• Title/Summary/Keyword: Story Contents

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Reusable Multi-story 3D Animation (재구성이 가능한 멀티스토리 3D 애니메이션)

  • Kim, Sungrae;Kim, Ho Sung;Tak, Ji-young;Park, Ji-en;Lim, Sun-hyuk;Kim, Soosanna;Lee, Kyu-seon;Lee, Ji-hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.238-242
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    • 2007
  • The existent UCC sites display only finalized contents by publisher. It dose not provide any platform for resources of UCC that public users could reorganize. This paper has developed a platform to be able to produce reusable content using the scenes of the contents and produced a 3D animation with multiple story. It is necessary for user to search the provided contents for easy reorganization of the contents. The scene is classified by the description and information of the scene for handy search. It is obscure for a movie clip to be represent with only one word. Therefore, the proposed platform provides the search technique with a overlapping choice for the specific categories that include most of elements for the scene. Then the user can choose a specific range of the selected movie clip, make a new story with reorganizing the order, and put a caption or BGM on the movie clip. The complete movie clip has the search preferences as a category, new clips, and top favorites. With the Multi-Story line concept, we made a 3D animation about episodes of thermal dolls in the Doll World. This attempt will come to the new marketing way for a field of the visual media like as Music Video, Drama, Feature Film, Commercial Film.

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A Study of Story Visualization Based on Variation of Characters Relationship by Time (등장인물들의 시간적 관계 변화에 기초한 스토리 가시화에 관한 연구)

  • Park, Seung-Bo;Baek, Yeong Tae
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.119-126
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    • 2013
  • In this paper, we propose and describe the system to visualize the story of contents such as movies and novels. Character-net is applied as story model in order to visualize story. However, it is the form to be accumulated for total movie story, though it can depict the relationship between characters. We have developed the system that analyzes and shows the variation of Character-net and characters' tendency in order to represent story variation depending on movie progression. This system is composed by two windows that can play and analyze sequential Character-nets by time, and can analyze time variant graph of characters' degree centrality. First window has a function that supports to find important story points like the scenes that main characters appear or meet firstly. Second window supports a function that track each character's tendency or a variation of his tendency through analyzing in-degree graph and out-degree. This paper describes the proposed system and discusses additional requirements.

Development and Proposal of Korean Character Based on the Story of Shim Cheong as a Motif (심청전을 모티브로한 한국형 캐릭터 개발 및 제안)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1578-1585
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    • 2015
  • This study aimed to develop and propose a Korean character group with the story of Shim Cheong applied as a motif. By borrowing the four stories (a dream of the birth of a child, filial behavior, regeneration and eyesight-gaining) presented in the story of Shim Cheong which has been passed on orally, the study designed the Korean character group and set up types of characters' roles to visualize these other characters seen in the content such as Shim Cheong the heroine, goblins, a baby dragon, Mr. Shim the blind and others. As a next step, the study applied the types to the seven essential types of Vogler's original characters. A process of how to visualize the group of those characters appearing in the story including Shim Cheong the heroine was offered. In particular, the study concentrates on figuring out how to expand and develop the Shim Cheong character to be this image of one of the most popular Korean princess characters. What this study had discussed will contribute to the field of character production when they try to commercialize characters and develop Korean characters with unique Korean features included.

AI photo storyteller based on deep encoder-decoder architecture (딥인코더-디코더 기반의 인공지능 포토 스토리텔러)

  • Min, Kyungbok;Dang, L. Minh;Lee, Sujin;Moon, Hyeonjoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.931-934
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    • 2019
  • Research using artificial intelligence to generate captions for an image has been studied extensively. However, these systems are unable to create creative stories that include more than one sentence based on image content. A story is a better way that humans use to foster social cooperation and develop social norms. This paper proposes a framework that can generate a relatively short story to describe based on the context of an image. The main contributions of this paper are (1) An unsupervised framework which uses recurrent neural network structure and encoder-decoder model to construct a short story for an image. (2) A huge English novel dataset, including horror and romantic themes that are manually collected and validated. By investigating the short stories, the proposed model proves that it can generate more creative contents compared to existing intelligent systems which can produce only one concise sentence. Therefore, the framework demonstrated in this work will trigger the research of a more robust AI story writer and encourages the application of the proposed model in helping story writer find a new idea.

The Expression of Image Narrative of Dunhuang Wall Paintings & Animation (돈황 <구색록본생>벽화와 애니메이션 <구색록>의 도상적 서사)

  • Jo, Jeong-Rae
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.60-67
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    • 2014
  • In the history of ancient art, the form harmonizing Text and Image is founded in many genres of art. especially Buddhist art Image, which is used as important tool as the text to spread Buddhist ideas. This original literary form have switched the visual communication systems, patterns of speculation is another reason to have a symbolic system. The switch between Text and Image is very important on interpreting the aesthetic concept of the modern interpretation of visual media. Therefore, This research has investigated and compared the Wall paintings in Dunhuang to Animation 's Image Narrative. The original story of is based on the Buddhist Jataka tale of the same name, which were discovered as wall paintings made by unknown artists at the Dunhuang Mogao Caves.

The Application of the Moo-hyup Prototype to TV Drama in Modern Form: The Case of Japanese TV Drama 'Holyland' (TV드라마 현대물에서 무협 원형(原型)의 적용: 일본 TV드라마 <홀리랜드>의 사례를 중심으로)

  • Yim, Jungsu
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.574-583
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    • 2016
  • This study discussed how the Moo-hyup prototype that has been formed from novels and comics was applied to TV drama in modern form beyond martial art movies, historical TV series and games by exploring Japanese TV drama . This study showed that follows the Moo-hyup prototype such as imaginary space and violence, the relationship between characters with the spirit of Moo-hyup, and the structure of Moo-hyup story rather than a story of teenagers' growing-up. This study is ultimately expected to reveal the possibility that the Moohyup prototype can be applied to the TV drama in modern form as well as historical stories.

Comparative Analysis of Original Fairy Tale and Parody : Focused on and (원작 동화와 패러디 동화 비교 분석 : <아기 돼지 삼형제>와 <늑대가 들려주는 아기돼지 삼형제 이야기>를 중심으로)

  • Kim, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.13-19
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    • 2007
  • The purpose of this research is to compare and , analyze the structure of an original fairy tale and a parody, and find out the features of a parody. , the original fairy tale, published in Woongjinthinkbig and , the parody, issued in Borim are chosen as research materials. After analysing the structure of the original fairy tale and the parody, they have many differences such as plot, theme lesson, characters, a point of view style and setting. The features of the parody is to break literacy custom, come to open ending and help readers to sympathize with characters.

SNS Use in the Formation of Social Capital Impact of Comparative Analysis: Based on Twitter, Facebook, KakaoStory (SNS 활용이 사회자본 형성에 미치는 영향 비교분석: 트위터, 페이스북, 카카오스토리를 중심으로)

  • Hong, Sam Yull;Oh, Jae Chul
    • Smart Media Journal
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    • v.1 no.4
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    • pp.72-78
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    • 2012
  • SNS supports the formation of relationships between users in common interests and provides services allowing for clique management, sharing contents, and so on. It also has common functions such as acting as primary platforms smoothing the sharing and distribution by combination with various contents. Hence, questionnaire has been conducted to users of all of Twitter, Facebook and KakaoStory, and the factors affected by each service are presented by statistical analyses of the survey and the results are resolved by dividing them into complete and instrumental social capital. This study will be able to provide a standard for users to select SNS according to their purposes and contribute to development of new SNS or improvement of existing ones.

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브랜드의 history와 story

  • Hwang, Bu-Yeong
    • Digital Contents
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    • no.10 s.161
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    • pp.118-121
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    • 2006
  • '인생은 누가 더 대단한 이야기를 가지고 있는 기의 싸움'이라는 말이 있다. 곰곰이 생각해 보면정말 고개를 끄덕이게 하는 말인것 같다. 브랜드도 마찬가지이다. 사람의 인생과 마찬가지로 브랜디도 결국에는 어떤 브랜드가 더 대단한 이야기를 가지고 있는 가의 싸움이 되는 것이다. 이야기 싸움이니까 이야기를 가장 먼저 시작한 브랜드가 유리할 것이다. 역사성에서 앞서는 브랜드, 즉 업계에서 최초로 등장한 브랜드가 유리하다는 것이다. 아무래도 이야기를 가장 먼저 시작했으니 이야깃거리도 최초의 자리를 차지하고 있던 시간 만큼에 비례해 많아지게 될 테니 말이다. 후발 브랜드라면 선발업체들보다 훨씬 큰 이야깃거리를 꾸준히 제공해야 겨우 역사성에서의 열세를 만회할수 있을 것이다. 이것이 바로 이야기로서의 브랜드의 두 축인 'History'와 'Story'이다.

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A Comparative Study on the Paintings & the Landscapes of 'The Red Cliff' in China and Korea (한중 '적벽(赤壁)' 경관 이미지와 예술작품 비교 고찰 - 한국 내 '적벽' 답사를 중심으로)

  • Kim, Jaehyun
    • Cross-Cultural Studies
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    • v.19
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    • pp.7-24
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    • 2010
  • This paper is to survey a serise for The Red Cliff which is depicted The Former and Latter Odes on the Red Cliff written by Su Shi. This subject was mainly painted by the literati painters and consistently represented. In format of The Red Cliff, there are basically a types of pictorial depicton in accordance with their contents. Describing the whole scenes and the part of the story. Others is painted which bring from one scene of describing the whole scenes of the story.