• 제목/요약/키워드: Surrealism

검색결과 125건 처리시간 0.024초

데페이즈망의 표현기법을 활용한 패션디자인 개발 (Fashion Design Development applying Expressive Techniques of Depaysement)

  • 허승연;이연희
    • 한국의상디자인학회지
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    • 제16권4호
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    • pp.15-25
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    • 2014
  • The purpose of this study is to promote the artistic value and formative aesthetic of clothes in daily life through a proposal of inventive fashion design by utilizing Depaysement of Surrealism, which visualizes a more realistically and more specifically than fact in illogical and unfamiliar situation, Focused on details of Korean traditional costume silhouette. The method of this study, the literature and existing researches related to Depaysement were analyzed through theoretical review for establish the expressive techniques of Depaysement expressed in contemporary fashion. Conclusions from this study are as follows: first, the expressive techniques of Depaysement are derived that are 'change of scale', 'change of materials', 'combination of heterogeneous objects', 'arrangement of object in a strange space', 'overlapped object', 'paradoxical image', 'variable awareness of boundary.' Second, expressive techniques of Depaysement present a new methodology which can express an irrational thinking, which is not controled by reason such as unconsciousness, dream, and fantasy etc, in a way that is easier and more realistic rather than thinking centered on an art which is ruled by consciousness. Third, unique and free-form fashion design, which destroys a general idea, was could develop by using abundant materials and composing items borrowed various silhouette for expressive the techniques of Depaysement. Forth, Through this study, the concept of Korean fashion design, that was limited by the standard form when we approach Korean fashion design as identity of social culture, ideology of reflection and expression, object of commercial expression, was could think outside of the box.

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현대 포스터에서의 착시적 표현 (The illusional expression seen in the modern poster art)

  • 노시연
    • 디자인학연구
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    • 제15권2호
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    • pp.71-80
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    • 2002
  • 현대의 포스터에에서는 눈의 착각과 트릭을 이용한 표현을 볼 수 있다. 본 연구에서는 포스터에서 볼 수 있는 이러한 개성적 표현을 $\ulcorner$착시적(錯視的)$\lrcorner$이라고 하는 개념으로 파악하였다. 이러한 개념은 현대 그래픽 디자인의 하나의 경향적 표현으로써 부조화(浮彫化)될 것이라고 생각된다 그러나 그것에는 심리학의 $\ulcorner$착시$\lrcorner$ 보다도 넓은 정의와 개념이 필요하다. 현대 포스터에서 볼 수 있는 착시적 표현을 통일화하기 위해서 새로운 $\ulcorner$착시$\lrcorner$의 정의를 시도해 봄으로써 현대 포스터에 영향을 준 과거의 시각예술을 살펴보았다 그 결과 착시적 표현에 대한 관심도는 서구의 여러 나라에서 더욱 많이 있었음을 알수 있었다. 착시를 역사적으로 거슬러 올라가면 르네상스의 원근법을 시작하여 15세기 이후의 유럽에서 유행한 속임수 그림, 알친볼드(Arzhibauld)의 회화, 아나몰포즈(anamolphoses) 등에 귀착되며, 근대와 현대에서는 슈르리얼리즘(surrealism)과 에셔(Escher)의 작품 등이 있다. 이 작품들은 현대 포스터에 많은 영향을 주고 있다는 것을 알았다.

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현대 건축공간에 나타나는 데페이즈망 특성에 관한 연구 - 르네 마그리트를 중심으로 - (A Study on the de'paysment characteristics in modern architecture - In light of Rene Magritte -)

  • 장한솔;허범팔
    • 한국실내디자인학회논문집
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    • 제18권6호
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    • pp.96-103
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    • 2009
  • Man has an unconscious desire to free oneself from everyday selves and a strong intellectual desire to see and analyze things in a different perspective. This provided a momentum for architectural design that has long been confined to its limits of modernism of being rational and objective. The ever-changing society that we live in filled with various attempts and pluralistic characteristics shows a complex set of attributes that can hardly be defined by a single term. As society moves towards an uncertain and volatile state, the boundary between literature, philosophy and art has dimmed out and converged. Such tendencies have been observable in recent establishments in architecture in the form of introducing external elements and create an alien and farfetched architectural space. Using the 'depaysement' defamiliarization method expressing irrationality and randomness, it is applied in various aspects, sharing the counter-rational structure and features of such architectural space. Hence, it is the purpose of this study to delve into the unique characteristics of depaysement through Magritte's work which reflects the unique pictorial world built under the influence of surrealism, and discover the $D\acute{e}paysement$ tendencies in modern architectural space. It is apparent in Modern architecture that, owing to the development in digital technology, it is showing process changes in design and an interfacial $D\acute{e}paysement$ effect in cyberspace, an interlace of reality and the virtual world. In this study, the focus of analysis was architectural properties such as the program, figure/spatial, material and the objective side, but due to mutual text properties, it is bound to be an overlapping analysis.

유영국(劉永國)의 초기 구성주의: <랩소디>(1937)에 나타난 유토피아니즘 (Yoo Young-kuk's Early Constructivism: Utopianism in (1937))

  • 유영아
    • 미술이론과 현장
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    • 제9호
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    • pp.93-121
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    • 2010
  • This study is about Yoo Young-kuk's early works which show constructivism, especially focus on his debut painting, for the 7th Dokuritsu Bijutsu Kyokai(獨立美術協會, the Independent Fine Arts Association) in Tokyo in 1937. The work was painted 2 years after he had started his study in Japan in 1935. It was the first painting that applied Constructivism. played an important role for Constructivism to be a leading art in his abstraction. After this picture, Yoo was soon devoted to the principles of Constructivism-- Faktura(material), Tektonika (tectonics), Tekhnika(technique), space, construction-- in his painterly reliefs. This article examined why Yoo concentrated on Constructivism for , what the characteristics were, and what influences were on other works from 1935 to 1949. In addition, I investigated in which period was painted and how Constructivism was spread in 1930s and early 1940s in chapter 2. I scrutinized Rhapsody in chapter 3. When Yoo created Japan was under the Fifteen Years War(1931-1945), and a major discourse was the Japanese Spirit at that time. It was connected with construction of an ideal nation which the Japanese ultra-national fascism pursued. This ideological pursuit was intended to unite the Japanese people for total war system and to restore a national dignity which had been fallen down due to Manchurian Incident(1931). Thus, on the hand, Kokusai Bunka Shinkokai(國際文化振興, The Society for International Cultural Relations) and the Nippon Kosaku Bunka Renmei(日本工作文化連盟, Japanese Werkbund) were supported financially by the Japanese government. On the other hand, the government enacted regulations to opposing parties which would distract Japanese people's unification. As for the Japanese art world, the merge of art groups was carried out through remodeling of Teikoku Bijutsuin(帝國美術院, The Imperial Fine Arts Academy) in 1935. This brought out continuous dispute and disorder. Young artists who felt difficulty of entering an entry of Imperial Fine Arts Exhibition repeatedly grouped and disbanded for small art groups to build their standing, which they pursued Surrealism and Abstract art. Among them Constructivism was considered as the latest trend and was popular in craft, design, architecture as well as fine arts. In the year before he painted , Avant-garde theatres including Constructivism theatre were introduced in a feature article of September, 1936 in Atelier, which was dealing with mainly avant-garde arts. Books related with Constructivism were translated into Japanese, and Gestaltung Education had become active since the publication of A Compendium of Gestaltung Education("構成敎育大系"(1934)), Salvador Dali(1904-1989) was also introduced, so Surrealism was drawn more attention by young artists. reflected popular trends. Yoo analyzed the Japanese avant-gardists' archaic taste in the Independent Art Association that he submitted his painting to. And then he entitled 'Rhapsody' which derives from Ancient Greek's epic poetry and deliberately set up images in a scene. In chapter 3, I examined a theme which was planned carefully by sorting favorite images from the Japanese Surrealism. was a result that Yoo Young-kuk observed objectively the phenomenon that young artists dreamt of Utopia or longed for Nostalgia passively and lethargically under wars. And then he otherized himself from that circumstance. First of all, for he used the typical icons of Japanese Surrealism such as the horizon, flowing clouds, and vast plain that were considered stereotypes of Arcadia. He, however distinguished himself form those Japanese Surrealists. He made his own vision about Utopia by referring Lyubov Popova(1889-1924)'s stage design. His objective point of view was expressed by positive and dynamic images of structure and human's actions. Constructivism which was attempted in had an effect on other early constructive works, and the principles of Constructivism were sought hard in reliefs, paintings, and photos.

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카를로 몰리노의 초현실적 공간구성 방식에 대한 연구 (Carlo Mollino surrealistic design method)

  • 마르코 브르노
    • 한국실내디자인학회논문집
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    • 제19권2호
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    • pp.54-65
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    • 2010
  • 이 연구의 목적은 카를로 몰리노(1905~1973)의 복합적인 특징을 그의 초현실적 공간구성 방식을 특별히 고려하여 분석하는 것에 있다. 몰리노는 가장 독창적인 현대 이탈리아 건축가들 중 한 명이다. 그는 생애동안 그의 작품들은 비평가들에게는 인정을 받지 못했다. 그의 반 순응적인 성격과 극심한 개인주의도 일조를 하였지만 가장 큰 이유는 그의 작품들이 그의 전문적인 활동과 다양한 개인적인 관심사 사이에서의 강박적인 상호작용에 기반을 두었기 때문이다. 그의 독창성은 그의 능력에 있는 것으로, 항공학, 자동차, 스키, 무대 디자인, 패션, 예로티즘, 문학 그리고 그 외 수많은 다양한 분야에서 얻었던 지식을 디자인하고 건축으로 변형하려는 그의 초현실주의 배경에서부터 나온다. 개인적인 집착으로 그의 작품을 키워가면서 몰리노는 당시 현대 건축의 모든 관습들을 깨고 전문적인 능숙함과 독특한 예술적 시야 사이에 걸려있는 독특한 디자인 표현을 보여주었다. 이 연구는 몰리노의 독특한 공간 구성 방식을 벗겨내기 위해 그의 배경, 즉 그가 열정적으로 탐구했던 연구 분야들과 전문적인 생산물 사이의 연결고리를 분석한다.

미니멀 아트와 현대 가구디자인의 연관성 연구 (A Study on the Correlation between Minimal Art and the Design of Modern Furniture)

  • 김두영;김명태
    • 한국가구학회지
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    • 제26권2호
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    • pp.130-137
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    • 2015
  • In this study I made an analysis on the background of creating of Minimal Art and thought of its artists during 1950~1960 and their works. Starting from the early Modernism that tried to depict the life of farmers and laborers in the chaos of war and viewing the art as the tools describing the life itself, minimal art took its root as furniture in ordinary life passing through the era of Surrealism and Dadaism. In 20th century, furniture designers were trying to seek new trend of modern furniture in the perspective of balance and immaculateness while excluding emotion and overall feeling through minimalism. These efforts result in the introduction of immaculateness and refinement in furniture design. Hence, this study is to represent a new trend of furniture design utilizing the margin of furniture in complex lives through formative characteristics that minimal art beholds.

현대 패션일러스트레이션의 다중공간 표현에 관한 연구 (A Study on the Multi-space Method in Fashion Illustration)

  • 이지현
    • 한국의류학회지
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    • 제33권4호
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    • pp.644-654
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    • 2009
  • The purpose of this study is to analyze the characteristics of current fashion illustrations within the framework of Multi-space method. Multi-space means being piled up one moment & space on others, and being amassed in a scene. This method is related with Dadaism, Surrealism and Postmodernism, and also influences on the current fashion illustration. In this study, the types of Multi-space method could be classified into 4 types; Repetitive Time Mixture in Multi-space, Juxtaposed Time Mixture in Multi-space, Reiterated Space Mixture in Multi-space, Projected Space Mixture in Multi-space. The characteristics of Multi-space were analyzed and the results are as followed. The distinctive methods for Time Mixture in Multi-space are repetition and juxtaposition in a scene. Time Mixture in Multi-space can make the nonlinear narration and unreal illusory space in fashion illustrations more effectively. Reiterated Space Mixture in Multi-space can be related with the heterogeneous, surrealistic illusions in current fashion illustrations. Projected Space Mixture in Multi-space can be characterized into inter-penetration. It can derive spectators to mix the projected & transparent images in a scene for their own imaginary stories. The final imagination can be made differently according to the personal experiences of spectators.

20세기 스페이스 에이지 패션과 테크노-사이버 패션의 패러다임적 특성에 관한 연구 (A Study on the Paradigmatic Characteristics of the Space Age Fashion and Techno-Cyber Fashion in 20th Century)

  • 문신애;김문숙
    • 복식문화연구
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    • 제7권6호
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    • pp.170-181
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    • 1999
  • The purpose of this study is to suggest the possibility of futurism as original design pursuing newness in approaching 21C by studying how futurism having a great effect on fashion as innovatory ideology in early 20C did became paradigm in 20C fashion and the common peculiarity of the dress and its ornaments in this time before 21C. The Space Age Fashion and Techno-Cyber Fashion are representative futurism fashion of 20C. The common inner inclination in both Space Age Fashion and Techno-Cyber fashion are ; First, a future-oriented character. Second, a surrealism character, Third, an anti-cultural character. The greatest peculiarity in the common outer shape in both Space Age Fashion and Techno-Cyber Fashion is material. First, a innovatory choice. Second, an active motion. Third, a diverse effects. Future dress and its ornaments of 21C may be changed greatly by the development of technique, and this fact supports the forecast that the change of paradigm resulted from the development of science may have an effect on future dress and its ornaments as well as modern one. The paradigm change of futurism fashion would be continued, and its influence would work as main source shaping the form of design in 21C.

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60년대 불란서 히피복식에 관한 연구 (Study of Hippy style in 1960s France)

  • 이인성
    • 대한가정학회지
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    • 제35권6호
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    • pp.1-13
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    • 1997
  • Hipp8ie style was introduced in 1960s when young generation's movement against industrial society and mass culture was spread. Its value was to go back to "Real and Pure Nature". Hippie originated from "Human Be-in" which was on-violent revolution held in sanfrancisco. American Hippie style was represented through freedom and love based on drug and psychedelic culture which were created by the young generation who were against traditional esthetic value as well as the moral and material value. However, Hippie style was represented differently in France. The privilege classes such as artists who were interested in surrealism, art negro and primitive culture, the intelligentsia like Montparnass in Paris, accepted Hippie style faster than ordinary people did. therefor, Hippie style in france was represented as an esthetic mode not a symbol of anti-culture and anti-policy. The general public imitated the style of the privileged classes and coordinated their style according to their personality without any standard such as blue jeans, ethnic, psychedelic, mini, mods, beatnik, etc. Yves Saint Laurent who was influenced by hippies led the mode of Paris to introduce "Africa", "Saharienne", "Pathwork". therefore, in 1960's fashion in Paris, everything was possible because of too many changes in fashion and refusal of accepting vogue.

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현대패션에 반영된 판타스틱(The Fantastic)의 표현특성 (The Expression Characteristics of the Fantastic Reflected on the Contemporary Fashion)

  • 긴동욱;최정화
    • 한국의류학회지
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    • 제35권4호
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    • pp.396-407
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    • 2011
  • Various media are expanding the fantastic expression methods and sphere wider than now. As an intermediate for expressing fully self-desires, fashion of the day has surfacing an important concept called fantastic that does not exist and surpasses reality in expressing the ideal body of a desiring body. Goth and cospre are personal expressions of movie costumes that visualize virtual reality as representative of fantastic fashions. The fantastic is a modem concept putting together SF, fantasy, magical realism, fable, and surrealism. Studies in fashion fields related to fantastic have treated fantastic illiberally and peripherally owing to the centering on the SF genre or fantasy. The thesis that dealt with an important fashion as an external favorite as well as the socio-cultural contents of the expressed body in genre expression remains inadequate. In research methods, this study carried out theoretical reviews on the concept and characteristic of the fantastic through literature data that includes local and international theoretical books, monographs, and dissertations that are related to the fantastic. The experimental analysis was executed by collecting fashion works shown after 2000 and included in special fashion editions, collection magazines, Internet materials, and monographs. The results show that the categorization of expression characteristic (according to fantastic spheres) appeared as 5 kinds such as uncanny borderline, cyborg grotesque, heroic superman, myth allegory, and unconscious meaninglessness.