• Title/Summary/Keyword: Super Multiview

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Super-multiview windshield display for driving assistance

  • Urano, Yohei;Kashiwada, Shinji;Ando, Hiroshi;Nakamura, Koji;Takaki, Yasuhiro
    • Journal of Information Display
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    • v.12 no.1
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    • pp.43-46
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    • 2011
  • A three-dimensional windshield display (3D-WSD) can present driving information at the same depth as the objects in the outside scene. Herein, a super-multiview 3D-WSD is proposed because the super-multiview display technique provides smooth motion parallax. Motion parallax is the only physiological cue for perceiving the depth of a 3D image displayed at a far distance, which cannot be perceived by vergence and binocular parallax. A prototype system with 36 views was constructed, and the discontinuity of motion parallax and accuracy of depth perception were evaluated.

Super Multi-View 3D Display Using Liquid-Crystal Shutter Glasses and Parallax Barrier (액정 셔터 안경방식 3D 디스플레이와 패럴랙스 베리어를 이용한 초다시점 3D 디스플레이)

  • Lee, Hyun-Min;Kwon, Ki-Chul;Park, Jae-Hyeung;Kim, Sung-Kyu;Min, Sung-Wook;Kim, Nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.130-138
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    • 2014
  • In this paper, the SMV 3D display method using liquid crystal shutter glass(LCSG) and SPB has been proposed. The proposed SMV display can solve the resolution degradation problem of conventional multiview displays that using based time-multiplexing method. Also, observers fatigue due to the mismatch between accommodation and vergence problem of glass-type 3D displays and conventional multiview displays, can be improved using SMV 3D display method.

Auto-stereoscopic 60 view 3D using slanted Lenticular lens array

  • Im, Hee-Jin;Lee, Byung-Joo;Hong, Hyung-Ki;Shin, Hyun-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1500-1503
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    • 2007
  • Auto-stereoscopic 3D of 60-view number is made using slanted lenticular lens array and LCD of 15.1 inch diagonal size and 3200 by 2400 pixel numbers. Due to its large view number, smooth motion parallax is observed and the visual fatigue is reduced.

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VIRTUAL VIEW RENDERING USING MULTIPLE STEREO IMAGES

  • Ham, Bum-Sub;Min, Dong-Bo;Sohn, Kwang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.233-237
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    • 2009
  • This paper represents a new approach which addresses quality degradation of a synthesized view, when a virtual camera moves forward. Generally, interpolation technique using only two neighboring views is used when a virtual view is synthesized. Because a size of the object increases when the virtual camera moves forward, most methods solved this by interpolation in order to synthesize a virtual view. However, as it generates a degraded view such as blurred images, we prevent a synthesized view from being blurred by using more cameras in multiview camera configuration. That is, we solve this by applying super-resolution concept which reconstructs a high resolution image from several low resolution images. Therefore, data fusion is executed by geometric warping using a disparity of the multiple images followed by deblur operation. Experimental results show that the image quality can further be improved by reducing blur in comparison with interpolation method.

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Auto-Stereoscopic 60 View 3D using Slanted Lenticular Lens Arrays

  • Im, Hee-Jin;Lee, Byung-Joo;Hong, Hyung-Ki;Shin, Hyun-Ho
    • Journal of Information Display
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    • v.8 no.4
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    • pp.23-26
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    • 2007
  • A natural 3D image is considered by many people to be next-step in evolution of displays. This paper introduces autostereoscopic 3D of 60-view number, which is made using slanted lenticular lens array and LCD of 15.1 inch diagonal size and 3200 by 2400 pixel numbers and presents the results of our prototype. Due to its large view number, smooth motion parallax is observed and the visual fatigue is reduced.