• 제목/요약/키워드: Space media

검색결과 1,372건 처리시간 0.024초

중세(中世)와 르네상스 극장(劇場) 무대공간(舞臺空間)의 미디어적 특성에 관한 연구 (A study on Media Characteristics of Stage Space in Middle Age and Renaissance Theater)

  • 김성기;박언곤
    • 건축역사연구
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    • 제15권1호
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    • pp.61-76
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    • 2006
  • The stage is ceremonial and legendary space unlike the ordinary world. Performance is not simply scrip-staged, but spatial art based on tempo that transmits extreme condition. The stage art is a visual art combined with stage settings, lighting, customs and the like. I exemplify the stage of Middle Age and Renaissance in the history of the art of public performance and so I review that what meditative functions each stage perform and that as what pattern of media it can be conceptualized. In this thesis, I divide the places of public performance Into the spaces of proscenium and polygon and also set up the concepts of hot and cool that McLuhan presents for each space. So, the degree of participation could be different according to the distinction of quantity of information, which is communication following the patterns of spaces. The basis of public performance might be the communication between co-actors and audiences. Since the sense of the art of public performance is the art in the process of establishing the meaning based on the communication with co-actors, it is not a confirmed and fixed one, but rather a reflexive one that can be created and changed continuously. Therefore, audiences should be regarded as the subjects, who are making the art of public performance with co-actors.

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Implementation of Filter Bank-Based RF Transceiver for TV White Space

  • Kang, Kyu-Min;Park, Jae Cheol;Park, Seungkeun
    • ETRI Journal
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    • 제37권6호
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    • pp.1077-1086
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    • 2015
  • This paper presents a general-purpose design scheme of a filter bank (FB)-based radio frequency (RF) transceiver that operates across the entire ultra-high frequency (UHF) TV band from 470 MHz to 698 MHz and complies with the TV white space (TVWS) regulatory requirements. To this end, an intermediate frequency (IF) band-pass filter (BPF) with a sharp skirt characteristic is considered as a solution for handling the incoming signals from a baseband modem. Specifically, an FB-based BPF structure with four ceramic resonator filters that effectively rejects unwanted signals is proposed to extract a desired signal in the TV band. Achievable data rates of a cognitive radio system (CRS) employing the proposed FB-based RF transceiver at the application layer are investigated in both wired and wireless environments. The service coverage of the CRS network is measured according to several modulation and coding schemes (MCSs) of the CRS. The results show that the coverage of a wireless network in a nearly open area can be extended by more than 9.3 km in the TVWS. Experimental results also confirm that the proposed FB-based RF transceiver is adequate for utilization in TVWS applications.

현대 오피스 로비공간에서 빛의 조형적 표현 특성에 관한 연구 (Formative Expressions by Artificial Light applied to Office Building Lobbies)

  • 정수련
    • 한국실내디자인학회논문집
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    • 제18권2호
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    • pp.41-49
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    • 2009
  • Contemporary design environment is formed with image-centered trend based on pluralism. In this point of view, enterprises' building lobbies are public places containing the equivocal meaning, actively utilizing light as a design element to express the image of enterprises' identifications. Light is an immaterial entity having unlimited possibilities and potentials on space. It also acts as media to activate spaces and create new images in connection with formative elements of space. This study is to figure out how lightings are expressed and affected the formative characteristics of office lobby spaces and activate the specific characteristics of spaces. As a result, we drew conclusions as follows. First, as state-of-the-art technology and media are introduced, light is expressed on spaces as floating, direction, rhythm, silhouette, metaphor and allusion, sense of depth and volume. Second, expressive aspects of light in lobby space are embodiment of light, substantiation of immateriality, standing of materiality from the perspective of spatial aesthetics, and distortion/transformation of shape, pluralism phenomena of space from the perspective of spatial structure. In this way, light on building lobbies which are greatly required design differentiation strategy, specializes space and also integrates all the designs as not only a functional element but also a mental, psychological, formative element. Consequently, light on lobby spaces induces communication between spaces and users, makes formative value of existence in itself, and presents the characteristics of differentiated enterprises' identities.

Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • 제13권4호
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

A Tangible Floating Display System for Interaction

  • Kim, Youngmin;Kang, Hoonjong;Ahn, Yangkeun;Choi, Kwang-Soon;Park, Byoungha;Hong, Sunghee;Jung, Kwang-Mo
    • Journal of the Optical Society of Korea
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    • 제18권1호
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    • pp.32-36
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    • 2014
  • A tangible floating display that can provide different perspective views without special glasses being introduced. The proposed system can display perspective floating images in the space in front of the system with the help of concave mirrors. In order to avoid wearing special equipment to interact and deliver the sense of touch, the proposed system adopted an ultrasound focusing technology. For providing an immersive experience to the viewers, the proposed system consists of a tangible floating display system and a multiple-view imaging system for generating three lenticular displays in front of the users.

사이버비즈니스를 위한 사이버공간의 가시성 증진에 관한 연구 (A Study on Improving the Visibility of Cyber Spaces for Cyber Businesses)

  • 최세일
    • 스마트미디어저널
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    • 제1권1호
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    • pp.80-83
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    • 2012
  • 본 논문은 사이버공간의 가시성 개선 방안을 다루었다. 사이버비즈니스에 진출하고자 생각하는 많은 사업가들은 사이버공간의 비가시성 문제로 인하여, 사이버비즈니스 진출에 두려움을 가지고 있다. 본 논문에서는 사업자와 잠재고객 그리고 그 사이의 관계를 수학의 관계 개념을 도입하여 설명함으로서, 사이버공간의 가시성을 개선하고자 시도 하였다. 본 연구를 통하여 사이버비즈니스 경쟁력의 핵심은 가시화의 극대화와 신뢰성임을 알게 되었다.

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Ensemble of Fuzzy Decision Tree for Efficient Indoor Space Recognition

  • Kim, Kisang;Choi, Hyung-Il
    • 한국컴퓨터정보학회논문지
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    • 제22권4호
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    • pp.33-39
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    • 2017
  • In this paper, we expand the process of classification to an ensemble of fuzzy decision tree. For indoor space recognition, many research use Boosted Tree, consists of Adaboost and decision tree. The Boosted Tree extracts an optimal decision tree in stages. On each stage, Boosted Tree extracts the good decision tree by minimizing the weighted error of classification. This decision tree performs a hard decision. In most case, hard decision offer some error when they classify nearby a dividing point. Therefore, We suggest an ensemble of fuzzy decision tree, which offer some flexibility to the Boosted Tree algorithm as well as a high performance. In experimental results, we evaluate that the accuracy of suggested methods improved about 13% than the traditional one.

MHD turbulence in expanding/collapsing media

  • Park, Jun-Seong;Ryu, Dong-Su;Cho, Jung-Yeon
    • 천문학회보
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    • 제35권2호
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    • pp.74.2-74.2
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    • 2010
  • We investigate driven magnetohydrodynamic (MHD) turbulence by including the effects of expansion and collapse of background medium. The main goal is to quantify the evolution and saturation of strength and characteristic lengths of magnetic fields in expanding and collapsing media. Our findings are as follows. First, with expansion and collapse of background medium, the magnetic energy density per comoving volume does not saturate; either it keeps decreasing or increasing with time. The magnetic energy density relative to the kinetic energy density strongly depends on the expanding or collapsing rate. Second, at scales close to the energy injection (or driving) scale, the slope of magnetic field power spectrum shallows with expansion but steepens with collapse. Third, various characteristic lengths, relative to the energy injection scale, decrease with expansion but increase with collapse. We discuss the astrophysical implications of our findings.

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MHD turbulence in expanding/collapsing media

  • 박준성;류동수;조정연
    • 천문학회보
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    • 제36권1호
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    • pp.85.2-85.2
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    • 2011
  • We investigate the driven magnetohydrodynamic (MHD) turbulence by including the effect of the expansion and collapse of background medium. The main goal is to quantify the evolution and saturation of the strength and characteristic length scales of magnetic fields in expanding and collapsing media. Our findings are as follows. First, with the expansion and collapse of background medium, the time evolution of the magnetic and kinetic energy densities depends on the nature of forcing as well as the rate of expansion and collapse. Second, at scales close to the energy injection (or driving) scale, the slope of magnetic field power spectrum shallows with expansion but steepens with collapse. Third, various characteristic length scales, relative to the energy injection scale, decrease with expansion but increase with collapse. We discuss the astrophysical implications of our results.

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Three Dimensional Networked Virtual Reailty Architecture Enabling Flexible Configuration Based on Function Distribution

  • Yasuyuki-KIYOSUE;Shohei-SUGAWARA;Shigeki-MASAKI;Susumu-ICHINOSE
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.23.1-28
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    • 1999
  • InterSpaceTM is an advanced networked virtual reality system that presents shared three-dimensional computer graphics (CG) worlds via the Internet where multiple users can enjoy synchronous communications with voice, video and text. Users can control their avatars as a surrogate interface. In InterSpace users can walk around and interact with other people and interact with contents. In this paper, we describe the function-distributed architecture used in InterSpace. The architecture enables flexible configuration of server functions and load distribution. It also allows users to select media and client PCs to switch servers dynamically.