• Title/Summary/Keyword: Spatial context

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Towards Reinterpretation of Korean Living Behavior: New Design Approach to Spatial Furniture (생활 문화 기반의 재해석 : 공간형 가구의 새로운 접근)

  • Jun, Kye Han;Choi, Kyung Ran
    • Korea Science and Art Forum
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    • v.27
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    • pp.213-219
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    • 2017
  • This paper aims to approach a spatial furniture for sedentary lifestyle which been has derived and evolved from Korea's traditional 'Ondol' heating system. In this living culture, people has been staid on the floor where people would sit directly on without furniture such as chair and bed. With every changing technological advances, sedentary life culture is transformed and mixed instead of sedentary habit. Most of people lived in western house such as apartment forms. As time go by, western furnitures were used became widespread. However, during the process, it impossible to acclimate ourselves to the new lifestyle such as chair, bed etc. This leads to users feeling uncomfortable on certain points. The researcher suggests a spatial furniture through a new approach to rest-taking that also intersects the cultures of East and West while resolving the a fore-mentioned issues. The study is conducted as follows. Firstly, issues are discovered through a user's lifestyle to exist usage and interplay of house and furniture. Furthermore, the issues was not a fragmentary thing but more related to a culture and a coustom of long standing. Secondly, a design experiment is conducted to conclude a new form and function that is better fit for the Korean culture where sitting on the floor is the norm. New direction for space that intersects the cultures of the East and West while using modules made convenient for contemporary life is presented. Finally, this study is meaningful in that it reinterprets furniture used for rest within the context of sedentary culture, in order to propose a new direction and value for design that overcomes the boundaries between eastern and western applied to resting space.

A Study on Spatial Co-experience through Social Data (소셜 데이터를 통한 공간적 공동경험에 관한 연구)

  • Cha, Min-Geum;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.851-859
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    • 2017
  • Today, with the advent and development of Social Network Service (SNS), various types of information that have been difficult to observe have been pouring out. Recently, Vertical Social Networking Service (SNS), a service that shares specific interests with users' Vertical Social Networking Service) is emerging as a major research area. Especially, various human, social and spatial characteristics can be observed through geolocation data and social data collected through mobile GPS, and it is used in various studies. In this study, we analyze the social data collected through the image - based vertical SNS Instagram, and measure the user 's experience based on the social media based on the user' s spatial context. Therefore, in this study, we investigate what types of spatial patterns exist between experiential elements of sharing experiences and geographical characteristics through social data, and examine a new model of shared experience structure through extracted data.

'Andongpo Village' Spatial Storytelling for Strengthening of Its Placeness (장소성 강화를 위한 '안동포마을' 공간스토리텔링)

  • Bae, Jin-Hee;Kwon, Gichang
    • 지역과문화
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    • v.6 no.4
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    • pp.73-97
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    • 2019
  • This study aims to rediscover the meaning and the value of Andongpo Village to strengthen its placeness through spatial storytelling. It draws the placeness of the traditional village which retains the traditional way of life and the culture of hand-weaving through theoretical consideration, analysis of strengthening of placeness cases in the past and analysis of the village environment and cultural resources to understand the general context of the village. To this end, the theme of spatial storytelling was set as 'the breath of a thousand years', and sub-themes for more specific details were set as 'dedication', 'sharing','memory', 'meeting', 'health', and 'harmony'. It allowed Andongpo-po Village to become a place where traditional culture, creativity and assets of placeness co-exist thus enabling it to produce new contents, which was achieved by assigning appropriate space to each of the sub-themes, making reproduction and creation of a story based on the connection possible. In addition, the study developed a detailed program to enable visitors to become main agents who experience and complete the placeness of the village. As result, the study is expected to contribute to the increase in the brand value of Andongpo Village, the living standard of its residents and the number of tourists.

Preserving User Anonymity in Context-Aware Location-Based Services: A Proposed Framework

  • Teerakanok, Songpon;Vorakulpipat, Chalee;Kamolphiwong, Sinchai;Siwamogsatham, Siwaruk
    • ETRI Journal
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    • v.35 no.3
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    • pp.501-511
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    • 2013
  • Protecting privacy is an important goal in designing location-based services. Service providers want to verify legitimate users and allow permitted users to enjoy their services. Users, however, want to preserve their privacy and prevent tracking. In this paper, a new framework providing users with more privacy and anonymity in both the authentication process and the querying process is proposed. Unlike the designs proposed in previous works, our framework benefits from a combination of three important techniques: k-anonymity, timed fuzzy logic, and a one-way hash function. Modifying and adapting these existing schemes provides us with a simpler, less complex, yet more mature solution. During authentication, the one-way hash function provides users with more privacy by using fingerprints of users' identities. To provide anonymous authentication, the concept of confidence level is adopted with timed fuzzy logic. Regarding location privacy, spatial k-anonymity prevents the users' locations from being tracked. The experiment results and analysis show that our framework can strengthen the protection of anonymity and privacy of users by incurring a minimal implementation cost and can improve functionality.

A Study on the Logical Structure of the 'Landscape' with a Meaning Context (입경의 의미체험에 따른 풍경개념의 구조에 관한 연구)

  • 진희성;노재현
    • Journal of the Korean Institute of Landscape Architecture
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    • v.19 no.1
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    • pp.31-43
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    • 1991
  • In considering the relationship between natural beauty and the human frame of mind, or the interconnections between the Landscape and the point of view, we are concerned primaily with the external factors. Historically, certain physical features tended to cause shifts in human attitudes toward landscapes; We concentrate on this phenomenon of changeful scenery rather than on what psychological factors caused certain landscapes to be regarded as remarkable or unique. In a similar fashion we must ask ourselves what the basic elements in landscape are and attempt to ascertain their visual and spatial characteristics before we attempt to desingn environments that are fundamentally, physical in character. Futhermore, the experience of meanings, a part of literatual association process, appeared through the intension of nature study looking for the best landscape phenomena out of simple naturelooking. Of course, as the variable degree of landscapes changes, the dualistic relationship between humans and objects shows the different experience of meanings as the time changes even in landscapes which possess variable factors in same season. The study is conducted by defining the nature of recognizing and appreciating the logical structure of the concept "Landscape" after analysis of meaning context appeared in 'Kyung' which is consists of time, space and elements in landscape.

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A Study on the Spatial Configuration and Design Method in Pinakothek der Moderne - Foused on the Harmony and Coexistence of the Classic and Modern Design - (모데르네 피나코텍의 공간구성과 디자인 방법에 관한 고찰 - 고전적 디자인과 현대 디자인의 조화와 공존을 중심으로 -)

  • 박성호;박무호;장찬범;임채진
    • Korean Institute of Interior Design Journal
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    • v.13 no.4
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    • pp.138-146
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    • 2004
  • The museum has been developed and changed variety by a social change and extention of its concept and social role. At modem times, context is a important fact in museum architecture in the city. These mean that museum architecture is combined with rather the relationship its surroundings than completion its constructing. Recently, Many studies were continued on the assumption that the function and role of museum has been changed variety by a social change. But most of them were centered on changing choronogical typology of museum layouts and classifing morphology of museum. This study is to analyze harmony and connection about pinakothek der moderne with surounding conditions and to know how to design its spacial configuration. As a result of this study, firstly, it was confirmed that pinakothek der moderne came up with an idea which was design method about planning of modern museum in classic museums district. Seondly, it come under the modern museum but has classical spacial form and faculty. These mean that it is not only a solution about required functions but also a trial that is a significance for solving historical context and esteeming the classic space.

Comparative Analysis on Design Characteristics of Traditional Storage Furniture in Interior Context of Korea, China and Japan (실내공간 맥락에서 본 한${\cdot}$${\cdot}$일 전통수납가구 특성 비교연구)

  • 김국선;이연숙
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.173-180
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    • 2004
  • The cultural identity of each nation has appeared as a major issue in this multi-cultural era, and needs to define It clearly through comparisons with other cultures have been raised. The purpose of this study is to figure out ‘similarity’ and ‘dissimilarity’ on design characteristics of traditional storage furniture in interior context of Korea, China and Japan. Comparative analysis of traditional furniture was conducted in two terms, in terms of inner space, first, spatial elevation and front patterns, second, flooring materials of the interior space and types of furniture legs. Result of first comparative analysis showed that composition of windows, one of the major decorative elements of interior space, positively influenced on furniture, and reflected unique patterns of each country. Second comparative analysis showed that structures and shapes of traditional furniture vary depending on flooring materials. As a result of it, Korean furniture has the structure of ‘punghyeol’ and Chinese furniture has the structure of ‘aja’ with ‘takni’ , a combination of legs. In contrast to the two countries, Japanese furniture has rarely legs. The result of analysis is expected to act a role of establishing the cultural identity of our own country.

A Study of the Characteristics of the Space Realization based on Becoming thought in Contemporary Japanese Architecture - Focused on the Projects of SANAA, Ito Toyo, Sou Fujimoto - (일본 현대건축의 생성적 공간구현 특성 - SANAA, Ito Toyo, Sou Fujimoto의 사례를 중심으로 -)

  • Jeon, Hae-Ju;Kim, Dong-Jin
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.72-82
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    • 2014
  • The Contemporary paradigm to understand the complexity and diversity is moving to 'Becoming' that taken place in reviewing at the relation of various concepts. In Japan, After the collapse of modern architecture has been declared 'Metabolism' was appeared. They tried to apply organism's metabolic system to buildings based on ecological thoughts. But Metaboilsm's projects had revealed limitations of representation that the city on the mechanical system became a huge scale. As a result, It caused a break the cultural context of the region in Japan. After then, Japanese Architects expressed a pluralistic aspects of modern society for the restoration of disconnected cultural context. From this perspective, The thought of 'becoming' is a new role for Contemporary Japanese Architect. This research is focused of projects of SANAA, Ito Toyo, Sou Fujimoto, because they have spatial thought about realizing the space through the ways organizing the various potential possibilities in the simple external form not stimulated. They are realize the 'becoming-space' within the architecture. This 'becoming-space' gives people in building the new characteristics and experience that potential interactions among user, architecture and nature. It is non-representational space not fixed, but changing organically and variably.

Moderating Effects of Mindset Types on the Relationship Between Experience and Perceived Quality in VR Contexts

  • KIM, Juran;BAE, Joonheui;KANG, Seungmook
    • The Journal of Industrial Distribution & Business
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    • v.13 no.11
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    • pp.21-30
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    • 2022
  • Purpose: This study investigates the moderating effect of mindset types on experience and perceived quality in virtual reality (VR) contexts and identify the relationships among mindset types, experience, perceived quality, attitude, and purchase. Research design, data and methodology: Using a survey, a total of 250 participants were recruited from South Korea. Participants were asked whether they have been VR users who had experienced VR before participating in the survey. We used the partial least squares method to test the hypotheses based on structural equation modeling. Results: The results show that experience, including spatial, reality, and sensory experiences, has positive effects on perceived quality. Additionally, the mindset moderates the relationship between experience and perceived quality such that consumers with experience are more likely to have greater perceived quality when they have a growth mindset compared to those with a fixed mindset. The VR context's perceived quality exerts positive effects on attitude toward the VR context, while attitude has positive effects on purchase intention. Conclusion: We suggest that the consumer's mindset might work as an essential moderating factor that influences the relationship between experience and perceived quality. Our findings can help marketers plan promotion strategies more effectively and cater to the different objectives of their contexts.

Implementation of Ubiquitous Robot in a Networked Environment (네트워크 환경에서 유비쿼터스 로봇의 구현)

  • Kim Jong-Hwan;Lee Ju-Jang;Yang Hyun-Seng;Oh Yung-Hwan;Yoo Chang-Dong;Lee Jang-Myung;Lee Min-Cheol;Kim Myung-Seok;Lee Kang-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1051-1061
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    • 2005
  • This paper proposes a ubiquitous robot, Ubibot, as an integration of three forms of robots: Software robot (Sobot), Embedded robot (Embot) and Mobile robot (Mobot). A Sobot is a virtual robot, which has the ability to move to any place or connect to any device through a network in order to overcome spatial limitations. It has the capacity to interpret the context and thus interact with the user. An Embot is embedded within the environment or within physical robots. It can recognize the locations of and authenticate the user or robot, and synthesize sensing information. Also it has the ability to deliver essential information to the user or other components of Ubibot by using various types of output devices. A Mobot provides integrated mobile service. In addition, Middleware intervenes different protocols between Sobot, Embot, and Mobot in order to incorporate them reliably. The services provided by Ubibot will be seamless, calm and context-aware based on the combination of these components. This paper presents the basic concepts and structure of Ubibot. A Sobot, called Rity, is introduced in order to investigate the usability of the proposed concepts. Rity is a 3D synthetic character which exists in the virtual world, has a unique IP address and interacts with human beings through Vision Embot, Sound Embot, Position Embot and Voice Embot. Rity is capable of moving into a Mobot and controlling its mobility. In doing so, Rity can express its behavior in the virtual world, for example, wondering or moving about in the real world. The experimental results demonstrate the feasibility of implementing a Ubibot in a networked environment.