• Title/Summary/Keyword: Space media

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A Exhibition Design of Digital Pavilion in DMC (디지털파빌리온 전시공간계획)

  • Kwon, Soon-Kwan
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.210-213
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    • 2007
  • The direction of this project is creates a future and it experiences ubiquitous world. The subject of the space is 'Ubiquitous Creative World' which Imagining the past becomes actuality and imagining in future become actuality and future when it will approach at once. The storyline of this space is as belows; 1 Zone - Ubiquitous life Gallery : it will be able to experience the future world ; home, office, street, school and the others. 2 Zone - Interactive Play Gallery : it will be able to explore the interactive media with information technology ; digital cafe, imagining jump, digital art and the others. 3 Zone - New product and Business Gallery : it composed with business, new product, and demonstration gallery such as public information space. The space concept makes connection and concentration which uses unit and line for world which becomes accomplished by the network. Connection of digital and the human being to make the center of new digital life.

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LINEAR POLARIZATION OF CLASS I METHANOL MASERS IN MASSIVE STAR-FORMING REGIONS

  • Kang, Ji-hyun;Byun, Do-Young;Kim, Kee-Tae;Kim, Jongsoo;Lyo, A-Ran;Kim, Mi-Kyung;Vlemmings, W.H.T.
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.1
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    • pp.46.1-46.1
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    • 2017
  • Class I methanol masers are found to be good tracers of the interaction between outflows from massive young stellar objects with their surrounding media. Although polarization observations of Class II methanol masers have been able to provide information about magnetic fi elds close to the central (proto)stars, polarization observations of Class I methanol masers are rare, especially at 44 and 95GHz. We present the results of linear polarization observations of 39 Class I methanol maser sources at 44 and 95GHz. These two lines are observed simultaneously with one of the 21m Korean VLBI Network telescopes in single-dish mode. Approximately 60% of the observed sources have fractional polarizations of a few percent in at least one transition. This is the fi rst reported detection of linear polarization of the 44GHz methanol maser. We also observed 7 targets with the KVN in VLBI mode. We will present its preliminary results, too.

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A Study on Absorbing Boundaries for Wave Propagation in Semi-Infinite Elastic Media (반무한 영역에서의 탄성파 진행문제를 위한 흡수경계에 관한 연구)

  • 이종세
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2000.04a
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    • pp.451-457
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    • 2000
  • In many dynamic problems such as foundation vibrations ultrasonic nondestructive evaluation and blasting analysts are confronted with the problem of wave propagation in an infinite or semi-infinite media. In order to simulate this situation by a finite analytical model provisions must be made to absorb the stress waves arriving at the boundary. Absorbing boundaries are mathematical artifacts used to prevent wave reflections at the boundaries of discrete models for infinite media under dynamic loads. An analytical study is carried out to examine the effectiveness of Lysmer-Kuhlemeyer model one of the most widely used absorbing boundaries. Validity of the absorbing boundary conditions suggested by Lymer-Kuhlemeyer is examined by adopting the solution of Ewing et al. to the problem of plane waves from a harmonic normal force on the surface of an elastic half-space. The Ewing's problem is than numerically simulated using the finite element method on a semi-circular mesh with and without absorbing boundaries which are represented by viscous dashpots. The absorption ratios are calculated by comparing the displacements at the absorbing boundaries to those at the free field without absorbing boudaries.

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A study on the space production special quality that in mass reflex media (대중영상매체 속에 나타난 공간연출 특성에 관한 연구)

  • 지홍근;김봉재;신홍경
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2002.04a
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    • pp.121-124
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    • 2002
  • Mass culture is product of media technology. We are absorbing and surround in optical image which reflex medium emits by night and day continually specially and live culture and information produced infinitely through mass media. People discharging in main living room now to remote control a television manufacture because carrying out move freely and is preoccupied with object of interest that have been spread in a television, and assimilate all image like sponge. Reflex medium contacted habitually every day whether do not want even if want can do that populace cultural personality is much stronger as subject that make actuality of processing.

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A Development of New Communication Style Mediated by Everyday Things (일상사물을 매개로 하는 새로운 커뮤니케이션 방식 제안에 대한 연구)

  • Park, So-Young;Lee, Woo-Hun
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2005.05a
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    • pp.322-323
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    • 2005
  • Currently, there are varieties of communication media options, such as E-mail, Instant Message, SMS and Computer discussion group. These genres keep expanding with the integration of computers and wireless technologies and even more it allows people to communicate at different time without travelling distances, However, it is mostly impossible the one communication media satisfies the same task demands under different situations. And online communication media can not reach the actual purpose of traditional communication in keeping the interpersonal relationship and richness of communication by sharing time and physical space. Therefore, we researched and examined on the current state of appropriateness communication style in different given situation as affected by requirement and its characteristics. With the result in research and survey, we suggested new communication style mediated by everyday thing through the case study.

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A Column-Aware Index Management Using Flash Memory for Read-Intensive Databases

  • Byun, Si-Woo;Jang, Seok-Woo
    • Journal of Information Processing Systems
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    • v.11 no.3
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    • pp.389-405
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    • 2015
  • Most traditional database systems exploit a record-oriented model where the attributes of a record are placed contiguously in a hard disk to achieve high performance writes. However, for read-mostly data warehouse systems, the column-oriented database has become a proper model because of its superior read performance. Today, flash memory is largely recognized as the preferred storage media for high-speed database systems. In this paper, we introduce a column-oriented database model based on flash memory and then propose a new column-aware flash indexing scheme for the high-speed column-oriented data warehouse systems. Our index management scheme, which uses an enhanced $B^+$-Tree, achieves superior search performance by indexing an embedded segment and packing an unused space in internal and leaf nodes. Based on the performance results of two test databases, we concluded that the column-aware flash index management outperforms the traditional scheme in the respect of the mixed operation throughput and its response time.

The Simulation and Experiment of Flexible Media using Dynamic Elastics (Dynamic Elastica 이론을 통한 유연매체의 거동해석 및 실험)

  • Hong, Sung-Kwon;Jee, Jung-Geun;Jang, Yong-Hoon;Park, No-Cheol;Park, Young-Pil
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.569-572
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    • 2005
  • In many machines handling lightweight and flexible media, such as automated teller machines(ATM) and printers etc., the media must transit an open space. In the paper feeding mechanism, it is important to feed the sheet without jamming under any conditions. To avoid sheet jamming, first we need to predict the behavior of the sheet exactly. The nonlinear theory of the dynamic elastica has often been used to a nonlinear dynamic deflection model. In this paper, the governing equation is derived and simulated by the finite difference method. The analysis has to include aerodynamic effect for more exact behavior analysis. For verification of the numerical simulation, the experiments were performed using high-speed camera and feeding mechanism. The experimental results show good agreement with the numerical simulations.

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Search Space Reduction Model for Keyword Query Transformation on Semantic Search (시맨틱 검색에서 키워드 질의 변환을 위한 탐색 공간 축소 모델)

  • Yeom, Jeong-Nam;Cho, Joon-Myun;Yoo, Jeong-Ju
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.1390-1393
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    • 2013
  • 인터페이스가 제한된 단말에서 정보 검색 서비스를 제공하는 경우, 검색 재현율보다는 정확도가 중요하다. 데이터를 쉽게 구조화할 수 있고 검색 정확도가 중요한 한정된 도메인에서는 시맨틱 검색 기술을 통해 강력한 정보 검색 서비스를 제공할 수 있지만, 사용자 키워드 질의를 시스템 질의로 변환하는 과정에서 다양한 해석들이 존재할 수 있기에 개선의 여지도 많다. 본 논문에서는 해석 정확도와 확장성을 동시에 향상시키기 위한 새로운 모델을 제안한다. 제안 모델은 공간의 구조와 요소들의 해석을 제한함으로써 중간 탐색 공간의 크기를 점진적으로 줄이면서 사용자의 검색 의도는 가능한 보존할 수 있다. 실제 데이터로 이루어진 대용량 지식을 이용해 다른 최신 기술과 비교하여 실험적 평가를 제시하였다.

SURF based Hair Matching and VR Hair Cutting

  • Sung, Changjo;Park, Kyoungsoo;Chin, Seongah
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.49-55
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    • 2022
  • Hair styling has a significant influence on human social perception. An increasing number of people are learning hair styling and obtaining hair designer licenses. However, it takes a considerable amount of money and time to learn professional hairstyle and beauty techniques for hair styling. Since COVID-19, there has been a growing need for offline and video lectures due to the decline in onsite training opportunities. This study provides a field practice environment in which real hair beauty is performed in a virtual space. Further, the hairstyle that is most similar to the user's hair taken with a webcam or mobile phone is determined through an image matching system using the speeded up robust features (SURF) method. The matching hairstyle was created into a three-dimensional (3D) hair model. The created 3D hair model uses a head-mounted display (HMD) and a controller that enables finger tracking through mapping to reproduce the haircutting scissors' motion while providing a feeling of real hair beauty.

A Study on the Creation Virtual Space using 2D Images based on Unreal Engine (언리얼 엔진(Unreal Engine) 기반의 2D 이미지를 이용한 가상공간 제작 연구)

  • Minjeong Oh;Yongdeuk Seo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.175-176
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    • 2022
  • 최근의 코로나 팬데믹과 같은 사회적 요구로 주목을 받고 있는 가상공간은 가상의 환경에서 사용자에게 존재하지 않지만 존재한 것처럼 믿게 만드는 시각적 공간이라 할 수 있다. 본 연구는 언리얼 엔진의 'HDRI backdrop'과 'Paper 2D' 기능을 활용하여 2D 이미지들로 가상공간을 제작한 작품을 서술한 글이다. 작품에서 배경은 HDRI backdrop을 이용하여 4K HDR 사진 이미지를 3D 공간에 설정하여 제작하고 캐릭터는 Paper 2D를 활용하여 책 표지에 등장하는 캐릭터 이미지를 포토샵 편집 후 스프라이트로 변환하여 배치하였다. 2D 이미지를 활용하여 가상공간을 제작한 작품을 계기로 2D 콘텐츠와 3D 가상공간의 융합으로 새로운 방향의 활용가능성을 발견하고 다양한 표현방식과 아이디어로 발전할 수 있을 것이다.

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