• Title/Summary/Keyword: Stereo Image

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Development and Application of High-resolution 3-D Volume PIV System by Cross-Correlation (해상도 3차원 상호상관 Volume PIV 시스템 개발 및 적용)

  • Kim Mi-Young;Choi Jang-Woon;Lee Hyun;Lee Young-Ho
    • Proceedings of the KSME Conference
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    • 2002.08a
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    • pp.507-510
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    • 2002
  • An algorithm of 3-D particle image velocimetry(3D-PIV) was developed for the measurement of 3-D velocity Held of complex flows. The measurement system consists of two or three CCD camera and one RGB image grabber. Flows size is $1500{\times}100{\times}180(mm)$, particle is Nylon12(1mm) and illuminator is Hollogen type lamp(100w). The stereo photogrammetry is adopted for the three dimensional geometrical mesurement of tracer particle. For the stereo-pair matching, the camera parameters should be decide in advance by a camera calibration. Camera parameter calculation equation is collinearity equation. In order to calculate the particle 3-D position based on the stereo photograrnrnetry, the eleven parameters of each camera should be obtained by the calibration of the camera. Epipolar line is used for stereo pair matching. The 3-D position of particle is calculated from the three camera parameters, centers of projection of the three cameras, and photographic coordinates of a particle, which is based on the collinear condition. To find velocity vector used 3-D position data of the first frame and the second frame. To extract error vector applied continuity equation. This study developed of various 3D-PIV animation technique.

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3D Reconstruction Algorithm using Stereo Matching and the Marching Cubes with Intermediate Iso-surface (스테레오 정합과 중간 등위면 마칭큐브를 이용한 3차원 재구성)

  • Cho In Je;Chai Young Ho
    • Journal of KIISE:Software and Applications
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    • v.32 no.3
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    • pp.173-180
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    • 2005
  • This paper proposes an effective algorithm that combines both the stereo matching and the marching cube algorithm. By applying the stereo matching technique to an image obtained from various angles, 3D geometry data are acquired, and using the camera extrinsic parameter, the images are combined. After reconstructing the combined data into mesh using the image index, the normal vector equivalent to each point is obtained and the mesh smoothing is processed. This paper describes the successive processes and techniques on the 3D mesh reconstruction, and by proposing the intermediate iso- surface algorithm. Therefore it improves the 3D data instability problem caused when using the conventional marching cube algorithm.

Calibration of 3D Coordinates in Orthogonal Stereo Vision (직교식 스테레오 비젼에서의 3차원 좌표 보정)

  • Yoon, Hee-Joo;Seo, Young-Wuk;Bae, Jung-Soo;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.504-507
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    • 2005
  • In this paper, we propose a calibration technique of 3D coordinates using orthogonal stereo vision. First, we acquire front- image and upper- image from stereo cameras with real time and extract each coordinates of a moving object using differential operation and ART2 clustering algorithm. Then, we can generate 3D coordinates of that moving object through combining these two coordinates. Finally, we calibrate 3D coordinates using orthogonal stereo vision since 3D coordinates are not accurate due to perspective. Experimental results show that accurate 3D coordinates of a moving object can be generated by the proposed calibration technique.

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A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.23 no.5
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    • pp.401-408
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    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.

3D Gaze-based Stereo Image Interaction Technique (3차원 시선기반 입체영상 인터랙션 기법)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Jo, Sang-Woo;Kwon, Yong-Moo;Kim, Sung-Kyu
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.512-517
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    • 2007
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

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Stereo Matching Using Analog Neural Network (아날로그 신경 회로망을 이용한 스테레오 정합)

  • 도경훈;이준재;조석제;이왕국;하영호
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.6
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    • pp.59-66
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    • 1993
  • Stereo vision is useful in obtaining three dimensional depth information from two images taken from different view points. Neural network modeling for stereo matching, the key step in stereo vision, is defined by an energy function satisfying with three constraints proposed by Marr and Poggio. Stereo matching is then carried out through the network to find minimum energy corresponding to the optimized solution of the problem. An algorithm for stereo matching using an analog neural network is presented here. The network can reduce errors in initial state an early iteration steps by adoption of continuous sigmoid function in stead of binary state. The experimental results show good matching performance for sparse random dot stereogram and real image.

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Development of Stereo Matching Algorithm for the Stereo Endoscopic Image (스테레오 내시경 영상을 위한 입체 정합 알고리즘의 개발)

  • Kim, J.H.;Hwang, D.S.;Shin, K.S.;An, J.S.;Lee, M.H.
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2228-2230
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    • 1998
  • This paper presents the development of depth extraction algorithm for the stereoscopic endoscope data using a stereo matching method. generally, the purpose of existing stereo algorithms is to reconstruct stereo object surface and depth map. but the main purpose of our processing is to give exact depth feeling to doctor showing depth information in some points. for this purpose, this paper presents two stereo matching algorithms which are to measure exact depth. one is using variable window, and the other is reference points-based algorithm for a fast processing.

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Comparative Analysis of Cost Aggregation Algorithms in Stereo Vision (스테레오 비전에서 비용 축적 알고리즘의 비교 분석)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.1
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    • pp.47-51
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    • 2016
  • Human visual system infers 3D vision through stereo disparity in the stereoscopic images, and stereo visioning are recently being used in consumer electronics which has resulted in much research in the application field. Basically, stereo vision system consists of four processes, which are cost computation, cost aggregation, disparity calculation, and disparity refinement. In this paper, we present and evaluate the existing various methods, focusing on cost aggregation for stereo vision system to comparatively analyze the performance of their algorithms for a given set of resources. Experiments show that Normalized Cross Correlation and Zero-Mean Normalized Cross Correlation provide higher accuracy, however they are computationally heavy for embedded system in the real time systems. Sum of Absolute Difference and Sum of Squared Difference are more suitable selection for embedded system, but they should be required on improvement to apply to the real world system.

Control of an Underwater Stereo Camera Embedded in a Single Canister Capable of Measuring Distance (거리측정이 가능한 단동형 수중 스테레오 카메라의 제어)

  • 이판묵;전봉환;이종무
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2000.10a
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    • pp.90-95
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    • 2000
  • This paper presents the vergence control of a parallel stereo camera and its application to underwater stereo camera to enhance the working efficiency of underwater vehicles that equips with manipulators in seabed operation. The stereo camera consists of two parallel lenses mounted on a lateral moving base and two CCD cameras mounted on a longitudinal moving base, which is embedded in a small pressure canister for underwater application. Because the lateral shift is related to the backward shift with a nonlinear relation, only one control input is needed to control the vergence and focus of the camera with a special driving device. We can get a clear stereo vision with the camera for all the range of objects in air and in water, especially in short range objects. The control system of the camera is so simple that we are able to realize a small stereo camera system and to apply it to a stereo vision system for underwater vehicles. This paper also shows how to acquire the distance information of an underwater object with this stereo camera. Whenever we focus on an underwater object with the camera, we can obtain the three-dimensional images and the distance information in real-time.

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Improvement of the Accuracy and Conveniency in Automated Strain Measurement through High-Resolution Image Processing (고해상도 화상처리를 통한 자동 변형률 측정의 정확도와 편의성 개선)

  • Kim, H.J.;Choi, S.C.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2006.06a
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    • pp.34-39
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    • 2006
  • An automated surface-strain measurement system, named ASIAS, was developed by using the image processing and stereo vision techniques in the previous studies by the corresponding author and his coworkers. This system has been upgraded mainly to improve the accuracy through image enhancement, sub-pixel measurement, surface smoothing, etc., since the first version was released. The present study has still more improved the convenience of users as well as the accuracy of measurement by processing high resolution images 8 mega pixels or more which can be easily obtained from a portable digital steal camera. It is proved that high resolution image processing greatly decreases the measurement error and gives strain data without considerable deterioration of accuracy even when the deformed grids to be measured and the master grids for camera calibration are captured together in the same image, making the whole process of strain measurement much simpler.

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