• Title/Summary/Keyword: Space Situational Awareness

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"우주물체 전자광학 감시체계 기술개발" 소개

  • Park, Jang-Hyeon;Choe, Yeong-Jun;Jo, Jung-Hyeon;Im, Hong-Seo;Mun, Hong-Gyu;Park, Jong-Uk;Choe, Jin;Kim, Jae-Hyeok;Jo, Gi-In
    • The Bulletin of The Korean Astronomical Society
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    • v.36 no.2
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    • pp.130.1-130.1
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    • 2011
  • 인류의 우주공간에 대한 영향력이 확대됨에 따라, 우주공간에서의 인위적인 활동에 영향을 미칠 수 있는 모든 종류의 상황들에 대한 이해가 최근 전 세계적으로 매우 중요한 이슈로 부상하고 있다. 이를 Space Situational Awareness (SSA)라고 하는데, 특히 근지구공간에서의 인위적, 자연적 우주물체는, 우주발사체의 지속적인 증가와 이리듐-코스모스 위성의 상호 충돌 및 중국 폐기위성 파괴 등과 같은 사건으로 기하급수적으로 증가된 우주물체의 개체수로 인해 대한민국 국적의 모든 위성에도 실제적인 위협 요인으로 대두되고 있다. 이에 기초 기술연구회와 한국천문연구원은 이러한 위협을 국가적으로 해결해야할 과제(National Agenda Project) 중의 하나로 정의하고, 이를 해결하기 위해 우주물체 전자광학 감시체계 기술개발(OWL; Optical Wide-field patroL) 사업을 시작하였다. 이 사업의 목표는 자국위성에 대한 궤도력을 독자적으로 유지할 수 있는 시스템을 개발하는 것이며, 이를 위하여 2011년부터 6년 동안 총 5개소의 해외 관측소에 50cm급 광시야 망원경을 각각 설치하여 자국위성을 자동으로 상시관측하고, 관측된 자료를 이용한 궤도계산을 통하여 독자적으로 궤도력을 유지할 계획이다. 또한, 우주잔해물 감시는 하나의 국가에서 단독으로 할 수 없기 때문에 2m급 우주물체 감시망원경을 개발하여 국제공동으로 진행할 계획이다. 사업 첫해인 2011년 4월 시스템 요구사항 분석을 완료하였고 10월말 시스템 기본설계를 완료할 예정이다. 최종 완성될 소구경 광시야 망원경과 우주물체 감시망원경의 주요 임무는 우주물체 관측이지만, 향후 광시야를 이용한 다양한 탐사천문학에도 기여할 수 있을 것으로 기대한다. 한편, 자국위성에 대한 충돌 위험도 분석 및 회피기동에 관한 연구는 한국항공우주연구원이 이 사업의 협동연구로 참여하고 있다.

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A Study of Cyber Operation COP based on Multi-layered Visualization (멀티레이어드 시각화를 적용한 사이버작전 상황도 개발에 관한 연구)

  • Kwon, Koohyung;Kauh, Jang-hyuk;Kim, Sonyong;Kim, Jonghwa;Lee, Jaeyeon;Oh, Haengrok
    • Convergence Security Journal
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    • v.20 no.4
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    • pp.143-151
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    • 2020
  • The cyber battlefield called the fifth battlefield, is not based on geological information unlike the existing traditional battlefiels in the land, sea, air and space, and has a characteristics that all information has tightly coupled correlation to be anlayized. Because the cyber battlefield has created by the network connection of computers located on the physical battlefield, it is not completely seperated from the geolocational information but it has dependency on network topology and software's vulnerabilities. Therefore, the analysis for cyber battlefield should be provided in a form that can recognize information from multiple domains at a glance, rather than a single geographical or logical aspect. In this paper, we describe a study on the development of the cyber operation COP(Common Operational Picture), which is essential for command and control in the cyber warfare. In particular, we propose an architecure for cyber operation COP to intuitively display information based on visualization techniques applying the multi-layering concept from multiple domains that need to be correlated such as cyber assets, threats, and missions. With this proposed cyber operation COP with multi-layered visualization that helps to describe correlated information among cyber factors, we expect the commanders actually perfcrm cyber command and control in the very complex and unclear cyber battlefield.

Simulation and Post-representation: a study of Algorithmic Art (시뮬라시옹과 포스트-재현 - 알고리즘 아트를 중심으로)

  • Lee, Soojin
    • 기호학연구
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    • no.56
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    • pp.45-70
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    • 2018
  • Criticism of the postmodern philosophy of the system of representation, which has continued since the Renaissance, is based on a critique of the dichotomy that separates the subjects and objects and the environment from the human being. Interactivity, highlighted in a series of works emerging as postmodern trends in the 1960s, was transmitted to an interactive aspect of digital art in the late 1990s. The key feature of digital art is the possibility of infinite variations reflecting unpredictable changes based on public participation on the spot. In this process, the importance of computer programs is highlighted. Instead of using the existing program as it is, more and more artists are creating and programming their own algorithms or creating unique algorithms through collaborations with programmers. We live in an era of paradigm shift in which programming itself must be considered as a creative act. Simulation technology and VR technology draw attention as a technique to represent the meaning of reality. Simulation technology helps artists create experimental works. In fact, Baudrillard's concept of Simulation defines the other reality that has nothing to do with our reality, rather than a reality that is extremely representative of our reality. His book Simulacra and Simulation refers to the existence of a reality entirely different from the traditional concept of reality. His argument does not concern the problems of right and wrong. There is no metaphysical meaning. Applying the concept of simulation to algorithmic art, the artist models the complex attributes of reality in the digital system. And it aims to build and integrate internal laws that structure and activate the world (specific or individual), that is to say, simulate the world. If the images of the traditional order correspond to the reproduction of the real world, the synthesized images of algorithmic art and simulated space-time are the forms of art that facilitate the experience. The moment of seeing and listening to the work of Ian Cheng presented in this article is a moment of personal experience and the perception is made at that time. It is not a complete and closed process, but a continuous and changing process. It is this active and situational awareness that is required to the audience for the comprehension of post-representation's forms.