• 제목/요약/키워드: Story Narrative Structure

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서사 패턴의 연관분석을 통한 이야기 장면 생성 방법 (An Approach for Generating Story-Plot Using Association Analysis of Narrative Patterns)

  • 김정일;이은주
    • 한국IT서비스학회지
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    • 제12권1호
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    • pp.247-257
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    • 2013
  • A narrative structure is essential for a story generator to create a story plot. In digital storytelling system, a narrative structure can be generally designed as a tree or a graph, and the story generator in the digital storytelling system creates continuous story plots based on the narrative structure. When a narrative structure is designed with a tree or a graph, it is hard for the story generator to create various kinds of story-plots due to the inflexible nature of a tree or graph structure. It may result in degrading the quality of story-plots to provide similar story-plot to various kind of user. In this paper, we proposed an approach to create a story-plot based on association analysis of data mining to overcome the disadvantage. In detail, we defined a narrative structure which consists of narrative patterns, and then implemented a story generator which creates a story-plot using the proposed narrative structure. As a result, we confirmed that implemented story generator was able to create a story-plot according to understanding level of user in case study.

제약 조건 기반 서술구조를 이용한 동시 진행 이야기의 생성 (Creating Simultaneous Story Arcs Using Constraint Based Narrative Structure)

  • 문성현;김석규;홍의석;한상영
    • 한국콘텐츠학회논문지
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    • 제10권5호
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    • pp.107-114
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    • 2010
  • 인터랙티브 스토리텔링 시스템(Interactive Storytelling System) 상에서 다양한 이야기의 진행과 결말을 표현할 수 있는 비선형적인 이야기(nonlinear story)는 사용자와의 상호작용으로 생성된다. 또한 연극이나 영화에서 관객은 하나의 장면에서 진행되고 있는 이야기만을 볼 수 있고 다른 장면의 이야기를 보기 위해서는 현재 장면이 끝난 후 다른 장면의 이야기를 볼 수 있다. 그러나 현실에서는 여러 가지 사건들이 여러 장소에서 동시에 발생하고 게다가 특정 사건들은 다른 사건들에 영향을 미치기 때문에 전체적인 이야기의 흐름에 큰 영향을 줄 수 있다. 본 연구에서는 비선형 스토리의 생성을 위한 제약 조건 기반의 서술구조(Constraint Based Narrative Structure)를 소개하고 동시 진행 이야기(Simultaneous Story Arcs)의 제어를 위한 멀티뷰포인트(multi viewpoint)를 제안한다.

4, 5세 유아의 놀이감 종류에 따른 가상이야기 꾸미기 (Narrative Structure of 4-and 5-year-olds by Type of Play Materials)

  • 신유림;박주희;신혜영
    • 아동학회지
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    • 제18권1호
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    • pp.53-63
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    • 1997
  • The purpose of this study was to investigate the relationship between age, internal state information, and narrative structure. Another purpose was to examine how the kinds of replica play and story props affect the theme of children's narratives. The subjects were 36 4-and 5-year-olds. Children's narratives were audiotaped and analyzed accordmg to narrative structure, themes and internal state factors. The results indicated that 5-year-olds showed well organized narrative structure such as a descriptive narrative and a primary plotted narrative whereas 4-year-old presented no response and a descriptive narrative. Also, 5-year-olds used more internal state information in the narratives than 4-year-olds. The replica figures serve to remind the chiidren of story themes: the children with police props presented negative themes while children with playground props showed positive themes.

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내러티브 발달 : 유아의 이야기 내용이해 및 꾸미기 능력간의 관계 분석 (The Relationship Between Young Children's Comprehension Ability and Story Making : The Development of Narrative)

  • 황윤세
    • 아동학회지
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    • 제28권2호
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    • pp.39-53
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    • 2007
  • This study investigated the relationship between young children's comprehension and story making(narrative) by age and gender. Subjects were 109 3-, 4-, and 5-year-olds at two child care centers in K Province. Data were analyzed by two-way ANOVA and simple regression analysis. Results showed differences in comprehension between 3-, 4- and 5-year old children and differences in story making ability between 3- and 5-year-old children. Children's comprehension and story making had positive relationships. Specifically, there were significant relationships with children's comprehension and story construct concept, sentence structure level, language(vocabulary and sentence structure). In sum, the results of this study reveal that young children's comprehension ability is partially related to story making ability by age.

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3, 4, 5세 유아의 이야기 구성능력 발달 (The Development of Preschoolers′ Narrative Competence)

  • 한유진;유안진
    • 대한가정학회지
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    • 제39권7호
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    • pp.71-84
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    • 2001
  • The purpose of this study was to investigate the development of preschoolers'narrative competence. The subject were 60 preschoolers aged 3 through 5 years who were enrolled in the day care center All the subjects were asked to produce a new story. All the story children toad were recorded on audiotape. The data were analyzed Qualitatively and quantitatively using content analysis and the statistical package for Social Science 9.0. The main results of this study were as follows. 1) Significant age difference was observed in preschooler's narrative structure. Older children produced structurally more complex stories containing setting, character, initiating event, attempt and consequence than younger children. 2) Significant age difference was observed in preschooler's narrative length. Older children used significantly more words and sentence when they produced stories than younger children.3) Preschooler'narrative structure was significantly correlated with narrative length.

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영화 '캡틴아메리카' 시리즈에 나타난 영웅 캐릭터의 서사구조에 관한 연구 (A Study on Narrative Structure of the Hero Character in the Movie 'Captain America' Series)

  • 박찬익
    • 디지털산업정보학회논문지
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    • 제15권3호
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    • pp.111-118
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    • 2019
  • Chapter 1 and 2 of this study examined the methodology of modern storytelling using the hero narrative structure. This involved analyses of Joseph Campbell's monomyth structure, which is the prototype model of modern storytelling and Christopher Vogler's story structure in which the monomyth structure is classified into 3 Acts and 12 Stages. In addition, the movie 'Captain America' was analyzed based on Vogler's narrative structure theory. According to the analyses results, the hero of 'Captain America' fully follows Christopher Vogler's hero narrative structure but in some cases, he does not follow the existing hero narrative structure. It is interpreted that this is because heroes of modern tales have different birth backgrounds from mythical heroes. There is also a difference even in the stage where a hero completes all adventures and returns home between modern tales and myths due to different social backgrounds. Therefore, these findings provide a basis for modification and supplementation of a modern hero epic. Through this analysis, the modified modern hero narrative structure is evaluated to be appropriate as a basic model for modern storytelling. Further, it is expected that those who frame a film script can complete a new hero epic while following the structure of syntagmatic systems by selecting a level among Northrop Frye's paragmatic systems based on this structure and considering story themes and heroes' personality and characteristics.

Story of the monkey: The modular narrative and its origin of

  • Wang, Lei
    • 만화애니메이션 연구
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    • 통권29호
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    • pp.61-75
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    • 2012
  • The essay explores the narrative structure of the classical Chinese feature animation, (a.k.a. Da Nao Tian Gong, 1964). The film is presented with a modular structure which is quite unique compared with the storytelling in feature animated films from other cultures, but could be connected with the tradition narrative structure in Chinese Zhanghui style novels in Ming and Qing Dynasty. By relating the original text of the story, the 16th century novel Journey to the West (a.k.a. Xi You Ji), with the film , the essay addresses the question of how the narrative tradition in Chinese classical literature influenced the Uproar in Heave for its segment narrative structure, character driven storytelling strategy and mirrored repetitive 2 plot lines. The subject of this essay is even more significant after the restored 3D version of was re-released in the spring of 2012 and became one of the best-selling animated feature film in the history of the country.

<하생기우전>의 서사구조와 작가적 의미 - 갈등양상을 중심으로 - (A Study of the Narrative Structure and the Writer's Intent in the Hasaenggiwoojun(何生奇遇傳))

  • 문범두
    • 고전문학과교육
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    • 제37호
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    • pp.111-149
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    • 2018
  • 이 연구는 <하생기우전>의 서사구조를 갈등양상을 중심으로 이해하고, 이를 작가의 삶이나 사유방식과 대응시켜 그 관련성을 규명하기 위해 마련되었다. 구성의 앞부분 갈등 양상은 기존 견해와 다른 방향에서 이해가 가능하다. 입신공명과 애정추구라는 두 가지 다른 지향의 이면에는 주인공의 자기실현 방식이 일관된 문제의식으로 자리하고 있다. 표면적으로는 사회 문제로 부터 남녀애정으로 전환되고 있지만 자아의 내면적 지향이 갈등의 동기가 되고, 동시에 그것이 갈등을 극복하는 요인이 되는 방식으로 의미구조가 설정되어 있다. 혼인 허용 여부를 둘러싼 갈등의 이면에는 부모가 누린 삶의 방식에 대한 여인의 저항과 반대가 그 중심을 이룬다. 의미를 확장하면 부모의 개심(改心)은 곧 왜곡되고 편향된 사회의 변화를 상정한다고 할 수 있다. 나아가 그 사회의 변화는 도덕적이고 윤리적인 차원에서 개인의 실천 행위를 통해 구현된다는 점을 나타낸다. 이 작품은 주인공의 '완결된 삶'을 보여주기 위한 과정이 전체 구성을 이루고 있다. 그것은 표면적으로 여인과의 혼인을 통하여 달성되는 것으로 되어 있다. 그러나 근본적으로 사대부 지식인의 삶의 방식과 사회 환경이 어떤 방향으로 변해야 하는가 하는 문제를 의미구조의 핵심에 두고 있다. 자아와 세계의 갈등이 내면의 성찰, 도덕적 실천 윤리로 귀결되는 지점에서 해소되는 구조가 이를 반영한다. 의미구조가 이처럼 중의적으로 설정되어있는 것은 이 작품의 뚜렷한 특징이다. 사회 변화로 읽힐 수 있는 여인 부모의 도덕적 윤리적 반성은 결국 훈구세력에 의해 왜곡된 사회 현실이 사림의 이념으로 개선되어 간다는 뜻을 지닌다. 하생과 여인의 혼인, 그 후의 성취로 표현되는 상황은 결국 사림의 실천적 윤리의식이 개인으로부터 사회로 확산해 감으로써 사림 주도의 이상사회를 실현하고자 하는 기재의 의지가 낭만적으로 표현된 것이라 할 수 있다.

컴포넌트기반 인터랙티브 스토리 생성 방법 설계 (The Design of Interactive Story Generation method based in CBD)

  • 송유진;이은주;한덕수
    • 한국멀티미디어학회논문지
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    • 제17권6호
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    • pp.751-758
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    • 2014
  • Under the environment of various network and multimedia, various theories are studied to make utilize digital story telling authoring. In the era of digital convergence and ubiquitous information, they want to send information with additional emotional information which is preferred constructive sending method. Digital storytelling refers to a unified technology for narrative structure with the picture and act. If engraft with particular research field, It will make interactive or linear story structure. These structures have problems that they are mismanaging on the result and they are not integrated systemization in each society. Because those are designing storytelling without development process and they are focusing on web distribution. This thesis is design using the object-oriented methodology of component-based design methodology, This thesis create digital storytelling and design metadata for contents management. In the requirement phase, subject and predicate part are extracted from the narrative structure of the story and restructure an organization. We explain by giving specific examples "kongjwi and patjwi" story as a case study.

내러티브 17 프로세스에 의한 영상 스토리텔링 분석 모델 (Analysis Model of Movie Storytelling Based on the Narrative 17 Process)

  • 성봉선;이태린;김재호
    • 한국멀티미디어학회논문지
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    • 제20권9호
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    • pp.1596-1605
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    • 2017
  • This study recognizes the narrative of the movie as a semiotic system and proposes a structured storytelling analysis model through theoretical basis and empirical analysis. It classifies as 'Narrative 17 Process' which considers the narrative of successful 11 animations as a continuous process of formal structure. It extract the paradigmatic sub-narrative units(NU) centered on the act of the character in each process. The structural pattern of the story types are extracted by comparing and analyzing with 5 NU analysis elements presented in this study. As a result, the 4 story types were consistently classified by the SSD distance value. Therefore, this study propose a storytelling analysis model that can be effectively applied to scenarios and narrative composition stages of movie production.