• 제목/요약/키워드: Storytelling Contents

Search Result 399, Processing Time 0.027 seconds

Landscape Color Plan based on Storytelling (스토리텔링 기반의 경관색채계획 울산광역시 동구 주전마을을 대상으로)

  • Lee, Jae-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.11
    • /
    • pp.110-118
    • /
    • 2012
  • This study was performed based on "Basic plan of landscape forming project in Jujeon village" which was performed during January ~ August 2011 as a target of "Pilot project of landscape forming in coast village" held by the Ministry of Land, Transport and Maritime Affairs. The project target, Jujeon village, Dong-gu, Ulsan metropolitan city has unique scenery and cultural and historic features. However, its distinct landscape is getting fallen due to insufficient management and development done without considering local feature. Therefore, we need to plan to increase the distinctive place value of coast village, and the landscape color plan is an essential element upon ma king entire harmony of village unit. This study, therefore, aims to suggest authentic landscape color plan and improvement plan of Jujeon village through local color research, local history, geographical feature, and resident sense research of Jujeon village. Especially, for independent landscape color plan for a small village, this study is significant to develop authentic color plan of Jujeon village based on storytelling and to provide possibility in landscape color plan through storytelling in the future.

Storytelling in Camille Claudel: Combination of sculpture art and video content (「카미유 클로델」의 스토리텔링 : 조각예술과 영상콘텐츠의 결합)

  • Cha, young-sun
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.361-362
    • /
    • 2016
  • 여기서는 영화 "카미유 클로델"이 어떻게 예술과 영화의 만남 속에서 조각 예술에 대한 이해를 도우며 예술가의 삶을 복원해내는 서사(narration)의 스토리텔링을 하는지 살펴보겠다.

  • PDF

Previous Satisfaction and Positive Word-of-Mouth Communication as Antecedents to Purchase Intention in Transmedia Storytelling

  • Park, Bong-Won;Ahn, Jae-Hyeon
    • International Journal of Contents
    • /
    • v.6 no.4
    • /
    • pp.90-100
    • /
    • 2010
  • As the reuse of content becomes a strategy for the entertainment industry, managerial insight on customers is needed to be cultivated in order to run a successful business. This study analyzes the impact of previous satisfaction on consumption intention for content in another medium. To do this, two data sets are collected: cases of movie-to-TV series and TV series-to-movie and analyze them using a structural equation modeling approach. The results of our analysis show that satisfied viewers of a movie tend to communicate their positive feelings via word-of-mouth communication and demonstrate repurchase intention of another medium afterward. However, satisfaction does not automatically lead to repurchase intention in another medium. While satisfied viewers of a TV series show a statistically positive repurchase intention for a movie, satisfied viewers of a movie do not show a direct repurchase intention for a TV series. This result demonstrates an asymmetric relationship between satisfaction and repurchase intention across media, and its strategic implications are further discussed.

The Structural Relationship between Selection Attributes of Traditional Culture Festival Storytelling, Brand Equity, Brand Attitude, and Brand Loyalty (전통문화축제 스토리텔링의 선택속성이 브랜드자산, 브랜드태도, 브랜드애호도와의 구조적 관계)

  • Lee, Je-Yong;Yoo, Kwang-Woo
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.5
    • /
    • pp.647-659
    • /
    • 2018
  • 'Waiting for a Thousand Years & Mingling with World People-Gangneung Danoje Festival 2017 as an Important Intangible Cultural Property' is the festival with the longest history in Korea. In spite of its historical value, however, there are not many academic researches on the value of festival brand equity. Thus, the objective of this study is to empirically analyze the influence relationship between selection attributes of festival storytelling, brand equity, brand attitude, and brand loyalty through the structural equation model. Regarding the spatial scope of thesis material, a survey was conducted focusing on 657 tourists visiting the Gangneung Danoje Festival. In the results of verifying the hypotheses in accordance with the structural equation model, the selection attributes of festival storytelling had effects on the brand equity, and the brand equity had effects on the brand attitude and brand loyalty while the brand attitude had effects on the brand loyalty. Based on such results of this study, the implications could be suggested as follows. First, the local contents culture should be developed together with local experts and residents by finding its local custom. Second, the brand equity that could prioritize the strategy of characteristics should be increased by emphasizing the selection attributes of storytelling. Third, the phased development should be achieved through local residents' open participation by dividing roles of experts and non-experts as festival manpower.

A Study on Aspects of Reproduction of Contents Archetype (콘텐츠의 원형 재현의 양상 연구)

  • Lee, Jae Hong
    • Journal of Korea Game Society
    • /
    • v.16 no.1
    • /
    • pp.73-82
    • /
    • 2016
  • With a rapid development of smart devices, the consumption of digital media contents has become much faster. As a result, there has been a rising demand for diverse stories, and cultural archetypes have been reproduced to crate these stories. An archetype is an act inherent in collective unconsciousness. Since it is a prototype stemming from imagination and experiences, the distortion or deterioration of the archetype could even threaten the identity of national tradition. This study analyzed western contents which have been successful and domestic ones that have failed in the reproduction of their archetype, investigated aspects in the reproduction of cultural archetypes and reviewed future storytelling methodology.

A Content Analysis of Storytelling in Mathematics Textbooks & Research on the Actual Teacher-Student Condition centered on Senior High School (수학교과서의 스토리텔링 내용 분석 및 활용실태조사 - 고등학교 1학년 중심으로 -)

  • Kang, Ok-Sun;Kim, Yunghwan
    • Journal of the Korean School Mathematics Society
    • /
    • v.17 no.3
    • /
    • pp.337-358
    • /
    • 2014
  • The purpose of this study is to investigate how storytelling is embodied in the Mathematics I textbooks for first grade high school students in the 2009 revised curriculum and the perception of secondary math teachers and students of those books. Furthermore, in order to have some implications on newly ongoing textbook development, this thesis sets up the following goals for inquiry into the effect on storytelling. First, are there any noticeable differences among the 10 types of mathematics I textbooks for high school first graders in the 2009 revised curriculum? Second, what do teachers and students think of textbooks which apply storytelling techniques? The results are as follows. The frequency of storytelling types that appeared in the textbooks is as follows: real-life connection type and inter-scholarship type take up 47.55% and 24.51% respectively, followed by decision-making type with 10.52%, math history type with 10.17% and tool-using type with 7.05%. Within the contents, math history type showed up on reading material from every textbook. And it is worth considering that real-life-connection type has the most various topics and is mainly for arousing interest and checking up on some concepts. However, inter-scholarship type is usually related to science, and decision-making type is included for error analysis and tool-using type for reading materials about math programs. The results of this study suggest that many of the teachers who participated showed some kind of understanding of storytelling but there were not many who are actually incorporating that into their own classes. It is also essential that we develop textbooks that are effective for storytelling classes, hold regular symposiums as well as teacher training, and create tools for proper assessment. Furthermore, students think that textbooks based on storytelling would have positive effects as long as they are supported by enough time, a sufficient number of classes and tests with validity.

  • PDF

브랜드의 story와 storytelling

  • Hwang, Bu-Yeong
    • Digital Contents
    • /
    • no.11 s.162
    • /
    • pp.116-119
    • /
    • 2006
  • 소비자의 예상을 뛰어 넘는 이야깃거리를 브랜드가 제공하게 되면 그런 브랜드는 소비자에게는 '정말로 새로운' 브랜드 즉,'혁신적인 브랜드'로 보이게 될 것이다. 소비자의 기대를 뛰어 넘는 Story의 제공은 혁신성의 제시와 같은 의미가 되어, 후발 브랜드가 선발주자를 따라 잡는 계기가 되기도 한다.

  • PDF

A Study on Transmedia Storytelling Strategy of Local Government Character (지방자치단체 캐릭터의 트랜스미디어 스토리텔링 전략 연구)

  • Kim, Soong-Hyun
    • Journal of Digital Convergence
    • /
    • v.19 no.12
    • /
    • pp.427-433
    • /
    • 2021
  • With the support of the government and public institutions, local government characters achieved a lot of quantitative growth. However, there are very few successful cases such as strengthening local identity and revitalizing the local economy using characters. This paper presents a transmedia storytelling strategy as a way to solve the problem of local government characters. To do so, I identify the problems of the current local government characters, and analyze the preceding studies on the features and components of transmedia contents, and the principles of transmedia storytelling, to develop strategies and yielded the expected effect. The transmedia strategy of local government characters consists of a total of three stages. In the first step, the local identity is established through the development of a unique story to the region. The second step, improve attractivity by renewing character design for various individual media platforms. And lastly the third step, enhance usability by expanding interactivity based on communication and participation of development actors and the public. This paper is meaningful in that it derives a transmedia storytelling strategy from the perspective of brand marketing as a way to revitalize local government characters. Based on the conclusions drawn from this study, a follow-up study is needed to apply it to specific cases of local government characters.

A Study on Visual Aesthetic Characteristics and Visual Storytelling of Graphic Novel film (그래픽 노블 영화<씬 시티>의 영상미학적 특성과 비쥬얼 스토리텔링)

  • Park, Sang-Ho;Yun, Tae-Soo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2014.11a
    • /
    • pp.175-176
    • /
    • 2014
  • 영화<씬 시티>는 프랭크밀러 원작의 만화 '씬 시티'를 영화로 만든 작품이다. 흑백영상과 조명, 원색의 컬러와 뒤에 배경을 컴퓨터그래픽으로 배치함으로써 표현주의를 바탕으로 한 필름 느와르 장르와 원작의 컷을 사용하여 그래픽 노블 이미지를 영상으로 연출하였다. <씬 시티>를 분석하여 이를 통한 영상 미학적 특성과 비쥬얼 스토리텔링에 대해 살펴 볼 수 있는 연구라 사료된다.

  • PDF

A Study on Implementation of Writing Supporting System(ICWS) for Interactive Storytelling Contents (인터렉티브 스토리텔링 콘텐츠 저작지원도구 설계 및 구현에 관한 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
    • /
    • v.11 no.2
    • /
    • pp.263-269
    • /
    • 2013
  • This research paper is applying Writing Supporting System on the previous research study about writing tool data model on interactive storytelling about family Story. Family story writing supporting system enables users to create text, images, videos and digital contents based on experimental knowledge collected from the first and second generations. The paper about studies on writing tool system on family story, aims to create documentary based high quality contents about each family members and family history. At the same time, overcome generation gaps and the lack of creation infrastructures. Throughout this process, the author will contribute to the expansion of creation devices which can be applied in other researches and writing tools.