• Title/Summary/Keyword: Space media

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CO and HI Properties of the Virgo Cluster Spiral Galaxies

  • Chung, Eun-Jung;Rhee, Myung-Hyun;Kim, Hyo-Ryoung;Chung, Ae-Ree;Yun, Min-S.
    • Bulletin of the Korean Space Science Society
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    • 2009.10a
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    • pp.36.1-36.1
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    • 2009
  • We investigate the molecular and atomic gas properties of 20 Virgo cluster spiral galaxies by comparing with optical properties to assess the effect of the Virgo environment on the interstellar media of the Virgo disks. CO maps from FCRAO On-The-Fly (OTF) mapping survey and HI maps from VIVA (VLA Imaging of Virgo spirals in Atomic gas) are shown, and radial properties of molecular and atomic gas are compared. H2 deficiency along with HI is investigated, and gas evolution history of the Virgo cluster spirals is also examined.

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An Analysis about Factors on the Facilities Relocation Based on Variation Type in Middle and High Schools (교과교실형 운영을 위한 중등학교 교사공간 재배치 요인 분석)

  • Jeong, Joo-Seong
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.4
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    • pp.25-32
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    • 2011
  • This study was carried out to obtain basic data for architectural plans about factors on the facilities relocation needed in management of variation type. For this, floor plans of thirteen middle schools located in Korea and Japan were compared. The results showed a successful conversion to block system according to each subject after remodeling in the schools of our country, however, a monotonous spacial composition excluded other spaces such as media space, teachers' station and preparation room was also shown. These mentioned spaces were important factors in the investigated schools of Japan. By the results of the spacial composition about each space required to the management of variation type, a space share of supplemental areas for learning activities and movement, had shown comparatively low share before remodeling, was improved to 6% and 11.6%, respectively. However, the spacial share of two areas were 16.8% and 12.9%, respectively, in the schools of Japan and it meant the distribution of area was more even than the cases of our country.

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Neurofluid Dynamics and the Glymphatic System: A Neuroimaging Perspective

  • Toshiaki Taoka;Shinji Naganawa
    • Korean Journal of Radiology
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    • v.21 no.11
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    • pp.1199-1209
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    • 2020
  • The glymphatic system hypothesis is a concept describing the clearance of waste products from the brain. The term "glymphatic system" combines the glial and lymphatic systems and is typically described as follows. The perivascular space functions as a conduit that drains cerebrospinal fluid (CSF) into the brain parenchyma. CSF guided to the perivascular space around the arteries enters the interstitium of brain tissue via aquaporin-4 water channels to clear waste proteins into the perivascular space around the veins before being drained from the brain. In this review, we introduce the glymphatic system hypothesis and its association with fluid dynamics, sleep, and disease. We also discuss imaging methods to evaluate the glymphatic system.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

A Study on the Space Programming by Considering Leisure Activity for Middle-aged in the House (예비 노인층의 주거 내 여가활동을 고려한 공간구성 계획에 관한 연구)

  • Kim, Jung-Yoon;Lee, Hyun-Soo
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2006.11a
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    • pp.163-167
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    • 2006
  • The purpose of this study is to find out the leisure activity for middle-aged from 45-65 living in the house. The survey had been conducted in 135 respondents with Questionnaire during September 25th to October 7th, 2006. Frequency, Cluster Analysis and Cross tabulation were obtained from the data using SPSS program. The Questionnaire consists of leisure activity and leisure location based on 3 properties of leisure. The results of this study are as follows. First, frequency the respondents is differed by demographic characteristics. Those who have higher level of education, subjective economic power and are younger were more active. Second, the leisure activity in the house is higher in passive on 1st, intellectual and emotional on 2nd, mass media and social activity on 3rd property. Respondents regard home as not a active space but a relax space. Third, the most preferred location in the house for leisure is living-room. Next, master-room and dinning-kichen are. Because of women who spend time more than men in living. Therefore, designing living space for elderly is considered various leisure type of residents.

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A Study on the change of design by computer introduction - Change from plane space to Cyber Space - (컴퓨터 도입에 의한 디자인 변화 연구 - 평면에서 가상공간으로 변화 -)

  • 오양순
    • Archives of design research
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    • v.11 no.2
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    • pp.83-92
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    • 1998
  • If the Industrial Revolution had been the first industrial revolution. our 21st century will witness a second industrial Revolution. Namely. we will attest to a revolution whereby we will be freed from brain work by automation systems. computers and artificial intelligence. The technological revolution of the Information society has also resulted in various changes in the area of design. Designers almost depend on the newest computers of advanced functions to drastically reduce the production time. maximize the effects. save the cost and differentiate the design products for a stronger competitiveness. Accordingly. the media of design expression are changing. In short. the design works which had been done on the plane are now being expressed on the three-dimensional cyber space. Thus, this study alms to review the effects. positive and negative. of such a trend on the design.

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A Study on the Categorization and Characterization of Light in Space (공간에서 빛의 유형분류와 특성에 관한 연구)

  • Shin, Moon-Young;Kim, Joo-Yun
    • Korean Institute of Interior Design Journal
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    • v.19 no.4
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    • pp.22-30
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    • 2010
  • Light has primary function to enlighten the darkness. However, as development and progresses in media has caused big change in our life, the range of usage and application of light is broadened. And these days, light is actively used as a communication tool in a space. This thesis is based on an idea that a new prospect of light is required and at the same time the theoretical foundation should be established to take active advantage of light. In Chapter two, analysis criteria are established to verify study hypothesis. The applied methodology is to analysis the contents based on literature review. Key words related light in space design are extracted and the frequency of those key words are quantitatively measured. Taking advantage of the result, the characteristics of light are divided into three categories, 'light as symbolic information', 'light as communication medium' and 'light as topological form'. In chapter three, analysis of cases is performed. The cases are selected based on space analyzing criteria established in Chapter two. Qualitative analysis is performed on the cases categorized into natural light and artificial light. Basic analysis elements are evaluated for each case. And each case is allocated to one of three categories, 'light as symbolic information', 'light as communication medium' and 'light as topological form'. Through this analysis, it is found that light in space has prevailing characteristics of 'light as symbolic information' and 'light as communication medium'.

Study of Space in Storytelling Marketing (스토리텔링 마케팅에서의 공간에 관한 연구)

  • Chung, Sun-Ah
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.125-130
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    • 2006
  • The various kinds of consumption belong to a general category and at the same time the expression of most basic aspiration in the human life. Since the ancient times, the consuming activities have lasted with the other basic activities and the consuming space conducting consumption has developed as physical devices along with the human history. Those companies that have been given attention and getting favorable impression currently being selected by the consumers are now concentrated on the storytelling marketing. The storytelling marketing is that the emotion-oriented marketing activities give consumers the opportunities to enjoy the product contained stories to put the stories to marketing activities. It approaches to consumer with human story emotionally rather than rationally and heart rather than mind. Recently, the architecture has become artistic either it was linked and contacted media or part of marketing. We think that the story telling marketing is the eternal triangle among art, architecture and marketing that is a propensity or movement to interior at this time. I found out that the storytelling marketing methodology is able to touch the consumer's heart and stimulate consumption aspiration that makes new circumstances and experience expressing space. And for that, effective marketing methodology is to give the consumers a more exciting and enjoyable motivation in accord with the modern society to give companies positive image to customers and accordingly for the companies to gain profits. The story telling space that is filled with ideas which produce new circumstance and experience using the established narrative and theme will be required continuously and able to develop in the future.

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A Study on Expression Method and Characteristic of Transparency of the Surface in Current Commercial Space (현대 상업건축공간에 있어서 표피의 투명성 표현방법과 이미지 특성에 관한 연구)

  • Park Chan-Il;Cho Mi-Na
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.66-74
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    • 2005
  • The purpose of this study analyzes an expression method and a characteristic of transparency of a surface in commercial space, and it is to show an index of a surface design. We did image evaluation by SD method for the commercial space which directed transparency to a surface as the method. We used a factor analysis and cluster analysis to get the image characteristic and type of the expression methods. As a result, we got six following expression methods and design indexes. (1) Transparency expression of a surface by a multiple layer. (2) Transparency expression of a surface by unification with a structure. (3) Transparency expression of a surface by transparency of materials. (4) Transparency expression of a surface by a combination of various materials. (5) Transparency expression of a surface by unification of the image media. (6) Transparency expression of a surface by transparency transformation of materials. We think that it will be able to make use of these results as a design index for the surface design of a commercial space in the future.

A Study on the Space Composition and Usage of Educational Facilities -Focused on Japan and U.S. Elementary School after 1970's- (교육시설의 공간구성과 이용방법에 관한 연구 -일본과 미국의 1970년대 이후의 초등학교의 사례를 중심으로-)

  • Kim, Jin-Mo;Lim, Soo-Young
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.1
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    • pp.44-51
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    • 2007
  • The purpose of this research starts analyzing the case with the United States and Japan and considering the plan form of educational facilities in the advanced country for the improvement of educational facilities in our counties. Japan was managing the educational system which carried out homogeneous till the first stage of the 1970s like advanced nations, such as the educational system of the industrialization age before World War II, i.e., Britain and the United States. The form of an American open school was adopted after the second half of the 1960s, trying the educational system which also globalized the educational system of Japan while the world went into the information society. In the process of the introduction, Japan did not simply imitate a huge open space in the United States. Japan selected the content of the education carefully. And, to do an original educational activity by guidance. The current classroom and multipurpose space were planned as one body. As a result, the environment of the classroom was able to do various studying patterns of individual study and the group study.