• Title/Summary/Keyword: Streaming Contents

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Comparative Analysis of Methods to Support Dynamic Adaptive Streaming over HTTP (HTTP 기반 동적 적응형 스트리밍 연구의 비교·분석)

  • Jin, Feng;Kim, Mijung;Yoon, Ilchul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.527-530
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    • 2014
  • DASH is a well-known streaming technology, which was proposed in 2010 by MPEG and standardized in 2011. Major multimedia contents service providers, including Apple, Microsoft, and Adobe are all using this technology to support their media streaming services. Whenever a new service is requested to the server, the DASH technology helps servicing the multimedia streaming to client by recognizing the capacity of network and by adapting the quality of the multimedia contents. In DASH, the quality of multimedia contents will be automatically lowered to meet the fluctuating network status, when undesirable breaks interrupt the network. In this paper, we classified and analysed the advantages and disadvantages of DASH researches in three aspects: bit-rate measurement method, bandwidth aggregation method; rate adaptation metrics, algorithms and logics; user's experiences and QoE.

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Design and Implementation of Video Streaming Service Quality Control System through Available Bandwidth Management (가용대역폭 관리를 통한 영상 스트리밍 서비스 품질 제어 시스템 설계 및 구현)

  • Lee, In-Sun;Kim, Hyun-Jong;Choi, Seong-Gon
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.36-44
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    • 2010
  • In this paper, we propose video quality control system(VQCS) which can control video service quality through the monitoring of end-to-end available bandwidth for video streaming service like IPTV in NGN convergence network. Various multimedia services such as video, voice and gaming service can be provided by IPTV, and these services require large amounts of bandwidth. At this time, video quality degradation like video jerkiness, block distortion and blurring is caused when network available bandwidth is insufficient. Available bandwidth monitoring method is need to stably control video streaming quality. So, we periodically calculate the amount of the packets in link and measure available bandwidth by using total length field in IP header at terminal. Scalability extractor in network selects suitable video streaming data rate based on available bandwidth and transports video streaming with adaptive data rate to prevent video quality deterioration.

The Effects of Live Commerce's IT Affordance on Interactivity, Immersion, and Purchase Intention (라이브 커머스의 IT 어포던스가 상호작용성과 몰입감, 구매 의도에 미치는 영향)

  • Joo, Eunsin
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.734-751
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    • 2022
  • Live streaming is becoming increasingly popular as it is distributed through various platforms around the world. In particular, after the outbreak of the COVID-19, it has shown unprecedented growth in the domestic e-commerce sector. Building a theoretical model from the perspective of IT affordance, this study aims to examine how live streaming affordance influences users' purchase intentions through perceived interactivity and immersion. An online survey was conducted among South Koreans who had experience using live streaming commerce. Our results show that IT affordance, such as visibility, metavoicing, guidance shopping, had positive effects on purchase intentions through the serial mediation effects of perceived interactivity and immersion. Our study highlights the importance of understanding theoretical and practical implications of IT affordance for live streaming commerce.

Cooperative Video Streaming and Active Node Buffer Management Technique in Hybrid CDN/P2P Architecture

  • Lee, Jun Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.11-19
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    • 2019
  • Recently, hybrid CDN/P2P video streaming architecture is specially designed and deployed to achieve the scalability of P2P networks and the desired low delay and high throughput of CDNs. In this paper, we propose a cooperative video streaming and active node buffer management technique in hybrid CDN/P2P architecture. The key idea of this streaming strategy is to minimize network latency such as jitter and packet loss and to maximize the QoS(quality of service) by effectively and efficiently utilizing the information sharing of file location in CDN's proxy server which is an end node located close to a user and P2P network. Through simulation, we show that the proposed cooperative video streaming and active node buffer management technique based on CDN and P2P network improves the performance of realtime video streaming compared to previous methods.

User Profile Based Seamless Framework under HTTP Adaptive Streaming Environment (HTTP Streaming 환경에서 User Profile 기반 Seamless Framework 제공방법)

  • Kim, Jung-Han;Lee, Jang-Won;Kim, Kyu-Heon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.155-173
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    • 2011
  • Recently, with the digitalization of a broadcasting system and the development of a communication technology, the existing trend of consuming media contents throughout the fixed-displayer and the dedicated channel is being changed. The existing user only could consume media contents under limited time and places because of the fixed-displayer and the dedicated channel. However, with advent of the IP-based terminals and HTTP adaptive streaming which transfer the media sequence according to the user's transmission condition, users become possible to enjoy the media content anytime anywhere. As the result of the alteration of the broadcasting surrounding, users can enjoy the media content while changing his terminals according to their preferences and circumstances. However, in case that users try to consume consecutively the content from last view-point ended in the previous terminal under current HTTP adaptive streaming environment, a user has to remember the last view-point, and then has to apply the view-point to the changed terminal. Thus, for solving this problem, this paper defines "User Profile" for describing the metadata for the chained content consume environment between the terminals. Also, for proving the proposed method, this paper try to demonstrate the proposed method throughout the realization of the system based on Smooth Streaming from Microsoft.

Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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The Streaming Method using Multiple Description Coding for cluster-based server with shared-nothing storage (비 공유 저장장치를 가지는 클러스터 기반 서버에서 다중 디스크립션 코딩을 이용한 스트리밍 방법)

  • Bak Yu-Hyeon;Kim Hag-Young;Kim Myung-Joon;Kim Kyong-Sok
    • The KIPS Transactions:PartA
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    • v.13A no.3 s.100
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    • pp.211-222
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    • 2006
  • The cluster system with shared-nothing storage cannot escape from the problem of skewed request toward specific contents. This paper, therefore, suggests streaming method using MDC (Multiple Description Coding) instead of using single original content; this method is able to cope with skewed request in shared-nothing storage server as well as to continue to provide services in case of the system failure. Also, the system can support adaptive streaming service according to user player type, network status, the load of server, and client.

Energy-Aware Media Streaming Service for Mobile Devices (이동단말기를 위한 에너지 인식 미디어 스트리밍 서비스)

  • Lee, Joa-Hyoung;Kim, Hark-Soo;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.34 no.5
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    • pp.379-388
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    • 2007
  • With proliferation of computer and wireless network technology, it is common to access Internet through wireless network using mobile device. Ratio of using streaming media out of many applications through Internet is increasing not only in wired network but also in wireless network. Streaming media is much bigger than other contents and requires more network bandwidth and more computing resources. However mobile devices hate relatively poor computing resource and low network bandwidth. If media streaming service is provided for mobile devices without any consideration about network bandwidth and computing power, it is hard for the client to get high qualify service. Since mobile device is supported with very limited energy from the battery, media streaming should be adjusted to varying energy state of mobile device in realtime to ensure complete playback of streaming media. In this paper, we propose DFRC to provide high qualify service to mobile client through wireless network by controlling the number of frames transmitted to client based on computing resource and energy state of mobile device.

Perceived Service Quality through Cognitive Communion of Social Live Streaming Service (SLSS) of Fashion Product and Moderating Effect of Purchasing Experience (패션 제품 소셜 라이브 스트리밍 서비스(SLSS)의 인지적 공유를 통한 서비스품질 지각과 구매경험의 조절효과)

  • Song, Yea Jin;Lee, Yuri
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.4
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    • pp.639-656
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    • 2020
  • Consumers' shopping experience has recently expanded to mobile and social networks; in addition, online fashion retailers started to focus on real-time interaction services as an emerging marketing tool. This study explores the consumer' shopping experience based on social live streaming services (SLSS) to investigate consumer's response behavior and effects through perceived service quality. An online survey method was conducted and a total of 186 female consumer panels were collected. The results indicate that cognitive communion of co-experience had a significant effect on perceived SLSS service quality (responsiveness, contents informativeness, playfulness, system availability). Service quality of SLSS (responsiveness, contents informativeness, and playfulness) had significant effect on trust in SLSS seller while system availability had no significant effect. Also, trust in seller showed significant effect on purchase intention. Last, it was confirmed that the moderating effect of purchasing experience of SLSS was significant in the relationship between cognitive communion and responsiveness/playfulness. There was also an additional significant moderating effect of purchasing experience between system availability and trust in seller.

Web-based HLS(Http Live Streaming) Multi-view System for Real-time High Quality Video (실시간 고화질 영상에 대한 웹기반의 HLS 멀티뷰 시스템 설계)

  • Kim, Dae-Jin
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.312-318
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    • 2017
  • In recent years, a high-quality video input device has been generalized, and a central control system capable of simultaneously viewing video input in real time has become an essential element. At this time, there are attempts to access through the web without installing the program separately. However, if multiple high-quality videos are simultaneously viewed through the web browser, the web browser is terminated by force. In this paper, we propose a web-based HLS(HTTP Live Streaming) multi-view system for real-time high-definition video. We have reconstructed the multi-view screen as a screen by transcoding and implemented a system that can monitor multiple video inputs through a web browser on the fly without using security vulnerability ActiveX.