.4
    • /
    • pp.197-221
    • /
    • 2018
  • The Cambodian People's Party swept all 125 assembly seats with 76.78% of the vote in 2018 general elections. The Cambodian National Rescue Party, having been dissolved by court, was excluded from the election and attempted to nullify the legitimacy of the election by demanding its supporters to boycott the election. The Cambodian People's Party launched a campaign encouraging to vote in a desperate need to thwart the boycott movement. The election then became an unprecedented kind of competition the winner of which is decided not by the percentage of the vote but by turnout. The Cambodian People's Party was the winner with the high turnout of 82.89%, securing the means to defend the legitimacy of the election. The potential supporters of the Cambodian National Rescue Party spread out with about a million voters switching to support the Cambodian People's Party. Over a half million invalid votes that unequivocally voiced opposition to the Cambodian People's Party were not sufficient to deny the legitimacy of the election. Having experienced the fierce competition in the 2013 general elections that threatened to end its rule, the Cambodian People's Party decided to secure its power in the upcoming election and executed a tactic designed to remove the rival party through legal means. Competition being removed, the Cambodian political system decayed back to hegemonic electoral authoritarianism from competitive electoral authoritarianism to which it had mad gradual progress through the general elections in the past.

An Integrated VR Platform for 3D and Image based Models: A Step toward Interactivity with Photo Realism (상호작용 및 사실감을 위한 3D/IBR 기반의 통합 VR환경)

  • Yoon, Jayoung;Kim, Gerard Jounghyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.6 no.4
    • /
    • pp.1-7
    • /
    • 2000
  • Traditionally, three dimension model s have been used for building virtual worlds, and a data structure called the "scene graph" is often employed to organize these 3D objects in the virtual space. On the other hand, image-based rendering has recently been suggested as a probable alternative VR platform for its photo-realism, however, due to limited interactivity. it has only been used for simple navigation systems. To combine the merits of these two approaches to object/scene representations, this paper proposes for a scene graph structure in which both 3D models and various image-based scenes/objects can be defined. traversed, and rendered together. In fact, as suggested by Shade et al. [1]. these different representations can be used as different LOD's for a given object. For in stance, an object might be rendered using a 3D model at close range, a billboard at an intermediate range. and as part of an environment map at far range. The ultimate objective of this mixed platform is to breath more interactivity into the image based rendered VE's by employing 3D models as well. There are several technical challenges in devising such a platform : designing scene graph nodes for various types of image based techniques, establishing criteria for LOD/representation selection. handling their transition s. implementing appropriate interaction schemes. and correctly rendering the overall scene. Currently, we have extended the scene graph structure of the Sense8's WorldToolKit. to accommodate new node types for environment maps. billboards, moving textures and sprites, "Tour-into-the-Picture" structure, and view interpolated objects. As for choosing the right LOD level, the usual viewing distance and image space criteria are used, however, the switching between the image and 3D model occurs at a distance from the user where the user starts to perceive the object's internal depth. Also. during interaction, regardless of the viewing distance. a 3D representation would be used, if it exists. Finally. we carried out experiments to verify the theoretical derivation of the switching rule and obtained positive results.

  • PDF