• Title/Summary/Keyword: Space media

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An Image Blending Method for 3D Indoor Space Representation (3차원 실내공간 표현을 위한 영상 혼합 기법)

  • Lee, Jaehan;Kim, Han-Ul;Kim, Chang-Su
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.544-545
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    • 2015
  • 본 논문은 실내 공간을 촬영한 다수의 텍스쳐 영상이 존재 할 때, 영상혼합을 통해 실내 공간 표현의 품질을 향상시키는 기법을 제안한다. 우선 실내 공간을 메쉬로 표현하기 위해 건물 구조에 대응하는 평면을 포인트 클라우드로부터 추출하여 대응하는 메쉬를 생성한다. 메쉬의 각 면에 대해 좌표계 변환을 통하여 사영 가능한 텍스쳐 영상들을 판별한다. 판별된 텍스쳐 영상들에 대해 거리와 방향요소를 고려하여 영상혼합 가중치를 결정한 뒤, 가중치에 따라 영상을 혼합하여 최종적인 텍스쳐로 이용한다. 실험 결과는 제안하는 방법이 더 좋은 화질로 실내공간을 표현함을 보여준다.

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Desgin of Foveated Frequency Sensitivity (Foveated Frequency Sensitivity의 구현)

  • Tran, Nhat Huy;Bui, Minh Trung;Kim, Wonha
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.248-251
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    • 2014
  • We develop the signal processing method for implementing the human perceptual variant on frequency and space. The human visual perceptual sensitivity varies as frequency components and the human perceivable resolution diminishes as the distances further from the eye-focused point. For realizing the frequency sensitivity, we developed the signal direction adaptive multiband energy scaling method to weight the frequency components. The low-pass filtering is designed on the developed energy scaling method for diminishing perceivable resolutions as the deviated distance from the eye-focused point. The developed method not only enhances the frequency components of image signals at the eye-focused region but also smoothes non-perceivable detailed image signals at non-focused regions. The proposed method is verified by the subjective and objective evaluations that it can improve human perceptual visual quality.

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GENERALIZED THERMOELASTICITY WITH TEMPERATURE DEPENDENT MODULUS OF ELASTICITY UNDER THREE THEORIES

  • Ezzat, M.;Zakaria, M.;Abdel-Bary, A.
    • Journal of applied mathematics & informatics
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    • v.14 no.1_2
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    • pp.193-212
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    • 2004
  • A new model of generalized thermoelasticity equations for isotropic media with temperature-dependent mechanical properties is established. The modulus of elasticity is taken as a linear function of reference temperature. The present model is described both generalizations, Lord Shulman (L-S) theory with one relaxation time and Green-Lindsay (G-L) with two relaxation times, as well as the coupled theory, instantaneously. The method of the matrix exponential, which constitutes the basis of the state space approach of modern control theory, applied to two-dimensional equations. Laplace and Fourier integral transforms are used. The resulting formulation is applied to a problem of a thick plate subject to heating on parts of the upper and lower surfaces of the plate that varies exponentially with time. Numerical results are given and illustrated graphically for the problem considered. A comparison was made with the results obtained in case of temperature-independent modulus of elasticity in each theory.

Dynamic Infinite Elements for Soil-Structure Interaction Analysis (지반-구조물의 상호작용해석을 위한 동적무한요소)

  • Yang, Sin Chu;Yun, Chung Bang
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.11 no.3
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    • pp.47-58
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    • 1991
  • This paper presents dynamic infinite elements for soil-structure interaction analysis. In order to discretize the far field of the unbounded soil media, axisymmetric infinite elements which are capable of propagating multi-waves are proposed. An efficient numerical integration scheme for constructing the element characteristic matrices of the infinite elements in developed based on Gauss-Laguerre quadrature. The efficiency of the infinite elements is demonstrated by comparing the computed impedances of rigid circular footings on an elastic half space and on a layered half spaces with those obtained analytically.

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In the system of virtual studying, A consolidative scheme for learner's self-centered studying -for 4th grade mathematics in elementary school- (가상학습시스템에서 학습자의 자기주도적 학습을 위한 집중도 강화 방안 -초등학교 수학과 4학년을 중심으로-)

  • Kwon, Jae-Seong;Gyu, Seol-Moon
    • Journal of The Korean Association of Information Education
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    • v.3 no.1
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    • pp.125-133
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    • 1999
  • This paper is to provide a provision, in the system of virtual studying on the base of web, that can be used when learners(student) don't feel interesting anymore in the situation of unit studying and wanders in virtual space. No doubt, It's possible to provoke learner's interesting with providing such as fine multi-media, graph, and animation. But This study propose a method for learner who is apt to tired of studying although activity program is developing.

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RAY-SPACE INTERPOLATION BYWARPING DISPARITY MAPS

  • Moriy, Yuji;Yendoy, Tomohiro;Tanimotoy, Masayuki;Fujiiz, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.583-587
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    • 2009
  • In this paper we propose a new method of Depth-Image-Based Rendering (DIBR) for Free-viewpoint TV (FTV). In the proposed method, virtual viewpoint images are rendered with 3D warping instead of estimating the view-dependent depth since depth estimation is usually costly and it is desirable to eliminate it from the rendering process. However, 3D warping causes some problems that do not occur in the method with view-dependent depth estimation; for example, the appearance of holes on the rendered image, and the occurrence of depth discontinuity on the surface of the object at virtual image plane. Depth discontinuity causes artifacts on the rendered image. In this paper, these problems are solved by reconstructing disparity information at virtual camera position from neighboring two real cameras. In the experiments, high quality arbitrary viewpoint images were obtained.

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RECONSTRUCTING A SUPER-RESOLUTION IMAGE FOR DEPTH-VARYING SCENES

  • Yokoyamay, Ami;Kubotaz, Akira;Hatoriz, Yoshinori
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.446-449
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    • 2009
  • In this paper, we present a novel method for reconstructing a super-resolution image using multi-view low-resolution images captured for depth varying scene without requiring complex analysis such as depth estimation and feature matching. The proposed method is based on the iterative back projection technique that is extended to the 3D volume domain (i.e., space + depth), unlike the conventional superresolution methods that handle only 2D translation among captured images.

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ITERATIVE FACTORIZATION APPROACH TO PROJECTIVE RECONSTRUCTION FROM UNCALIBRATED IMAGES WITH OCCLUSIONS

  • Shibusawa, Eijiro;Mitsuhashi, Wataru
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.737-741
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    • 2009
  • This paper addresses the factorization method to estimate the projective structure of a scene from feature (points) correspondences over images with occlusions. We propose both a column and a row space approaches to estimate the depth parameter using the subspace constraints. The projective depth parameters are estimated by maximizing projection onto the subspace based either on the Joint Projection matrix (JPM) or on the the Joint Structure matrix (JSM). We perform the maximization over significant observation and employ Tardif's Camera Basis Constraints (CBC) method for the matrix factorization, thus the missing data problem can be overcome. The depth estimation and the matrix factorization alternate until convergence is reached. Result of Experiments on both real and synthetic image sequences has confirmed the effectiveness of our proposed method.

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A STEREOSCOPIC VISUALIZATION OF FRACTAL IN 3D SPACE WITH INTERACTIVE CUTTING AND PARAMETER SETTING

  • Yamamoto, Hiroki;Makino, Mitsunori
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.649-654
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    • 2009
  • In this paper, we propose "InFra-VC", an interactive Fractal viewer on virtual reality system. Fractal impresses us very much and is expected to model some natural phenomenon effectively. Therefore, their visualization is necessary for us to study their beauty as well as structure. InFra-VC can represents a cutting plane of the fractal figure, so that the user can see and enjoy its internal structure. Moving position of the cutting surface, we can easily understand its internal structure. Additionally, InFra-VC can store situation as VRML format file at any time. This feature enables us to see the structure by a VRML viewer on common PC.

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UNDERSTANDING BASEBALL GAME PROCESS FROM VIDEO BASED ON SIMILAR MOTION RETRIEVAL

  • Aoki, Kyota
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.541-546
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    • 2009
  • There are many videos about sports. There is a large need for content based video retrievals. In sports videos, the motions and camera works have much information about shots and plays. This paper proposes the baseball game process understanding using the similar motion retrieval on videos. We can retrieve the similar motion parts based on motions shown in videos using the space-time images describing the motions. Using a finite state model of plays, we can decide the precise point of pitches from the pattern of estimated typical motions. From only the motions, we can decide the precise point of pitches. This paper describes the method and the experimental results.

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