• 제목/요약/키워드: Structure of Emotion

검색결과 290건 처리시간 0.024초

21세기 업무공간의 감성디자인 적용에 관한 연구 (A Study on Application of the Emotion Design to Office Space in 21st)

  • 한지연;신홍경
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.139-146
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    • 2007
  • This study is tended to analyze the characteristics of the emotional office environment so that digital technologies may adapt to the rapidly progressing social structure in a flexible way, investigate the interior composition of the changing office space and the element and direction of design and then present the indoor environment appropriate to it with the desirable alternative to the emotional office. The recognition of emotionality becomes so important that it is called 'emotional society'. Emotional design, which is mostly concern about user's consensus & experiences and in the space, is appeared on office. Emotional design is understanded from a interactive point of view, human and interior-space. The important factors of this study are light, color, immateriality and fun sensitivity The purpose of this study is to examine the emotional design by analysis of multifarious spaces. Office space Is designed emotional and experienced in the future.

Kansei Comparison of Form-ratio by Factor Analysis

  • Nishino, Tatsuo;Nagamachi, Mitsuo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.248-252
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    • 2000
  • Form-ratio means the ratio of height/Width/Depth in 3-dimensions. The golden ratio or golden section is included as one of the form-ratio. We conducted two kinds of kansei experiments of cubic model and refrigerator varied from 1:1:1 to 1:1:3.66 on the scale of x:y:z. The subjects evaluate the form-ratios of 3-dimensional cubes and virtual products with SD-scale Kansei words(feelings and images). We applied the factor analysis to identify semantic space in cube model and virtual products. Finally, we compared with kansei structure of cube model and virtual product.

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심미적 영향 요소인 율동에 관한 연구 (A Study on the Rhythm Affecting Aesthetic Elements)

  • 조경숙;홍정표
    • 감성과학
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    • 제5권2호
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    • pp.51-61
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    • 2002
  • This study deals with Rhythm which is one of aesthetic variables. Aesthetics among the factors of consumer preference has been importantly considered in competitive market environment. Therefore , consumers' purchasing standard has been also changed as their consciousness has been changed according to the variation of their lire style. Besides, the technique and method of design faces up to the change because of consumers' diverse wishes. Hence, to satisfy consumers' needs and the market front now on characterized as the short durability cycle of products, a distinctive design should be developed in the form of products that can be an important factor to attract consumers preference. So, in this study, 1 will try to understand typology based on a categorization theory and the conceptual structure of aesthetics, which are importantly considered at the same time. In addition, I will establish a new design process by extracting Rhythm affecting aesthetic. Ultimately, this study aims develop more consumer preferring design beyond the limit of a designer's idea and design generation by the result of this study.

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유아의 사회적 능력과 정서지능과의 관계에 대한 연구 (The Relationship between Children's Social Competence and Emotional Intelligence)

  • 황혜정;김경회
    • 아동학회지
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    • 제20권3호
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    • pp.139-151
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    • 1999
  • This study examined the factor structure of social competence and the relationship between social competence and emotional intelligence in preschool children. The subjects were 503 3- to 6-year-old children. Instruments were the Emotional Intelligence Rating Scale for Preschool Children and The Social Competence Scale. The validity and reliability of the factor structures of The Social Competence Scale were confirmed. These factors were initiative, ability, and sociability. The relationship between The Social Competence Scale and the emotional intelligence scale was highly significant (r=.29, p<.001). Three sub-factors of The Social Competence Scale were significantly related to the total emotional intelligence score. Among the six sub-factors of emotional intelligence, 5 were related to the total score of social competence. These were utilization of emotion, empathy, appraisal and expression of self emotion, relationship with teacher, and relationship with peers.

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ANALYTICAL STUDY OF PUBLIC EVALUTION OF STATION

  • Imada, Hirofumi
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.271-276
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    • 2000
  • A railway station forecourt is the first place in a city that may make an impression on first time visitors. Their first impression is influenced by the view of the city from the station. This study had two objectives: one was to clarify the evaluation structure of a station forecourt landscape and the other was to clarify the effect of landscape elements on public preference using multivariate analysis, and to discuss the problems of designing a station forecourt. In order to accomplish these objectives, psychological experiments based on photos of station forecourts were carried out, and the relationship between public preference and landscape elements was analyzed. A significant relationship between public preference and elements of a station forecourt landscape was quantitatively observed and several problems inherent to station forecourt design were identified.

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로봇디자인에 대한 선호 반응에 영향을 미치는 조형요소의 특성 (The Property of Formative Factor Influencing Preference on Robot's Design)

  • 정정필;허성철
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2008년도 추계학술대회
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    • pp.38-41
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    • 2008
  • This study's basic intention is to analyze property of combination relations of formative element composing robot' s face based on a result of preference response on robot's design. Also, in order to improve preference from the analysis result, the study intended to inquire into possibilities of suggesting design guideline. For the above, photographs of 27 robots' faces were selected as a experimental stimuli, and experiments on preference response and association response were performed. As a result, various properties such as robots' form of eyes having greater influences than facial structure, etc. Based on the result, each formative element's property that could have positive influence preference response on robot's face could be drawn and basic design guideline could also be suggested.

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직물의 점탄성 특성 측정과 질감해석 연구(II) - 크리프 (MEASUREMENT OF VISCOELASTIC PROPERTIES OF FABRIC FOR TACTILE FEELING (II) - CREEP)

  • 황성욱;권영하;강재식;박연규;강대임
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1999년도 춘계학술발표논문집 논문집
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    • pp.153-157
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    • 1999
  • Voigt Model assumed for creep was used to obtain the viscoelastic properties of fabrics in thickness direction and the governing equation was derived. The weights were specially designed and calibrated for constant stress applied to fabrics and the 1 ${\mu}{\textrm}{m}$ resolution laser displacement sensor was attached in order to measure the variation of strain. Ten fabric samples were used. The few steps of strain showed according to the internal structure of fabrics. Also correlations the Hand Values from KESF with the spring and damping coefficients were considered.

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CONSTRUCTION OF DATABASE FOR A CUSTOMER-FRIENDLY RETRIEVAL SYSTEM OF APPAREL PRODUCTS

  • Park, Hye-Jun;Takatera, Masayuki;Shimizu, Yoshio;Kim, Hyung-Sup
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.261-264
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    • 2000
  • A database was constructed for customers to find and choose and apparel product. The product information was collected from words on several kinds of advertisement, which purchasers meet in their ordinary life. The information was sorted and categorized in 8 basic mother categories (Target group, Color, Apparel type, Fabric, Size, Price, Manufacturer) to build a suitable database structure. Each mother category was arranged into subcategories. Also this study showed a demonstration version of the retrieval system. the research resulted can be used for more intensive retrieval system.

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퍼지추론을 이용한 실내환경 쾌적감성과 감각과의 구조 분석 (Analysis of a structure between Comfort Feeling and Sensibility in Indoor Environment by Using Fuzzy Inference)

  • 김진;조암
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1998년도 추계학술발표 논문집
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    • pp.121-126
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    • 1998
  • 인간이 쾌적하다고 느끼게 되는 것에는 인간과 환경간의 상호작용이 포함되어 있다. 쾌적한 환경을 만든다고 할 때에는 인간과 환경을 하나의 시스템으로 두고 관련되는 여러 요소들이 계속적으로 피이드백 되는 것으로 생각하여야 한다. 쾌적감이란 여러 가지 감성 요소가 복합적으로 조합되어 하나의 이미지와 합치되는 것으로 표현되는 고도의 심리적인 체험감이다. 그러므로 쾌적환경에 대하여 인간의 특성을 중심으로 설계하려고 하면 인간이 쾌적환경을 인지하는 과정이 어떤 과정을 거치게 되는가를 알고 그 특성을 고려하여야 한다. 본 연구는 쾌적감을 구성하고 있는 요소이미지가 어떻게 구성되어 있으며, 환경요소에 대한 감각이미지와는 어떤 구조로서 이루어져 있는 지를 실험적으로 알아보고 퍼지 추론을 이용하여 표현하였다.

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신경망을 이용한 쾌적감성과 물리적 환경요소의 구조 분석 (Analysis of a Structure between Comfortable Feeling and Environmental Components Using the Neural Network)

  • 최주엽;최익;김진성;김규식;박정민
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1999년도 추계학술대회 논문집
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    • pp.251-255
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    • 1999
  • 현대인의 활동범위가 넓어지고 작업의 양이 많아지면서, 육체적ㆍ정신적 피로를 해결할 수 있는 쾌적환경에 대한 관심이 높아지고 있다. 쾌적감이란 인간이 쉽게 동조하고 물입할 수 있어서, 인간과 환경이 일체가 되기 쉬운 상태로서 이에 대한 연구가 활발히 진행되어오고 있다. 본 논문은 수학적으로 표현하기 어려운 인간의 쾌적감 요소이미지와 물리적 환경 요소의 구조 분석에 신경망 이론을 적용한다. 인간감성 모델과 역인간감성모델을 제안하여, 지능제어 이론인 신경망(Neural Network)이 쾌적감 요소이미지와 물리적 환경 요소의 구조 분석에 유용하게 사용될 수 있음을 보인다.

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