• 제목/요약/키워드: Strategic Materials

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Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.

네덜란드의 혁신클러스터정책과 시사점 (The Innovation Ecosystem and Implications of the Netherlands.)

  • 김영우
    • 벤처혁신연구
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    • 제5권1호
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    • pp.107-127
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    • 2022
  • 본 연구는 네덜란드의 지역별 혁신 클러스터정책을 통해 네덜란드 경제의 성장동인을 찾고자 한다. 전통적으로 농업과 물류중심의 경제구조를 가진 네덜란드는 1990년대 지역 클러스터를 만들면서 첨단 허브 국가로서 역할을 충실하게 해왔고 작은 나라임에도 세계 수출의 7위를 차지하는 등 혁신국가의 이미지를 만드는데 성공했다. 그 바탕에는 혁신을 위한 체계적인 분석 접근법으로 '지역 혁신 시스템(Rational Innovation System)'의 개념을 도입하고 지역의 특색을 살린 산학연 모델이 가장 큰 요인으로 작용했다. 여기에는 적절한 중앙정부의 혁신 생태계 조성을 위한 정책적 방향 제시와 지역을 중심으로 한 산학연 모델이 크게 작용한 것으로 평가받고 있다. 이런 점을 종합적으로 살펴 볼 때 본고에서는 다음과 같은 시사점을 발견할 수 있다. 첫째, 혁신 클러스터의 활성화이다. 둘째, Top 9을 중심으로 한 신산업육성정책과 미래산업 전략을 활성화하고 있다. 셋째, 산학연 협력을 구체화하고 있다. 넷째, 스타트업의 창업을 육성하고 있다. 이를 종합하면 네덜란드는 2019년 설립된 TechLeap은 네덜란드의 기술 생태계를 정량화하고 가속화하는 데 도움을 주는데 자본, 시장 및 인재에 대한 접근성을 개선하기 위한 프로그램 및 이니셔티브를 통해 기술 기업이 확장할 수 있는 최적의 환경을 조성해 네덜란드를 미래의 기술 선도기업들을 위한 보금자리로 만들기 위해 노력하고 있다. 첨단농업과 물류국가로 알려진 네덜란드는 4차 산업혁명시대를 맞이하여 로테르담을 중심으로 하는 물류의 항구에서 ICT 기술을 기반으로 하는 '지식항구(brainport)'로 확장하고 있다. 네덜란드는 물류 국가에서 산업화에 성공했지만 최근 지역혁신 생태계를 만들기 위한 중앙정부의 비전 제시와 지역의 특화산업을 연계한 산학연 클러스터 모델이 가장 큰 디딤돌 역할을 하고 있음을 확인할 수 있다. 네덜란드의 혁신정책은 혁신 클러스터 생태계를 중심으로 지역을 개발하고 일자리 창출과 새로운 산업을 위한 투자를 통해 유럽의 '디지털 관문'으로서 역할에 보다 충실할 것으로 전망된다.