• Title/Summary/Keyword: Stream services

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Sensitivity Analysis on the Performance of Multimedia Stream Server using Simulation (시뮬레이선을 통한 멀티미디어 스트림 서버의 성능 민감도 분석)

  • Park, Jin-Won;Park, Chong-Won
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.23-29
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    • 2006
  • This paper studies the Internet stream server which serves multimedia stream services such as VoD and MoD. The Internet multimedia stream server is developed to provide 50 users with continuous multimedia stream contents simultaneously. This paper focuses on introducing design concepts, operation details and on evaluating system performance and doing sensitivity analysis with respect to the change of the system components. The performance evaluation is performed using simulation in order to identify the system component that mostly affects the system performance. The sensitivity analysis shows the service delay rates of the multimedia stream server depending on the user's service request pattern. Also, the analysis is made on the utilization rates of the core system components such as the PCI bus and the Ethernet card, and on the system performance change by adding more system components.

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Optimization of a Double Patching Technique for True Video-on-Demand Services (True VoD 서비스를 위한 더블 패칭 기법의 최적화)

  • Ha, Sook-Jeong;Kim, Jin-Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.46-56
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    • 2008
  • Double Patching is a multicasting technique for a VoD system which has been proposed to provide a true VoD service by making clients share a long patching stream as well as a regular stream For subsequent short patching streams, the technique always makes the long patching stream have extra data that will be played back during a double period of a patching window. In this paper, we propose a technique, using the start time of the latest short patching stream, optimizes Double Patching by deleting the useless data included in the long patching stream when the patching window of the long patching stream closes. The mean requirement for the server's bandwidth to provide the true VoD service is used as a performance metric, and the effect of the request inter-arrival time, the size of the client's local buffer and the video length on the mean bandwidth requirement is evaluated. Performance evaluation result shows that the proposed technique optimizes Double Patching in all cases.

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A Human Movement Stream Processing System for Estimating Worker Locations in Shipyards

  • Duong, Dat Van Anh;Yoon, Seokhoon
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.135-142
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    • 2021
  • Estimating the locations of workers in a shipyard is beneficial for a variety of applications such as selecting potential forwarders for transferring data in IoT services and quickly rescuing workers in the event of industrial disasters or accidents. In this work, we propose a human movement stream processing system for estimating worker locations in shipyards based on Apache Spark and TensorFlow serving. First, we use Apache Spark to process location data streams. Then, we design a worker location prediction model to estimate the locations of workers. TensorFlow serving manages and executes the worker location prediction model. When there are requirements from clients, Apache Spark extracts input data from the processed data for the prediction model and then sends it to TensorFlow serving for estimating workers' locations. The worker movement data is needed to evaluate the proposed system but there are no available worker movement traces in shipyards. Therefore, we also develop a mobility model for generating the workers' movements in shipyards. Based on synthetic data, the proposed system is evaluated. It obtains a high performance and could be used for a variety of tasksin shipyards.

Real-Time IoT Big-data Processing for Stream Reasoning (스트림-리즈닝을 위한 실시간 사물인터넷 빅-데이터 처리)

  • Yun, Chang Ho;Park, Jong Won;Jung, Hae Sun;Lee, Yong Woo
    • Journal of Internet Computing and Services
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    • v.18 no.3
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    • pp.1-9
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    • 2017
  • Smart Cities intelligently manage numerous infrastructures, including Smart-City IoT devices, and provide a variety of smart-city applications to citizen. In order to provide various information needed for smart-city applications, Smart Cities require a function to intelligently process large-scale streamed big data that are constantly generated from a large number of IoT devices. To provide smart services in Smart-City, the Smart-City Consortium uses stream reasoning. Our stream reasoning requires real-time processing of big data. However, there are limitations associated with real-time processing of large-scale streamed big data in Smart Cities. In this paper, we introduce one of our researches on cloud computing based real-time distributed-parallel-processing to be used in stream-reasoning of IoT big data in Smart Cities. The Smart-City Consortium introduced its previously developed smart-city middleware. In the research for this paper, we made cloud computing based real-time distributed-parallel-processing available in the cloud computing platform of the smart-city middleware developed in the previous research, so that we can perform real-time distributed-parallel-processing with them. This paper introduces a real-time distributed-parallel-processing method and system for stream reasoning with IoT big data transmitted from various sensors of Smart Cities and evaluate the performance of real-time distributed-parallel-processing of the system where the method is implemented.

Mining Interesting Sequential Pattern with a Time-interval Constraint for Efficient Analyzing a Web-Click Stream (웹 클릭 스트림의 효율적 분석을 위한 시간 간격 제한을 활용한 관심 순차패턴 탐색)

  • Chang, Joong-Hyuk
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.2
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    • pp.19-29
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    • 2011
  • Due to the development of web technologies and the increasing use of smart devices such as smart phone, in recent various web services are widely used in many application fields. In this environment, the topic of supporting personalized and intelligent web services have been actively researched, and an analysis technique on a web-click stream generated from web usage logs is one of the essential techniques related to the topic. In this paper, for efficient analyzing a web-click stream of sequences, a sequential pattern mining technique is proposed, which satisfies the basic requirements for data stream processing and finds a refined mining result. For this purpose, a concept of interesting sequential patterns with a time-interval constraint is defined, which uses not on1y the order of items in a sequential pattern but also their generation times. In addition, A mining method to find the interesting sequential patterns efficiently over a data stream such as a web-click stream is proposed. The proposed method can be effectively used to various computing application fields such as E-commerce, bio-informatics, and USN environments, which generate data as a form of data streams.

Streamer Motives and User-Generated Content on Social Live-Streaming Services

  • Friedlander, Mathilde B.
    • Journal of Information Science Theory and Practice
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    • v.5 no.1
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    • pp.65-84
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    • 2017
  • Three most popular information services, Periscope, Ustream, and YouNow, vicarious for all Social Live-Streaming Services (SLSSs), are investigated to analyze their streamers' motivations and the user-generated content. Additionally, we collected demographic data (gender and age). More than 7,500 streams by users from the U.S., Germany, and Japan were observed. Main streamer motivations on SLSSs are boredom, socializing, the need to reach a specific group, the need to communicate, and fun. Important content categories on all three SLSSs are chatting, sharing information, 24/7, and 'slice of life.' We were able to identify differences between users from the U.S., Germany, and Japan as well as between the users of Periscope, Ustream, and YouNow. The main motive to stream in the U.S. is to reach a specific group, while in Japan it is socializing, and in Germany boredom. The top content category for both, YouNow as well as Periscope, is to chat; on Ustream it is 24/7 (i.e., webcams).

Efficient k-Nearest Neighbor Query Processing Method for a Large Location Data (대용량 위치 데이터에서 효율적인 k-최근접 질의 처리 기법)

  • Choi, Dojin;Lim, Jongtae;Yoo, Seunghun;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.619-630
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    • 2017
  • With the growing popularity of smart devices, various location based services have been providing to users. Recently, some location based social applications that combine social services and location based services have been emerged. The demands of a k-nearest neighbors(k-NN) query which finds k closest locations from a user location are increased in the location based social network services. In this paper, we propose an approximate k-NN query processing method for fast response time in a large number of users environments. The proposed method performs efficient stream processing using big data distributed processing technologies. In this paper, we also propose a modified grid index method for indexing a large amount of location data. The proposed query processing method first retrieves the related cells by considering a user movement. By doing so, it can make an approximate k results set. In order to show the superiority of the proposed method, we conduct various performance evaluations with the existing method.

Session Management and Control Architecture for N-Screen Services (N-스크린 서비스를 위한 세션 제어 및 관리 구조)

  • Kim, Jae-Woo;Ullah, Farman;Sarwar, Ghulam;Lee, Hyun-Woo;Lee, Sung-Chang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.15-23
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    • 2013
  • In this paper, we propose a session management and control architecture for N-Screen services, which enable users to change devices and transfer contents among user's devices during service by session transfer and split. In N-Screen services, users may have multiple devices with different attribute such as screen resolution, CPU capability and access network interfaces. Also, since users may change devices during service, or one user may use multiple stream, N-Screen services need to enable the user to share and transfer contents across N-Screen devices. We introduce the management and control servers to provide session split over user multiple devices and session continuity while changing device. Furthermore, the proposed architecture provides the device capabilities aware session continuity. In addition, the proposed scheme minimizes the session transfer delay and content server processing load. We present results that show the effectiveness and usefulness of proposed architecture.

An Emergency Alert Message Broadcasting System using Null-Packet on Digital TV Broadcasting

  • Kim, Yoo-Won;Park, Seung-Bo;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1767-1777
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    • 2010
  • In digital TV broadcasting, such as terrestrial, cable, satellite, and IPTV, the head-end of digital TV broadcasting has a more complicated transmission structure than that of analog TV broadcasting. Furthermore, digital TV broadcasting has a feature that supports multiplex models, such as Multiple Program Transport Stream (MPTS). Therefore, the purpose of our work was to design and examine a more efficient new system of emergency alert message transmission to support the digital TV broadcasting environments. Digital TV broadcasting is the IP generation or RF transmission of 8-VSB, QAM, and QPSK modulated through a multiplexer or re-multiplexer multiplexed stream as a MPEG-2 Transport Stream after content encoding. The new system proposed in this paper transmits an emergency alert message without scrambling after replacing the PID and payload of the -packet with the message prototype in the TS stream from the multiplexer. If we need to transmit an emergency alert message under digital TV broadcasting services, then the receiver first checks the PID of each packet in the TS stream for the emergency alert message. Next, if a packet is determined to be an emergency alert message, then the set-top box displays the message on the TV screen using its function of On Screen Display, or the PC based software displays the message on the monitor screen using its function of overlay with user interface if the packet is found to be an emergency alert message. We have designed an emergency alert message protocol and a system model. By experiments and analysis of the system, we concluded that the system achieved efficiency and the ability to send and receive emergency alert messages using the system under different digital TV broadcasting service environments.

Smartphone Real Time Streaming Service using Parallel TCP Transmission (병렬 TCP 통신을 이용한 스마트폰 실시간 스트리밍 서비스)

  • Kim, Jang-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.937-941
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    • 2016
  • This paper proposed an efficient multiple TCP mechanism using Android smartphones for remote control video Wi-Fi stream transmission via network communications in real time. The wireless video stream transmission mechanism can be applied in various area such as real time server stream transmissions, movable drones, disaster robotics and real time security monitoring systems. Moreover, we urgently need to transmit data in timely fashion such as medical emergency, security surveillance and disaster prevention. Our parallel TCP transmission system can play an important role in several area such as real time server stream transmissions, movable drones, disaster robotics and real time security monitoring systems as mentioned in the previous sentence. Therefore, we designed and implemented a parallel TCP transmission (parallel stream) for an efficient real time video streaming services. In conclusion, we evaluated proposed mechanism using parallel TCP transmission under various environments with performance analysis.