• Title/Summary/Keyword: Space&Environment as Media

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The Interactive Window Interface reflecting external environment information (외부 환경 정보 반영 대화형 창문 인터페이스)

  • Kim, Da-Eun;Lim, Chan
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.107-113
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    • 2019
  • The highest percentage of single-person households is older than 60. Many of them live in dilapidated residential space because they are in difficult economic situations. The windows of them often don't exist or don't function properly as windows. As a result, they are suffering from social problems such as depression, solitude. This paper proposes an interactive window interface that reflects external environmental information for older people in their 60s or older of one household living in a dilapidated residential space. This content utilizes an inexpensive TV or PC monitor that doesn't require extra space and cost. Recognizing a user's hand through intuitive touch-sensing technology, which doesn't require much help from older people, this content provides weather videos and temperature information that reflect current external environment. Alert notification sound and SMS service are provided in preparation for more critical user emergencies. This content enables users to feel emotional stability and respond quickly to emergencies.

A Study on the Use of RDW Data in Virtual Environment (가상환경에서 방향전환보행 데이터 활용 연구)

  • Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.629-637
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    • 2022
  • This study is an experiment on the use of RDW(Redirected Walking) technology, which helps users to hardly feel the difference of user movement in the limited physical space and the extended virtual space when the user moves while wearing the HMD in the real world. The RDW function installed in 3D space realization software such as Unity3D is used to induce the user's redirection by slightly distorting the virtual space according to the user's point of view. However, if the RDW distortion rate is used excessively, dissonance is highly likely to occur. In particular, it is easy to make errors that cause cybersickness of users. It is important to obtain the RDW data value in the virtual environment so that the user does not feel fatigue and cybersickness even after wearing the HMD for a long time. In this experiment, it was tested whether the user's RDW was safely implemented, and item and obstacle arrangement data were obtained through this experiment. The RDW data obtained as a result of the experiment were used for item placement and obstacle placement in the virtual space.

A Study on the Space composition and character of the Elizabethan Theater (엘리자베스 왕조시대 극장의 공간구성 및 특성에 관한 연구)

  • 임종엽;이철재
    • Korean Institute of Interior Design Journal
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    • no.25
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    • pp.111-118
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    • 2000
  • This study examines the space composition and character of Elizabethan Theater base on the theory of drama and Shakespeares play in the english traditional theater. Contemporary multi purpose theater and public space is considered as a symbolic representation of the Elizabethan theaters organization and renaissance culture. In the historical theory, the Shakespeares theater was a common tool and best systeme in reflecting peoples lives. This role of theater as mass culture and new style of theater permanent design has get its value with the population increase and the urban centralization of the city and urban common sense. This study attempts to reevaluate the need of public space in modern society through a critical review of theater and its use as a open space design. Content analysis was used to discuss the topics of this study including the historical background of the theater, the relationship between Greek culture and modern design, and the role of scenery, auditorium and its impact on urban environment. The scope of the study is limited to the comparison of Elizabethan theater and space use program from the space critic and sociologist. Today the concept of theatrical space is altered with the advent of non-objects and multi media space. This study provides insights for the future implications of theatrical space in developing public space for its a new definition as cultural representation.

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A study on the Space composition and character of the Baroque Theater (바로크 극장의 공간구성 및 특성에 관한 기초적 연구)

  • 임종엽
    • Korean Institute of Interior Design Journal
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    • no.26
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    • pp.35-41
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    • 2001
  • This study examines the space composition and character of Baroque Theater base on the theory of drama and play in the european traditional theater. Contemporary multi purpose theater and public space is considered as a symbolic representation of the baroque theater's organization. In the historical theory, baroque theater was a common tool and best systeme in reflecting people's lives. The role of theater as mass culture and new style of theater permanent design had get its value with the population increase and the urban centralization of the city and urban common sense. This study attempts to reevaluate the need of public space in modern society through a critical review of theater and its use as a open space design. Content analysis was used to discuss the topics of this study including the historical background of the theater, the relationship between renaissance culture and modern theater design, and the role of scenery, auditorium and its impact on urban environment. The scope of the study is limited to the comparison of baroque theater and space use program from the space critic and sociologist. Today the concept of theatrical space is altered with the advent of non-objects and multi media space. This study provides insights for the future implications of theatrical space in developing public space for its a new definition as cultural representation.

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A Study on the Hypertext Characteristics of Contemporary Architecture space (현대건축공간에 나타난 하이퍼텍스트의 특성에 관한 연구)

  • Lee, Sun-Mi;Shim, Eun-Ju
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.128-133
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    • 2007
  • Modern society changes so fast that it makes the borderlines obscure among all the elements in physical environments as well as culture and economy through rapid flows of Network or new media. Also these flows of changes appears and collides everywhere at the same time, which continuously generates heterogeneous environmental factors. For this reason, architecture is required to correspond with circumstances of the day, but it doesn't keep up with the speed of social changes actually because it features physically fixed construction. This research offers new direction and possibilities of architecture space elements using pluralistic and do-centering attributes of hypertext as a counterplan, and finds out how architecture space should correspond with the moving environment of modern society.

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Utilization of a Ubiquitous Environmental Sculptures Analysis (유비쿼터스 환경 조형물의 이용의식 실태 분석)

  • Kim, Dong-Chan;Cho, Hwee-In
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.3
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    • pp.15-22
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    • 2010
  • Today's rapid shifts toward a new paradigm are combining city spaces with reality and technology, which is known as a ubiquitous environment. An ubiquitous environment means that 'whenever' and 'wherever' become connected. It is a great possibility that this will change our future lifestyle. Korea has the biggest advantage in the implementation of this new environment, such as having an excellent network infrastructure. Using these attributes of a ubiquitous environment, changes are being made toward ubiquitous cities within developing fields of construction, landscaping, streets, art, and the environment. This research is based on background of research that activated media pole in public city space has been done research about reality of digital skill, fusion, and sense of ubitizen, and Kang-Nam U-street applied by ubiquitous technique. While reflecting an environment that can be utilized in a modern digital society, the application of ubiquitous technology to media pole can be a space for the two-way communication of the current paradigm. It would also be meaningful to create a new cultural space through media pole. Through evaluation, citizens of the ubiquitous age are going to interact to raise the satisfaction that media pole in city space can prevent giving direction to develop and trial and error about service ability, identity, and publicity. Finally, the media pole can be used as a fundamental element to suggest directions for change when viewed as future development.

Improvement of Standards for School Libraries Instructional Media and Equipments (학교도서관 교구·설비기준 개선 방안)

  • Song Gi-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.2
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    • pp.57-84
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    • 2005
  • The standards for instructional media and equipments imply an essential element for curriculum. In knowledge-based society, school libraries are an educational environment to assist curriculum, offer information literacy and reading services. Therefore the standards for school libraries instructional media and equipments are able to suggest the mission of school library media center, and it should contain suitable elements for educational roles. But the current standards are insufficient from quantitatively as well as qualitatively. So the standards, if standards for instructional media and equipments are revised, should be contain following contents. 1. facilities guidelines: 2. basic equipment plan; 3. instructional media for educational roles; 4. equipments for each essential. area space: 5. more detailed information appliances; 6. improvement of standard for special school library

A Study on the Urban Public Design which Introduced the Concept of Hypermedia (도시 공공디자인에서 하이퍼미디어에 관한 연구)

  • Yang, Jin-A;Lee, Young-Soo
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.231-238
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    • 2013
  • As the technical medium evolves, the method of accepting information is changing. The technical medium also appears in various ways through the combination with art. This study aims to conduct research on how hypermedia, appearing from this, will reveal itself in the urban public design in terms of its expression mode. First, this study looks at the characteristics for expression representation of hypermedia art through theoretical considerations on the hypermedia. Second, this study identifies how hypermedia art is introduced in the urban public design through art cases. Third, this study reveals the characteristics depending on the expression mode of hypermedia art shown in the urban public design based on the analyzed cases. As a result, first, hypermedia appeared in various image lighting expression modes that use 'light' in the urban public design and interacted with the public. Second, hypermedia reacted to 'motion' and was the expression mode of using bodies in the urban public design and using peripheral devices and external environment and characterized by having complex patterns of multi-layered structure through multi-media. It also applied sight, hearing, and touch partially or integratedly to attract synesthesia from the public and checked mutual interaction rapidly in an improvised way. Third, such a complex digital technology was the network expression mode beyond space and time by medium of urban public design and characterized by the new experience of virtual space expansion through the world wide network and the communication mode of participation. With such a role change of media and combination with art, hypermedia has been achieving varied extended representations. It is considered to change our monotonous urban environment, restore our relationship with the public, and open a new field of communication. Accordingly, the significance of this study can be identified through how it aimed to display the expression method of hypermedia which caused its extension in the field of urban public design as well as through the derivation of relevant characteristics.

A Whiteboard for Multimedia Collaboration Work Space based on Home Network (홈 네트워크 기반에서 멀티미디어 공동 작업 공간을 위한 화이트보드)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.39-43
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    • 2014
  • This paper suggested a whiteboard for multimedia collaboration work. We implemented the whiteboard so that the users participated in collaborative work may refer shared media objects as the same view to others. In this paper, we discuss a method for increasing reliability of media data through whiteboard. This paper explains a performance analysis of a media data system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques.

Scene Composition Technology Based on HTML5 in Hybrid Broadcasting Environment (하이브리드 방송 환경 하에서 HTML5 기반 장면구성 기술)

  • Jo, Minwoo;Park, Jungwook;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.237-248
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    • 2013
  • Hybrid broadcasting environment is convergence of broadcasting and communication environment. In hybrid broadcasting environment, a number of media can be delivered using both broadcasting channel and other network unlike traditional broadcast environment that is able to deliver a couple of media by the limited bandwidth. Now, starting with smart TV, hybrid broadcasting environment combining broadcasting channel and IP network is established, and a variety of services are appearing. Moreover, the services using hybrid broadcasting environment are expected to appear soon for the other smart terminals such as smart phone and tablet PC. Scene composition is one of the methods that can consume effectively a number of media delivered from hybrid broadcasting environment. Using scene composition, multiple media can be consumed through the specified presentation time and space. Therefore, in this paper, it proposes the scene composition technology that is suitable for hybrid broadcasting environment and smart terminals. However, the spatial composition and temporal composition of media using script language and style language of HTML5 might increase the complexity of processing, and cause limitation of avaliable terminals. Also, a document of HTML5 can describe only one scene. By these reason, the proposed scene composition technology extends HTML5 in order to provide the spatial and temporal composition of media and description of multiple scene through markup language. In addition, it includes the extension of HTML5 in terms of utilization in hybrid broadcasting environment. For this proposal, this paper describes the technology of HTML5 and proposed scene composition. Also, it verifies the scene composition with both implementations and experiments.