• Title/Summary/Keyword: Streaming transmission

Search Result 284, Processing Time 0.024 seconds

Autonomic Multimedia Transcoding Algorithm for Seamless Streaming Media of Mobile Clients (이동 단말에서 끊임없는 스트리밍 미디어를 위한 오토노믹 멀티미디어 트랜스코딩 알고리즘)

  • Han, Woo-Ram;Heo, Nan-Sook;Park, Chong-Myung;Seo, Dong-Mahn;Jung, In-Bum
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.13 no.5
    • /
    • pp.260-270
    • /
    • 2007
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. However, since mobile clients use wireless network and the wireless network have less stable bandwidth according to distance from AP and environments, it is hard to support stable QoS to mobile clients. In this paper, we propose a dynamic bit rate control method for transcoding in order to supprot stable QoS of streaming media service to mobile clients via wireless network. The proposed method is shown to serve seamless streaming media service with adaptive bit rate control according to state of wireless network in real time and to reduce transmission failure from experiment.

Fast MAS Reallocation Method for Efficient Video Streaming Service of WiMedia MAC DRP (WiMedia MAC DRP 프로토콜에서 효율적인 영상 스트리밍 서비스를 위한 Fast MAS 재조정 기법)

  • Chung, Taewook;Chung, Chulho;Kim, Jaeseok
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.40 no.6
    • /
    • pp.1048-1057
    • /
    • 2015
  • In this paper, we propose a fast MAS reallocation method that can avoid reservation conflicts in the DRP process of WiMedia system in real time. WiMedia MAC DRP has been developed aimed QoS support for audio and video transmission that generate traffic periodically. The size variation of the video streaming data causes DRP reservation conflicts frequently, so that DRP could not support QoS of the video streaming service which is delay-sensitive. Fast MAS reallocation method could avoid reservation conflicts in real-time analyzing reservation requests information of the other device. Our proposed method is evaluated with test sequences using the software simulation and implemented in hardware/software with the integrated WiMedia MAC/PHY system.

A Scalable Video Coding(SVC) and Balanced Selection Algorithm based P2P Streaming Technique for Efficient Military Video Information Transmission (효율적인 국방 영상정보 전송을 위한 확장비디오코딩(SVC) 및 균형선택 알고리즘 기반의 피투피(P2P) 비디오 스트리밍 기법 연구)

  • Shin, Kyuyong;Kim, Kyoung Min;Lee, Jongkwan
    • Convergence Security Journal
    • /
    • v.19 no.4
    • /
    • pp.87-96
    • /
    • 2019
  • Recently, with the rapid development of video equipment and technology, tremendous video information is produced and utilized in military domain to acquire battlefield information or for effective command control. Note that the video playback devices currently used in the military domain ranges from low-performance tactical multi-functional terminals (TMFT) to high-performance video servers and the networks where the video information is transmitted also range from the low speed tactical information and communication network (TICN) to ultra-high speed defense broadband converged networks such as M-BcN. Therefore, there is a need for an efficient streaming technique that can efficiently transmit defense video information in heterogeneous communication equipment and network environments. To solve the problem, this paper proposes a Scalable Video Coding (SVC) and balanced selection algorithm based Peer-to-Peer (P2P) streaming technique and the feasibility of the proposed technique is verified by simulations. The simulation results based on our BitTorrent simulator show that the proposed balanced selection scheme outperforms the sequential or rarest selection algorithm.

Performance improvement for Streaming of High Capacity Panoramic Video (대용량 파노라마 비디오 스트리밍의 성능개선)

  • Kim, Young-Back;Kim, Tae-Ho;Lee, Dae-Gyu;Kim, Jae-Joon
    • Journal of Internet Computing and Services
    • /
    • v.11 no.2
    • /
    • pp.143-153
    • /
    • 2010
  • When providing high quality panoramic video across the Internet, mobile communications, and broadcasting areas, it requires a suitable video codec that satisfies both high-compression efficiency and random access functionality. The users must have high-compression efficiency in order to enable video streaming of high-volume panoramic data. Random access allows the user to move the viewpoint and direction freely. In this paper, we propose the parallel processing scheme under cell units in order to improve the performance of streaming service for large screen panoramic video in 10Mbps bandwidths based on H.264/AVC with high compression rate. This improved algorithm divides a screen composed of cells less than $256{\times}256$ in size, encodes it, and decodes it with the cells in the present view. At this point, encoding/decoding is parallel processed by the present cell units. Also, since the cells only included in the present view are packed and transmitted, the possible processing of not extricating blocks is proven by experiment.

An Efficient Peer-to-Peer Streaming Scheme Based on a Push-Mesh Structure (푸시-메시 구조 기반의 효율적인 피어투피어 스트리밍 기법)

  • Kim, Jin-Sung;Kim, Dong-Il;Kim, Eun-Sam;Pae, Sung-Il
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.3
    • /
    • pp.81-89
    • /
    • 2010
  • The research on peer-to-peer streaming schemes has largely focused on tree-push and mesh-pull structures. However, the tree-push structure has a defect that the tree restructuring time is long, and the mesh-pull structure has long startup delay and lag time from source servers. In this paper, we propose a new peer-to-peer live streaming scheme based on a push-mesh structure that takes advantages of tree-push and mesh-pull structure simultaneously. This structure basically provides the mesh-pull mechanism for data transmission and utilizes peers with high network upload capacity. It also supports the push mechanism along with paths from a source server, super peers, and selected general peers. By NS-2 simulation experiments, we finally show that our proposed scheme can achieve shorter startup delay than the mesh-pull structure, similar lag time to tree-push structure and best playback continuity among the three schemes.

A Study on Real-time Streaming System Using the Dual-Streaming Technique (듀얼 스트리밍 기법을 활용한 실시간 스트리밍 시스템)

  • Ban, Tae-Hak;Kim, Eung-Yeol;Yang, Xitong;Kim, Ho-Sung;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.10a
    • /
    • pp.791-793
    • /
    • 2015
  • Recently, UCC (User Created Contents) and VoD (Video on Demand), and multimedia content are growing, IP-TV, Smart TV, OHTV (Open Hybrid TV) various services such as multi platform (Multi-platform) environment, services and QoS issues. To solve this problem, the network efficiently, and improve the quality of content is necessary for the system. In this paper, the network of channels State and transmission of multimedia data based on dynamic resource usage, TCP and UDP, Adaptive dual-streaming system used for design and analysis. In addition, the existing TCP and UDP streaming system using a single protocol for analysis and verification of the effectiveness of the difference between and. This is a disaster, and medical/first aid system will be utilized in the field of feed, are ubiquitous.

  • PDF

Congestion Control of a Priority-Ordered Buffer for Video Streaming Services (영상 스트리밍 서비스를 위한 우선순위 버퍼 혼잡제어 알고리즘)

  • Kim, Seung-Hun;Choi, Jae-Won;Choi, Seung-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.32 no.4B
    • /
    • pp.227-233
    • /
    • 2007
  • According to the recent development of network technology, the demands of users are diversified and the needs of multimedia traffic are increasing. In general, UDP(User Datagram Protocol) traffic is used to transport multimedia data, which satisfied the real-time and isochronous characteristics. UDP traffic competes with TCP traffic and incur the network congestion. However, TCP traffic performs network congestion control but does not consider the receiver's status. Thus, it is not appropriate in case of streaming services. In this paper, we solve a fairness problems and proposed a network algorithm based on RTP/RTCP(Real-time Transport Protocol/Realtime Transport Control Protocol) in view of receiver status. The POBA(Priority Ordered Buffer Algorithm), which applies priorities in the receiver's buffer and networks, shows that it provides the appropriate environment for streaming services in view of packet loss ratio and buffer utilization of receiver's buffer compared with the previous method.

Efficient Video Streaming Based on the TCP-Friendly Rate Control Scheme (TCP 친화적인 전송률 제어기법 기반의 효율적인 비디오 스트리밍)

  • Lee, Jungmin;Lee, Sunhun;Chung, Kwangsue
    • Journal of Broadcast Engineering
    • /
    • v.10 no.3
    • /
    • pp.297-312
    • /
    • 2005
  • The multimedia traffic of continuous video and audio data via streaming service accounts for a significant and expanding portion of the Internet traffic. This streaming data delivery is mostly based on RTP with UDP. However, UDP does not support congestion control. For this reason, UDP causes the starvation of congestion controlled TCP traffic which reduces its bandwidth share during overload situation. In this paper, we propose a new TCP-friendly rate control scheme called 'TF-RTP(TCP-Friendly RTP)'. In the congested network state, the TF-RTP exactly estimates the competing TCP's throughput by using the modified parameters. Then, it controls the sending rate of the video streams. Therefore, the TF-RTP adjusts its sending rate to TCP-friendly and fair share with competing TCP traffics. Through the simulation, we prove that the TF-RTP correctly estimates the TCP's throughput and improves the TCP-friendliness and fairness.

Traffic-based Caching Algorithm and Performance Evaluation for QoS-adaptive Streaming Proxy Server in Wireless Networks (무선 환경에서 QoS 적응적인 스트리밍 프락시 서버를 위한 트래픽 기반 캐싱 알고리즘 및 성능 분석)

  • Kim, HwaSung;Kim, YongSul;Hong, JungPyo
    • Journal of Broadcast Engineering
    • /
    • v.10 no.3
    • /
    • pp.313-320
    • /
    • 2005
  • The increasing popularity of multimedia streaming services introduces new challenges in content distribution. Especially, it is important to provide the QoS guarantees as they are increasingly expected to support the multimedia applications. Multimedia streams typically experience the high start-up delay due to the large protocol overhead, the delay, and the loss properties of the wireless networks. The service providers can improve the performance of multimedia streaming by caching the initial segment (prefix) of the popular streams at proxies near the requesting clients. The proxy can initiate transmission to the client while requesting the remainder of the stream from the server. In this paper, we propose the traffic based caching algorithm (TSLRU) to improve the performance of caching proxy. TSLRU classifies the traffic into three types, and improve the performance of caching proxy by reflecting the several elements such as traffic types, recency, frequency, object size when performing the replacement decision. In simulation, TSLRU performs better than the existing schemes in terms of byte hit rate, hit rate, startup latency, and throughput.

Tile-Based 360 Degree Video Streaming System with User's gaze Prediction (사용자 시선 예측을 통한 360 영상 타일 기반 스트리밍 시스템)

  • Lee, Soonbin;Jang, Dongmin;Jeong, Jong-Beom;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
    • /
    • v.24 no.6
    • /
    • pp.1053-1063
    • /
    • 2019
  • Recently, tile-based streaming that transmits one 360 video in several tiles, is actively being studied in order to transmit these 360 video more efficiently. In this paper, for the transmission of high-definition 360 video corresponding to user's viewport in tile-based streaming scenarios, a system of assigning the quality of tiles at each tile by applying the saliency map generated by existing network models is proposed. As a result of usage of Motion-Constrained Tile Set (MCTS) technique to encode each tile independently, the user's viewport was rendered and tested based on Salient360! dataset, streaming 360 video based on the proposed system results in gain to 23% of the user's viewport compared to using the existing high-efficiency video coding (HEVC).