• Title/Summary/Keyword: Sport Convergence Contents

Search Result 23, Processing Time 0.015 seconds

A Study on Realistic Interface Elements for Improving the Flow in Screen Golf (스크린골프의 몰입 향상을 위한 실감 인터페이스 요소 연구)

  • Doo, Kyungil
    • Journal of Industrial Convergence
    • /
    • v.19 no.1
    • /
    • pp.71-77
    • /
    • 2021
  • Screen Golf provides a more realistic interface to users by implementing sophisticated sensors and 3D graphics so that they can play golf in an environment almost identical to the actual golf course, to provide a sense of reality that goes beyond simply enjoying golf indoors. In addition, users who experienced this interface environment showed a tendency to feel the fun of golf more and become more immersed in golf. Therefore, it is most important to provide an effective realistic interface in screen golf. In this study, the meaning of screen golf as a tangible sport and various interface elements embodied in screen golf were summarized. Also the factors that enable users to feel reality and fun of actual golf to make users more immersed in screen golf were identified. For this, interface elements based on sensory elements were arranged in terms of visual, auditory, and tactile sense, and improvement plans and directions for providing effective sensory interfaces for screen golf were suggested through user FGI, targeting regular customers of Golfzone and KakaoVX screen golf, and in-depth interviews with experts. As a result of the analysis, it was confirmed that the course information including the yardage and the play situation-directed graphic are elements that make immersion in the visual aspect. In terms of tactile aspect, the fact that users actually use golf equipment, as well as the sense of existence of a physical interface that embodies various course environments and course setting appeared to be an important factor. In particular, in the auditory aspect, it was confirmed that providing customized services for each user through AI caddy implemented to resemble a actual caddy is the most effective way to immerse users in screen golf with greater fun and realism.

A Study on the Sports Ideas of Mao Ze Dong, a young man in the "Ti-Yu zhi Yan-Jiu" (「체육지연구(體育之硏究)」속 청년 모택동(毛泽东) 체육사상에 관하여)

  • Shin, eui-yun
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.277-284
    • /
    • 2022
  • In this study, some of the contents of the sentence " Ti-Yu zhi Yan-Jiu " written by young man Mao Ze Dong were directly interpreted and examined, and it was intended to summarize what the reasons for this sport, which influenced the formation of his sports thoughts in the future, had on sports development in modern China. As a research method, the original text "Ti-Yu zhi Yan-Jiu" contains young man Mao Ze Dong's unique thoughts on physical education some of the introductions and Articles 2 and 6 of the main text are mainly cited and excerpted. In conclusion, in this sentence, Mao Ze dong summarized that physical education is the way to overcome virtue and knowledge, and active physical education activities accelerate individual self-realization. First, he is a physical education in Salvation is the purpose of the evils of physical education at the time and that actual physical education must be a story, and make some comments. Second, identity theory, he suggested Mental and physical unity. Third, in accordance with the practice was unusually simple and practical, representatively, the six physical fitness practices suggested in "Ti-Yu zhi Yan-Jiu" are important examples.

Convergence of Korean Traditional Dance and K-Pop Dance : An Analysis of Comments on 2018 MMA BTS 'IDOL' Videos on YouTube (한국 전통춤과 K-pop 댄스의 융합 : 2018 MMA 방탄소년단 'IDOL' 유튜브 댓글 분석)

  • Yoo, Ji-Young;Kim, Mi-Kyung
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.8
    • /
    • pp.189-198
    • /
    • 2019
  • This study aims to make meaning of the reactions of the Korean people through the text mining of comments on videos of the December 2018 MMA performance of intro on YouTube. For this, comments on 15 YouTube videos were collected over the past 10 months. With the collected data, a total of 5,135 comments were analyzed through crawling using the Python and BeautifulSoup programs, data was refined over a total of 3 sessions, and a final total of 5,080 comments were used as analysis material. A mining technique was used for data analysis and the process of refinement, analysis, and visualization was achieved using the Textom program. Research results showed that keyword analysis showed the keywords of 'performance', 'Korea', 'video', 'top', 'cool', 'dance', 'idol', 'legend', 'love', and 'gratitude' in that order and keywords such as 'patriotism' and 'Olympics' also appeared frequently. N-gram analysis showed that comments with contexts such as 'a top performance that will remain a legend among Korean idol performances', and 'an idol performance that displayed the traditional culture of Korea' were in higher ranks. Based on such keyword analysis results, topic modeling was applied and 5 top keywords were extracted from a total of 5 topics. Analysis results of topic contents and distribution showed that topics in the comments of this performance's videos largely consisted of the 3 reactions of 'high praise regarding the stage performance', 'affection towards the fusion and artistic sublimation of Korean traditional dance', and 'gratitude towards the uploading of cool dance videos'