• Title/Summary/Keyword: Sound generation

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Numerical Study of Sound Generation Mechanism by a Blast Wave (폭발파에 의한 음향파 생성 메커니즘의 수치적 연구)

  • Bin, Jong-Hoon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.10
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    • pp.1053-1061
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    • 2009
  • The goal of this paper is to investigate the generation characteristics of the main impulsive noise sources generated by the supersonic flow discharging from a muzzle. For this, this paper investigates two fundamental mechanisms to sound generation in shocked flows: shock motion and shock deformation. Shock motion is modeled numerically by examining the interaction of a sound wave with a shock. The numerical approach is validated by comparison with results obtained by linear theory for a small disturbance case. Shock deformations are modeled numerically by examining the interaction of a vortex ring with a blast wave. A numerical approach of a dispersion-relation-preserving(DRP) scheme is used to investigate the sound generation and propagation by their interactions in near-field.

Sound manipulation: Theory and Applications (음장 제어의 이론과 그 적용)

  • Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.04a
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    • pp.468-471
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    • 2008
  • Sound manipulation is to control sound field using multiple sound sources for appropriate purposes. In linear acoustics, a sound can be constructed by superimposing several fundamental sound fields such as a planewave and sphere shape sound field. That is how we manipulate sound field. In this paper, we introduce the theory of sound manipulation and its applications from the examples of the generation of fundamental sound field: a circle, a ring shape sound field and a planewave field.

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Sound Model Generation using Most Frequent Model Search for Recognizing Animal Vocalization (최대 빈도모델 탐색을 이용한 동물소리 인식용 소리모델생성)

  • Ko, Youjung;Kim, Yoonjoong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.1
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    • pp.85-94
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    • 2017
  • In this paper, I proposed a sound model generation and a most frequent model search algorithm for recognizing animal vocalization. The sound model generation algorithm generates a optimal set of models through repeating processes such as the training process, the Viterbi Search process, and the most frequent model search process while adjusting HMM(Hidden Markov Model) structure to improve global recognition rate. The most frequent model search algorithm searches the list of models produced by Viterbi Search Algorithm for the most frequent model and makes it be the final decision of recognition process. It is implemented using MFCC(Mel Frequency Cepstral Coefficient) for the sound feature, HMM for the model, and C# programming language. To evaluate the algorithm, a set of animal sounds for 27 species were prepared and the experiment showed that the sound model generation algorithm generates 27 HMM models with 97.29 percent of recognition rate.

Reduced Raytracing Approach for Handling Sound Map with Multiple Sound Sources, Wind Advection and Temperature

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.55-62
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    • 2023
  • In this paper, we present a method that utilizes geometry-based sound generation techniques to efficiently handle multiple sound sources, wind turbulence, and temperature-dependent interactions. Recently, a method based on reduced raytracing has been proposed to update the sound position and efficiently calculate sound propagation and diffraction without recursive reflection/refraction of many rays, but this approach only considers the propagation characteristics of sound and does not consider the interaction of multiple sound sources, wind currents, and temperature. These limitations make it difficult to create sound scenes in a variety of virtual environments because they only generate static sounds. In this paper, we propose a method for efficiently constructing a sound map in a situation where multiple sounds are placed, and a method for efficiently controlling the movement of an agent through it. In addition, we propose a method for controlling sound propagation by considering wind currents and temperature. The method proposed in this paper can be utilized in various fields such as metaverse environment design and crowd simulation, as well as games that can improve content immersion based on sound.

A study on the application of residual vector quantization for vector quantized-variational autoencoder-based foley sound generation model (벡터 양자화 변분 오토인코더 기반의 폴리 음향 생성 모델을 위한 잔여 벡터 양자화 적용 연구)

  • Seokjin Lee
    • The Journal of the Acoustical Society of Korea
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    • v.43 no.2
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    • pp.243-252
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    • 2024
  • Among the Foley sound generation models that have recently begun to be studied, a sound generation technique using the Vector Quantized-Variational AutoEncoder (VQ-VAE) structure and generation model such as Pixelsnail are one of the important research subjects. On the other hand, in the field of deep learning-based acoustic signal compression, residual vector quantization technology is reported to be more suitable than the conventional VQ-VAE structure. Therefore, in this paper, we aim to study whether residual vector quantization technology can be effectively applied to the Foley sound generation. In order to tackle the problem, this paper applies the residual vector quantization technique to the conventional VQ-VAE-based Foley sound generation model, and in particular, derives a model that is compatible with the existing models such as Pixelsnail and does not increase computational resource consumption. In order to evaluate the model, an experiment was conducted using DCASE2023 Task7 data. The results show that the proposed model enhances about 0.3 of the Fréchet audio distance. Unfortunately, the performance enhancement was limited, which is believed to be due to the decrease in the resolution of time-frequency domains in order to do not increase consumption of the computational resources.

Sound Insulation Performance of the Layered Structure of the Next Generation High Speed Train (차세대 고속철도 차량 적층 구조의 차음성능)

  • Lee, Jung-Hyeok;Kim, Seock-Hyun
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.326-331
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    • 2011
  • Aluminum extruded panel used in a high speed train shows high stiffness, however, its sound insulation performance is remarkably decreased by local resonance phenomena. In this paper, improvement strategy of the sound insulation performance is proposed for the floor extruded panel used in HEMU-400x, 400km/h class next generation high speed train under development, and the improvement effect is verified by experiment. Aluminum extruded panel specimen for the floor is manufactured and urethane foam is installed in the core of the panel. Based on ASTM E2249-02, intensity transmission loss is measured and the improvement effect in local resonance frequency band is verified. Finally, improvement effect of the sound insulation performance is estimated on the layered floor structure including the foamed aluminum panel.

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The effect of oral sound Daseureum of Jindo Ssitgimgut on anxiety disorder: Soul therapist Byung-cheon Park oral sound, Daseureum is revived on YouTube (https://youtu.be/k98ENbsIp7o?list=RDk98ENbsIp7o)

  • Ko, Kyung-Ja
    • CELLMED
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    • v.6 no.3
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    • pp.19.1-19.3
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    • 2016
  • Jindo Ssitgimgut has been known as a funeral ritual for a long time in Korea. However, there is no study for music therapy on anxiety disorder. The aims of this study were to argue that Oral sound Daseureum of Jindo Ssitgimgut may have meaningful effect on anxiety disorder. Jindo Ssitgimgut is literally a cleansing soul. Jindo Ssitgimgut is designated as the Intangible Cultural Property No. 2 by the Korean government. Jindo Ssitgimgut is transmitted from generation to generation, not the descent of God. So, the accent is on art and one's sincere sympathy. So, with careful listening Youtube, this music Daseureum exhibits an exquisite balance between the human voice and the sounds do the instruments. The author think a good combination of his voice, Jing (Korean gong), and Ajaeng (Korean cello) can help with anxiety disorder.

Study on the Development of Integrated Vibration and Sound Generator (휴대폰용 일체형 음향 및 진동 발생장치 개발을 위한 연구)

  • 신태명;안진철
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.13 no.11
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    • pp.875-881
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    • 2003
  • The received signal of a mobile phone is normally sensed through two independent means which are the sound generation of a speaker and vibration generation of a vibration motor. As an improvement scheme to meet the consumer's demand on weight reduction and miniaturization of a mobile phone, the design and development of an integrated vibration and sound generating device are performed in this research. To this purpose, the optimal shapes of the voice coil. the permanent magnet and the vibration plate are designed, and the excitation force applied to the vibration system of the new device is estimated and verified through theoretical analyses, computer simulation, and experiments using an expanded model. In addition, vibration performance comparison of the device with the existing vibration motor is performed, and from the overall process, therefore, the method and procedure for the vibration performance analysis of the integrated vibration and sound generating device are established.

A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.807-813
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    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

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Realtime 3D Terrain Generation with Sound Data (사운드 데이터를 이용한 실시간 3차원 지형 생성)

  • Kim, Won-Seop;Chang, Kyu-Sik;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.184-189
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    • 2008
  • In this paper, the sound data either from the sampled or streamed source are utilized for generating a map in the video game play for the dynamiccal use of sound data and synesthesia to users. When users can generate sound in real-time or put the sampled source, it is analyzed and re-processed through Fourier transformation to show the 3D map in dynamic shape over time. We interpolate the generated data to enable the game agents and objects to move.

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