• Title/Summary/Keyword: Space media

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Humanitarian Documentary: A Comparison Study between VR and Non-VR Productions

  • Nunes, Thatiany Andrade;Lee, Hyunseok
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.309-316
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    • 2019
  • Virtual Reality is broadly recognized as an "empathy machine". This reputation is due to the feeling of 'presence' that it provides to users, which is the sensation of being bodily present in a space, even when that space is virtual. The possibility of complete immersion attracts many creators looking to induce empathy and awareness about the most diverse subjects. One of the first types of VR non-fiction productions to be released was in the morally sensitive humanitarian documentary genre. This research aims to explore how VR productions differ from non-VR productions with a focus on humanitarian communication. Rather than targeting mechanical aspects of VR technology, this article compares the visual and narrative storytelling characteristics in VR and non-VR media. First, humanitarian communication and its nuances are explained. Then, 360° video filming characteristics are analyzed, followed by a comparison table contrasting VR and non-VR non-fiction. After evaluating VR non-fiction empirical studies, a discussion is initiated over the betterment of VR non-fiction storytelling in a way that could help it generate more empathy, since many productions seem to purely rely on the technology as a production novelty, and end up lacking emotional depth and audience engagement through story.

INTRODUCTION OF COMS SYSTEM

  • Baek, Myung-Jin;Han, Cho-Young
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.56-59
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    • 2006
  • In this paper, Korea's first geostationary Communication, Ocean and Meteorological Satellte(COMS) program is introduced. COMS program is one of the Korea National Space Programs to develop and operate a pure civilian satellite of practical-use for the compound missions of meteorological observation and ocean monitoring, and space test of experimentally developed communication payload on the geostationary orbit. The target launch of COMS is scheduled at the end of 2008. COMS program is international cooperation program between KARI and ASTRIUM SAS and funded by Korean Government. COMS satellite is a hybrid satellite in the geostationary orbit, which accommodates multiple payloads of MI(Meteorological Imager), GOCI(Geostationary Ocean Color Imager), and the Ka band Satellite Communication Payload into a single spacecraft platform. The MI mission is to continuously extract meteorological products with high resolution and multi-spectral imager, to detect special weather such as storm, flood, yellow sand, and to extract data on long-term change of sea surface temperature and cloud. The GOCI mission aims at monitoring of marine environments around Korean peninsula, production of fishery information (Chlorophyll, etc.), and monitoring of long-term/short-term change of marine ecosystem. The goals of the Ka band satellite communication mission are to in-orbit verify the performances of advanced communication technologies and to experiment wide-band multi-media communication service mandatory.

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Real-time Simulation Technique for Visual-Haptic Interaction between SPH-based Fluid Media and Soluble Solids (SPH 기반의 유체 및 용해성 강체에 대한 시각-촉각 융합 상호작용 시뮬레이션)

  • Kim, Seokyeol;Park, Jinah
    • Journal of the Korean Society of Visualization
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    • v.15 no.1
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    • pp.32-40
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    • 2017
  • Interaction between fluid and a rigid object is frequently observed in everyday life. However, it is difficult to simulate their interaction as the medium and the object have different representations. One of the challenging issues arises especially in handling deformation of the object visually as well as rendering haptic feedback. In this paper, we propose a real-time simulation technique for multimodal interaction between particle-based fluids and soluble solids. We have developed the dissolution behavior model of solids, which is discretized based on the idea of smoothed particle hydrodynamics, and the changes in physical properties accompanying dissolution is immediately reflected to the object. The user is allowed to intervene in the simulation environment anytime by manipulating the solid object, where both visual and haptic feedback are delivered to the user on the fly. For immersive visualization, we also adopt the screen space fluid rendering technique which can balance realism and performance.

New Museum for New Forms of Art - Focused on "Museum without Walls", and the relationship between art and architecture -

  • Song, Ha-Yub
    • Architectural research
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    • v.13 no.1
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    • pp.3-9
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    • 2011
  • To design and construct a museum of art involves the interest of artists, architects, curatorship, management, and local government. More than this direct relationship, museum obliges the public a mission of delivering genuine public experience through art and architecture. However, most of Modern and contemporary architecture has not delivered genuine public experience of integrated art and architecture. Conceptual message of art and perceptual architectural exhibition space has not been integrated easily. Picture frame canvas initiated this schism and institutionalized museum management hampered the creativity of artists. This schism was overcome through artists' questioning of museum culture and creative works that embrace work and its environment. In contemporary culture, installation art and media art necessitates a new museum format which needs not only exhibition, but laboratory and interface space with viewers. This paper will regroup the existing museum according to its use and strategy, and reinterpret progressive museums that fosters young artists, and more than this, will introduce successfully established museums for new forms of art, which are equipped with versatile exhibition spaces, innovative interface between works and viewers, and own laboratory that can produce works of art. These examples will envision a creative method of art and architecture production that can achieve genuine public experience.

WALK-THROUGH VIEW FOR FTV WITH CIRCULAR CAMERA SETUP

  • Uemori, Takeshi;Yendo, Tomohiro;Tanimoto, Masayuki;Fujii, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.727-731
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    • 2009
  • In this paper, we propose a method to generate a free viewpoint image using multi-viewpoint images which are taken by cameras arranged circularly. In past times, we have proposed the method to generate a free viewpoint image based on Ray-Space method. However, with that method, we can not generate a walk-through view seen from a virtual viewpoint among objects. The method we propose in this paper realizes the generation of such view. Our method gets information of the positions of objects using shape from silhouette method at first, and selects appropriate cameras which acquired rays needed for generating a virtual image. A free viewpoint image can be generated by collecting rays which pass over the focal point of a virtual camera. However, when the requested ray is not available, it is necessary to interpolate it from neighboring rays. Therefore, we estimate the depth of the objects from a virtual camera and interpolate ray information to generate the image. In the experiments with the virtual sequences which were captured at every 6 degrees, we set the virtual camera at user's choice and generated the image from that viewpoint successfully.

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RECTIFICATION OF PURE TRANSLATION 2D CAMERA ARRAY

  • Ota, Makoto;Fukushima, Norishige;Yendo, Tomohiro;Tanimoto, Masayuki;Fujii, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.659-663
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    • 2009
  • In this paper, we propose a rectification method that can convert ray space data obtained by controlled camera array to ideal data. Here, Ideal data is obtained by getting longitudinal and transversal epipolar line between cameras vertical and horizontal. However it is actually difficult to arrange cameras strictly because we arrange cameras by hand. As conventional method, we have use camera-calibration method. But if we use this method there are some errors on the output image. When we generate arbitrary viewpoint images this error is critical problem. We focus attention on ideal trajectory of characteristic point. And to minimize the error directly we parallelize the real one. And we showed usefulness of proposed technique. Then using the proposed technique, we were successful reducing the error to less than 0.5 pixels.

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Height and Position Estimation of Moving Objects using a Single Camera

  • Lee, Seok-Han;Lee, Jae-Young;Kim, Bu-Gyeom;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.158-163
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    • 2009
  • In recent years, there has been increased interest in characterizing and extracting 3D information from 2D images for human tracking and identification. In this paper, we propose a single view-based framework for robust estimation of height and position. In the proposed method, 2D features of target object is back-projected into the 3D scene space where its coordinate system is given by a rectangular marker. Then the position and the height are estimated in the 3D space. In addition, geometric error caused by inaccurate projective mapping is corrected by using geometric constraints provided by the marker. The accuracy and the robustness of our technique are verified on the experimental results of several real video sequences from outdoor environments.

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Channel Estimation for MIMO System by using Orthogonal Code with Comb Type Pilot (COMB 방식의 파일럿 구조와 직교부호를 이용한 MIMO 시스템 채널추정)

  • Park, Do-Hyun;Kang, Eun-Su;Han, Dong-Seog
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.226-236
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    • 2011
  • In this paper, we propose the channel estimation for the space time coded-orthogonal frequency division multiplexing (ST-OFDM) muti-input multi-output (MIMO) system with comb type pilot arrangements. In the conventional method, specially constructed pilots are inserted in the OFDM symbols at all transmit antennas separately. The proposed algorithm multiplies the orthogonal code to be transmitted OFDM symbols to estimate channels at the receiver. This algorithm can estimate a long channel delay with high accuracy. It is proved by computer simulations.

A Study on the Furniture Design for Communication and Culture of Living Space - Focus on Sofa Design in Living Space - (거실문화와 소통가구 디자인 연구 - 거실공간의 소파 디자인을 중심으로 -)

  • Yoon, Yeoh-Hang;Kim, Kyung-Won
    • Journal of the Korea Furniture Society
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    • v.22 no.2
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    • pp.91-100
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    • 2011
  • Communication has increasingly become important between peoples in the modern society. The change in the composition of a family brought by urbanization and industrialization caused structural changes in the society, and the lack of communication between people have incited various social conflicts rising from individualism and ego-centrism. Thus in this era, domestic environment is one of the most significant environment that enables one to transform into an appropriate member of the social community as well as develop appropriate traits of one. The living room, which served as an arena of communication for family members is now replaced with TV, a popular media, and has lost its original role in the house. The living room furnitures today are designed to facilitate people in viewing TV, not to enhance communication between family members. Thus in this research, I would like to propose a new concept of 'communication furniture' and various examples to suggest appropriate, desired role of living room furniture in households today. In addition, I hope this research contributes to forming a beneficial living room culture and a domestic environment as well as a heart-warming, human society.

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Performance Analysis and Design of MIMO Systems for Terrestrial Transmission of UHDTV (UHDTV를 위한 MIMO 전송 시스템 성능 분석 및 설계)

  • Jo, Bong-Gyun;Han, Dong-Seog
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.547-554
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    • 2010
  • In this paper, we propose transmission systems for ultra high definition television (UHDTV) through terrestrial transmission by applying the multi-input multi-output (MIMO) technology. The space time block code, hybrid STBC, V-BLAST and linear dis- persion code are considered to support a high data rate of the UHDTV system. The performance of proposed MIMO systems are evaluated through computer simulations. Then we suggest MIMO parameters, number of antennas and optimal transmission scheme to achieve the transmission rate of the UHDTV system.