• Title/Summary/Keyword: Space Graphic

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Development of a Simulator and Dynamic Modeling for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김종수;한성현;김용태;이경식
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.305-305
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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A Study on Micro-patterning used the UV-Curable Resin (UV경화성 수지를 이용한 미세패턴 형성에 관한 연구)

  • 남수용
    • Journal of the Korean Graphic Arts Communication Society
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    • v.19 no.2
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    • pp.68-78
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    • 2001
  • UV-curable resin has the properties of quick-drying, thigh productivity at low temperature, energy savint, space saving, solventless, non-polluting and low-stinking, and thus, UV-curing system has been widely used in the fields of printing inks, adhesives, paints and coating agents. This study has been executed to micro-patterning used UV-curable resin, The micro-patterning properties of this photoresist were investigated under irradiation of UV light low pressure mercury lamp. When the exposed photoresist film was developed by pure water developer, the resolution of this photoresist was about 50$\mu\textrm{m}$.

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Development of a Estimation Simulator and Dynamic Modeling for Moving Capability of Track Vehicle

  • Jeong, Dong-Yeun;Kim, Sung-Il;Han, Sung-Hyun;Lee, Kyung-Sik;Kim, Yong-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.69.4-69
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    • 2001
  • In this paper, we developed a Windows 98 version of off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98´s graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of the Power Simulation Tool for Energy Balance Analysis of Nanosatellites

  • Kim, Eun-Jung;Sim, Eun-Sup;Kim, Hae-Dong
    • Journal of Astronomy and Space Sciences
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    • v.34 no.3
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    • pp.225-235
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    • 2017
  • The energy balance in a satellite needs to be designed properly for the satellite to safely operate and carry out successive missions on an orbit. In this study, an analysis program was developed using the MATLAB(R) graphic user interface (GUI) for nanosatellites. This program was used in a simulation to confirm the generated power, consumed power, and battery power in the satellites on the orbit, and its performance was verified with applying different satellite operational modes and units. For data transmission, STK(R)-MATLAB(R) connectivity was used to send the generated power from STK(R) to MATLAB(R) automatically. Moreover, this program is general-purpose; therefore, it can be applied to nanosatellites that have missions or shapes that are different from those of the satellites in this study. This power simulation tool could be used not only to calculate the suitable power budget when developing the power systems, but also to analyze the remaining energy balance in the satellites.

The Korean Traditional Color as Emotional Design Approach in Dental Clinic Interior Design (전통 색상을 적용한 치과 실내디자인의 감성적 접근)

  • Kim, Sun-Young;Lee, Kyung-Jae
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.63-64
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    • 2006
  • The design concept of this dental clinic Interior design is emotional color expression for the medical facility. This dental clinic is showing off the new adoption of the Korean primary traditional color pallette for the medical interior design. The graphic wall of the corridor is strongly attracting the eyes of customers while wrapping the corridor wall and partition with rather unconventional primary colored graphic shaping a tooth. Also the vivid and the dynamic atmosphere are emphasized by using the red color in the treatment area and the powder room. For the space programing, I focused on the functionality of each space and the efficiency of the traffic line. Centering around the information desk, the principal traffic line Is divided Into the staffs' private movement and the public movement.

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A Study on Characteristics of Graphic Appeared in interior of Contemporary Commercial Spaces (현대 상업공간의 실내에 나타난 그래픽 특성에 관한 연구)

  • Lee, Mi-Hui;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.151-155
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    • 2006
  • The objective of commercial space design is not only to sell goods but also provide customer experience so called 'Experience marketing'. Therefore, companies are in search for various methods to give special customer experience and interior design is being considered as an important tool. For example, providing catharsis through commercial interior design, or bringing In the concept of hands-on exhibition into sales area relate to affirmative images of specific products or brands. Graphics in various methods has now become important interior design medium of expression. Therefore the study investigates graphical methods that appear in interior space such as objet, frame, optical illusion, moire and information transmission. It also analyzes their applications and roles in commercial spaces as major element in establishing spatial identity.

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A Study of Student' Visual Perceptive Response to Reading System for High School Textbooks (고등학교 교과용 도서 체제에 관한 학생들의 시 지각 반응 연구)

  • YoungHoLee
    • Journal of the Korean Graphic Arts Communication Society
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    • v.12 no.1
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    • pp.99-115
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    • 1994
  • This styudy analyzed the main bodies, marginal space, Position of the main bodies of curent textbooks in high schools and "the eriteria of reading system for textbooks" which was sugested the Department of Education and Provided some sugestions for the improvement. The research methods used for the study were both literature review and survey rdsdarch with a questionaire. Inorder to research for the main body of textbook, space of margin, the optimum position fo the main body, sizes of litters, spaces between letters, words, lines length of lines, sizes of main body and margin, and margin, and postitionof main body were checked through a related literature review. For the questionaire experiment, a questionaire based on data drawn from analysis of textbooks, "criteria for reading system of textbook" sugested by the Department of Education, and some suggestions for improvement by the researcher was made and used for the test, targetting 384 body and girl students in high schools.

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Dynamic Behavior on the Bisphenol A diacrylate UV curing film according to change of photoinitiator concentration (광중합 개시제 첨가량의 변화에 따른 Bisphenol A diacrylate UV 경화 film의 역학적 거동)

  • 노재호
    • Journal of the Korean Graphic Arts Communication Society
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    • v.12 no.1
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    • pp.81.2-98
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    • 1994
  • This syudy analyzed the main bodies, marginal space, Position of the main bodies of current textbooks in high schools and "the eriteria of reading system for textbooks" which was suggested the Department of Education and Provided some suggestions for the improvement. The research methods used for the study were both literature review and survey rdsdarch with a questionaire. Inorder to research for the main body of textbook, space of margin, the optimum position of the main body, sizes of litters, spaces between letters, words, lines, length of lines, sizes of main body and margin, and margin and position of main body were checked through a related literature review. For the questionaire experiment, a questionaire based on data drawn from analysis of current textbooks, :criteria for reading system of textbook" suggested by the Department of Education, and some suggestions for improvement by the researcher was made and used for the test, targetting 384 body and girl student in high schools.n high schools.

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A Study on the Characteristics of Color Reproduction in Digital Printing (디지털인쇄에서 색재현 특성에 관한 연구)

  • Kim, Jae-Hae;Lee, Sung-Hyung;Cho, Ga-Ram;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.24 no.1
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    • pp.23-34
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    • 2006
  • Color reproduction is one of the most important expression factors in digital printing. In this paper, an experiment was done where the characteristics of color reproduction in digital printing. The results could summarized as follows. The printing used device profile showed a color difference of less than printing used default value in digital printing. As a result of weighting color difference, a difference between color gamut of digital original and color gamut of printing, when transforming the RGB color space to CMY color space, a exclusion the gray revision. The solution is to optimize the color transformation by gamut mapping and gray revision.

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A Study On The Virtual Space Simulation Expression Using Graphic Process Unit (GPU를 활용한 공간 가상 시뮬레이션 표현에 관한 연구)

  • Kim, Jong-Hyun;Kim, Suk-Tae
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.80-83
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    • 2004
  • It is impossible to do real verification on design spaces before their completions due to the characteristics of building and interior space designs. So, in designing spaces, designers should reflect their real experiences in their lives into their design works. 3D games where GPU and other kinds of advanced technologies have bee applied first show their leads in technologies have bee applied first show their leads in technologies about 5 years than VRML. Those games which are produced reflecting real environment as it is could be regarded as the most excellent tool in their completeness level of physical environment due to their characteristics. This means that if 3D game engines employing GPU are used effectively they could be used as a presentation tool for virtual spaces. This study studies the expressions of virtual constructions through 3D game engines employing GPU, not in VRML-based virtual spaces on Webs but in immersion-type virtual spaces.

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